Lanturn's spread is anchored by HP, with special bulk backing it up. Attack is the clear weak point. Worth 2 HP EVs per KO, and the slow 1.25M XP grind keeps leveling painless.
Lanturn’s light can shine up from great depths. It is nicknamed the Deep-Sea Star.
Lanturn’s light can shine up from great depths. It is nicknamed the Deep-Sea Star.
Lanturn's Water/Electric typing leaves it vulnerable to Grass and Ground. It resists 5 types, giving it decent defensive coverage. Volt Absorb grants an additional Electric immunity, reshaping the matchup chart. With 125 HP and balanced defenses, Lanturn can afford to eat a neutral hit or two.
| Damage | Types |
|---|---|
| 2x (Weak) | Grass, Ground |
| 0.5x (Resist) | Fire, Water, Ice, Flying |
| 0.25x (Resist) | Steel |
Jolteon deals 37-44% with Thunderbolt.
S | ||
Recommended Build AbilityIntimidate ItemSafetygoggles NatureJolly Moves
Damage vs Lanturn View Incineroar builds →Knock Off27-32% Flare Blitz25-29% | ||
A | ||
Recommended Build AbilityRegenerator ItemHeavy-Duty Boots NatureRelaxed Moves
Damage vs Lanturn View Alomomola builds →Flip Turn9-10% | ||
A | ||
Recommended Build AbilityVoltabsorb ItemChoice Specs NatureTimid Moves
Damage vs Lanturn View Jolteon builds →Thunderbolt37-44% Volt Switch29-34% Shadow Ball22-26% | ||
A | ||
Recommended Build AbilityRegenerator ItemRocky Helmet NatureBold Moves
Damage vs Lanturn View Amoonguss builds →Sludge Bomb16-19% | ||
B | ||
Recommended Build AbilityStatic ItemHeavy-Duty Boots NatureBold Moves
Damage vs Lanturn View Zapdos builds →Hurricane14-16% Volt Switch18-21% Heat Wave8-9% | ||
Lanturn is the evolved form of Chinchou. Breeding produces Chinchou eggs, and they're average hatch time. Evolving from Chinchou gave Lanturn the biggest boost in HP (+50), bringing the total to 460 stats. View every chain in the Evolution Chart.
How to Evolve
This is a pure walling set. Heavy-Duty Boots provides hazard immunity on every switch-in so Lanturn sticks around, and the Calm nature reinforces special wall. Rest handles sustain while Voltabsorb does work passively.
Best Build
Lanturn best EVs are HP and Sp. Def
Wall Moveset
- Volt Switch
- Scald
- Ice Beam
- Rest
Recommended Teammates
Special Tank Moveset
- Volt Switch
- Scald
- Ice Beam
- Protect
Recommended Teammates
Doubles Special Tank Moveset
- Volt Switch
- Ice Beam
- Scald
- Discharge
Recommended Teammates
Doubles Special Sweeper Moveset
- Surf
- Discharge
- Sucker Punch
- Toxic
Recommended Teammates
Pivot Moveset
- Scald
- Surf
- Thunder
- Volt Switch
Recommended Teammates
Doubles Special Sweeper Moveset
- Surf
- Discharge
- Sucker Punch
- Toxic
Recommended Teammates
Pivot Moveset
- Scald
- Surf
- Thunder
- Volt Switch
Recommended Teammates
Doubles Wall Moveset
- Discharge
- Scald
- Icy Wind
- Toxic
Recommended Teammates
Pivot Moveset
- Volt Switch
- Scald
- Ice Beam
- Surf
Recommended Teammates
Moves
Without TMs, Lanturn's movepool is bare bones. With them, you get Normal and Ice coverage and more on top of Hydro Pump and Thunder for STAB. The natural kit handles basics, but TMs are doing the real work.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
You'll want to breed for Agility and Amnesia on Lanturn. These egg moves aren't just nice to have. Combined with STAB from Hydro Pump and Thunder, they expand what Lanturn can actually threaten in practice.
You'll want to breed for Mist and Psybeam on Lanturn. These egg moves aren't just nice to have. Combined with STAB from Hydro Pump and Thunder, they expand what Lanturn can actually threaten in practice.
You'll want to breed for Agility and Amnesia on Lanturn. These egg moves aren't just nice to have. Combined with STAB from Zap Cannon and Hydro Pump, they expand what Lanturn can actually threaten in practice.
Lanturn can't be caught in Scarlet & Violet. Transfer Chinchou from Gold, Crystal, or Ruby and evolve through the 2-stage line to get it. The step cards below map the full chain.
Lanturn appears at moderate rates across 8 spots in mid-game routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.
Where To Catch Lanturn in Brilliant Diamond & Shining Pearl
Chinchou is your first catch on the way to Lanturn. You'll find walking and fishing encounters from Lv. 15-63 across 16 total spots in the chain.
Step 1Catch ChinchouRoute 220Shining PearlSuper Rod Lv.15-25 Route30%EarlyRoute 220Brilliant DiamondSuper Rod Lv.15-25 Route30%EarlyFountainspring CaveBrilliant DiamondGrass Lv.58-63 CavePostPost-gameFountainspring CaveShining PearlGrass Lv.58-63 CavePostPost-gameGlacial CavernBrilliant DiamondGrass Lv.58-63 CavePostPost-gameGlacial CavernShining PearlGrass Lv.58-63 CavePostPost-gameIcy CaveShining PearlGrass Lv.58-63 IcePostPost-gameIcy CaveBrilliant DiamondGrass Lv.58-63 IcePostPost-game
Step 2Lanturn ✓Route 220Shining PearlSuper Rod Lv.20-45 Route5%MidRoute 220Brilliant DiamondSuper Rod Lv.20-45 Route5%MidFountainspring CaveBrilliant DiamondGrass Lv.58-63 CavePostPost-gameFountainspring CaveShining PearlGrass Lv.58-63 CavePostPost-gameGlacial CavernBrilliant DiamondGrass Lv.58-63 CavePostPost-gameGlacial CavernShining PearlGrass Lv.58-63 CavePostPost-gameIcy CaveShining PearlGrass Lv.58-63 IcePostPost-gameIcy CaveBrilliant DiamondGrass Lv.58-63 IcePostPost-gameor evolve from Chinchou (Step 1)
A solid number of locations for Lanturn with high spawn rates across mid-game water routes. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.
Where To Catch Lanturn in Sword & Shield
To get Lanturn, start by catching Chinchou through surfing and fishing encounters at Lv. 20-52. The chain covers 2 catchable stages before reaching the final form.
Step 1Catch ChinchouHulburyShieldSuper Rod Lv.20-2420%MidHulburySwordSuper Rod Lv.20-2420%MidGiant's MirrorShieldSuper Rod Lv.26-2810%MidGiant's MirrorSwordSuper Rod Lv.26-2810%MidEast Lake AxewellShieldSurfing on water Lv.40-43 Cave70%LateThunderstormEast Lake AxewellSwordSurfing on water Lv.40-43 Cave70%LateThunderstormWest Lake AxewellShieldSurfing on water Lv.38-40 Cave60%LateThunderstormWest Lake AxewellSwordSurfing on water Lv.38-40 Cave60%LateThunderstormHoneycalm IslandShieldSurfing on water Lv.40-45 Water10%LateThunderstormHoneycalm IslandSwordSurfing on water Lv.40-45 Water10%LateThunderstormHoneycalm SeaSwordSurfing on water Lv.40-45 Water10%LateThunderstormHoneycalm SeaShieldSurfing on water Lv.40-45 Water10%LateThunderstormInsular SeaShieldSurfing on water Lv.40-45 Water10%LateThunderstormInsular SeaSwordSurfing on water Lv.40-45 Water10%LateThunderstormStepping-Stone SeaShieldSurfing on water Lv.40-45 Water10%LateThunderstormStepping-Stone SeaSwordSurfing on water Lv.40-45 Water10%LateThunderstormWorkout SeaShieldSurfing on water Lv.40-45 Water10%LateThunderstormWorkout SeaSwordSurfing on water Lv.40-45 Water10%LateThunderstorm
Step 2Lanturn ✓Bridge FieldShieldSuper Rod Lv.26-2825%MidBridge FieldSwordSuper Rod Lv.26-2825%MidDusty BowlShieldSuper Rod Lv.40-4535%LateDusty BowlSwordSuper Rod Lv.40-4535%LateHoneycalm IslandSwordSurfing on water Lv.40-45 Water1%LateThunderstormHoneycalm IslandShieldSurfing on water Lv.40-45 Water1%LateThunderstormHoneycalm SeaSwordSurfing on water Lv.40-45 Water1%LateThunderstormHoneycalm SeaShieldSurfing on water Lv.40-45 Water1%LateThunderstormInsular SeaShieldSurfing on water Lv.40-45 Water1%LateThunderstormInsular SeaSwordSurfing on water Lv.40-45 Water1%LateThunderstormStepping-Stone SeaShieldSurfing on water Lv.40-45 Water1%LateThunderstormStepping-Stone SeaSwordSurfing on water Lv.40-45 Water1%LateThunderstormWorkout SeaShieldSurfing on water Lv.40-45 Water1%LateThunderstormWorkout SeaSwordSurfing on water Lv.40-45 Water1%LateThunderstormLake of OutrageShieldSuper Rod Lv.50-52 Water35%PostLake of OutrageSwordSuper Rod Lv.50-52 Water35%Postor evolve from Chinchou (Step 1)
8 encounter spots for Lanturn at moderate rates starting from early-game fishing spots. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.
Where To Catch Lanturn in Ultra Sun & Ultra Moon
To get Lanturn, start by catching Chinchou through fishing encounters at Lv. 10-29. The chain covers 2 catchable stages before reaching the final form.
Step 1Catch ChinchouAkala OutskirtsUltra MoonSuper Rod Lv.10-2935%EarlyShaking spotAkala OutskirtsUltra SunSuper Rod Lv.10-2935%EarlyShaking spotRoute 8Ultra SunSuper Rod Lv.10-25 Route35%EarlyShaking spotRoute 8Ultra MoonSuper Rod Lv.10-25 Route35%EarlyShaking spotAkala OutskirtsUltra MoonSuper Rod Lv.10-245%EarlyAkala OutskirtsUltra SunSuper Rod Lv.10-245%EarlyRoute 8Ultra SunSuper Rod Lv.10-20 Route5%EarlyRoute 8Ultra MoonSuper Rod Lv.10-20 Route5%Early
Step 2Lanturn ✓Akala OutskirtsUltra MoonSuper Rod Lv.10-29EarlySOS from ChinchouAkala OutskirtsUltra MoonSuper Rod Lv.10-24EarlySOS from ChinchouAkala OutskirtsUltra SunSuper Rod Lv.10-29EarlySOS from ChinchouAkala OutskirtsUltra SunSuper Rod Lv.10-24EarlySOS from ChinchouRoute 8Ultra SunSuper Rod Lv.10-25 RouteEarlySOS from ChinchouRoute 8Ultra SunSuper Rod Lv.10-20 RouteEarlySOS from ChinchouRoute 8Ultra MoonSuper Rod Lv.10-25 RouteEarlySOS from ChinchouRoute 8Ultra MoonSuper Rod Lv.10-20 RouteEarlySOS from Chinchouor evolve from Chinchou (Step 1)
Don't let Lanturn's 460 base stat total fool you. Volt Absorb is what makes it tick. It punches way above its weight class. We rate it B-Tier as a support.
Run Volt Absorb on Lanturn. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Lanturn also gets Illuminate and Water Absorb, but they don't compare.
Lanturn fills the support role. It's a special attacker with base 76 Sp. Atk. At base 67 Speed, it won't be moving first often. And it's enough bulk to take a hit or two.
Lanturn's hidden ability is Water Absorb. Absorbs water moves, healing for 1/4 max HP. Better than the standard options for competitive play.
Lanturn first appeared in Gold & Silver and has been available in 17 games across 9 generations. Obtainable through wild encounters in most titles where it appears.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GSDebut

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
