Muscle Band
S - TIER
Pokemon Unite Muscle Band is an S-Tier Held Item, that when held give Attack +1 ~ 15, Basic Attack Speed +0% ~ 7.50%, Bonus Attack Damage On Hit +1% ~ 3% Stats. The pokemon that benefit the most from this item tend to be Attacker, Speedster type.
Item | Description |
---|---|
![]() |
Attack +1 ~ 15 Basic Attack Speed +0% ~ 7.50% Bonus Attack Damage On Hit +1% ~ 3% When basic attacks hit, the damage is increased by 1/2/3% of the opponent's opposing HP
|
How To Get |
---|
Purchase from the Item Shop.
1000
![]() OR 625 ![]() |
Quickly navigate this Muscle Band Guide using the links above.
Item Enhancers needed to level up Muscle Band
Levels | Cost |
---|---|
Levels 1 - 10
|
82
![]() |
Levels 11 - 20
|
485
![]() |
Levels 21 - 30
|
2,020
![]() |
Total
|
2,587
![]() |

Pokemon that are Good With Muscle Band Item
List of the Best Pokemon To Use With Muscle Band Item based on Moves, Role and Build Synergy in Pokemon Unite.

Pokemon Unite Best Muscle Band Builds
You can CLICK/TAP any of the Muscle Band builds below to view Moves, Held Items, Battle Item, and more.
Jungle Absol Build
S
TIER








Move Path
The 2 Moves To Choose
Moves | Effect |
---|---|
Level 5
Physical
![]() Pursuit
+ Attack Dash
|
Has the user dash to the designated location and quickly charge an opposing Pokemon with the next basic attack. If the basic attack lands from behind, its damage is increased and this move's cooldown is reduced.
Damage:
955 (Lv. 5) 1889 (Lv. 15) Cooldown:
5 Seconds Level 11 Upgrade: Increased movement speed.
|
Level 7
Physical
![]() Psycho Cut
Damage Melee
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Uses Psychic Blades to attack forward. On hit; causes the next three basic attacks to deal additional damage to the target.
Damage:
167 (Lv. 7) 291 (Lv. 15) Cooldown:
7 Seconds Level 13 Upgrade: Increases the user's movement speed for a short time when this move hits.
|
Held Items
The 3 Held Items To Use
Held Item | Stats |
---|---|
![]() Scope Lens
|
Critical-Hit Rate +0.4% ~ 6% Critical-Hit Damage +0% ~ 12% Increases the damage of basic attack critical hits. The higher the Pokémon's Attack, the more the damage increases
|
![]() Muscle Band
|
Attack +1 ~ 15 Basic Attack Speed +0% ~ 7.50% Bonus Attack Damage On Hit +1% ~ 3% When basic attacks hit, the damage is increased by 1/2/3% of the opponent's opposing HP
|
![]() Razor Claw
|
Attack +1 ~ 15 Critical-Hit Rate +0.6% ~ 2.1% After the Pokémon uses a move, its next attack deals a minimum of 10/15/20 more damage. The higher the Pokémon's Attack, the more this damage increases. When this item is held by a melee Pokémon, this basic attack also decreases the movement speed of opposing Pokémon for a short time
|
Battle Item
Battle Item | Effect |
---|---|
![]() Eject Button
|
Moves to a specified direction immediately.
Cooldown: 70 Seconds
|
Assassin Talonflame Build
A
TIER








Move Path
The 2 Moves To Choose
Moves | Effect |
---|---|
Level 5
Physical
![]() Aerial Ace
Area Damage Dash
|
Charges quickly towards a targeted Pokemon and increases the power of the next basic move.
Damage:
621 (Lv. 5) 1235 (Lv. 15) Cooldown:
6 Seconds Level 11 Upgrade: Increased damage dealt.
|
Level 7
Physical
![]() Brave Bird
Area Damage Dash
|
Embodies itself in flames and suddenly flies to the targeted area, doing AOE damage. After hitting the target area, suffers recoil and reduces the cooldown of basic moves for a certain time.
Damage:
1762 (Lv. 7) 2666 (Lv. 15) Cooldown:
11 Seconds Level 13 Upgrade: Reduced recoil damage.
|
Damage Combo Combo |
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→ 1 ![]() Brave Bird → 2 ![]() Aerial Ace → 3 ![]() Auto Attack → 4 ![]() Aerial Ace |
Held Items
The 3 Held Items To Use
Held Item | Stats |
---|---|
![]() Scope Lens
|
Critical-Hit Rate +0.4% ~ 6% Critical-Hit Damage +0% ~ 12% Increases the damage of basic attack critical hits. The higher the Pokémon's Attack, the more the damage increases
|
![]() Muscle Band
|
Attack +1 ~ 15 Basic Attack Speed +0% ~ 7.50% Bonus Attack Damage On Hit +1% ~ 3% When basic attacks hit, the damage is increased by 1/2/3% of the opponent's opposing HP
|
![]() Razor Claw
|
Attack +1 ~ 15 Critical-Hit Rate +0.6% ~ 2.1% After the Pokémon uses a move, its next attack deals a minimum of 10/15/20 more damage. The higher the Pokémon's Attack, the more this damage increases. When this item is held by a melee Pokémon, this basic attack also decreases the movement speed of opposing Pokémon for a short time
|
Battle Item
Battle Item | Effect |
---|---|
![]() Eject Button
|
Moves to a specified direction immediately.
Cooldown: 70 Seconds
|
DPS Charizard Build
C
TIER








Move Path
The 2 Moves To Choose
Moves | Effect |
---|---|
Level 5
Physical
![]() Flamethrower
Burn Damage Ranged
|
Attacks with an intense blast of fire, leaving opposing Pokemon burned.
Damage:
677 (Lv. 5) 1576 (Lv. 15) Cooldown:
5.5 Seconds Level 11 Upgrade: Increased damage and burn damage.
|
Level 7
Physical
![]() Fire Blast
Area Damage Slow
|
Attacks with an intense blast of all-consuming fire. While the flames continue to burn on the ground, opposing Pokemon in the area of effect receive damage over time. This also decreases the movement speed of opposing Pokemon for a short time.
Damage:
1862 (Lv. 7) 3555 (Lv. 15) Cooldown:
6.5 Seconds Level 13 Upgrade: Increased damage dealt.
|
Held Items
The 3 Held Items To Use
Held Item | Stats |
---|---|
![]() Choice Specs
|
Sp. Atk +10 ~ 39 Increases the damage of moves by a minimum of 40/50/60 when they hit. The higher the Pokémon's Sp. Atk, the more the damage is increased
|
![]() Muscle Band
|
Attack +1 ~ 15 Basic Attack Speed +0% ~ 7.50% Bonus Attack Damage On Hit +1% ~ 3% When basic attacks hit, the damage is increased by 1/2/3% of the opponent's opposing HP
|
![]() Scope Lens
|
Critical-Hit Rate +0.4% ~ 6% Critical-Hit Damage +0% ~ 12% Increases the damage of basic attack critical hits. The higher the Pokémon's Attack, the more the damage increases
|
Battle Item
Battle Item | Effect |
---|---|
![]() Eject Button
|
Moves to a specified direction immediately.
Cooldown: 70 Seconds
|

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