DARK CAVE MAP
Dark Cave is a single unlit sprawl opening on Routes 31, 45, and 46, dark enough that Flash earns its slot before you wander in. Surf and Rock Smash reach the corners it hides.
Pokemon Encounters
Dark Cave splits in two. The Route 46 mouth swarms with low-level Geodude and Dunsparce, while the deeper Blackthorn stretch trades them for Wobbuffet at night and Ursaring through the morning.
Magikarp
Also found in 49 other locations
ITEMS
Dark Cave rewards exploring with TM13 Snore and a pair of Black Glasses that sharpen Dark-type moves. Potions, a Revive, a Dire Hit, and a stashed Elixir lie through the gloom.
TM13 Snore
Snore deals damage and has a 30% chance of causing the target to flinch (if the target has not yet moved).
TM13 Snore
Snore deals damage and has a 30% chance of causing the target to flinch (if the target has not yet moved).
Black Glasses
Powers up dark-type moves. (HOLD)
Dire Hit
Ups critical hit ratio. (1 BTL)
Full Heal
Eliminates all status problems.
Hyper Potion
Restores Pokemon HP by 200.
Potion
Restores Pokemon HP by 20.
Revive
Restores a fainted Pokemon to 1/2 HP.
Elixir
Restores PP of all moves by 10.
Dark Cave Guide
Mt. Mortar is the big change. Its halls were dark in Gold and Silver, but Crystal brightened them, so Flash is no longer needed to get through. Two caves still go pitch black, Dark Cave and Kanto's Rock Tunnel, and the move only works outdoors once you hold the Zephyr Badge.








