BTier
Damage
47.3%Win Rate
17.3%Pick Rate
225HP

CASSIDY HERO COUNTERS

Cassidy is a mid-range hitscan who punishes flankers with Magnetic Grenade and finishes kills with Peacekeeper headshots. He has no hard counters at 10.0 matchup score, which means he's well-rounded but beatable by outranging him or overwhelming him with mobility. Widowmaker kills him before he gets in effective range. D.Va eats his shots with matrix and pressures him with boosters. Playing around his 10-second Magnetic Grenade cooldown is the key window.

Cassidy's top counters are Sombra, Reinhardt, and D.Va.

MAP PERFORMANCE

Win rate data showing where Cassidy thrives and struggles.

Best Maps
Runasapi
50.7%
Oasis
49.5%
Junkertown
49.2%
Busan
49.1%
Watchpoint: Gibraltar
48.9%
Worst Maps
King's Row
45.1%
New Junk City
45.3%
Blizzard World
45.7%
Hollywood
45.7%
Eichenwalde
46.0%

ABILITIES

Full kit breakdown with damage, cooldown, and range stats.

A gunslinging vigilante who dishes out justice with his Peacekeeper revolver.
Primary FirePeacekeeper
Cassidy fires off a round from his trusty six-shooter.
Dmg 70-21Ammo 6
Secondary FireFan the Hammer
Cassidy can fan the Peacekeeper’s hammer to swiftly unload the entire chamber, at a cost to his accuracy and damage.
Dmg 50-15Ammo 6
Ability 1Combat Roll
Cassidy dives in the direction he’s moving, effortlessly reloading his Peacekeeper in the process.
CD 6.00s
Ability 2Flashbang
Hinders enemies in front of you, slowing them and disabling movement abilities
Dmg 75CD 12.00sAoE 3 meter radius
Ability 2Magnetic Grenade
Throw a homing grenade that sticks to enemies, slowing them and preventing them from using movement abilities
CD 10.00s
UltimateDeadeye
Focus. Mark. Draw. Cassidy takes a few precious moments to aim; when he’s ready to fire, he shoots every enemy in his line of sight from left to right. The weaker his targets are, the faster he’ll line up a killshot.
Dur 7.00s

COUNTER MATRIX

FAQ

  • Cassidy doesn't have a single dominant counter, but Sigma, Widowmaker, and D.Va all give him trouble. Sigma absorbs Peacekeeper shots with Kinetic Grasp and fights at a range where Cassidy falls off. Widowmaker one-shots from distances he can't match. D.Va Defense Matrix blocks everything he fires.

  • Cassidy sits at B Tier right now with a 47.3% win rate and 17.3% pick rate across all ranks. Solid but not dominant. Works well in the right hands and team comps.

  • Fight outside 25 meters. Peacekeeper damage falls off at range, and Magnetic Grenade doesn't travel far. If you're close, bait the grenade by strafing hard, then punish the 10-second cooldown. He has no mobility tool except Combat Roll, which doesn't cover distance.

  • No vertical mobility and Combat Roll barely moves him. Cassidy is rooted to the ground floor, so any hero with high ground access can shoot down at him from angles he struggles to contest. His 225 HP is above average for DPS but means nothing against burst damage.

  • Sigma absorbs Peacekeeper with Kinetic Grasp and fights from behind Experimental Barrier at ranges where Cassidy damage drops off. Reinhardt blocks everything with his shield and forces Cassidy to reposition or get pinned. D.Va eats his entire output with Defense Matrix.

  • Widowmaker dominates this matchup from range. She one-shots at 300 damage where Cassidy needs two headshots. Hanzo Storm Bow matches his damage at mid-range and Lunge escapes Magnetic Grenade follow-up. Sombra hack strips Combat Roll and Magnetic Grenade.

  • Baptiste Immortality Field saves anyone Cassidy is trying to burst down with grenade plus headshot. Kiriko Suzu cleanses the Magnetic Grenade slow. Both play at ranges where Cassidy lacks the damage to threaten them.