Where To Find TM List
Pokemon Brilliant Diamond and Shining Pearl TM List, complete with where to find locations, item effects and more. Below we detail how you can obtain TM like TM07, TM06, and TM05 in pokemon in BD/SP.
Pokemon BDSP How To Get TM
You can obtain TM in Pokemon Brilliant Diamond and Shining Pearl. TM such as TM01, (Focus Punch) can be found at Oreburgh Gate. Other items similar to this type like TM02, and TM03 are found using the methods below.
TM | Desc | Where To Find |
---|---|---|
![]() Focus Punch
|
Power: 150
Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
Oreburgh Gate |
![]() Dragon Claw
|
Power: 80
Acc: 100
PP: 15
![]() The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
|
Mt. Coronet |
![]() Water Pulse
|
Power: 60
Acc: 100
PP: 20
![]() May confuse opponent.
| Deserted Escape Path |
![]() Calm Mind
|
Power: —
Acc: —
PP: 20
![]() Raises user's Special Attack and Special Defense.
| Battle Tower prize |
![]() Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
Route 213 |
![]() Toxic
|
Power: —
Acc: 90
PP: 10
![]() Badly poisons opponent.
| Battle Tower prize |
![]() Hail
|
Power: —
Acc: —
PP: 10
![]() Non-Ice types are damaged for 5 turns.
|
Route 217 |
![]() Bulk Up
|
Power: —
Acc: —
PP: 20
![]() Raises user's Attack and Defense.
| Battle Tower prize |
![]() Bullet Seed
|
Power: 25
Acc: 100
PP: 30
![]() Hits 2-5 times in one turn.
|
Route 204 |
![]() Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
| Jubilife City |
![]() Rock Climb
|
Power: 90
Acc: 85
PP: 20
![]() May confuse opponent.
|
Route 217 |
![]() Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
Route 212 |
![]() Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
Route 211 |
![]() Ice Beam
|
Power: 90
Acc: 100
PP: 10
![]() May freeze opponent.
|
Route 216 |
![]() Blizzard
|
Power: 110
Acc: 70
PP: 5
![]() May freeze opponent.
| Veilstone Department Store |
![]() Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
| Veilstone Department Store |
![]() Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
| Veilstone Department Store |
![]() Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
| Veilstone Department Store |
![]() Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
| Water
Route 213 |
![]() Giga Drain
|
Power: 75
Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
Route 209 |
![]() Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
| Veilstone Department Store |
![]() Dazzling Gleam
|
Power: 80
Acc: 100
PP: 10
![]() Hits all adjacent opponents.
|
Team Galactic Warehouse |
![]() Solar Beam
|
Power: 120
Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
| Veilstone Department Store |
![]() Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
| Iron Mountain |
![]() Thunderbolt
|
Power: 90
Acc: 100
PP: 15
![]() May paralyze opponent.
| Above the Power Plant |
![]() Thunder
|
Power: 110
Acc: 70
PP: 10
![]() May paralyze opponent.
| Veilstone Department Store |
![]() Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
Wayward Cave |
![]() Low Sweep
|
Power: 65
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
Lost Tower |
![]() Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
Route 214 |
![]() Psychic
|
Power: 90
Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
| Exchange from Game Arcade |
![]() Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
Route 210 |
![]() Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
| Battle Tower prize |
![]() Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
| Exchange from Game Arcade |
![]() Reflect
|
Power: —
Acc: —
PP: 20
![]() Halves damage from Physical attacks for 5 turns.
| Veilstone Department Store |
![]() Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
Route 215 |
![]() Flamethrower
|
Power: 90
Acc: 100
PP: 15
![]() May burn opponent.
| Exchange from Game Arcade |
![]() Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
![]() May poison opponent.
|
Team Galactic Warehouse |
![]() Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
Route 228 |
![]() Fire Blast
|
Power: 110
Acc: 85
PP: 5
![]() May burn opponent.
|
Lake Verity |
![]() Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
| Deserted Escape Path |
![]() Aerial Ace
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
Route 213 |
![]() Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
Victory Road |
![]() Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
| Solaceon Town |
![]() Volt Switch
|
Power: 70
Acc: 100
PP: 20
![]() User must switch out after attacking.
| Contact Square |
![]() Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
| Exchange from Game Arcade |
![]() Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
| Battle Tower price |
![]() Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
Eterna City |
![]() Steel Wing
|
Power: 70
Acc: 90
PP: 25
![]() May raise user's Defense.
|
Route 209 |
![]() Skill Swap
|
Power: —
Acc: —
PP: 10
![]() The user swaps Abilities with the opponent.
|
Canalave City Resident |
![]() Scald
|
Power: 80
Acc: 100
PP: 15
![]() May burn opponent.
|
Team Galactic Warehouse |
![]() Overheat
|
Power: 130
Acc: 90
PP: 5
![]() Sharply lowers user's Special Attack.
|
Stark Mountain |
![]() Roost
|
Power: —
Acc: —
PP: 10
![]() User recovers half of its max HP and loses the Flying type temporarily.
|
Route 210 |
![]() Focus Blast
|
Power: 120
Acc: 70
PP: 5
![]() May lower opponent's Special Defense.
| Veilstone Department Store |
![]() Energy Ball
|
Power: 90
Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
| Exchange at Fight Area with Battle Points |
![]() False Swipe
|
Power: 40
Acc: 100
PP: 40
![]() Always leaves opponent with at least 1 HP.
| Veilstone Department Store |
![]() Brine
|
Power: 65
Acc: 100
PP: 10
![]() Power doubles if opponent's HP is less than 50%.
| Pastoria Gym |
![]() Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
Route 222 |
![]() Charge Beam
|
Power: 50
Acc: 90
PP: 10
![]() May raise user's Special Attack.
| Sunyshore Gym |
![]() Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
| Exchange at Game Arcade |
![]() Dragon Pulse
|
Power: 85
Acc: 100
PP: 10
![]() The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
|
Victory Road |
![]() Drain Punch
|
Power: 75
Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
| Veilstone Gym |
![]() Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
![]() Burns opponent.
| Exchange at Fight Area with Battle Points |
![]() Bug Buzz
|
Power: 90
Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
Route 212 |
![]() Nasty Plot
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Attack.
| Veilstone City |
![]() Explosion
|
Power: 250
Acc: 100
PP: 5
![]() User faints.
| Slot Game |
![]() Shadow Claw
|
Power: 70
Acc: 100
PP: 15
![]() High critical hit ratio.
| Hearthome Gym |
![]() Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
Route 215 |
![]() Recycle
|
Power: —
Acc: —
PP: 10
![]() User's used hold item is restored.
| Eterna Mansion |
![]() Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
| Exchange at Game Arcade |
![]() Rock Polish
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Speed.
|
Mt. Coronet |
![]() Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
| Veilstone Department Store |
![]() Stone Edge
|
Power: 100
Acc: 80
PP: 5
![]() High critical hit ratio.
| Exchange at Fight Area with Battle Points |
![]() Avalanche
|
Power: 60
Acc: 100
PP: 10
![]() Power doubles if user took damage first.
| Snowpoint Gym |
![]() Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
| Exchange at Fight Area with Battle Points |
![]() Gyro Ball
|
Power: —
Acc: 100
PP: 5
![]() The slower the user, the stronger the attack.
| Exchange at Game Arcade |
![]() Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
| Exchange at Game Arcade |
![]() Stealth Rock
|
Power: —
Acc: —
PP: 20
![]() Damages opponent switching into battle.
| Oreburgh Gym |
![]() Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
Route 211 |
![]() Snarl
|
Power: 55
Acc: 95
PP: 15
![]() Lowers opponent's Special Attack.
|
Victory Road |
![]() Dark Pulse
|
Power: 80
Acc: 100
PP: 15
![]() May cause flinching.
|
Victory Road |
![]() Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
Mt. Coronet |
![]() X-Scissor
|
Power: 80
Acc: 100
PP: 15
![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
| Exchange at Fight Area with Battle Points |
![]() Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
Eterna Forest |
![]() Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
| Veilstone Department Store |
![]() Poison Jab
|
Power: 80
Acc: 100
PP: 20
![]() May poison the opponent.
|
Route 212 |
![]() Dream Eater
|
Power: 100
Acc: 100
PP: 15
![]() User recovers half the HP inflicted on a sleeping opponent.
|
Lake Valor Side |
![]() Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
| Eterna Gym |
![]() Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
| Pokemon Mansion |
![]() Pluck
|
Power: 60
Acc: 100
PP: 20
![]() If the opponent is holding a berry, its effect is stolen by user.
|
Floaroma Town |
![]() U-turn
|
Power: 70
Acc: 100
PP: 20
![]() User switches out immediately after attacking.
| Exchange at Game Arcade |
![]() Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
| Forest Manor |
![]() Flash Cannon
|
Power: 80
Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
| Canalave Gym |
![]() Trick Room
|
Power: —
Acc: —
PP: 5
![]() Slower Pokémon move first in the turn for 5 turns.
|
Route 213 |
![]() Cut
|
Power: 50
Acc: 95
PP: 30
![]() | Shirona in
Eterna Forest |
![]() Fly
|
Power: 90
Acc: 95
PP: 15
![]() Flies up on first turn, attacks on second turn.
|
Team Galactic Warehouse |
![]() Surf
|
Power: 90
Acc: 100
PP: 15
![]() Hits all adjacent Pokémon.
|
Celestic Town Shrine |
![]() Strength
|
Power: 80
Acc: 100
PP: 15
![]() | Top Floor of the
Lost Tower |
![]() Defog
|
Power: —
Acc: —
PP: 15
![]() Lowers opponent's Evasiveness and clears fog.
| Person in Safari Game |
![]() Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
| Hiker at
Mt. Coronet Range Entrance |
![]() Waterfall
|
Power: 80
Acc: 100
PP: 15
![]() May cause flinching.
| Jasmine in
Sunyshore City |
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