
VENTURE HERO COUNTERS
Burrow lets Venture tunnel underground and pop up with Drill Dash for a burst combo that kills 200 HP heroes. The counter is spacing. Stay outside Burrow range (about 8 meters) and Venture has to surface before reaching you, giving your team time to shoot. Cassidy Magnetic Grenade slows the approach. Pharah plays above ground level entirely, making Burrow irrelevant.
Venture's top counters are Echo, Emre, and Cassidy.
Best Venture Teammates
Heroes that pair well with Venture

Mei wall pins targets underground where Venture can Burrow into them for guaranteed burst




MAP PERFORMANCE
Win rate data showing where Venture thrives and struggles.
ABILITIES
Full kit breakdown with damage, cooldown, and range stats.
An adventurous archaeologist who burrows underground and strikes with seismic attacks.
Primary FireSmart ExcavatorLaunch a seismic charge that bursts after a short distance.
Ability 1BurrowMove underground and become invulnerable. Emerge to deal damage.
Ability 2Drill DashDash forward, pushing enemies back.
UltimateTectonic ShockSend out damaging shockwaves.
Quick melee deals more damage.
Using abilities grants temporary shields.
COUNTER MATRIX
How Venture performs against every hero in the roster.
Brigitte
Ashe
Sigma
Mercy
Moira
Widowmaker
Hanzo
Winston
Symmetra
Genji
Sombra
Soldier: 76
Wuyang
Vendetta
Emre
Ana
Baptiste
Lifeweaver
Zenyatta
Jetpack Cat
Mizuki
Sojourn
Reinhardt
Domina
Lucio
Bastion
Roadhog
Ramattra
Cassidy
Orisa
Mauga
Junker Queen
Doomfist
Kiriko
Juno
Illari
D.Va
Wrecking Ball
Reaper
Mei
Junkrat
Echo
Torbjorn
Tracer
Freja
Anran
Hazard
Zarya
PharahFAQ
Pharah and Cassidy both deny Venture's underground approach. Pharah flies where Burrow can't reach and rockets the surface point. Cassidy Magnetic Grenade slows Venture after Drill Dash, preventing the escape back underground. Emre burst rifle drops Venture before Burrow can activate.
Venture sits at C Tier right now with a 51.1% win rate and 3.4% pick rate across all ranks. Below average in the current patch. You can still win with Venture but the meta favors other damages.
Respect Burrow range. Venture's combo needs close proximity to land. If you're more than 8 meters away, they have to surface early and approach on foot, which is when you shoot them. Listen for the Burrow sound cue and move away from the surface indicator.
Venture has no ranged option at all. Every ability requires being on top of the target. If the team kites backwards during Drill Dash, Venture surfaces in no man's land with no escape. Burrow has a noticeable startup sound and a visible ground indicator that gives away the approach.
Doomfist matches Venture's close-range burst and his 450 HP pool survives the Drill Dash combo. Reinhardt swings through the surface point and Charge catches post-Burrow. Roadhog hooks Venture the frame they pop up from underground.
Pharah ignores Burrow by playing in the air. Cassidy grenade slows the escape. Emre burst kills before Burrow activates. Junkrat Steel Trap on common Burrow exit spots catches Venture every time they surface.
Juno Glide Boost repositions the team away from Burrow range. Moira Fade phases through Drill Dash damage if timed right. Jetpack Cat flies permanently and can't be reached by underground attacks at all.
