HeartGold & SoulSilver Burned Tower
Charred and half-collapsed, the old tower leans beside the Bell Tower in Ecruteak. Drop into its basement and the three legendary beasts scatter, Suicune pausing to study you before it bolts.
Burned Tower is in Johto. In the story you arrive from Ecruteak City to the south and it comes before Route 38.
BURNED TOWER MAP
The Burned Tower is just two floors, its scorched upper floor pocked with weak boards that send you straight down to the cellar when they break.
Pokemon Encounters
Magmar at 5 percent is the reason to search the Burned Tower, a rare Fire-type and an early route to Magmortar later on. Koffing and Rattata crowd the floors otherwise, with the radio drawing in Meditite, Spinda, and Zigzagoon at 20 percent.
Suicune
ITEMS
The Burned Tower's best grab is TM12 Taunt, a handy way to shut down setup moves. An HP Up rests out on the floor, and a hidden Ether, Revive, and Ultra Ball reward a sweep of the upper levels.
TM12 Taunt
Taunt prevents the target from using Status-category moves for three turns.
TM12 Taunt
Taunt prevents the target from using Status-category moves for three turns.
HP Up
A nutritious drink for Pokemon. It raises the base HP of a single Pokemon.
Antidote
A spray-type medicine. It lifts the effect of poison from one Pokemon.
Ether
It restores the PP of a Pokemon's selected move by a maximum of 10 points.
Ultra Ball
An ultra-performance Ball that provides a higher Pokemon catch rate than a Great Ball.
Antidote
A spray-type medicine. It lifts the effect of poison from one Pokemon.
Revive
A medicine that revives a fainted Pokemon. It restores half the Pokemon's maximum HP.
TRAINERS
Your rival waits on the ground floor at level 22, the toughest fight in the tower by far. A handful of Firebreathers bring the Fire-type heat otherwise, easy enough next to the rival.

Silver
Burned Tower Guide
You first meet the three legendary beasts as still sprites in the basement of the Burned Tower in Ecruteak City, where they startle and bolt. For the two roamers, Raikou and Entei, that flee is when their IVs and nature lock in, so soft-resetting for their stats is anchored here even though you catch them later out on the roads. Suicune is different: it is not a roamer but moves along a scripted path, so its IVs and nature are set at its own catch, the Level 40 battle at the end of Route 25, rather than at the Burned Tower flee. Defeat any of them and it returns the next time you clear the Elite Four.









