Where to find Aspect of Anemia Codex

The Aspect of Anemia Codex is Unlocked by completing Kor Dragan Barracks in Fractured Peaks.

Aspect of Anemia Map contents
Location Type Subtype Description Show on map

Best Builds To Use with Aspect of Anemia

We have a total of (2) builds that use the Aspect of Anemia. You can click/tap any Aspect of Anemia build below to view the complete Build.

Best Malignant Hearts To Use With Aspect of Anemia

The best malignant heart to use with Aspect of Anemia is Caged Heart of The Calculated, which is a Devious Type Socket.

Best Aspects To Use with Aspect of Anemia

The best aspects to use with Aspect of Anemia in D4 is Skullbreaker's Aspect, which is a Offensive Aspect and can only be used on Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) Equipment Slots.

Best Skills To Use with Aspect of Anemia

Rupture
Barbarian Weapon Mastery Active
Physical
Lucky Hit Chance: 50%
Cooldown: {10.0 / 9.5 / 9.0 / 8.5 / 8.0}
Requires a Slashing Weapon.
B
Good Synergy
Skewer enemies in front of you, dealing 13% damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.
Enhanced
Ripping your weapon out of enemies during Rupture causes an explosion that deals 70% Bleeding damage over 5 seconds.
Fighter's
Hitting at least 1 enemy with Rupture Heals you for 18% of your Maximum Life.
Warrior's
Hitting enemies with Rupture increases your Attack Speed by +30% for 5 seconds.
Flay
Barbarian Basic Active
Physical
Fury Generate: 13
Lucky Hit Chance: 50%
Requires a Slashing weapon
B
Good Synergy
Flay the enemy, dealing {5% / 6% / 6% / 6% / 7%} damage and inflicting {40% / 44% / 47% / 51% / 54%} Bleeding damage over 5 seconds.
Enhanced
Flay has a 15% chance to make the enemy Vulnerable for 2 seconds. Double this chance when using a Two-Handed weapon.
Battle
When Flay deals direct damage to an enemy, they take x10% increased Bleeding damage from you for the next 3 seconds.
Combat
When Flay deals direct damage to an enemy, you gain 3% Damage Reduction and [X] Thorns for 3 seconds. This stacks up to 4 times.
Rend
Barbarian Core Active
Physical
Fury Cost: 35
Lucky Hit Chance: 33%
Requires a Slashing Weapon
B
Good Synergy
Cleave enemies in front of you, dealing {12% / 13% / 14% / 16% / 17%} damage and inflicting {96% / 106% / 115% / 125% / 134%} Bleeding damage over 5 seconds.
Enhanced
Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds.
Furious
Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury.
Violent
Rend deals x12% increased damage to Vulnerable enemies.
Ground Stomp
Barbarian Defensive Active
Physical
Lucky Hit Chance: 33%
Cooldown: {16.0 / 15.0 / 14.4 / 13.6 / 12.0}
B
Average Synergy
Smash the ground, dealing {10% / 10% / 11% / 12% / 13%} damage and Stunning surrounding enemies for 3 seconds.
Enhanced
Increase Ground Stomp's duration by 1 second.
Strategic
Reduce the Cooldown of your Ultimate Skill by 1 second for each enemy damaged by Ground Stomp.
Tactical
Ground Stomp generates 40 Fury.
Bash
Barbarian Basic Active
Physical
Fury Generate: 13
Lucky Hit Chance: 50%
Requires Bludgeoning Weapon
B
Average Synergy
Bash the enemy with your weapon, dealing {30% / 33% / 36% / 39% / 42%} damage. After bashing enemies 4 times, your next Bash will Stun for 1.25 seconds, this increases to 2 seconds if using a Two-Handed weapon.
Enhanced
Damaging a Stunned enemy with Bash grants you 20% Base Life as Fortify (150% to Bosses). Double this amount when using a Two-Handed weapon.
Battle
Damaging a Stunned enemy with Bash generates an additional 3 Fury, or 4 Fury if using a Two-Handed weapon.
Combat
After Critically Striking 4 times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower.
Kick
Barbarian Brawling Active
Physical
Charge: 2
Charge Cooldown: {13.0 / 12.0 / 11.0 / 10.0 / 9.0}
Lucky Hit Chance: 40%
Cooldown: 17 seconds
E
Average Synergy
Throw a powerful kick that deals 18% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 70% damage and are Stunned for 3 seconds.
Enhanced
Damaging enemies with Kick makes them Vulnerable for 4 seconds.
Mighty
Kicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds.
Power
If Kick damages an enemy, it consumes all of your Fury and deals an additional 20% damage per 10 Fury spent. Kick no longer Knocks Back enemies.

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