How To Get Weapon Master's Aspect

The Weapon Master's Aspect is not a Codex which means you will have to find it and extract it from Legendary Equipment that will randomly drop from enemies. The Weapon Master's Aspect has a chance to appear on the following equipment slots:

Helm
Chest
Gloves
Boots
Shield
Amulet (+50%)

You can boost your chances of acquiring the Weapon Master's Aspect by target farming monsters known to have a higher drop rate for the type of equipment where this aspect is typically found on. The following monster have a higher chance to drop equipment that can be found with the Weapon Master's Aspect:

Best Builds To Use with Weapon Master's Aspect

We have a total of (3) builds that use the Weapon Master's Aspect. You can click/tap any Weapon Master's Aspect build below to view the complete Build.

Best Malignant Hearts To Use With Weapon Master's Aspect

The best malignant heart to use with Weapon Master's Aspect is Caged Heart of The Calculated, which is a Devious Type Socket.

Best Paragons To Use With Weapon Master's Aspect

The best paragon to use with Weapon Master's Aspect in D4 is Bone Breaker, which is a Legendary Board Node.

Best Skills To Use with Weapon Master's Aspect

Charge
Barbarian Brawling Active
Physical
Lucky Hit Chance: 33%
Cooldown: {17.0 / 16.0 / 15.0 / 14.0 / 13.0}
Requires Any
B
Average Synergy
Become Unstoppable and rush forward, pushing enemies with you and then swinging through them dealing {25% / 28% / 30% / 32% / 35%} damage and Knocking them back.
Enhanced
Enemies who are Knocked Back into terrain by Charge take 60% damage and are Stunned for 3 seconds.
Mighty
Damaging enemies with Charge makes them Vulnerable for 4 seconds.
Power
Reduce Charge's Cooldown by 3 seconds if it Knocks Back an enemy into terrain.
Death Blow
Barbarian Weapon Mastery Active
Physical
Lucky Hit Chance: 50%
Cooldown: 15
Requires Any
B
Average Synergy
Attempt a killing strike, dealing {120% / 132% / 144% / 156% / 168%} damage to enemies in front of you.
If this kills an enemy, its Cooldown is reset.
Enhanced
Death Blow deals x100% increased damage to Bosses.
Fighter's
If Death Blow damages at least one enemy, gain 20 Fury.
Warrior's
If Death Blow damages at least one enemy, gain Berserking for 3 seconds.
Ground Stomp
Barbarian Defensive Active
Physical
Lucky Hit Chance: 33%
Cooldown: {16.0 / 15.0 / 14.4 / 13.6 / 12.0}
B
Average Synergy
Smash the ground, dealing {10% / 10% / 11% / 12% / 13%} damage and Stunning surrounding enemies for 3 seconds.
Enhanced
Increase Ground Stomp's duration by 1 second.
Strategic
Reduce the Cooldown of your Ultimate Skill by 1 second for each enemy damaged by Ground Stomp.
Tactical
Ground Stomp generates 40 Fury.
Rupture
Barbarian Weapon Mastery Active
Physical
Lucky Hit Chance: 50%
Cooldown: {10.0 / 9.5 / 9.0 / 8.5 / 8.0}
Requires a Slashing Weapon.
B
Average Synergy
Skewer enemies in front of you, dealing 13% damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.
Enhanced
Ripping your weapon out of enemies during Rupture causes an explosion that deals 70% Bleeding damage over 5 seconds.
Fighter's
Hitting at least 1 enemy with Rupture Heals you for 18% of your Maximum Life.
Warrior's
Hitting enemies with Rupture increases your Attack Speed by +30% for 5 seconds.
Bash
Barbarian Basic Active
Physical
Fury Generate: 13
Lucky Hit Chance: 50%
Requires Bludgeoning Weapon
B
Average Synergy
Bash the enemy with your weapon, dealing {30% / 33% / 36% / 39% / 42%} damage. After bashing enemies 4 times, your next Bash will Stun for 1.25 seconds, this increases to 2 seconds if using a Two-Handed weapon.
Enhanced
Damaging a Stunned enemy with Bash grants you 20% Base Life as Fortify (150% to Bosses). Double this amount when using a Two-Handed weapon.
Battle
Damaging a Stunned enemy with Bash generates an additional 3 Fury, or 4 Fury if using a Two-Handed weapon.
Combat
After Critically Striking 4 times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower.
Steel Grasp
Barbarian Weapon Mastery Active
Physical
Charge: 2
Charge Cooldown: {11.0 / 10.0 / 9.0 / 9.0 / 8.0}
Lucky Hit Chance: 25%
Cooldown: 11 seconds
B
Average Synergy
Thow out a trio of chains that deal {23% / 25% / 28% / 30% / 32%} damage and Pull In enemies.
Enhanced
Steel Grasp also makes enemies Vulnerable for 3 seconds.
Fighter's
If Steel Grasp damages an enemy, gain Berserking for 2 seconds.
Warrior's
Steel Grasp gains 1 additional Charge.
Kick
Barbarian Brawling Active
Physical
Charge: 2
Charge Cooldown: {13.0 / 12.0 / 11.0 / 10.0 / 9.0}
Lucky Hit Chance: 40%
Cooldown: 17 seconds
E
Average Synergy
Throw a powerful kick that deals 18% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 70% damage and are Stunned for 3 seconds.
Enhanced
Damaging enemies with Kick makes them Vulnerable for 4 seconds.
Mighty
Kicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds.
Power
If Kick damages an enemy, it consumes all of your Fury and deals an additional 20% damage per 10 Fury spent. Kick no longer Knocks Back enemies.

All Aspects by Type and Slot

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