ATier
Damage
51.9%Win Rate
4.5%Pick Rate
200HP

PHARAH HERO COUNTERS

Hitscan shuts Pharah down. That's been true since 2016 and it hasn't changed. Soldier: 76, Ashe, and Widowmaker all force Pharah to the ground or to cover. If your team has no hitscan, Pharah flies for free and rockets your entire squad from angles nobody can contest. She's also reliant on Mercy pocket healing, so killing the Mercy first often grounds Pharah indirectly.

Pharah's top counters are Wrecking Ball, Echo, and Illari.

MAP PERFORMANCE

Win rate data showing where Pharah thrives and struggles.

Best Maps
Ilios
56.7%
Lijiang Tower
56.6%
New Junk City
53.6%
Nepal
53.2%
Samoa
52.9%
Worst Maps
New Queen Street
47.4%
Havana
47.5%
Midtown
48.1%
Aatlis
48.4%
Blizzard World
48.7%

ABILITIES

Full kit breakdown with damage, cooldown, and range stats.

An airborne soldier who rains rockets from above with her combat suit.
Primary FireRocket Launcher
Pharah’s primary weapon launches rockets that deal significant damage in a wide blast radius.
Dmg 120Ammo 6AoE 2.5 meter radius
Ability 1Jump Jet
Propelled by her suit’s thrusters, Pharah soars high into the air.
CD 10.00s
Ability 2Concussive Blast
Pharah looses a wrist rocket that knocks back any enemies it strikes.
CD 9.00s
UltimateBarrage
Pharah directs a continuous salvo of mini-rockets to destroy groups of enemies.
Dur 2.50s

COUNTER MATRIX

FAQ

  • Wrecking Ball is Pharah's worst tank matchup because his mobility lets him contest angles she normally dominates, and Piledriver catches her during low hovering. Echo matches her in the air and Focusing Beam executes her if rockets chip Echo below half. Ashe and Widowmaker both kill her from the ground with scoped shots.

  • Pharah sits at A Tier right now with a 51.9% win rate and 4.5% pick rate across all ranks. Strong meta pick. Expect to see Pharah in most matches.

  • Pick hitscan. Pharah punishes teams without it and loses to teams who have it. If you're playing hitscan, track her fuel gauge. She has limited hover time and predictable fall arcs when fuel runs out. Those descent moments are free headshots.

  • Fuel management limits how long Pharah can stay airborne. She has to land eventually, and ground-level Pharah is a slow 200 HP target with rocket self-damage risk. Her rockets also have travel time, which means strafing at range makes half her shots miss.

  • Wrecking Ball contests her angles with pure mobility. D.Va flies into Pharah and eats rockets with Defense Matrix while Micro Missiles pressure her fuel management. Winston Jump Pack reaches her altitude for brief windows and Tesla Cannon auto-damages her.

  • Ashe scoped shots two-tap Pharah from the ground. Widowmaker one-shots her mid-air. Cassidy Magnetic Grenade tracks onto her in the sky and the slow grounds her for a Peacekeeper finish. Echo Tri-Shot in the air trades damage favorably against rockets.

  • Baptiste Amplification Matrix doubled hitscan damage melts Pharah almost instantly. Illari Solar Rifle burst hits her at range. Mercy on your own hitscan creates a pocket that matches whatever Mercy pocket Pharah has.