Where To Find TM List
Pokemon Brilliant Diamond and Shining Pearl TM List, complete with where to find locations, item effects and more. Below we detail how you can obtain TM like TM07, TM06, and TM05 in pokemon in BD/SP.
Pokemon BDSP How To Get TM
You can obtain TM in Pokemon Brilliant Diamond and Shining Pearl. TM such as TM01, (Focus Punch) can be found at Oreburgh Gate. Other items similar to this type like TM02, and TM03 are found using the methods below.
| TM | Desc | Where To Find |
|---|---|---|
TM01
Focus Punch
|
Power: 150
Acc: 100
PP: 20
If the user is hit before attacking, it flinches instead.
|
Oreburgh Gate |
TM02
Dragon Claw
|
Power: 80
Acc: 100
PP: 15
The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
|
Mt. Coronet |
TM03
Water Pulse
|
Power: 60
Acc: 100
PP: 20
May confuse opponent.
| Deserted Escape Path |
TM04
Calm Mind
|
Power: —
Acc: —
PP: 20
Raises user's Special Attack and Special Defense.
| Battle Tower prize |
TM05
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
Route 213 |
TM06
Toxic
|
Power: —
Acc: 90
PP: 10
Badly poisons opponent.
| Battle Tower prize |
TM07
Hail
|
Power: —
Acc: —
PP: 10
Non-Ice types are damaged for 5 turns.
|
Route 217 |
TM08
Bulk Up
|
Power: —
Acc: —
PP: 20
Raises user's Attack and Defense.
| Battle Tower prize |
TM09
Bullet Seed
|
Power: 25
Acc: 100
PP: 30
Hits 2-5 times in one turn.
|
Route 204 |
TM10
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
| Jubilife City |
TM100
Rock Climb
|
Power: 90
Acc: 85
PP: 20
May confuse opponent.
|
Route 217 |
TM11
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
Route 212 |
TM12
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
Route 211 |
TM13
Ice Beam
|
Power: 90
Acc: 100
PP: 10
May freeze opponent.
|
Route 216 |
TM14
Blizzard
|
Power: 110
Acc: 70
PP: 5
May freeze opponent.
| Veilstone Department Store |
TM15
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
| Veilstone Department Store |
TM16
Light Screen
|
Power: —
Acc: —
PP: 30
Halves damage from Special attacks for 5 turns.
| Veilstone Department Store |
TM17
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
| Veilstone Department Store |
TM18
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
| Water
Route 213 |
TM19
Giga Drain
|
Power: 75
Acc: 100
PP: 10
User recovers half the HP inflicted on opponent.
|
Route 209 |
TM20
Safeguard
|
Power: —
Acc: —
PP: 25
The user's party is protected from status conditions.
| Veilstone Department Store |
TM21
Dazzling Gleam
|
Power: 80
Acc: 100
PP: 10
Hits all adjacent opponents.
|
Team Galactic Warehouse |
TM22
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Charges on first turn, attacks on second.
| Veilstone Department Store |
TM23
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
| Iron Mountain |
TM24
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
May paralyze opponent.
| Above the Power Plant |
TM25
Thunder
|
Power: 110
Acc: 70
PP: 10
May paralyze opponent.
| Veilstone Department Store |
TM26
Earthquake
|
Power: 100
Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
Wayward Cave |
TM27
Low Sweep
|
Power: 65
Acc: 100
PP: 20
Lowers opponent's Speed.
|
Lost Tower |
TM28
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
Route 214 |
TM29
Psychic
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
| Exchange from Game Arcade |
TM30
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
Route 210 |
TM31
Brick Break
|
Power: 75
Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
| Battle Tower prize |
TM32
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
| Exchange from Game Arcade |
TM33
Reflect
|
Power: —
Acc: —
PP: 20
Halves damage from Physical attacks for 5 turns.
| Veilstone Department Store |
TM34
Shock Wave
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
Route 215 |
TM35
Flamethrower
|
Power: 90
Acc: 100
PP: 15
May burn opponent.
| Exchange from Game Arcade |
TM36
Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
May poison opponent.
|
Team Galactic Warehouse |
TM37
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
Route 228 |
TM38
Fire Blast
|
Power: 110
Acc: 85
PP: 5
May burn opponent.
|
Lake Verity |
TM39
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
| Deserted Escape Path |
TM40
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
Route 213 |
TM41
Torment
|
Power: —
Acc: 100
PP: 15
Opponent cannot use the same move in a row.
|
Victory Road |
TM42
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
| Solaceon Town |
TM43
Volt Switch
|
Power: 70
Acc: 100
PP: 20
User must switch out after attacking.
| Contact Square |
TM44
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
| Exchange from Game Arcade |
TM45
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
| Battle Tower price |
TM46
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
Eterna City |
TM47
Steel Wing
|
Power: 70
Acc: 90
PP: 25
May raise user's Defense.
|
Route 209 |
TM48
Skill Swap
|
Power: —
Acc: —
PP: 10
The user swaps Abilities with the opponent.
|
Canalave City Resident |
TM49
Scald
|
Power: 80
Acc: 100
PP: 15
May burn opponent.
|
Team Galactic Warehouse |
TM50
Overheat
|
Power: 130
Acc: 90
PP: 5
Sharply lowers user's Special Attack.
|
Stark Mountain |
TM51
Roost
|
Power: —
Acc: —
PP: 10
User recovers half of its max HP and loses the Flying type temporarily.
|
Route 210 |
TM52
Focus Blast
|
Power: 120
Acc: 70
PP: 5
May lower opponent's Special Defense.
| Veilstone Department Store |
TM53
Energy Ball
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
| Exchange at Fight Area with Battle Points |
TM54
False Swipe
|
Power: 40
Acc: 100
PP: 40
Always leaves opponent with at least 1 HP.
| Veilstone Department Store |
TM55
Brine
|
Power: 65
Acc: 100
PP: 10
Power doubles if opponent's HP is less than 50%.
| Pastoria Gym |
TM56
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
Route 222 |
TM57
Charge Beam
|
Power: 50
Acc: 90
PP: 10
May raise user's Special Attack.
| Sunyshore Gym |
TM58
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
| Exchange at Game Arcade |
TM59
Dragon Pulse
|
Power: 85
Acc: 100
PP: 10
The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
|
Victory Road |
TM60
Drain Punch
|
Power: 75
Acc: 100
PP: 10
User recovers half the HP inflicted on opponent.
| Veilstone Gym |
TM61
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Burns opponent.
| Exchange at Fight Area with Battle Points |
TM62
Bug Buzz
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
Route 212 |
TM63
Nasty Plot
|
Power: —
Acc: —
PP: 20
Sharply raises user's Special Attack.
| Veilstone City |
TM64
Explosion
|
Power: 250
Acc: 100
PP: 5
User faints.
| Slot Game |
TM65
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
High critical hit ratio.
| Hearthome Gym |
TM66
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
Route 215 |
TM67
Recycle
|
Power: —
Acc: —
PP: 10
User's used hold item is restored.
| Eterna Mansion |
TM68
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
| Exchange at Game Arcade |
TM69
Rock Polish
|
Power: —
Acc: —
PP: 20
Sharply raises user's Speed.
|
Mt. Coronet |
TM70
Flash
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
| Veilstone Department Store |
TM71
Stone Edge
|
Power: 100
Acc: 80
PP: 5
High critical hit ratio.
| Exchange at Fight Area with Battle Points |
TM72
Avalanche
|
Power: 60
Acc: 100
PP: 10
Power doubles if user took damage first.
| Snowpoint Gym |
TM73
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Paralyzes opponent.
| Exchange at Fight Area with Battle Points |
TM74
Gyro Ball
|
Power: —
Acc: 100
PP: 5
The slower the user, the stronger the attack.
| Exchange at Game Arcade |
TM75
Swords Dance
|
Power: —
Acc: —
PP: 20
Sharply raises user's Attack.
| Exchange at Game Arcade |
TM76
Stealth Rock
|
Power: —
Acc: —
PP: 20
Damages opponent switching into battle.
| Oreburgh Gym |
TM77
Psych Up
|
Power: —
Acc: —
PP: 10
Copies the opponent's stat changes.
|
Route 211 |
TM78
Snarl
|
Power: 55
Acc: 95
PP: 15
Lowers opponent's Special Attack.
|
Victory Road |
TM79
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
May cause flinching.
|
Victory Road |
TM80
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
Mt. Coronet |
TM81
X-Scissor
|
Power: 80
Acc: 100
PP: 15
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
| Exchange at Fight Area with Battle Points |
TM82
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
Eterna Forest |
TM83
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Lowers opponent's Speed.
| Veilstone Department Store |
TM84
Poison Jab
|
Power: 80
Acc: 100
PP: 20
May poison the opponent.
|
Route 212 |
TM85
Dream Eater
|
Power: 100
Acc: 100
PP: 15
User recovers half the HP inflicted on a sleeping opponent.
|
Lake Valor Side |
TM86
Grass Knot
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
| Eterna Gym |
TM87
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
| Pokemon Mansion |
TM88
Pluck
|
Power: 60
Acc: 100
PP: 20
If the opponent is holding a berry, its effect is stolen by user.
|
Floaroma Town |
TM89
U-turn
|
Power: 70
Acc: 100
PP: 20
User switches out immediately after attacking.
| Exchange at Game Arcade |
TM90
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
| Forest Manor |
TM91
Flash Cannon
|
Power: 80
Acc: 100
PP: 10
May lower opponent's Special Defense.
| Canalave Gym |
TM92
Trick Room
|
Power: —
Acc: —
PP: 5
Slower Pokémon move first in the turn for 5 turns.
|
Route 213 |
TM93
Cut
|
Power: 50
Acc: 95
PP: 30
| Shirona in
Eterna Forest |
TM94
Fly
|
Power: 90
Acc: 95
PP: 15
Flies up on first turn, attacks on second turn.
|
Team Galactic Warehouse |
TM95
Surf
|
Power: 90
Acc: 100
PP: 15
Hits all adjacent Pokémon.
|
Celestic Town Shrine |
TM96
Strength
|
Power: 80
Acc: 100
PP: 15
| Top Floor of the
Lost Tower |
TM97
Defog
|
Power: —
Acc: —
PP: 15
Lowers opponent's Evasiveness and clears fog.
| Person in Safari Game |
TM98
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
| Hiker at
Mt. Coronet Range Entrance |
TM99
Waterfall
|
Power: 80
Acc: 100
PP: 15
May cause flinching.
| Jasmine in
Sunyshore City |
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TM01
TM02
TM03
TM04
TM05
TM06
TM07
TM08
TM09
TM10
TM100
TM11
TM12
TM13
TM14
TM15
TM16
TM17
TM18
TM19
TM20
TM21
TM22
TM23
TM24
TM25
TM26
TM27
TM28
TM29
TM30
TM31
TM32
TM33
TM34
TM35
TM36
TM37
TM38
TM39
TM40
TM41
TM42
TM43
TM44
TM45
TM46
TM47
TM48
TM49
TM50
TM51
TM52
TM53
TM54
TM55
TM56
TM57
TM58
TM59
TM60
TM61
TM62
TM63
TM64
TM65
TM66
TM67
TM68
TM69
TM70
TM71
TM72
TM73
TM74
TM75
TM76
TM77
TM78
TM79
TM80
TM81
TM82
TM83
TM84
TM85
TM86
TM87
TM88
TM89
TM90
TM91
TM92
TM93
TM94
TM95
TM96
TM97
TM98
TM99