
Diablo 4 Rogue Skills List
Tier List of the Best Skills to use for the Rogue Class in Diablo 4. This includes each Basic, Core, Agility, Subterfuge, Imbuements, Ultimate, Key Passive Skill and Passives.
Best Rogue Skills To Use
We rank the Adrenaline Rush (Passive), Agile (Passive), and Deadly Venom (Passive) as among the Best Rogue Skills and Passives to use.

Adrenaline Rush
Rogue •
Ultimate Passive


S
While moving, you gain {5% / 10% / 15%} increased Energy Regeneration.
➔

Agile
Rogue •
Subterfuge Passive


S
Using a Cooldown increases your Dodge Chance by {4% / 8% / 12%} for 3 seconds.
➔

Deadly Venom
Rogue •
Imbuements Passive


S
You deal {3% / 6% / 9%} increased Poisoning damage.
➔

Exploit
Rogue •
Subterfuge Passive


S
You deal x {6% / 12% / 18%} increased damage to Healthy and injured enemies.
➔

Innervation
Rogue •
Ultimate Passive


S
Lucky Hit: Up to a {10% / 20% / 30%} chance to gain 8 Energy.
➔

Precision
Rogue •
Key Passive Passive


S
Critical Strikes with Marksman Skills grant you Precision. You gain x4% increased Critical Strike Damage per stack of Precision, up to a maximum of x20%.
When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision.
When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision.
➔

Stutter Step
Rogue •
Core Passive


S
Critically Striking an enemy grants + {5% / 10% / 15%} Movement Speed for 4 seconds.
➔

Weapon Mastery
Rogue •
Agility Passive


S
Gain a bonus when attacking based on weapon type:
➔

Dark Shroud
Rogue •
Subterfuge Active


Cooldown: 20
S
Surround yourself with up to 5 protective shadows. Gain {8% / 8.4% / 8.8% / 9.2% / 9.6%} Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
Enhanced
Countering
Subverting

Dark Shroud's shadows have a 14% chance to not be consumed.

While you have at least 4 active shadows from Dark Shroud, gain 8% Critical Strike Chance.

Each active shadow from Dark Shroud grants you +4% increased Movement Speed.
➔

Death Trap
Rogue •
Ultimate Active




Shadow
Lucky Hit Chance: 4%
Cooldown: 50
S
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing 250% damage to each enemy in the area.
Prime
Supreme

Enemies are Pulled into Death Trap when it activates.

If Death Trap kills an enemy, its Cooldown is reduced by 12 seconds.
➔

Poison Trap
Rogue •
Subterfuge Active




Poison
Lucky Hit Chance: 20%
Cooldown: 10
S
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying {396% / 431% / 465% / 499% / 534%} Poisoning damage over 9 seconds to enemies in the area.
You can have 4 armed traps out at once.
Enhanced
Countering
Subverting
You can have 4 armed traps out at once.

Poison Trap Knocks Down enemies for 1.5 seconds when it activates.

Poison Trap has a 30% chance to reset your Imbuement Skill Cooldowns when activated.

You deal 10% increased Poison Damage to enemies standing inside your Poison Trap.
➔

Puncture
Rogue •
Basic Active




Physical
Lucky Hit Chance: 35%
Requires Dual Wielded Weapons.
S
Throw blades a short distance, dealing {21% / 23% / 25% / 27% / 29%} damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
Enhanced
Fundamental
Primary

Gain 2 Energy when Puncture damages a Crowd Controlled enemy.

Punture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.

Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.
➔

Shadow Step
Rogue •
Agility Active




Physical
Lucky Hit Chance: 100%
Cooldown: 9
Requires Dual Wielded Weapons
S
Become Unstoppable and quickly move through the shadows to stab your victim from behind for {72% / 79% / 86% / 94% / 101%} damage. Gain +50% increased Movement Speed for 2 seconds afterwards.
Enhanced
Disciplined
Methodical

Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by 8% for 3 seconds.

Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.

Enemies damaged by Shadow Step are Stunned for 2 seconds.
➔

Twisting Blades
Rogue •
Core Active




Physical
Energy Cost: 30
Lucky Hit Chance: 33%
Requires Dual Wielded Weapons
S
Impale an enemy with your blades, dealing {45% / 50% / 54% / 58% / 63%} damage and making them take x8% increased damage from you while impaled. After 1.5 seconds, the blades return to you, piercing enemies for {72% / 79% / 86% / 94% / 101%} damage.
Enhanced
Advanced
Improved

Twisting Blades deals x30% increased damage when returning.

When your Twisting Blades return, your active Cooldowns are reduced by 0.1 second per enemy they passed through, up to 2 seconds.

Enemies are Dazed while impaled with Twisting Blade.
➔

Dash
Rogue •
Agility Active




Physical
Charge: 2
Charge Cooldown: {12.0 / 11.4 / 10.0 / 10.0 / 9.0}
Lucky Hit Chance: 25%
Cooldown: 10 seconds
Requires Dual Wielded Weapons
S
Dash forward and slash enemies for {37% / 40% / 44% / 48% / 52%} damage.
Enhanced
Disciplined
Methodical

Enemies damaged by Dash take x20% increased Critical Strike Damage from you for 5 seconds.

Dash Slows enemies hit by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.

Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.
➔

Concussive
Rogue •
Agility Passive


A
After Knocking Back or Knocking Down an enemy, you gain {4% / 8% / 12%} increased Critical Strike Chance against them for 3 seconds.
➔

Consuming Shadows
Rogue •
Imbuements Passive


A
Each time you kill an enemy with Shadow damage, you generate {10.0 / 20.0 / 30.0} Energy.
➔

Debilitating Toxins
Rogue •
Imbuements Passive


A
Poisoned enemies deal {5% / 10% / 15%} less damage.
➔

Haste
Rogue •
Ultimate Passive


A
While at or above 50% maximum Energy, gain + {5% / 10% / 15%} increased Movement Speed. While below 50% maximum Energy, gain + {5% / 10% / 15%} increased Attack Speed.
➔

Precision Imbuement
Rogue •
Imbuements Passive


A
Imbued Skills gains {3% / 6% / 9%} increased Critical Strike Chance.
➔

Second Wind
Rogue •
Ultimate Passive


A
Every 100 Energy you spend grants you {5% / 10% / 15%} increased Lucky Hit Chance for 5 seconds.
➔

Shadow Crash
Rogue •
Imbuements Passive


A
Lucky Hit: Shadow damage has up to a 10% chance to Stun for {0.5 / 1.0 / 1.5} seconds.
➔

Siphoning Strikes
Rogue •
Core Passive


A
Heal for {1% / 2% / 3%} of your Maximum Life when you Critically Strike Close enemies (requires a Lucky Hit chance of 85%).
➔

Sturdy
Rogue •
Core Passive


A
You gain {4% / 8% / 12%} Close Damage Reduction.
➔

Victimize
Rogue •
Key Passive Passive


A
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 45% chance to cause an explosion, dealing 23% of the original damage to them and surrounding enemies.
➔

Exposure
Rogue •
Key Passive Passive


A
Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to Reduce the active Cooldowns of your Trap Skills by 20%, and Drop a cluster of exploding Stun Grenades that deal 12 total Physical damage and Stun enemies for 0.50 seconds.
➔

Concealment
Rogue •
Subterfuge Active


Cooldown: {20.0 / 19.0 / 18.0 / 17.0 / 16.0}
A
Vanishes from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.
Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration.
Using an attack Skill during Concealment will break Concealment.
Enhanced
Countering
Subverting
Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration.
Using an attack Skill during Concealment will break Concealment.

You gain 40 Energy when you enter Concealment.

The Skill that breaks Concealment will always be a guaranteed Critical Strike.

The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.
➔

Forceful Arrow
Rogue •
Basic Active




Physical
Lucky Hit Chance: 40%
Requires Ranged Weapon
A
Fire a powerful arrow at an enemy, dealing {22% / 24% / 26% / 28% / 30%} damage. Every 3rd cast makes the enemy Vulnerable for 2 seconds.
Enhanced
Fundamental
Primary

Every 3rd cast of Forceful Arrow additionally has a 15% increased Critical Strike Chance.

Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both or Knocked Down for 1.5 seconds.

Forceful Arrows Every third cast pierces enemies
➔

Poison Imbuement
Rogue •
Imbuements Active




Poison
Lucky Hit Chance: 33%
Cooldown: 13
A
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply {100% / 110% / 120% / 130% / 140%} of their Base damage as additional Poisoning damage over 5 seconds.
Enhanced
Blended
Mixed

Poison Imbuement's Poisoning Duration is increased by 1 second.

Critical Strikes with Poison Imbued Skills deal 75% increased Poisoning damage.

Lucky Hit: Poison Imbued Skills have up to a 30% chance to apply double the amount of Poisoning damage over time.
➔

Shadow Clone
Rogue •
Ultimate Active




Physical
Cooldown: 60
A
Your shadow mimicks your actions for 15 seconds.
This Shadow Clone deals 60% of your damage.
Prime
Supreme
This Shadow Clone deals 60% of your damage.

You are Unstoppable for 5 seconds after casting Shadow Clone.

Your Shadow Clone deals an additional 20% of your damage.
➔

Shadow Imbuement
Rogue •
Imbuements Active




Shadow
Lucky Hit Chance: 33%
Cooldown: 13
A
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing {40% / 44% / 48% / 52% / 56%} damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal {40% / 44% / 48% / 52% / 56%} damage to only that enemy.
Enhanced
Blended
Mixed
If the infection expires before the enemy dies, it will deal {40% / 44% / 48% / 52% / 56%} damage to only that enemy.

You have 15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.

Shadow Imbuement's primary explosion makes enemies Vulnerable for 2 seconds.

Enemies infected by Shadow Imbuement take 12% increased Non-Physical damage from you for 8 seconds.
➔

Penetrating Shot
Rogue •
Core Active




Physical
Energy Cost: 35
Lucky Hit Chance: 50%
Requires Ranged Weapon
A
Fire an arrow that pierces through all enemies in a line, dealing {70% / 77% / 84% / 91% / 98%} damage.
Enhanced
Advanced
Improved

Penetrating Shot deals x10% increased damage per enemy it pierces.

When cast with full Energy, Penetrating Shot will Slow all enemies hit by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.

If Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a 20% increased Critical Strike Chance.
➔

Alchemical Advantage
Rogue •
Imbuements Passive


B
You gain + {1% / 2% / 3%} increased Attack Speed for each enemy you've Poisoned, up to +15%.
➔

Alchemist's Fortune
Rogue •
Ultimate Passive


B
Non-Physical damage you deal has a {5% / 10% / 15%} increased Lucky Hit Chance.
➔

Chilling Weight
Rogue •
Imbuements Passive


B
Chilled enemies have their Movement Speed further reduced by up to {10% / 20% / 30%} .
➔

Close Quarters Combat
Rogue •
Key Passive Passive


B
Damaging a Close enemy with Marksman or Cutthroat Skills each grant a +10% Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you deal 30% increased damage against Crowd Controlled enemies.
While both Attack Speed bonuses are active, you deal 30% increased damage against Crowd Controlled enemies.
➔

Frigid Finesse
Rogue •
Imbuements Passive


B
You deal x {5% / 10% / 15%} increased damage to Chilled enemies. This bonus increases to x {10% / 20% / 30%} against Frozen enemies.
➔

Trap Mastery
Rogue •
Ultimate Passive


B
When Poison Trap or Death Trap activates, you gain {4% / 8% / 12%} increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.
➔

Trick Attacks
Rogue •
Agility Passive


B
When you Critically Strike a Dazed enemy, they are Knocked Down for {0.5 / 1.0 / 1.5} seconds.
➔

Blade Shift
Rogue •
Basic Active




Physical
Lucky Hit Chance: 35%
Requires Dual Wielded Weapons
B
Quickly stab your victim for {16% / 18% / 19% / 21% / 22%} damage and shift, allowing you to move freely through enemies for 3 seconds.
Enhanced
Fundamental
Primary

Damaging an enemy with Blade Shift grants +5% Movement Speed while Blade Shift is active, up to +20%.

Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze enemies for 2 seconds.

While Blade Shift is active, you gain 15% to all Non-Physical Resistances and reduce the duration of incoming Control Imparing Effects by 20%.
➔

Rain of Arrows
Rogue •
Ultimate Active




Physical
Lucky Hit Chance: 2%
Cooldown: 55
Requires a Ranged Weapon
B
Arrows rain down over a large area 2 times, each wave dealing 100% damage.
Prime
Supreme

lmbuement Skill effects applied by Rain of Arrows have 30% increased potency.

Rain of Arrows first wave Knocks Down enemies for 3 seconds.
➔

Flurry
Rogue •
Core Active




Physical
Energy Cost: 25
Lucky Hit Chance: 10%
Requires Dual Wielded Weapons
B
Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing {60% / 66% / 72% / 78% / 84%} damage to each.
Enhanced
Advanced
Improved

Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast.

Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.

If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
➔

Rapid Fire
Rogue •
Core Active




Physical
Energy Cost: 25
Lucky Hit Chance: 20%
Requires a Ranged Weapon
B
Rapidly fire 5 arrows, each dealing {30% / 32% / 35% / 37% / 40%} damage.
Enhanced
Advanced
Improved

Each subsequent arrow from Rapid Fire has 5% increased Critical Strike Chance, up to 40% for the 8th arrow.

Rapid Fire deals x30% increased Critical Strike Damage for 5 seconds after you Evade.

Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.
➔

Aftermath
Rogue •
Ultimate Passive


C
After using an Ultimate Skill, restore {30.0 / 60.0 / 90.0} Energy.
➔

Impetus
Rogue •
Ultimate Passive


C
After moving 15 meters, your next attack deals x {7% / 14% / 21%} increased damage.
➔

Malice
Rogue •
Subterfuge Passive


C
You deal x {3% / 6% / 9%} increased damage to Vulnerable enemies.
➔

Rapid Gambits
Rogue •
Agility Passive


C
Your Evade Cooldown is reduced by {0.5 / 1.0 / 1.5} seconds when you Daze an enemy.
➔

Cold Imbuement
Rogue •
Imbuements Active




Cold
Cooldown: 13
C
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for {25% / 28% / 30% / 33% / 35%} per hit.
Enhanced
Blended
Mixed

Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.

Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds.

Cold Imbued Skills deal 20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.
➔

Heartseeker
Rogue •
Basic Active




Physical
Lucky Hit Chance: 50%
Requires Ranged Weapon
C
Fire an arrow that seeks an enemy, dealing {24% / 26% / 28% / 31% / 33%} damage and increasing your Critical Strike Chance against them by 3% for 4 seconds, up to 15%.
Enhanced
Fundamental
Primary

When Heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.

Heartseeker also increases the Critical Strike Damage the enemy takes from you by x5% for 4 seconds, up to x25%.

Heartseeker ricochets to an additonal enemy, dealing 75% of the original damage.
➔

Invigorating Strike
Rogue •
Basic Active




Physical
Lucky Hit Chance: 50%
Requires Dual Wielded Weapons
C
Melee attack an enemy, dealing {25% / 27% / 30% / 32% / 34%} damage and increasing Energy Regeneration by 20% for 3 seconds.
Enhanced
Fundamental
Primary

Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to 30%.

Hitting an enemy with Invigorating Strike while you are below 75% Energy makes them Vulnerable for 3 seconds.

Invigorating Strike additionally grants 8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to 16% Lucky Hit Chance.
➔

Momentum
Rogue •
Key Passive Passive


C
Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:
➔

Reactive Defense
Rogue •
Agility Passive


D
Gain {6% / 12% / 18%} Damage Reduction while inflicted with Control Impairing Effects.
➔

Mending Obscurity
Rogue •
Subterfuge Passive


E
While Stealthed, you Heal for {4% / 8% / 12%} Maximum Life per second.
➔

Rugged
Rogue •
Agility Passive


E
Gain {9% / 18% / 27%} Damage Reduction against Damage Over Time effects.
➔

Smoke Grenade
Rogue •
Subterfuge Active


Cooldown: 15
E
Throw a smoky concoction at enemies that Dazes them for {4.0 / 4.4 / 4.7 / 5.2 / 5.5} seconds.
Enhanced
Countering
Subverting

Enemies affected by Smoke Grenade take 20% increased damage from you.

Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.

If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for 20% longer.
➔

Barrage
Rogue •
Core Active




Physical
Energy Cost: 30
Lucky Hit Chance: 16%
Requires Ranged Weapon
E
Unleash a barrage of 5 arrows that expands outwards, each dealing {22% / 24% / 26% / 28% / 30%} damage. Each arrows has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.
Enhanced
Advanced
Improved

Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critical Strike an enemy.

Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains 20% increased Critical Strike Chance.

Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.
➔

Caltrops
Rogue •
Agility Active




Physical
Charge: 2
Charge Cooldown: 13
Lucky Hit Chance: 25%
Cooldown: 12 seconds
E
Leap backwards and throw caltrops on the ground, dealing {40% / 43% / 46% / 49% / 52%} damage and Slowing enemies by {50% / 53% / 56% / 59% / 62%} . Lasts 6 seconds.
Enhanced
Disciplined
Methodical

Enemies take x5% increased damage from you each second they are in Caltrops.

You have 5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.

Caltrops now deal Cold damage and Chills enemies for 20% per second.
➔
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