Physical
Wallbreaker
CTier
55Speed · Slow

Nothing fancy in Machamp's spread. It leans physical with Attack out front. And you'll get 3 Attack EVs per KO for it. Follows a 1.06M XP medium-slow curve.

Base Stats
High
HP90
B
Attack130
A
Defense80
C
Sp. Atk65
C
Sp. Def85
C
Speed55
D
Total505
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Slow1.06M XP
Height1.6 m
Weight130.0 kg
Base XP227
Abilities
GutsNiche
Increases Attack to 1.5× with a major status ailment.
No GuardTop Pick
Ensures all moves used by and against the Pokémon hit.
SteadfastHA
Raises Speed one stage upon flinching.
EV Yield
HPAtk+3DefSpASpDSpe
Strong Attack training target
Pokedex Entries

In close combat, its four arms afford it offensive and defensive supremacy. In but a blink, this valiant Pokémon can overwhelm its foes with more than 1,000 blows from its fists.

Legends: Arceus

Machamp is weak to Flying, Psychic, and Fairy. With 90 HP and balanced defenses, Machamp can afford to eat a neutral hit or two.

Machamp Weakness and Resistance Chart
DamageTypes
2x (Weak)Flying, Psychic, Fairy
0.5x (Resist)Bug, Rock, Dark
Type ChartAvg
4xCritical
None
½xResist
¼xResist
None
0xImmune
None
3Weak
3Resist
0Immune
Score-3
Matchups
Best Counters for Machamp
PokemonThreatens WithTier
Espeon
Espeon
Psychic
Psychic
A
Talonflame
Talonflame
FireFlying
Flying
A
Whimsicott
Whimsicott
GrassFairy
Fairy
A
Machamp Is Strong Against

Machamp resists or is immune to these Pokemon's primary attacks.

PokemonResistsTier
Volcarona
Volcarona
BugFire
Bug½x
A
Kingambit
Kingambit
DarkSteel
Dark½x
A
Glimmora
Glimmora
RockPoison
Rock½x
A

Machamp evolved from Machop's chain using a trade. It's a non-standard trigger, so check the details below. Breed this form to get Machop eggs (average hatch time). The evolution from Machop pushed Machamp to 505 total stats. Attack saw the largest single gain at +50. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Machop
Fighting
Machoke
Fighting
Machamp
Fighting
HP
70
80+10
90+10
ATK
80
100+20
130+30
DEF
50
70+20
80+10
SP.ATK
35
50+15
65+15
SP.DEF
35
60+25
85+25
SPE
35
45+10
55+10
BST
305D-Tier
405D-Tier+100
505C-Tier+100
ROLE
Trick Room
Attacker
Wallbreaker
TYPE
Physical
Physical
Physical

Breeding

Easy

Breed with Machamp to get Machop eggs easily using 70 partners from the Humanshape egg group.

Egg Groups
Humanshape
Gender
75.0%25.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
gardevoirinfernapegalladelopunnycacturnevolbeatillumisemonfernospindabunearycacneachimchar

Adamant nature gives Machamp the physical lean it needs to trade hits effectively. Assault Vest adds a special bulk boost with no status moves allowed, max HP and Attack EVs split the difference, and the remaining moves punishes anything trying to wall it.

Best Build

All 21 games
Recommended
Physical Tank
Ability
No Guard
Item
Assault VestBULK
Best Nature for Machamp
Adamant+ATK

Machamp best EVs are Attack and HP

EVs

Physical Tank Moveset

  • Dynamic PunchSTAB
  • Stone Edge
  • Bullet Punch
  • Knock Off

Moves

All 21 games

Double-Edge and Dynamic Punch bring the raw damage. But Machamp also picks up coverage across 10 types from TMs, making it tough to find a safe switch. You're not locked into one angle here.

Level-Up Moves

Lv 1
Leer
D10030Normal
Lv 1
Rock Smash
4010015Fighting
Lv 4
Focus Energy
C30Normal
Lv 12
Power-Up Punch
C4010020Fighting
Lv 14
Brutal Swing
C6010020Dark
Lv 16
Bullet Punch+1
A4010030Steel
Lv 18
Knock Off
A6510020Dark
Lv 20
Bulk Up
C20Fighting
Lv 25
Brick Break
B7510015Fighting
Lv 30
Bulldoze
C6010020Ground
Lv 36
Detect+4
C5Fighting
Lv 40
Heavy Slam
D10010Steel
Lv 44
Double-Edge
B12010015Normal
Lv 54
Dynamic Punch
S100505Fighting

TM Moves

TM
TM33
Body Slam
C8510015Normal
TM10
Brick Break
B7510015Fighting
TM11
Bulk Up
C20Fighting
TM78
Bulldoze
C6010020Ground
TM107
Close Combat
B1201005Fighting
TM108
Comet Punch
D188515Normal
TM28
Dig
C8010010Ground
TM56
Double-Edge
B12010015Normal
TM131
Drain Punch
B7510010Fighting
TM135
Dual Chop
409015Dragon
TM69
Earthquake
B10010010Ground
TM35
Endure+4
C10Normal
TM109
Facade
C7010020Normal
TM38
Fire Blast
C110855Fire
TM29
Fire Punch
C7510015Fire
TM154
Fissure
D305Ground
TM62
Flamethrower
D9010015Fire
TM102
Focus Blast
C120705Fighting
TM55
Giga Impact
B150905Normal
TM44
Hyper Beam
C150905Normal
TM24
Ice Punch
B7510015Ice
TM45
Knock Off
A6510020Dark
TM16
Light Screen
C30Psychic
TM113
Low Sweep
B6510020Fighting
TM99
Metronome
C10Normal
TM77
Poison Jab
C8010020Poison
TM18
Power-Up Punch
C4010020Fighting
TM17
Protect+4
C10Normal
TM12
Rock Slide
C759010Rock
TM04
Rock Smash
4010015Fighting
TM36
Rock Tomb
C609515Rock
TM65
Stone Edge
A100805Rock
TM137
Storm Throw
C6010010Fighting
TM85
Substitute
C10Normal
TM23
Thunder Punch
C7510015Electric
TM103
Work Up
C30Normal

Egg Moves

Machamp doesn't have any Egg moves

Tutor Moves

Machamp can't learn any Tutor moves
All 21 games

No wild encounters for Machamp in Legends: Z-A. Bring Machop over from Red, Yellow, or FireRed, then level through the stages. Each step in the chain is laid out below.

Trade Evolution Required — Requires trading with another player

How to Obtain Machamp in Legends: Z-A

  1. Machop
    Step 1Obtain Machop
  2. Machoke
    Step 2Evolve into Machoke
  3. Machamp
    Step 3Machamp
  • Machamp works as a wallbreaker with 505 BST behind it. C-Tier on our list: a situational pick that fills a niche. That 130 base Attack does the heavy lifting.

  • Machamp's biggest threats include Dodrio (Flying), Starmie (Psychic), and Clefable (Fairy), all carrying super-effective STAB moves.

  • Guts is the go-to ability for Machamp. It increases Attack to 1.5× with a major status ailment. Its hidden ability Steadfast can work in specific setups. No Guard is the other option. Pick based on what your team needs.

  • Machamp is a physical attacker with base 130 Attack. Enough bulk to take a hit or two, too. Speed tells the real story. At base 55 Speed, it won't be moving first often. Fits the wallbreaker role.

  • The core moveset is Dynamicpunch, Stone Edge, Bullet Punch, and Knock Off. Dynamicpunch leads at 20% usage. This set covers the wallbreaker role with a mix of damage and utility.

Available since Red & Blue, Machamp appears in 21 games spanning 10 generations. Beyond its original form, it gained a Gigantamax form in Generation 8.

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback