
SYMMETRA HERO COUNTERS
Symmetra's beam ramps damage from 60 to 120 DPS over 2 seconds of continuous contact. Don't feed the ramp. Disengage when beam connects, let it reset, then fight back. Turret nests in doorways and flanks slow you by 20% each, so clear them before pushing. She melts tanks at max charge but crumbles against ranged DPS who kill her before she gets close enough to connect.
Symmetra's top counters are Sojourn, Echo, and Soldier: 76.
Best Symmetra Counters
Heroes that counter Symmetra

Sojourn Railgun one-shots Symmetra from range where turrets and beam can't reach







Best Symmetra Teammates
Heroes that pair well with Symmetra

EMP destroys Symmetra Teleporter then she sets up new turret nests on the hacked team for free chip damage




MAP PERFORMANCE
Win rate data showing where Symmetra thrives and struggles.
ABILITIES
Full kit breakdown with damage, cooldown, and range stats.
A light-bending architect who deploys turrets and teleporters to control the battlefield.
Primary FirePhoton Projector (Primary Fire)Symmetra’s weapon emits a short-range beam similar to Zaryas primary fire, dealing continuous damage that increases the longer it is connected. The projector can also release a charged energy ball that deals high damage and explodes upon impact.
Secondary FirePhoton Projector (Secondary Fire)The projector can release a chargeable energy ball that deals high damage and explodes upon impact.
Ability 1Sentry TurretSymmetra throws a small turret in a horizontal lines which deploys upon impact and automatically fires speed-reducing and damaging blasts at the nearest enemy within range. Several turrets can be built on the battlefield at once.
Ability 2TeleporterSymmetra sets up one teleporter in front of her and one within 25 meters range. Allies can travel through it using the Interact key. Abilities and turrets such as B.O.B., RIP-Tire, Torbjörn's or Symmetra's turrets automatically pass through. Can be manually destroyed while alive and dead.
Symmetra casts an map-wide transparent barrier directly in front of herself, allowing for her and her team to use it as cover from enemy Ultimates or to push the enemy team. Because it's map-wide, Symmetra can even deploy it in the Spawn Room, still making it usable for the rest of your team.
COUNTER MATRIX
How Symmetra performs against every hero in the roster.
D.Va
Domina
Genji
Brigitte
Sigma
Kiriko
Torbjorn
Orisa
Junker Queen
Mizuki
Vendetta
Tracer
Sombra
Venture
Freja
Anran
Emre
Ana
Wuyang
Lucio
Mercy
Moira
Widowmaker
Reaper
Reinhardt
Doomfist
Mei
Winston
Roadhog
Zarya
Ramattra
Hazard
Bastion
Lifeweaver
Pharah
Mauga
Zenyatta
Jetpack Cat
Juno
Illari
Soldier: 76
Junkrat
Hanzo
Echo
Sojourn
Cassidy
Ashe
Wrecking Ball
BaptisteFAQ
Pharah, Soldier: 76, and Echo all fight from ranges Symmetra can't touch. Her beam caps at 12 meters. Pharah rockets from the sky where beam and turrets are useless. Soldier wins the mid-range DPS race. Echo Flight avoids turret nests and Sticky Bombs burst Symmetra before beam ramps.
Symmetra sits at D Tier right now with a 49.6% win rate and 3.7% pick rate across all ranks. Below average in the current patch. You can still win with Symmetra but the meta favors other damages.
Keep distance and destroy turrets. Symmetra's beam needs 2 seconds of continuous contact to reach max damage. Break contact before the ramp finishes and her DPS resets to 60. Sentries have 30 HP each, so one shot from anything destroys them. Clear turrets before pushing any choke.
Useless beyond 12 meters. Symmetra's beam disconnects outside that range and her secondary fire orbs are slow, predictable projectiles that most heroes dodge. She has no escape and no self-heal, so getting caught in the open against ranged enemies is a death sentence.
Reinhardt swings faster than beam ramps and Earthshatter goes through her barrier. Winston bubble blocks beam and Tesla Cannon auto-tracks her. Doomfist combo kills before beam reaches second stage.
Pharah plays above turret range and beam range simultaneously. Soldier: 76 out-damages her at mid-range where she can't connect beam. Junkrat grenades arc into turret nests from safety and out-trade her at every distance. Sojourn Railgun kills from ranges beam can't reach.
Zenyatta Discord Orb on Symmetra at max beam charge makes your team prioritize her immediately. Moira Fade breaks beam connection and resets the ramp. Baptiste Amplification Matrix lets your team burst her before beam reaches lethal damage.
