DTier
Damage
49.6%Win Rate
3.7%Pick Rate
200HP

SYMMETRA HERO COUNTERS

Symmetra's beam ramps damage from 60 to 120 DPS over 2 seconds of continuous contact. Don't feed the ramp. Disengage when beam connects, let it reset, then fight back. Turret nests in doorways and flanks slow you by 20% each, so clear them before pushing. She melts tanks at max charge but crumbles against ranged DPS who kill her before she gets close enough to connect.

Symmetra's top counters are Sojourn, Echo, and Soldier: 76.

MAP PERFORMANCE

Win rate data showing where Symmetra thrives and struggles.

Best Maps
Lijiang Tower
57.5%
Nepal
57.0%
Suravasa
56.1%
Samoa
54.7%
Oasis
53.2%
Worst Maps
Junkertown
44.7%
Blizzard World
45.5%
Runasapi
45.5%
Paraíso
45.5%
Colosseo
45.7%

ABILITIES

Full kit breakdown with damage, cooldown, and range stats.

A light-bending architect who deploys turrets and teleporters to control the battlefield.
Primary FirePhoton Projector (Primary Fire)
Symmetra’s weapon emits a short-range beam similar to Zaryas primary fire, dealing continuous damage that increases the longer it is connected. The projector can also release a charged energy ball that deals high damage and explodes upon impact.
Ammo 70Range 12.00m
Secondary FirePhoton Projector (Secondary Fire)
The projector can release a chargeable energy ball that deals high damage and explodes upon impact.
Ammo 70AoE 2 meter radius
Ability 1Sentry Turret
Symmetra throws a small turret in a horizontal lines which deploys upon impact and automatically fires speed-reducing and damaging blasts at the nearest enemy within range. Several turrets can be built on the battlefield at once.
CD 10.00sRange 10.00m
Ability 2Teleporter
Symmetra sets up one teleporter in front of her and one within 25 meters range. Allies can travel through it using the Interact key. Abilities and turrets such as B.O.B., RIP-Tire, Torbjörn's or Symmetra's turrets automatically pass through. Can be manually destroyed while alive and dead.
CD 10.00sRange 30.00m
UltimatePhoton Barrier
Symmetra casts an map-wide transparent barrier directly in front of herself, allowing for her and her team to use it as cover from enemy Ultimates or to push the enemy team. Because it's map-wide, Symmetra can even deploy it in the Spawn Room, still making it usable for the rest of your team.
Dur 12.00s

COUNTER MATRIX

FAQ

  • Pharah, Soldier: 76, and Echo all fight from ranges Symmetra can't touch. Her beam caps at 12 meters. Pharah rockets from the sky where beam and turrets are useless. Soldier wins the mid-range DPS race. Echo Flight avoids turret nests and Sticky Bombs burst Symmetra before beam ramps.

  • Symmetra sits at D Tier right now with a 49.6% win rate and 3.7% pick rate across all ranks. Below average in the current patch. You can still win with Symmetra but the meta favors other damages.

  • Keep distance and destroy turrets. Symmetra's beam needs 2 seconds of continuous contact to reach max damage. Break contact before the ramp finishes and her DPS resets to 60. Sentries have 30 HP each, so one shot from anything destroys them. Clear turrets before pushing any choke.

  • Useless beyond 12 meters. Symmetra's beam disconnects outside that range and her secondary fire orbs are slow, predictable projectiles that most heroes dodge. She has no escape and no self-heal, so getting caught in the open against ranged enemies is a death sentence.

  • Reinhardt swings faster than beam ramps and Earthshatter goes through her barrier. Winston bubble blocks beam and Tesla Cannon auto-tracks her. Doomfist combo kills before beam reaches second stage.

  • Pharah plays above turret range and beam range simultaneously. Soldier: 76 out-damages her at mid-range where she can't connect beam. Junkrat grenades arc into turret nests from safety and out-trade her at every distance. Sojourn Railgun kills from ranges beam can't reach.

  • Zenyatta Discord Orb on Symmetra at max beam charge makes your team prioritize her immediately. Moira Fade breaks beam connection and resets the ramp. Baptiste Amplification Matrix lets your team burst her before beam reaches lethal damage.