
Diablo 4 Whirlwind Build
The Diablo 4 Whirlwind Build is ranked as a A-Tier Build and uses the Lunging Strike, Whirlwind, Rallying Cry, War Cry, Call of the Ancients, Iron Skin, Challenging Shout Skills and Gohr's Devastating Grips Unique Equipment. We also included the Aspects, Paragons, Glyphs and Weapon Expertise you should use for the Barbarian Whirlwind Build in Season 1.
Malignant Hearts
Socket your jewelry with a The Barber, Focused Rage, Ignoring Pain.
Skills
This D4 Whirlwind Build guide focuses on the Whirlwind,
Challenging Shout skills. 48 Points from leveing and 10 points from Renown for total of 58 Skill Points.





































Paragons
These are the Legendary Boards, Glyphs, and Rare Node Paragons used in the Whirlwind Build.
Weapon Expertise
For the Whirlwind Build we suggest you use the Two-handed Axe Weapon Expertise.

Gear Build
Unique Weapons, Armor Gear and Aspects you should use based on equipment slot.

Gems
You will socket your gear with a Emerald in the Weapon, Sapphire in the Armor, Diamond in the Jewelry.
Stat Priority
You should first prioritize Core Skill damage, and Secondly Basic Skill Damage, after that the next best option is the Fury Cost Reduction stat.
Paragon Board
You will use the Legendary Warbringer Paragon Boards and within those boards, you will use the Disembowel, Territorial (Barbarian), Wrath, Exploit (Barbarian), Imbiber (Barbarian), Marshal Glyphs.





























































































































































































































































































































































































































































































































































































































































































































































































































































































- Description:For every 5 Willpower purchased within range, you deal +2 - 8% (0.3% Per Level) increased Bleeding damage.
- Radius Bonus:Killing a Bleeding enemy has a 10% chance to reduce the Cooldowns of your Non-Ultimate active Cooldowns by 1 second.
- Radius Requirement:25 Willpower

- Description:For every 5 Dexterity purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage to Close targets.
- Radius Bonus:You gain 10% Damage Reduction against Close Enemies.
- Radius Requirement:25 Dexterity

- For every 75 Fury you spend, gain 20% of your Maximum Life as Fortify.

- Description:For every 5 Dexterity purchased within range, All damage deal +1.5 - 7.5% (0.3% Per Level) increased Critical Strike Damage.
- Radius Bonus:Skills that Critically Strike generate 3 Fury.
- Radius Requirement:25 Dexterity

- Description:For every 5 Dexterity purchased within range, you deal +1 - 4% (0.15% Per Level) increased damage to Vulnerable targets.
- Radius Bonus:When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.
- Radius Requirement:25 Dexterity

- Description:For every 5 Willpower purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
- Radius Bonus:You gain +30% increased Potion Healing.
- Radius Requirement:25 Willpower

- Description:Grants +25 - 125% (5% Per Level) bonus to all Magic nodes within range.
- Radius Bonus:After casting a Shout Skill, the active Cooldown of every other Shout Skill is reduced by 1.2 seconds.
- Radius Requirement:40 Strength


Aspects
This map will help you find all dungeon Codex Aspects used in the Whirlwind Build.
Location | Type | Subtype | Description | Show on map |
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This build uses 8 Dungeon Codex Aspects, and 2 Regular Aspects which can be found on items at random and then can be extracted.



































































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