How does Damage to Healthy Enemies work in D4

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Damage to Healthy Enemies Effect
Stat Effect
Damage to Healthy Enemies
Increases Damage to healthy enemies
Equipment that can have Damage to Healthy Enemies

Best Builds To Use with Damage to Healthy Enemies Stat

We have a total of (1) builds that make use of the Damage to Healthy Enemies Stat. You can click/tap any Damage to Healthy Enemies build below to view the complete Build.

Best Unique Weapons and Armor That have Damage to Healthy Enemies

The best unique equipment to use with the Damage to Healthy Enemies stat in D4 is Ancients' Oath, which is a Unique Axe.

Black River
NecromancerUnique Scythe
C
Strong Synergy
  • Life On Kill
  • Intelligence
  • Damage to Healthy Enemies
  • Ranks to Fueled by Death
  • Ranks to Corpse Explosion
Corpse Explosion consumes up to 4 additonal Corpses around the initial Corpse, dealing [X%] increased damage and with a [X%] larger radius per additional Corpse.
Ancients' Oath
BarbarianUnique Axe
D
Strong Synergy
  • Damage to Healthy Enemies
  • Damage to Slowed Enemies
  • Vulnerable Damage
  • Damage While Berserking
  • Ranks to Steel Grasp
Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp are Slowed by [55 - 65%] for 3 seconds.
Flamescar
SorceressUnique Wand
?
Strong Synergy
  • Lucky Hit Chance
  • Damage to Burning Enemies
  • Damage to Healthy Enemies
  • Lucky Hit: Chance to Burn
  • Ranks to Incinerate
While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing [X] Fire damage.
The Butcher's Cleaver
AllUnique Axe
?
Strong Synergy
  • Damage to Healthy Enemies
  • Damage to Crowd Controlled Enemies
  • Critical Strike Damage
  • Critical Strike Chance Against Injured Enemies
  • Damage to Injured Enemies
Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them by [40 - 75%] for 4 seconds.
Waxing Gibbous
DruidUnique Axe
?
Strong Synergy
  • Damage to Healthy Enemies
  • Critical Strike Damage
  • Damage to Injured Enemies
  • Life On Kill
  • Ranks to Shred
Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which gaurantees Critical Strikes for [1.0 - 2.5] seconds.
Temerity
AllUnique Pants
B
Good Synergy
  • Your Potion Also Briefly Grants Movement Speed
  • Potion Charges
  • Potion Drop Rate
  • Lucky Hit: Chance to Heal
  • Healing
  • Max Life
Effects that Heal you beyond 100% Life grant you a Barrier up to [X%] of your Maximum Life that lasts for 30 seconds.
Fleshrender
DruidUnique Mace
New
?
Good Synergy
  • Overpower Damage
  • Damage while Shapeshifted
  • Damage to Poisoned Enemies
  • Damage while Healthy
  • Ranks to All Skills
Debilitating Roar and Blood Howl deal [X] damage to Nearby Poisoned enemies.
Melted Heart of Selig
AllUnique Amulet
?
Good Synergy
  • Resistance to All Elements
  • All Stats
  • Core Skill Damage
  • Damage While Healthy
  • Resource Regeneration
Gain +100% Maximum Resource. In addition, when you take damage, drain [3 - 6] Resource for every 1% of Life you would have lost instead.
Blood Artisan's Cuirass
NecromancerUnique Chest Armor
C
Average Synergy
  • Damage for X Seconds After Picking Up a Blood Orb (?)
  • Blood Orb Healing
  • Armor
  • Ranks to Bone Spirit
When you pick up [10 - 5] Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.
Doombringer
AllUnique Sword
C
Average Synergy
  • Critical Strike Damage
  • Core Skill Damage
  • Damage
  • Lucky Hit: Chance to Heal
  • Maximum Life
Lucky Hit: Up to a 0.7% chance to deal Shadow damage to surrounding enemies and reduce their damage done by 20% for 3 seconds.
Ring of Mendeln
NecromancerUnique Ring
C
Average Synergy
  • Cold Resistance
  • Shadow Resistance
  • Lucky Hit Chance
  • Minion Attack Speed
  • Minion Health
  • Thorns
While you have 7 or more Minions you gain: Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode [X] Physical damage.
Deathspeaker's Pendant
NecromancerUnique Amulet
D
Average Synergy
  • Resistance to All Elements
  • Blood Skill Damage
  • Minion Damage
  • Ranks to Coalesced Blood
  • Healing
Blood Surge casts a mini nova on your Minions, dealing [X] damage. Damage is increased by 10% per target drained by the initial cast, up to 50%.
Fists of Fate
AllUnique Gloves
D
Average Synergy
  • Lucky Hit: Chance to Heal
  • Lucky Hit: Chance to Restore Primary Resource
  • Lucky Hit: Immobilize Chance
  • Lucky Hit: Daze Chance
Your attacks randomly deal 1% to [200 - 300%] of their normal damage.
Hunter's Zenith
DruidUnique Ring
?
Average Synergy
  • Lightning Resistance
  • Poison Resistance
  • Damage while Shapeshifted
  • Critical Strike Damage While in Werewolf Form
  • Overpower Damage While in Werebear Form
  • Ranks to Quickshift
Gain a bonus when you kill with Shapeshifting Skill: Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown. Werebear: Your next Werewolf Skill will Heal you for [X] when damage is first dealt.

Best Aspects To Use with Damage to Healthy Enemies

The best aspects to use with the Damage to Healthy Enemies Stat in D4 is Smiting Aspect, which is a Offensive Aspect and can only be used on Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) Equipment Slots.

Smiting Aspect
AllOffensive
B
Good Synergy
You have [10-20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20-40%] increased Crowd Control Duration.
Protecting Aspect
AllDefensive
C
Good Synergy
When hit while not Healthy, a magical bubble is summoned around you for [3-5] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds.
Aspect of Three Curses
SorceressOffensive
Codex
?
Good Synergy
Meteor deals [20-40%] increased Critical Strike Damage, Double this bonus against Healthy targets.
Dire Wolf's Aspect
DruidOffensive
B
Average Synergy
Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15-25%] Movement Speed instead of Damage Reduction and [30-50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life.
Aspect of Stolen Vigor
RogueDefensive
D
Average Synergy
Each stack of the Momentum Key Passive Heals you for [.04-.08] Life per second.
Aspect of Untimely Death
NecromancerOffensive
D
Average Synergy
Each percent of your Maximum Life you Heal beyond 100% grants you 0.5% bonus Overpower damage on your next Overpowering attack, up to a [20.0-60.0%] bonus.
Starlight Aspect
AllResource
D
Average Synergy
Gain [10-20] of your Primary Resource for every 25% of your Life that you Heal.
Aspect of Cruel Sustenance
RogueDefensive
?
Average Synergy
Explosions from the Victimize Key Passive Heal you for [X] Life for each enemy damaged, up to a maximum of [X] Life.
Aspect of Siphoned Victuals
RogueDefensive
Codex
?
Average Synergy
Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10-20%] chance to drop a Healing Potion.
Aspect of the Crowded Sage
AllDefensive
?
Average Synergy
You Heal for [X] Life per second for each Close enemy, up to [X] Life per second.

Best Paragons To Use with Damage to Healthy Enemies

The best paragon to use with the Damage to Healthy Enemies stat in D4 is Imbiber (Barbarian), which is a Rare Glyph Node.

Guzzler
DruidRare Glyph
D
Strong Synergy
  • Description:
    For every 5 Intelligence purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
  • Radius Bonus:
    You gain +30% increased Potion Healing.
  • Radius Requirement:
    25 Intelligence
Imbiber (Barbarian)
BarbarianRare Glyph
S
Strong Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
  • Radius Bonus:
    You gain +30% increased Potion Healing.
  • Radius Requirement:
    25 Willpower
Imbiber (Necromancer)
NecromancerRare Glyph
S
Strong Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
  • Radius Bonus:
    You gain +30% increased Potion Healing.
  • Radius Requirement:
    25 Willpower
Imbiber (Sorceress)
SorceressRare Glyph
S
Strong Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
  • Radius Bonus:
    You gain +30% increased Potion Healing.
  • Radius Requirement:
    25 Willpower
Executioner
BarbarianRare Glyph
?
Good Synergy
  • Description:
    For every 5 Strength purchased within range, you deal +2 - 8% (0.3% Per Level) increased damage while wielding a Polearm.
  • Radius Bonus:
    While wielding a Polearm, you deal x10% increased damage to Healthy or Injured enemies.
  • Radius Requirement:
    40 Strength
Fulminate
DruidRare Glyph
?
Good Synergy
  • Description:
    For every 5 Dexterity purchased within range, you deal +2 - 10% (0.4% Per Level) increased Lightning damage.
  • Radius Bonus:
    You deal x12% increased Lightning damage to both Healthy and Injured enemies.
  • Radius Requirement:
    25 Dexterity
Pride
RogueRare Glyph
?
Good Synergy
  • Description:
    Paragon nodes within range gain +15 - 75% (3% Per Level) bonus to their Physical damage and Damage Reduction modifiers.
  • Radius Bonus:
    You deal x13% increased Physical damage to both Healthy and Injured enemies.
  • Radius Requirement:
    25 Strength
Essence
NecromancerRare Glyph
C
Good Synergy
  • Description:
    For every 5 Dexterity purchased within range, All damage deal +2 - 10% (0.4% Per Level) increased Critical Strike Damage.
  • Radius Bonus:
    Critical Strikes deal x22% increased damage to enemies that are not Healthy.
  • Radius Requirement:
    25 Dexterity

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