Yellow Route 21

A long swim between Cinnabar Island and Pallet Town, where Tentacool drift beneath the waves and Swimmers guard the way.

Route 21 is in Kanto, with Pallet Town to the north and Cinnabar Island to the south. In the story it comes after Pokémon Mansion and before Power Plant.

ROUTE 21 MAP

This is the Surf-required link between Pallet Town and Cinnabar Island, mostly open water with only a thin northern band of grass to stand on.

Yellow

Route 21 Walkthrough

6 trainers 1 in the steps 0 items 10 species
1
No road heads south out of Pallet Town, so you reach Route 21 by surfing off the pond at the bottom of town and down its channel.
  1. Step onto the land east of the channel for the only tall grass on the route.
  2. Keep surfing south to a small islet to face the Fisherman on its west tip and the Fisherman on its south edge with six Magikarp.
  3. Southeast of the islet a Swimmer battles you with a Seadra and a Tentacruel if you cross the water above him.
  4. Just northeast of him a Cue BallCue Ball₱775TentacoolLv 31TentacoolLv 31TentacruelLv 31Weak toElectricGroundPsychicBug fights you with two Tentacool and a Tentacruel if you swim into the water east of him.
2
Farther south a second islet sits near the east side, and the last stretch passes between two Swimmers who face each other across the sea.
  1. Swing east to the second islet to face the Fisherman on its west end and the Fisherman at its east end.
  2. Drop off the south side of the islet to face the Swimmer waiting just below it with a lone Starmie.
  3. Farther south a Swimmer battles you with a Staryu and a Wartortle if you enter the water east of him.
  4. Facing him from the east, another Swimmer battles you with a Poliwhirl, a Tentacool and a Seadra.
  5. Slip through the unwatched gap between the pair and keep south to walk ashore onto Cinnabar Island.
Highest-level fight · fight 1SwimmerStarmieLv 37₱185

Pokemon Encounters

Half grass and half open sea, this stretch mixes Pidgey and Rattata on land with Tentacool and Staryu in the water, none rare but a quiet place to fill Pokedex gaps before Pallet.

Method
Type
Grass4
#016Pidgey
55% - Lv 11–17
#019Rattata
30% - Lv 13–15
#017Pidgeotto
10% - Lv 15–19
#020Raticate
5% - Lv 15
Surf1
#072Tentacool
100% - Lv 5–40
Fish6
Old Rod1
#129Magikarp
100% - Lv 5
Good Rod2
#118Goldeen
50% - Lv 10
#060Poliwag
50% - Lv 10
Super Rod3
#072Tentacool
60% - Lv 15–30
#120Staryu
30% - Lv 20
#073Tentacruel
10% - Lv 30
Magikarp
#129

Magikarp

Water
Evolves into Gyarados at Lv 20
Encounter rate
100% Common
Level
5
EV yield
1 Speed

TRAINERS

Out on the water between Pallet and Cinnabar, Swimmers and Fishermen work with Water-types that top out at level 37, the highest on any sea route.

Class
Fisherman1
FishermanLv 28₱980
Swimmer1
SwimmerLv 33₱165
Cue Ball1
Cue BallLv 31₱775
FISHERMAN

Fisherman

Party
4
Highest Lv
28
Reward
₱980
Party
SeakingLv 28
Water
Ability-NatureFixedItem-
Peck
Tail Whip
Supersonic
Horn Attack
GoldeenLv 28
Water
Ability-NatureFixedItem-
Peck
Tail Whip
Supersonic
Horn Attack
SeakingLv 28
Water
Ability-NatureFixedItem-
Peck
Tail Whip
Supersonic
Horn Attack
SeakingLv 28
Water
Ability-NatureFixedItem-
Peck
Tail Whip
Supersonic
Horn Attack
Team weak to2 types
Type
2x weakness(2)
ELECTRIC
GRASS
Win: ₱980

Route 21 Guide

  • Trading is unavoidable. Yellow's wild tables quietly drop some Pokemon, and a few like Pikachu only come as gifts, never as wild catches. On top of that, evolutions like Alakazam, Machamp, Golem, and Gengar only finish over a link cable. You'll need a Red or Blue cart to round out the dex.

  • Cut and Surf open the most ground. Cut clears the small trees blocking shortcuts, and the S.S. Anne's captain teaches it. Surf carries you across the water routes like 19 and 20. Strength comes later for boulder puzzles in caves. Spread these onto a party member you don't mind using as your traveler.

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