
Diablo 4 Druid
Druid Stats
Stats will become available near the game release date (June 20, 2023), during which this guide will be updated. In the meantime, you can view all the available Character Stats by visiting our Classes List or Best Characters Tier List.
Druid Guide
Druid | Detail |
---|---|
Resources | Spirit |
Origin | Scosglen |
Affiliation | Tur Dulra |
Druid Best Skills To Use
Tier | Skill | Desc |
---|---|---|
? Tier
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Shapeshift into a werewolf and shred an enemy, dealing 21.00 (6-8) damage.
Upgrades
Enhanced Claw
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Wild Claw
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Fierce Claw
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? Tier
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Sunder the earth, impaling the first enemy hit for 16.80% (5 - 6) damage.
Each time you hit an enemy with Earthspike, your chance to deal Crushing Blow to that target is increased by 10%.
Type: Earth Magic Requirement: Requires bludgeoning weapon.
Upgrades
Enhanced Earthspike
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Wild Earthspike
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Fierce Earthspike
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? Tier
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Shapeshift into a Werebear and maul nearby enemies, dealing +21.00% (6-8) damage.
Type: Physical
Upgrades
Enhanced Maul
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Wild Maul
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Fierce Maul
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? Tier
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Electricity gathers around your weapon, dealing +27.34% (9-11) damage split between your target and up to 3 nearby enemies.
Type: Lightning
Upgrades
Enhanced Storm Strike
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Wild Storm Strike
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Fierce Storm Strike
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? Tier
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Conjure a piercing blade of wind, dealing 17.85% (5-7) damage.
Type: Physical
Upgrades
Enhanced Wind Shear
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Wild Wind Shear
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Fierce Wind Shear
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? Tier
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Shapeshift into a Werewolf and howl furiously, restoring Life.
Cooldown: 15 seconds
Upgrades
Enhanced Blood Howl
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Preserving Blood Howl
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Innate Blood Howl
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? Tier
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Powerful winds protect you, granting 20.0% ranged damage reduction.
When an enemy in melee range hits you, there is up to a 15.75% (5- 6) chance for the winds to knock it back.
Upgrades
Enhanced Cyclone Armor
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Preserving Cyclone Armor
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Innate Cyclone Armor
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? Tier
|
Shapeshift into a werebear and bellow with ferocity, reducing the attack speed of nearby enemies by 50% for 4 seconds.
Type: Physical Cooldown: 22 seconds
Upgrades
Enhanced Debilitating Roar
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Preserving Debilitating Roar
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Innate Debilitating Roar
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? Tier
|
Rocks surround you for 3 seconds, making you Unstoppable and absorbing up to 10 damage.
Type: Physical Cooldown: 16 seconds
Upgrades
Enhanced Earthen Bulwark
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Preserving Earthen Bulwark
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Innate Earthen Bulwark
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? Tier
|
Crush enemies between 3 pillars of earth, dealing up to 78.75% (25-31) damage.
Has an additional 10% chance to deal a Crushing Blow.
Type: Physical Cost: 29 Spirit
Upgrades
Enhanced Landslide
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Primal Landslide
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Raging Landslide
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? Tier
|
Conjure a growing lightning storm that deals 26.25% (8-10) damage per strike and increases the number strikes the longer it is channeled up to a maximum of 5.
Cost: 14 Spirit per strike
Upgrades
Enhanced Lightning Storm
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Primal Lightning Storm
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Raging Lightning Storm
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? Tier
|
Shapeshift into a werebear and slam the ground, dealing 52.50% (18-20) damage to nearby enemies.
Type: Physical Cost: 34 Spirit
Upgrades
Enhanced Pulverize
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Primal Pulverize
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Raging Pulverize
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? Tier
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Shapeshift into a Werewolf and leap onto an enemy slashing them 3 times for 42.00% (13-16) damage per slash.
Type: Physical Cost: 34 Spirit
Upgrades
Enhanced Shred
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Primal Shred
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Raging Shred
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? Tier
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Conjure a vortex that moves outwards and curves in a random direction, dealing 105.00% (33-41) damage every second.
Type: Physical Cost: 38 Spirit
Upgrades
Enhanced Tornado
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Primal Tornado
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Raging Tornado
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? Tier
|
The target area is swarmed with ravens. dealing 89.25 (28-35) damage over 6 seconds.
Type: Physical Cooldown: 25 seconds
Upgrades
Enhanced Ravens
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Ferocious Ravens
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Brutal Ravens
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? Tier
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Vines strangle enemies in a target area, poisoning them for X damage over 6 seconds and stunning them for 2 seconds.A vine creeper periodically emerges from the ground every 7 seconds and poisons a nearby enemy for 37.80% (13) damage over 6 seconds.
Type: Poison Cooldown: 20 seconds
Upgrades
Enhanced Vine Creeper
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Ferocious Vine Creeper
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Brutal Vine Creeper
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? Tier
|
Summon 2 wolf companions that bite enemies for 18.19% (2-3) damage.Direct the wolves to focus an enemy, leaping to them and striking for 36.75% (11-14) damage.
Type: Physical Cooldown: 14 seconds
Upgrades
Enhanced Wolves
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Ferocious Wolves
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Brutal Wolves
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? Tier
|
Unearth a large rolling boulder that knocks back and crushes enemies, dealing 34.65% (11-13) damage with each hit.
Type: Physical Cooldown: 10 seconds
Upgrades
Enhanced Boulder
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Natural Boulder
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Savage Boulder
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? Tier
|
Form a hurricane around you that deals 102.37 (33-40) damage to nearby enemies over 8 seconds.
Type: Physical Cooldown: 20 seconds
Upgrades
Enhanced Hurricane
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Natural Hurricane
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Savage Hurricane
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? Tier
|
Shapeshift into a Werewolf and perform an infectious bite on the target dealing 24.40% (9-11) damage, and an additional 55.65 (19) damage over 6 seconds.
Infected enemies spread Rabies to other nearby targets.
Type: Poison Cooldown: 12 seconds
Upgrades
Enhanced Rabies
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Natural Rabies
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Savage Rabies
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? Tier
|
Shapeshift into a Werebear and charge forward, dealing 26.25% (8-10) damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional 47.25% (15-18) damage and are stunned for 3 seconds.
Type: Physical Cooldown: 14 seconds
Upgrades
Enhanced Trample
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Natural Trample
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Savage Trample
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? Tier
|
A massive storm follows you for 8 seconds.
Tornadoes knock back enemies, and lightning strikes wildly dealing 54.60% (17-21) damage.
Cooldown: 80 seconds
Upgrades
Prime Cataclysm
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Supreme Cataclysm
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? Tier
|
Shapeshift into a Dire Werebear for 10 seconds gaining x20% bonus damage and x20% damage reduction.
Damage bonus is increased by +3% each second while in this form.
Kills extend the duration by 1 second up to +10 additional seconds.
Cooldown: 60 seconds
Upgrades
Prime Grizzly Rage
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Supreme Grizzly Rage
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? Tier
|
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between nearby enemies dealing up to 420.20% (135-165) damage.
Cooldown: 50 seconds
Upgrades
Prime Lacerate
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Supreme Lacerate
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? Tier
|
Petrify all nearby enemies, Stunning them for 3 seconds. You deal x25% increased Critical Strike Damage to Petrified enemies.
Type: Physical Cooldown: 60 seconds
Upgrades
Prime Petrify
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Supreme Petrify
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Druid Best Talents To Use
Tier | Talents | Desc |
---|---|---|
? Tier
|
Basic skills generate 5% more Spirit.
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? Tier
|
Increase your non-physical resistances by 5%.
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? Tier
|
Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Strike also hits dealing 57.75% (18-22} damage.
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? Tier
|
After being a Werewolf for 2.5 seconds, gain 20% Attack Speed for 15 seconds.
After being a Werebear for 2.5 seconds, deal 20% increased damage for 15 seconds.
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? Tier
|
You deal x8% increased critical strike damage against Wolves' focus target.
Raven attacks deal x8% increased damage to Vulnerable enemies.
Vine Creeper’s poison duration is increased by x8%
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? Tier
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Every 18 seconds, a Lightning Strike hits a nearby enemy dealing 47.25% (15-18) damage.
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? Tier
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Nature Magic skills that consume Spirit restore 1% of your maximum Life.
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? Tier
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Gain 2% Spirit when transforming into Human form.
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? Tier
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Earth skills deal x5% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
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? Tier
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Increase the amount of Fortify you gain from all sources by 5%
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? Tier
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Nature Magic skills deal x4% increased damage to Elites.
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? Tier
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Damaging enemies with Earth skills has up to a 5% chance to grant Earthen Might.
This chance is increased by 10% for Critical Strikes, and is further increased by 10% if the target is Stunned, Immobilized, or Knocked Back.
Earthen Might restores all of your Spirit & grants you 100% Critical Strike Chance for 5 seconds.
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? Tier
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Lucky Hit: Dealing Lightning damage to enemies has a 5% chance to Immobilize them for 3 seconds.
If the target is already Immobilized, the Lightning damage dealt to them is increased
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? Tier
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Lucky Hit: Your Storm skills have up to 20% chance to make enemies vulnerable for 1.0 seconds.
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? Tier
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Increase the duration of Hurricane and Cataclysm by 5%.
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? Tier
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Maximum Spirit is increased by 3.
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? Tier
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Upon shapeshifting into a Werewolf or Werebear, gain 4% damage reduction against Elites for 3 seconds.
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? Tier
|
While in Werebear form, damage reduction is increased by 3%.
This bonus persists for 3 seconds after leaving Werebear form.
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? Tier
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Every 6th Werewolf skill hit Critically Strikes and deals x60% increased damage.
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? Tier
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While in Werewolf form, your Movement Speed is increased by 4%.
This bonus persists for 3 seconds after leaving Werewolf form.
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? Tier
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While in Werebear form, you receive 5% additional healing from all sources.
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? Tier
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Your Earth skills deal x4% increased damage to Vulnerable enemies.
Your Storm skills deal x4% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.
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? Tier
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Shapeshifting Fortifies you for 0.56.
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? Tier
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Casting an Earth skill has a 20% chance to trigger a free Storm skill of the same category.
In addition, casting a Storm skill has a 20% chance to trigger a free Earth skill of the same category.
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? Tier
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Deal x3% increased damage to distant enemies
Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.
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? Tier
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5% chance when struck to Fortify you for 1.76
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? Tier
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Poisoned enemies are slowed by 8%.
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? Tier
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Your Storm skills grant 2 Spirit and deal x20% increased damage when damaging a Vulnerable, immobilized or slowed enemy.
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? Tier
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Critical Strike Chance against nearby enemies is increased by 3%.
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? Tier
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Your next Werebear skill every 30 seconds is guaranteed to Overpower.
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? Tier
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After shapeshifting into a different form, your next skill deals x5% increased damage.
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? Tier
|
Nature Magic skills deal x2% increased damage.
Triple this bonus if an Earth skill is the next skill cast after a Storm skill, or a Storm skill is the next skill cast after an Earth skill.
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? Tier
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Critical Strikes with Earth skills Fortifies you for 0.88.
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? Tier
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While Fortified over 50% of your maximum Life, your Earth skills deal x4% increased damage.
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? Tier
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Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for 2.56.
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? Tier
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Critical strikes with Werewolf skills deal 8% of their base damage as Poison damage over 4 seconds.
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? Tier
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Reduce the duration of control impairing effects by 3%. Triple this effect while you are Fortified for over 20% of your maximum Life.
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? Tier
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Gain x20% additional maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
While Healthy, deal x20% increased damage.
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? Tier
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Take reduced damage.
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