
Diablo 4 Trap Mastery
The Diablo 4 Trap Mastery is a Ultimate Rogue Passive. Using the Trap Mastery When Poison Trap or Death Trap activates, you gain {4% / 8% / 12%} increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

Best Builds To Use with Trap Mastery
We have a total of (4) builds that use the Rogue Trap Mastery Passive. You can click/tap any Trap Mastery build below to view the complete Build.

Best Malignant Hearts To Use With Trap Mastery
The best malignant heart to use with Trap Mastery in D4 is Caged Heart of Trickery, which is a Brutal Type Socket.
Best Unique Weapons and Armor To Use with Trap Mastery
The best unique equipment to use with Trap Mastery skill in D4 is Cowl of the Nameless, which is a Unique Helm.

- Dexterity
- Cooldown Reduction
- Crowd Control Duration Bonus
- Maximum Energy

- Attack Speed
- Vulnerable Damage
- Shadow Clone Damage
- Ranks to Core Skills

- Damage to Distant Enemies
- Critical Strike Chance
- Physical Damage
- Vulnerable Damage
- Damage to Elites

- Your Potion Also Briefly Grants Movement Speed
- Dodge Chance
- Shadow Damage
- Damage to Elites
- Damage to Trapped Enemies

- Damage to Distant Enemies
- Dexterity
- Marksman Skill Damage
- Critical Strike Damage
- Ranks to Exploit

Best Aspects To Use with Trap Mastery
The best aspects to use with Trap Mastery passive in D4 is Aspect of Bursting Venoms, which is a Offensive Aspect and can only be used on Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) Equipment Slots.





















































































































































Best Paragons To Use with Trap Mastery
The best paragon to use with Trap Mastery skill in D4 is Cheap Shot, which is a Legendary Board Node.

- You deal 22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.

- You deal 5% increased damage for each Nearby enemy that is Crowd Controlled, up to 25%.

- Whenever you deal damage to a Vulnerable enemy, they take 1% increased damage from you for 6 seconds, up to 15%.

- Description:For every 5 Strength purchased within range, you deal +2 - 10% (0.4% Per Level) increased Poison damage.
- Radius Bonus:Poisoning damage effects have a 10% chance to deal double the amount of damage over their duration.
- Radius Requirement:25 Strength

- Description:For every 5 Intelligence purchased within range, Trap Skills deal +2.667 - 13.331% (0.5332% Per Level) increased damage.
- Radius Bonus:Non-Ultimate Trap Skills have x25% increased radius.
- Radius Requirement:25 Intelligence

- Description:For every 5 Strength purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage to targets affected by Trap Skills.
- Radius Bonus:Enemies affected by Trap Skills take x10% increased damage from you.
- Radius Requirement:25 Strength

- Description:For every 5 Intelligence purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage to Poisoned targets.
- Radius Bonus:Poisoning damage effects last x33.3% longer.
- Radius Requirement:25 Intelligence

- Description:For every 5 Intelligence purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Crowd Controlled targets.
- Radius Bonus:You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
- Radius Requirement:25 Intelligence

- Description:For every 5 Strength purchased within range, you deal +1 - 4% (0.15% Per Level) increased damage to Vulnerable targets.
- Radius Bonus:When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.
- Radius Requirement:25 Strength

- Description:Grants +30 - 150% (6% Per Level) bonus to all Magic nodes within range.
- Radius Bonus:When you hit an enemy with an attack that applies a Crowd Control effect, they take x2%, up to x10%, increased damage from you for 20 seconds.
- Radius Requirement:40 Dexterity

- Description:Grants +25 - 125% (5% Per Level) bonus to all Rare nodes within range.
- Radius Bonus:You take 10% reduced Physical damage from Vulnerable enemies.
- Radius Requirement:25 Strength

- Description:For every 5 Intelligence purchased within range, all damage you deal +2 - 10% (0.4% Per Level) increased Critical Strike Damage.
- Radius Bonus:Skills that Critically Strike restore 12% of their Energy cost.
- Radius Requirement:25 Intelligence

Best Skills To Use with Trap Mastery
The best skill synergy with the Trap Mastery passive in D4 is Poison Trap, and there is also a strong passive synergy with Close Quarters Combat.




You can have 4 armed traps out at once.















































While both Attack Speed bonuses are active, you deal 30% increased damage against Crowd Controlled enemies.






When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision.






















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