
Diablo 4 Rogue
Rogue Stats
Stat | Effect |
---|---|
Strength (Str) | Increases Resource Generation by X% 1 Strength = 0.1% Resource Generation 1 Strength = 1 Armor |
Dexterity (Dex) | Increases Skill Damage by X% 1 Dexterity = 0.1% Skill Damage 1 Dexterity = 0.025% Chance to Dodge Attacks |
Intelligence (Int) | Increases Critical Strike Chance by X% 1 Intelligence = 0.02% Critical Strike Chance 1 Intelligence = 0.05% All Resistances |
Willpower (Will) | Increases Overpower Damage by X% 1 Willpower = 0.25% Overpower Damage 1 Willpower = 0.1% Healing Received |
Rogue Guide
Rogue | Detail |
---|---|
Resources | Energy |
Origin | The West |
Affiliation | Sisterhood of the Sightless Eye |
Rogue Best Skills To Use
Tier | Skill | Desc |
---|---|---|
? Tier
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Stab your victim for 53.69% (1,095 - 1,339) damage and use their vitality to shift, allowing you to move freely through enemies for 3 seconds.
Type: Physical Requirement: Requires Dual Wielded weapons.
Upgrades
Enhanced Blade Shift
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Primary Blade Shift
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Fundamental Blade Shift
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? Tier
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Fire a powerful arrow at an enemy, dealing 78.75% (1,592 - 1,946) damage and making them Vulnerable for 2. seconds.
Type: Physical Requirement: Requires a Ranged Weapon.
Upgrades
Enhanced Forceful Arrow
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Primary Forceful Arrow
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Fundamental Forceful Arrow
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? Tier
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Fire an arrow that seeks an enemy, dealing 66.82% (1,351 - 1,651) damage and increasing your Critical Strike Chance against them by +3% for 4 seconds, up to +15%.
Type: Physical Requirement: Requires a Ranged Weapon.
Upgrades
Enhanced Heart Seeker
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Primary Heart Seeker
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Fundamental Heart Seeker
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? Tier
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Melee attack an enemy, dealing 113.59% (2,318 - 2,833) damage and increasing Energy Regeneration by x20% for 3 seconds.
Type: Physical Requirement: Requires Dual Wielded weapons.
Upgrades
Enhanced Invigorating Strike
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Primary Invigorating Strike
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Fundamental Invigorating Strike
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? Tier
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Throw your blades, dealing 59.66% (1,151 - 1,406) damage and Slowing enemies by 20% for 2 seconds.
Type: Physical Requirement: Requires Dual Wielded Weapons.
Upgrades
Enhanced Puncture
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Primary Puncture
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Fundamental Puncture
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? Tier
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Unleash a barrage of 5 arrows that expands outwards, each dealing 49.63% (884 - 1,056) damage, Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's base damage.
Type: Physical Cost: 21
Upgrades
Enhanced Barrage
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Improved Barrage
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Advanced Barrage
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? Tier
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Leap backwards and throw caltrops on the ground, dealing 71.59% (1,064 - 1,300) damage and slowing enemies by 50%. Lasts 6 seconds.
Type: Physical Cost: 21
Upgrades
Enhanced Caltrops
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Disciplined Caltrops
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Methodical Caltrops
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? Tier
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Dash forward and slash enemies for 87.81% (1,343 - 1,641) damage.
Type: Physical Requirement: Requires Dual Wielded weapons.
Upgrades
Enhanced Dash
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Disciplined Dash
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Methodical Dash
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? Tier
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Unleash a flurry of stabs and slashes, dealing 200.45% (3,555 - 4,345) damage to enemies in front of you.
Type: Physical Cost: 17 Requirement: Requires Dual Wielded weapons.
Upgrades
Enhanced Flurry
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Improved Flurry
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Advanced Flurry
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? Tier
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Fire an arrow that pierces through all enemies in a line, 167.04% (2,910 - 3,556) damage.
Type: Physical Cost: 24 Requirement: Requires a Ranged Weapon
Upgrades
Enhanced Penetrating Shot
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Improved Penetrating Shot
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Advanced Penetrating Shot
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? Tier
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Rapidly fire 5 arrows each dealing 37.46% (652 - 797) damage.
Combo Points increase damage and arrows fired
Type: Physical Requirement: Requires a Ranged Weapon
Upgrades
Enhanced Rapid Fire
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Improved Rapid Fire
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Advanced Rapid Fire
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? Tier
|
Become Unstoppable and quickly move through the shadows and stab your victim from behind for 171.81% (2,628 - 3,212) damage. Gain 50% increased Movement Speed for 2 seconds afterwards.
Type: Physical Cooldown: 9.8 seconds Requirement: Requires Dual Wielded weapons.
Upgrades
Enhanced Shadow Step
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Disciplined Shadow Step
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Methodical Shadow Step
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? Tier
|
Impale an enemy on your blades, dealing 107.38% (1,904 - 2,328) damage and making them take x8% increased damage while impaled. After1.5 seconds the blades return to you, piercing enemies for 139.60% (2,476 - 3,026) damage
Type: Physical Cost: 21 Requirement: Requires Dual Wielded weapons.
Upgrades
Enhanced Twisting Blades
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Improved Twisting Blades
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Advanced Twisting Blades
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? Tier
|
Throw a smoky concoction at enemies that Dazes them for 4 seconds.
Cooldown: 15 seconds
Upgrades
Enhanced Blinding Smoke
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Subverting Blinding Smoke
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Countering Blinding Smoke
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? Tier
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Surround yourself with up to 5 protective shadows. Gain 11.2% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed
Dark Shroud's shadows have a 10% chance not to be consumed.
While you have at least 2 active shadow from Dark Shroud, gain 10% Critical Strike Chance.
Upgrades
Enhanced Dark Shroud
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Subverting Dark Shroud
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Countering Dark Shroud
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? Tier
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Imbue your weapons with frigid energies. Your next 2 non-Basic Melee or Ranged Skills deal Cold damage and Chill enemies for up to 50%. Cold Imbued skills deal x15% damage to Crowd Controlled enemies.
Cooldown: 9 seconds
Upgrades
Enhanced Imbue Weapon: Cold
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Mixed Imbue Weapon: Cold
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Blended Imbue Weapon: Cold
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? Tier
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Imbue your weapons with lethal poison. Your next 2 non- Basic Melee or Ranged Skills apply up to 198.85% 3,133 Poison damage over 5 seconds.
Cooldown: 9 seconds
Upgrades
Enhanced Imbue Weapon: Posion
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Mixed Imbue Weapon: Posion
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Blended Imbue Weapon: Posion
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? Tier
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Imbue your weapons with festering shadows. Enemies struck by your next 2 non- Basic Melee or Ranged Skills deal damage and infect enemies such that they explode for up to 73.83% (1,163)
damage on death. Direct damage to infected enemies deals an additional 4.00% (63) Shadow damage.
Type: Shadow Cooldown: 9 seconds
Upgrades
Enhanced Imbue Weapon: Shadow
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Mixed Imbue Weapon: Shadow
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Blended Imbue Weapon: Shadow
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? Tier
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Place a trap that arms after 21.2 seconds. It activates when an enemy moves near, applying 821.25% (12,941) Poisoning damage over 9 seconds to enemies in the area.
Type: Poison Cooldown: 10 seconds
Upgrades
Enhanced Poison Trap
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Subverting Poison Trap
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Countering Poison Trap
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? Tier
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Cloak yourself with shadows to hide from enemies for 4 seconds. Attacks during Stealth break Stealth and deal 50% more damage.
You are Unstroppable and can move through enemies freely while in Stealth.
Cooldown: 16 seconds
Upgrades
Enhanced Stealth
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Subverting Stealth
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Countering Stealth
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? Tier
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Place a trap that arms after 1.25 seconds. It activates when an enemy moves near, dealing 596.56% (8,460 - 10,340) damage to enemies in the area.
Type: Shadow Cooldown: 45 seconds
Upgrades
Death Trap
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Prime Death Trap
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Supreme Death Trap
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? Tier
|
Arrows rain down over a large area 2 times, each wave dealing 238.63% (3,546 - 4,334) damage.
Type: Physical
Upgrades
Prime Rain of Arrows
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Supreme Rain of Arrows
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? Tier
|
Your shadow mimicks your actions for 15 seconds.
The shadow deals 60% of your damage.
Cooldown: 60 seconds
Upgrades
Prime Shadow Clone
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Supreme Shadow Clone
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Rogue Best Talents To Use
Tier | Talents | Desc |
---|---|---|
? Tier
|
While moving, you gain x5% increased Energy Regeneration.
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? Tier
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After using an Ultimate Skill, restore 25 Energy.
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? Tier
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Using a Cooldown increases your Dodge Chance by 3% for 2 seconds.
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? Tier
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You gain +1% increased Attack Speed for each enemy you've Poisoned, up to +15%.
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? Tier
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Non-Physical damage you deal has a +5% increased Lucky Hit Chance.
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? Tier
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Chilled enemies have their Movement Speed further reduced by up to 10%.
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? Tier
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Damaging a nearby enemy with a Ranged or Melee Skill grants a +5% Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you gain Lucky Hit: up to a 75% chance to generate 10 Energy and deal +15% increased damage when you deal direct damage to a Crowd Controlled enemy.""""
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? Tier
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After Knocking Back or Knocking Down an enemy, you gain +10% increased Critical Strike Chance against them for 3 seconds.
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? Tier
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Each time you kill an enemy with Shadow Damage, you generate 10 Energy.
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? Tier
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You deal x3% increased Poison damage.
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? Tier
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Poisoned enemies deal X% less damage.
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? Tier
|
You deal x18% increased damage to Healthy and Injured enemies.
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? Tier
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Lucky Hit: Dealing direct damage to an enemy affected by a trap Skill has up to a 75% chance to make them Vulnerable for 4 seconds and reduce the Cooldowns of your Trap Skills by 0.5 seconds.
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? Tier
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You deal x5% increased damage to Chilled enemies. This bonus increases to x10% against Frozen enemies.
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? Tier
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While at or above 50% maximum Energy, gain +15% increased Movement Speed. While below 50% maximum Energy, gain +15% increased Attack Speed.
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? Tier
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After moving 15 meters, your next attack deals x7% increased damage.
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? Tier
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Lucky Hit: Up to a 20% chance to gain 5 Energy.
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? Tier
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You deal x9% increased damage to Vulnerable enemies.
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? Tier
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Damaging a Stummed, Immobilized, or Frozen Enemy from behind with a Melee Skill grants you Momentum for 8 seconds. You can only gain 1 stack of Momentum per Skill cast.
While you have 3 stacks of Momentum, you gain 20% increased Damage Reduction, x30% increased Energy Regeneration, and +15% increased Attack Speed.
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? Tier
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Your Imbuement Skill effects are x10% stronger.
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? Tier
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Critical Strikes with Ranged Skills grant you Precision. You gain x4% increased Critical Strike Damage per stack of Precision, up to a maximum of x20%.
When you reach maximum Precision, your next Ranged Skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision.
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? Tier
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Imbued Skills gain +5% increased Critical Strike Chance.
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? Tier
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The Cooldowns of your Imbuement Skills are reduced by 5%.
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? Tier
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Gain 4.5% Damage Reduction while inflicted with Control Impairing Effects.
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? Tier
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Gain x5% Damage Reduction against Damage Over Time effects.
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? Tier
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Every 100 Energy you spend grants you +10% increased Lucky Hit Chance for 5 seconds.
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? Tier
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Lucky Hit: Shadow damage has up to a 10% chance to Stun for 0.5 seconds.
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? Tier
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Heal for 3% of your Maximum Life when you Critically Strike nearby enemies.
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? Tier
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You gain +12% Melee Damage Reduction.
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? Tier
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Critically striking an enemy grants +5% Movement Speed for 4 seconds.
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? Tier
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When Poison Trap or Death Trap activates, you gain 4% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.
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? Tier
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Lucky Hit: Up to a 5% chance to apply a random equipped Imbuement Skill effect when dealing direct damage.
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? Tier
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Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a +30% chance to cause an explosion, dealing 23% of the original damage to them and nearby enemies.
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? Tier
|
Gain a bonus when attacking based on weapon type:
Daggers: x15.0% increased damage to Healthy enemies.
Swords: x9% increased damage.
Bows: Up to x12% increased damage to Vulnerable enemies.
Crossbows: x15% increased Critical Strike Damage.
Vulnerable enemies take x20% increased damage
Healthy characters have more than 80% of their life.
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