Legendary Pokémon in Yellow
Seafoam Islands, the Power Plant and Victory Road each hide a bird in Yellow, and Mewtwo in Cerulean Cave brings the total to 4 legendaries. That last one is the post-game catch. All three birds sit at Lv. 50, with Zapdos inside the Power Plant off Route 10.
How to get every legendary in Yellow
Yellow comes in a single version, so one save can hold every legendary here. The three birds come during the story, and Mewtwo needs the post-game.
Where Yellow’s birds and Mewtwo wait, with the way in
Before you battle
- The three legendary birds are all Lv. 50, and Mewtwo is Lv. 70
- You get one battle with each legendary: run away or knock it out and it is gone for good
- Save right before each battle, so you can reload if you knock it out by mistake
Articuno- Level
- 50
- Where
- Seafoam Islands, on B4F (the bottom floor)
- Needs
- SurfStrength
- Surf along Route 20 to the Seafoam Islands
- Push boulders down the holes with Strength: they dam the fast currents on the lower floors so you can Surf through
- Articuno waits on B4F, the bottom floor of the cave
Zapdos- Level
- 50
- Where
- Power Plant, off Route 10
- Needs
- Surf
- On Route 10, Surf to the Power Plant: Surf is the only HM you need to get there
- Walk through to the far end of the plant: Zapdos stands in the room with the exit
TipSome Poke Balls on the floor are really Voltorb or Electrode that jump into battle
Moltres- Level
- 50
- Where
- Victory Road, on 2F
- Needs
- 8 BadgesStrength
- When
- On the road to the Elite Four at Indigo Plateau
- Pass the guards who check your Gym Badges along Route 23: you need all 8 to reach Victory Road
- Inside the cave, use Strength to push the boulders out of your way
- Moltres waits on 2F, partway through Victory Road
Mewtwo- Level
- 70
- Where
- Cerulean Cave, on B1F (the bottom floor)
- Needs
- Hall of FameSurf
- When
- After you enter the Hall of Fame
- Enter the Hall of Fame: the guard who blocks Cerulean Cave is gone afterwards
- Go to the cave mouth at the northwest corner of Cerulean City, with Surf: you need it to reach Mewtwo
- Work down to B1F, the bottom floor, where Mewtwo waits
TipIf you kept the Master Ball from Silph Co. in Saffron City, use it here: it catches any wild Pokémon without fail
Stats compared in Yellow
- HP
- 90
- Attack
- 85
- Defense
- 100 (highest of the 4)
- Speed
- 85
- Special
- 125
Top stat Special 125 Weak to Fire Electric Rock
- HP
- 90
- Attack
- 90
- Defense
- 85
- Speed
- 100
- Special
- 125
Top stat Special 125 Weak to Ice Rock
- HP
- 90
- Attack
- 100
- Defense
- 90
- Speed
- 90
- Special
- 125
Top stat Special 125 Weak to Water Electric Ice Rock
- HP
- 106 (highest of the 4)
- Attack
- 110 (highest of the 4)
- Defense
- 90
- Speed
- 130 (highest of the 4)
- Special
- 154 (highest of the 4)
Top stat Special 154 Weak to Bug
Mew in Pokémon Yellow
Gold, Silver and Crystal accept a Yellow Mew through the Time Capsule, so an event copy can follow you into Johto.
Legendary sets in Yellow
Yellow’s bird set is a pre-credits job, with Articuno on B4F of Seafoam Islands and Zapdos at the far end of the Power Plant. Mewtwo stays locked until the Hall of Fame.
More Pokémon lists for Yellow
Dragonite is the only entry on Yellow’s Pseudo-legendaries list, and Eeveelutions shows Vaporeon, Jolteon and Flareon.