
Diablo 4 Necromancer Skills List
Tier List of the Best Skills to use for the Necromancer Class in Diablo 4. This includes each Basic, Core, Macabre, Curse, Summoning, Ultimate, Key Passive Skill and Passives.
Best Necromancer Skills To Use
We rank the Death's Embrace (Passive), Fueled by Death (Passive), and Grim Harvest (Passive) as among the Best Necromancer Skills and Passives to use.

Death's Embrace
Necromancer •
Curse Passive


S
Close enemies take {2% / 4% / 6%} more damage from you and deal {3% / 6% / 9%} less damage to you.
➔

Fueled by Death
Necromancer •
Macabre Passive


S
You deal x {3% / 6% / 9%} increased damage for 6 seconds after consuming a Corpse.
➔

Grim Harvest
Necromancer •
Macabre Passive


S
Consuming a Corpse generates {2.0 / 4.0 / 6.0} Essence.
➔

Hewed Flesh
Necromancer •
Core Passive


S
Lucky Hit: Your damage has up to a {4% / 8% / 12%} chance to create a Corpse at the targets location.
This chance is doubled against Bosses.
This chance is doubled against Bosses.
➔

Ossified Essence
Necromancer •
Key Passive Passive


S
Your Bone Skills deal x1% increased damage for each point of Essence you have above 50 upon cast.
➔

Stand Alone
Necromancer •
Ultimate Passive


S
Increases Damage Reduction by {6% / 12% / 18%} , reduced by 2% for each active Minion.
➔

Bone Storm
Necromancer •
Ultimate Active




Physical
Lucky Hit Chance: 40%
Cooldown: 60
S
A swirling storm of bones appears around you and your Golem, dealing 180% to surrounding enemies over 10 seconds.
Prime
Supreme

Your Damage Reduction is increased by 15% while Bone Storm is active.

Your Critical Strike Chance is increased by 20% while Bone Storm is active.
➔

Corpse Explosion
Necromancer •
Macabre Active




Physical
Lucky Hit Chance: 40%
S
Detonate a Corpse, dealing {50% / 55% / 60% / 65% / 70%} damage to surrounding enemies.
Enhanced
Blighted
Plagued

Corpse Explosion's radius is increased by 15%.

Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 110% Shadow Damage over 6 seconds.

Corpse Explosion deals x8% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.
➔

Corpse Tendrils
Necromancer •
Summoning Active




Physical
Lucky Hit Chance: 20%
Cooldown: {11.0 / 10.5 / 9.9 / 9.4 / 8.8}
S
Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing {20% / 22% / 24% / 26% / 28%} damage to them. Does not consume the Corpse.
Enhanced
Blighted
Plagued

Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.

Corpse Tendrils has a 35% chance to drop a Blood Orb when damaging enemies.

Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.
➔

Bone Spear
Necromancer •
Core Active




Physical
Essence Cost: 25
Lucky Hit Chance: 50%
S
Conjure a bone spear from the ground, dealing {85% / 94% / 102% / 111% / 119%} damage and piercing through enemies.
Enhanced
Paranormal
Supernatural

Bone Spear breaks into 3 shards when it is destroyed, dealing 25% damage each.

Bone Spear has a 5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.

Bone Spear makes the first enemy hit Vulnerable for 3 seconds.
➔

Bone Splinters
Necromancer •
Basic Active




Physical
Essence Generate: 7
Lucky Hit Chance: 17%
S
Fire 3 bone splinters, dealing {9% / 10% / 11% / 12% / 13%} damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.
Enhanced
Acolyte's
Initiate's

Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.

Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.

Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants 8% Critical Strike Chance for 4 seconds.
➔

Bonded in Essence
Necromancer •
Ultimate Passive


A
Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional {20% / 40% / 60%} of their Maximum Life.
➔

Crippling Darkness
Necromancer •
Summoning Passive


A
Lucky Hit: Darkness Skills have up to a 15% chance to Stun for {1.0 / 2.0 / 3.0} seconds.
➔

Death's Defense
Necromancer •
Ultimate Passive


A
Your Minions cannot lose more than {65% / 45% / 30%} of their Maximum Life from a single damage instance.
➔

Drain Vitality
Necromancer •
Summoning Passive


A
Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for {2% / 5% / 8%} Base Life.
➔

Imperfectly Balanced
Necromancer •
Core Passive


A
Your Core Skills cost x {3% / 6% / 9%} more Essence, but deal {5% / 10% / 15%} increased damage.
➔

Kalan's Edict
Necromancer •
Key Passive Passive


A
After you have not taken damage in the last 2 seconds, your Minions gain +15% Attack Speed. While you have at least 7 Minions, this bonus is doubled.
➔

Necrotic Carapace
Necromancer •
Summoning Passive


A
When a Corpse is formed from your Skills or your Minions, Fortify for {2% / 4% / 6%} Base Life.
➔

Shadowblight
Necromancer •
Key Passive Passive


A
Shadow Damage infects enemies with Shadowblight for 2 seconds. You and your Minions deal 10% bonus damage to enemies with Shadowblight.
Every 10th time an enemy receives Shadow Damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow Damage.
Every 10th time an enemy receives Shadow Damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow Damage.
➔

Army of the Dead
Necromancer •
Ultimate Active




Physical
Lucky Hit Chance: 63%
Cooldown: 70
A
Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage.
Prime
Supreme

When Army of the Deads Volatile Skeletons explode, they have a 15% chance to leave behind a Corpse.

Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.
➔

Blood Mist
Necromancer •
Macabre Active




Physical
Lucky Hit Chance: 9%
Cooldown: {24.0 / 23.1 / 22.2 / 21.5 / 20.8}
A
Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 2% damage to enemies and Heal for {0.5% / 0.5% / 0.6% / 0.6% / 0.7%} of your Maximum Life.
Enhanced
Dreadful
Ghastly

Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.

Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy.

Blood Mist leaves behind a Corpse every 1 second.
➔

Bone Spirit
Necromancer •
Summoning Active




Physical
Essence Cost: All Remaining Essence
Lucky Hit Chance: 33%
Cooldown: 12
A
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing {80% / 88% / 96% / 104% / 112%} damage to the target and all surrounding enemies. Damage is increased by 3% for each point of Essence spent casting Bone spirit.
Enhanced
Dreadful
Ghastly

If Bone spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.

After Bone spirit hits an enemy, you generate 30 Essence over the next 4 seconds.

Bone spirit has an additional 10% Critical Strike Chance.
➔

Decrepify
Necromancer •
Curse Active




Physical
Essence Cost: 10
A
Curse the target area. Enemies afflicted by Decrepify are Slowed by {40% / 43% / 46% / 49% / 51%} and deal {20% / 21% / 22% / 23% / 24%} less damage for 10 seconds.
Enhanced
Abhorrent
Horrid

Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.

Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by 1 second.

When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.
➔

Reap
Necromancer •
Basic Active




Shadow
Essence Generate: 4 per enemy hit
Lucky Hit Chance: 17%
A
Sweep an ethereal scythe in front of you, dealing {13% / 14% / 15% / 17% / 18%} damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.
Enhanced
Acolyte's
Initiate's

If an enemy hit by Reap dies within 2 seconds, you gain +30% Attack Speed for 3 seconds.

Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds.

Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players.
➔

Amplify Damage
Necromancer •
Curse Passive


B
You deal x {4% / 8% / 12%} increased damage to Cursed enemies.
➔

Coalesced Blood
Necromancer •
Summoning Passive


B
While Healthy your Blood Skills deal x {6% / 12% / 18%} increased damage.
➔

Compound Fracture
Necromancer •
Summoning Passive


B
After Critically Striking 10 times with Bone Skills, your Bone Skills deal x {5% / 10% / 15%} increased damage for 5 seconds.
➔

Evulsion
Necromancer •
Summoning Passive


B
Your Bone Skills deal x {5% / 10% / 15%} increased Critical Strike Damage to Vulnerable enemies.
➔

Gloom
Necromancer •
Summoning Passive


B
When you damage enemies with Darkness Skills, they take {2% / 4% / 6%} increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times.
➔

Hellbent Commander
Necromancer •
Ultimate Passive


B
Your Minions deal x {10% / 20% / 30%} increased damage while you are Close to them.
➔

Inspiring Leader
Necromancer •
Ultimate Passive


B
After you have been Healthy for at least 4 seconds, you and your Minions gain + {4% / 8% / 12%} Attack Speed.
➔

Memento Mori
Necromancer •
Ultimate Passive


B
Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by {20% / 40% / 60%} .
➔

Rapid Ossification
Necromancer •
Summoning Passive


B
Every 100 Essence you spend reduces the cooldowns of your Bone Skills by {0.5 / 1.0 / 1.5} seconds.
➔

Rathma's Vigor
Necromancer •
Key Passive Passive


B
Increase your Maximum Life by 10%. After being Healthy for 12 seconds, your next Blood Skill Overpowers.
➔

Reaper's Pursuit
Necromancer •
Summoning Passive


B
Damaging enemies with Darkness Skills increases your Movement Speed by + {5% / 10% / 15%} for 3 seconds.
➔

Serration
Necromancer •
Summoning Passive


B
Your Bone Skills have a {0.3% / 0.6% / 0.9%} increased Critical Strike Chance for each 30 Essence you have upon cast.
➔

Tides of Blood
Necromancer •
Summoning Passive


B
Your Blood Skills deal {5% / 10% / 15%} increased Overpower damage. This bonus is doubled while you are Healthy.
➔

Blight
Necromancer •
Core Active




Shadow
Essence Cost: 25
Lucky Hit Chance: 40%
B
Unleash concentrated blight that deals {30% / 33% / 36% / 39% / 42%} damage and leaves behind a defiled area, dealing {80% / 88% / 96% / 104% / 112%} damage over 6 seconds.
Enhanced
Paranormal
Supernatural

Blight Slows enemies by 25%.

Blight has a 30% chance to Immobilize enemies for 1.5 seconds on impact.

You and your Minions deal x15% increased damage to enemies within Blight.
➔

Blood Surge
Necromancer •
Core Active




Physical
Essence Cost: 30
Lucky Hit Chance: 12%
B
Draw blood from enemies, dealing {20% / 22% / 24% / 26% / 28%} damage, and expel a blood nova, dealing {50% / 55% / 60% / 65% / 70%} damage. Blood Surge's nova damage is increased by 10% per enemy drained, up to 50%.
Enhanced
Paranormal
Supernatural

Blood Surge Heals you for 3% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 2.5% of your Maximum Life.

If an enemy is damaged by Blood Surge's nova while you are Healthy, gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.

Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1% Base Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x20% increased damage.
➔

Decompose
Necromancer •
Basic Active




Shadow
Essence Generate: 8 per second
Lucky Hit Chance: 40%
B
Tear the flesh from an enemy, dealing {33% / 36% / 39% / 42% / 45%} damage per second and forming a usable Corpse with the flesh every 2 seconds.
Enhanced
Acolyte's
Initiate's

If an enemy dies while being Decomposed, you gain 10 Essence.

You and your Minions deal x10% increased damage to enemies who are being Decomposed.

Decompose Slows enemies by 50%.
➔

Hemorrhage
Necromancer •
Basic Active




Physical
Essence Generate: 9
Lucky Hit Chance: 35%
B
Burst an enemy's blood, dealing {27% / 30% / 32% / 34% / 37%} damage. Hemorrhage has a 20% chance to form a Blood Orb.
Enhanced
Acolyte's
Initiate's

After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.

Hemorrhage gains an additional +20% Attack Speed while Healthy.

Hemorrhage grants 1.6% Base Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% Base Life.
➔

Iron Maiden
Necromancer •
Curse Active




Physical
Essence Cost: 10
B
Curse the target area. Enemies afflicted by Iron Maiden take {20% / 21% / 22% / 23% / 24%} damage each time they deal direct damage. Lasts 10 seconds.
Enhanced
Abhorrent
Horrid

Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies who are already Cursed with Iron Maiden.

Heal for 7% of your Maximum Life when an enemy dies while afflicted with Iron Maiden.

When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by 20%.
➔

Sever
Necromancer •
Core Active




Shadow
Essence Cost: 20
Lucky Hit Chance: 20%
B
A specter of you charges forward and attacks with its scythe for {66% / 72% / 79% / 85% / 91%} damage then returns to you and attacks again for {21% / 23% / 25% / 27% / 29%} damage.
Enhanced
Paranormal
Supernatural

Sever damages enemies along its path for 40% of its initial damage.

Every 4th cast of Sever makes enemies Vulnerable for 3 seconds.

Sever deals x2% increased damage for each Minion you have upon cast.
➔

Death's Reach
Necromancer •
Curse Passive


C
You deal x {4% / 8% / 12%} increased damage to Distant enemies.
➔

Golem Mastery
Necromancer •
Ultimate Passive


C
Increase the damage and Life of your Golem by {25% / 50% / 75%} .
➔

Gruesome Mending
Necromancer •
Summoning Passive


C
While below 50% Life, you receive {10% / 20% / 30%} more Healing from all sources.
➔

Skeletal Mage Mastery
Necromancer •
Curse Passive


C
Increase the damage and Life of your Skeletal Mages by {20% / 40% / 60%} .
➔

Skeletal Warrior Mastery
Necromancer •
Macabre Passive


C
Increase the damage and Life of your Skeletal Warriors by {15% / 30% / 45%} .
➔

Terror
Necromancer •
Summoning Passive


C
Darkness Skills deal {3% / 6% / 9%} bonus damage to enemies who are Slowed, and {3% / 6% / 9%} bonus damage to enemies who are Stunned or Immobilized. These bonuses stack and apply to Shadow Damage dealt by your Minions.
➔

Unliving Energy
Necromancer •
Core Passive


C
Your maximum Essence is increased by {3.0 / 6.0 / 9.0} .
➔

Blood Wave
Necromancer •
Ultimate Active




Physical
Lucky Hit Chance: 20%
Cooldown: 50
C
Conjure a tidal wave of blood that deals 120% damage and Knocks Back enemies.
Prime
Supreme

Blood Wave Slows enemies by 50% for 4 seconds.

Blood Wave leaves behind 3 Blood Orbs as it travels.
➔

Bone Prison
Necromancer •
Macabre Active


Cooldown: {18.0 / 17.0 / 16.0 / 15.0 / 14.0}
C
Unearth a prison of bone with X Life that surrounds the target area for 6 seconds.
Enhanced
Dreadful
Ghastly

If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.

Fortify for 8% Base Life for each enemy trapped by Bone Prison.

Enemies inside of Bone Prison are Vulnerable.
➔

Blood Lance
Necromancer •
Core Active




Physical
Essence Cost: 15
Lucky Hit Chance: 33%
C
Throw a blood lance that lingers in an enemy for 3 seconds, dealing {80% / 86% / 92% / 98% / 104%} damage to the enemy and all other lanced enemies.
Enhanced
Paranormal
Supernatural

Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies after the first.

While at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance's Essence cost is reduced by 3.

After casting Blood Lance 6 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
➔

Spiked Armor
Necromancer •
Macabre Passive


E
Gain .1/.2/.3 Thorns.
➔

Transfusion
Necromancer •
Summoning Passive


E
Blood Orbs also Heal your Minions for {20% / 40% / 60%} of the amount.
➔
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