How To Get Protecting Aspect

The Protecting Aspect is not a Codex which means you will have to find it and extract it from Legendary Equipment that will randomly drop from enemies. The Protecting Aspect has a chance to appear on the following equipment slots:

Helm
Chest
Pants
Shield
Amulet (+50%)

You can boost your chances of acquiring the Protecting Aspect by target farming monsters known to have a higher drop rate for the type of equipment where this aspect is typically found on. The following monster have a higher chance to drop equipment that can be found with the Protecting Aspect:

Best Builds To Use with Protecting Aspect

We have a total of (2) builds that use the Protecting Aspect. You can click/tap any Protecting Aspect build below to view the complete Build.

Best Aspects To Use with Protecting Aspect

The best aspects to use with Protecting Aspect in D4 is Smiting Aspect, which is a Offensive Aspect and can only be used on Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) Equipment Slots.

Smiting Aspect
AllOffensive
B
Good Synergy
You have [10-20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20-40%] increased Crowd Control Duration.
Aspect of Three Curses
SorceressOffensive
Codex
?
Good Synergy
Meteor deals [20-40%] increased Critical Strike Damage, Double this bonus against Healthy targets.
Dire Wolf's Aspect
DruidOffensive
B
Average Synergy
Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15-25%] Movement Speed instead of Damage Reduction and [30-50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life.
Aspect of Stolen Vigor
RogueDefensive
D
Average Synergy
Each stack of the Momentum Key Passive Heals you for [.04-.08] Life per second.
Aspect of Untimely Death
NecromancerOffensive
D
Average Synergy
Each percent of your Maximum Life you Heal beyond 100% grants you 0.5% bonus Overpower damage on your next Overpowering attack, up to a [20.0-60.0%] bonus.
Starlight Aspect
AllResource
D
Average Synergy
Gain [10-20] of your Primary Resource for every 25% of your Life that you Heal.
Aspect of Cruel Sustenance
RogueDefensive
?
Average Synergy
Explosions from the Victimize Key Passive Heal you for [X] Life for each enemy damaged, up to a maximum of [X] Life.
Aspect of Siphoned Victuals
RogueDefensive
Codex
?
Average Synergy
Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10-20%] chance to drop a Healing Potion.
Aspect of the Crowded Sage
AllDefensive
?
Average Synergy
You Heal for [X] Life per second for each Close enemy, up to [X] Life per second.

Best Paragons To Use With Protecting Aspect

The best paragon to use with Protecting Aspect in D4 is Imbiber (Barbarian), which is a Rare Glyph Node.

Guzzler
DruidRare Glyph
D
Strong Synergy
  • Description:
    For every 5 Intelligence purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
  • Radius Bonus:
    You gain +30% increased Potion Healing.
  • Radius Requirement:
    25 Intelligence
Imbiber (Barbarian)
BarbarianRare Glyph
S
Strong Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
  • Radius Bonus:
    You gain +30% increased Potion Healing.
  • Radius Requirement:
    25 Willpower
Imbiber (Necromancer)
NecromancerRare Glyph
S
Strong Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
  • Radius Bonus:
    You gain +30% increased Potion Healing.
  • Radius Requirement:
    25 Willpower
Imbiber (Sorceress)
SorceressRare Glyph
S
Strong Synergy
  • Description:
    For every 5 Willpower purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
  • Radius Bonus:
    You gain +30% increased Potion Healing.
  • Radius Requirement:
    25 Willpower
Executioner
BarbarianRare Glyph
?
Good Synergy
  • Description:
    For every 5 Strength purchased within range, you deal +2 - 8% (0.3% Per Level) increased damage while wielding a Polearm.
  • Radius Bonus:
    While wielding a Polearm, you deal x10% increased damage to Healthy or Injured enemies.
  • Radius Requirement:
    40 Strength
Fulminate
DruidRare Glyph
?
Good Synergy
  • Description:
    For every 5 Dexterity purchased within range, you deal +2 - 10% (0.4% Per Level) increased Lightning damage.
  • Radius Bonus:
    You deal x12% increased Lightning damage to both Healthy and Injured enemies.
  • Radius Requirement:
    25 Dexterity
Pride
RogueRare Glyph
?
Good Synergy
  • Description:
    Paragon nodes within range gain +15 - 75% (3% Per Level) bonus to their Physical damage and Damage Reduction modifiers.
  • Radius Bonus:
    You deal x13% increased Physical damage to both Healthy and Injured enemies.
  • Radius Requirement:
    25 Strength
Essence
NecromancerRare Glyph
C
Good Synergy
  • Description:
    For every 5 Dexterity purchased within range, All damage deal +2 - 10% (0.4% Per Level) increased Critical Strike Damage.
  • Radius Bonus:
    Critical Strikes deal x22% increased damage to enemies that are not Healthy.
  • Radius Requirement:
    25 Dexterity

Best Skills To Use with Protecting Aspect

Blood Mist
Necromancer Macabre Active
Physical
Lucky Hit Chance: 9%
Cooldown: {24.0 / 23.1 / 22.2 / 21.5 / 20.8}
A
Good Synergy
Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 2% damage to enemies and Heal for {0.5% / 0.5% / 0.6% / 0.6% / 0.7%} of your Maximum Life.
Enhanced
Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.
Dreadful
Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy.
Ghastly
Blood Mist leaves behind a Corpse every 1 second.
Flame Shield
Sorceress Defensive Active
Fire
Lucky Hit Chance: 35%
Cooldown: 20
S
Average Synergy
Engulf yourself in flames for {2.0 / 2.1 / 2.2 / 2.3 / 2.4} seconds, Burning surrounding enemies for {40% / 44% / 48% / 52% / 56%} damage per second.
While Flame Shield is active, you are Immune.
Enhanced
Flame Shield grants +25% Movement Speed while active.
Mystical
You gain 25% Mana Cost Reduction while Flame Shield is active.
Shimmering
Flame Shield Heals you for 50% of your missing Life.
Enchantment Effect:
Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds.
Deep Freeze
Sorceress Ultimate Active
Cold
Lucky Hit Chance: 2%
Cooldown: 60
A
Average Synergy
Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals 100% additional damage.
Casting Deep Freeze again ends the effect early.
Prime
When Deep Freeze ends, gain 10% of your Base Life as a Barrier for 6 seconds for each enemy you Froze while it was active.
Supreme
When Deep Freeze ends, your Non-Ultimate Cooldowns are reduced by 100%.
Blood Howl
Druid Defensive Active
Cooldown: 15
C
Average Synergy
Shapeshift into a Werewolf and howl furiously, Healing you for {20% / 21.8% / 23.5% / 25.2% / 26.8%} of your Maximum Life.
Enhanced
Kills reduce the Cooldown of Blood Howl by 1 second.
Innate
Blood Howl also generates 20 Spirit.
Preserving
Blood Howl also increases your Attack Speed by +15% for 4 seconds.
Lacerate
Druid Ultimate Active
Physical
Lucky Hit Chance: 7%
Cooldown: 45
E
Average Synergy
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 460% damage.
Prime
Each time Lacerate deals a Critical Strike, Heal for 5% Maximum Life.
Supreme
Lacerate's initial strike is guaranteed to Critically Strike and deals x150% increased damage.
Exploit
Rogue Subterfuge Passive
S
Good Synergy
You deal x {6% / 12% / 18%} increased damage to Healthy and injured enemies.
Ursine Strength
Druid Key Passive Passive
S
Good Synergy
Gain x20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
While Healthy, deal x30% increased damage.
Crippling Flames
Sorceress Mastery Passive
A
Good Synergy
Lucky Hit: Your Pyromancy Skills have up to a {5% / 10% / 15%} chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.
Coalesced Blood
Necromancer Summoning Passive
B
Good Synergy
While Healthy your Blood Skills deal x {6% / 12% / 18%} increased damage.
Inner Flames
Sorceress Mastery Passive
B
Good Synergy
Your Pyromancy Skills deal x {3% / 6% / 9%} increased damage while you are Healthy.
Inspiring Leader
Necromancer Ultimate Passive
B
Good Synergy
After you have been Healthy for at least 4 seconds, you and your Minions gain + {4% / 8% / 12%} Attack Speed.
Rathma's Vigor
Necromancer Key Passive Passive
B
Good Synergy
Increase your Maximum Life by 10%. After being Healthy for 12 seconds, your next Blood Skill Overpowers.
Tides of Blood
Necromancer Summoning Passive
B
Good Synergy
Your Blood Skills deal {5% / 10% / 15%} increased Overpower damage. This bonus is doubled while you are Healthy.
Bonded in Essence
Necromancer Ultimate Passive
A
Average Synergy
Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional {20% / 40% / 60%} of their Maximum Life.
Invigorating Fury
Barbarian Ultimate Passive
A
Average Synergy
Heal for {3% / 6% / 9%} of your Maximum Life for each 100 Fury spent.
Siphoning Strikes
Rogue Core Passive
A
Average Synergy
Heal for {1% / 2% / 3%} of your Maximum Life when you Critically Strike Close enemies (requires a Lucky Hit chance of 85%).
Warmth
Sorceress Ultimate Passive
A
Average Synergy
Every 1 second, you Heal for {0.3% / 0.6% / 0.9%} of your Maximum Life for each Nearby Burning enemy. Healing increased to {0.6% / 1.2% / 1.8%} from Bosses.
Circle of Life
Druid Ultimate Passive
B
Average Synergy
Nature Magic Skills that consume Spirit Heal you for {1% / 2% / 3%} of your Maximum Life.
Mending
Druid Wrath Passive
B
Average Synergy
While in Werebear form, you receive {5% / 10% / 15%} additional Healing from all sources.
Raid Leader
Barbarian Brawling Passive
B
Average Synergy
Your Shouts also Heal allies for {1% / 2% / 3%} of their Maximum Life per second.
Gruesome Mending
Necromancer Summoning Passive
C
Average Synergy
While below 50% Life, you receive {10% / 20% / 30%} more Healing from all sources.
Mending Obscurity
Rogue Subterfuge Passive
E
Average Synergy
While Stealthed, you Heal for {4% / 8% / 12%} Maximum Life per second.
Transfusion
Necromancer Summoning Passive
E
Average Synergy
Blood Orbs also Heal your Minions for {20% / 40% / 60%} of the amount.

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