Yellow Cinnabar Island

A volcanic island home to Blaine's Fire-type Gym, the abandoned Pokemon Mansion, and the Pokemon Lab where fossils are revived.

Cinnabar Island is in Kanto, with Route 21 to the north, Route 20 to the east, and the entrance to Cinnabar Gym. In the story it comes after Seafoam Islands and continues through its entrance to Pokémon Mansion.

CINNABAR ISLAND MAP

Yellow

Cinnabar Island Walkthrough

8 trainers 1 in the steps 1 item 5 gifts 5 species

Pokémon Lab

0 TRAINERS · 1 ITEM · 1 GIFT · 0 SPECIES
1
Three doors line the Pokemon Lab's back wall, and each one opens onto its own room.
  1. Reach Cinnabar Island and enter the Pokemon Lab, the west-side door south of the mansion.
  2. Take the middle door into the back room and receive TM35 MetronomeTMTM35 MetronomeNormalClassStatusPower—Accuracy—PP10Randomly uses any POKEMON move.WhereFrom the scientist in the Pokémon Lab's back room, who made this Metronome TM himself from the scientist at its east end.
Free itemScientistGives TM35 (Metronome)
TM35 Metronome

Cinnabar Gym

8 TRAINERS · 1 IN THE STEPS · 0 ITEMS · 1 GIFT · 0 SPECIES
2
You can walk through the gym door only after you carry the key from the Pokemon Mansion; inside, each quiz machine holds a gate shut until answered right.
  1. From the door, walk north and answer yes at the first machine, then no at the next three as the gates lead west and down the middle.
  2. Turn west along the bottom to answer yes, then north to answer no; a wrong answer anywhere means that room's Burglar or Super Nerd battles you first.
  3. Past the last gate, face Leader BlaineLeader Blaine₱5,346NinetalesLv 48RapidashLv 50ArcanineLv 54Weak toWaterGroundRock, then take his badge and TM38 Fire BlastMoveFire BlastFireClassSpecialPower120Accuracy85%PP5An attack that may cause a burn..
Gym Leader · fight 1Leader BlaineNinetales · Rapidash · ArcanineLv 48–54₱5,346
Free itemBlaineGives TM38 Fire Blast for defeating Cinnabar Gym Leader Blaine

Fossil Room

0 TRAINERS · 0 ITEMS · 1 GIFT · 0 SPECIES
3
A fossil you hand over here only comes back to life once you leave the lab and return.
  1. Return to the lab, walk through the lobby's east door into the Fossil Room and give your fossil to the scientist pacing the top.
  2. The scientist by the east wall trades you a Muk for your Kangaskhan.
In-game tradeScientistTrade: Muk (STICKY) for your Kangaskhan

Trade Room

0 TRAINERS · 0 ITEMS · 2 GIFTS · 0 SPECIES
4
Head through the lobby's west door into the Trade Room, where two residents each offer you one swap.
  1. The old man on the west side trades his Rhydon for your Golduck.
  2. The Beauty below the table swaps her Dewgong for your Growlithe before you leave north to Route 21.
In-game tradeGrampsTrade: Rhydon (BUFFY) for your Golduck
In-game tradeBeautyTrade: Dewgong (CEZANNE) for your Growlithe

Pokemon Encounters

Mt. Moon forces a Helix-or-Dome choice, so most trainers reach this island Lab holding just one fossil to revive at level 30. The Helix turns into Omanyte and the Dome into Kabuto, while the Old Amber from Pewter brings back Aerodactyl.

Type
✦Special encounters6
#142Aerodactyl
Fossil revive Lv 30
#140Kabuto
Fossil revive Lv 30
#138Omanyte
Fossil revive Lv 30
#087Dewgong
Trade Arrives at the level of the Pokemon you trade
#089Muk
Trade Arrives at the level of the Pokemon you trade
#112Rhydon
Trade Arrives at the level of the Pokemon you trade
Fish5
Old Rod1
#129Magikarp
100% - Lv 5
Good Rod2
#118Goldeen
50% - Lv 10
#060Poliwag
50% - Lv 10
Super Rod2
#120Staryu
60% - Lv 10–15
#072Tentacool
40% - Lv 15–30
Fossil revive
Aerodactyl
#142

Aerodactyl

RockFlying
Level
30
EV yield
2 Speed
Acquisition
Fossil revive
How to get itPokémon Lab
Revive Old Amber
at Pokémon Lab

ITEMS & SHOP

All field items and hidden pickups, Poke Mart stock at Cinnabar Island.

Source
TM1
TM35 Metronome
Mart7
Escape Rope₱550
Full Heal₱600
Great Ball₱600
Hyper Potion₱1,500
Max Repel₱700
Revive₱1,500
Ultra Ball₱1,200
TM

TM35 Metronome

From the scientist in the Pokémon Lab's back room, who made this Metronome TM himself
Move
MetronomeNormalStatus
Power
—
Accuracy
—
PP
10

Metronome uses a random move chosen from nearly all existing moves, even if the user cannot normally learn it.

TM1
TM

TM35 Metronome

From the scientist in the Pokémon Lab's back room, who made this Metronome TM himself
Move
MetronomeNormalStatus
Power
—
Accuracy
—
PP
10

Metronome uses a random move chosen from nearly all existing moves, even if the user cannot normally learn it.

Mart7
MART

Escape Rope

For sale₱550

Transports user to the outside entrance of a cave.

MART

Full Heal

For sale₱600

Cures any status ailment and confusion.

MART

Great Ball

For sale₱600

Tries to catch a wild Pokémon. Success rate is 1.5×.

MART

Hyper Potion

For sale₱1,500

Restores 200 HP.

MART

Max Repel

For sale₱700

For 250 steps, prevents wild encounters of level lower than your party’s lead Pokémon.

MART

Revive

For sale₱1,500

Revives with half HP.

MART

Ultra Ball

For sale₱1,200

Tries to catch a wild Pokémon. Success rate is 2×.

TRAINERS

Blaine's Fire-types anchor the Cinnabar Gym at level 54, a sharp spike over anything before it. You answer his quiz doors or fight your way past them, while Burglars and Super Nerds hold the lab next door.

Class
Gym leader1
BlaineLv 54₱5,346
Super Nerd1
Super NerdLv 36₱900
Burglar1
BurglarLv 36₱3,240
SUPER NERD

Super Nerd

Party
3
Highest Lv
36
Reward
₱900
Party
VulpixLv 36
Fire
Ability-NatureFixedItem-
Quick Attack
Roar
Confuse Ray
Flamethrower
VulpixLv 36
Fire
Ability-NatureFixedItem-
Quick Attack
Roar
Confuse Ray
Flamethrower
Fire
Ability-NatureFixedItem-
Ember
Tail Whip
Quick Attack
Roar
Team weak to3 types
Type
2x weakness(3)
WATER
GROUND
ROCK
Win: ₱900

Cinnabar Island Guide

  • Level 30, a generous head start. The Gen 3 remakes revive fossils at a much lower level, but the Cinnabar scientist sends yours out battle-ready at 30, whichever fossil or the Old Amber you bring.

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