
Rogue Talent Builds in WoW Forever
Assassination, Combat and Subtlety builds for the WoW Forever Rogue, each laid out on the talent trees with a breakdown of what its talents add. Pick one for DPS, PvP or leveling and load it into the talent builder to move its points around.
Rogue talent builder
Load one of our talent builds onto the trees, or switch on Build planner and spend the points yourself. Rogue talent trees
Assassination
17 talents
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1/1Combat
19 talents
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0/1Subtlety
18 talents
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0/1What the talents add17 of 19 talents
Leveling order
Rogue leveling, PvP and endgame builds
Each card is one build and the trees it spends in. The small trees show every talent it takes.
Assassination Rogue DPS Build






















































Mutilate macro
Endurance
Opportunity
Read the build: Assassination Rogue DPS Build
A damage build centered on Mutilate, whose critical strikes hurry your next finishing move along.
- Melee DPS
- Poisons
- Combo points
What the talents add 17 of 19 talents
Attributes
+10 maximum Energy
+3% hit chance
Defense
+2% Dodge chance
Damage
+5% crit chance with all attacks and Poisons
+20% critical strike damage bonus on Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities
+20% damage on poisons
Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec
Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point
Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%
+8% damage on Backstab, Garrote, Ambush, and Mutilate abilities
Other
finishing moves: 60% chance to add a Combo Point to your target
+45% duration on Slice and Dice
Gives your poisons an additional 40% chance to resist dispel effects
Increases the chance to apply Poisons to your target by 10%
Gives Poison applications a 50% chance to not consume a charge
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy
Gives Backstab a 45% chance to add an additional Combo Point
30% shorter cooldown on Sprint and Evasion abilities
+5 Energy cost reduction on Poised
From 17 of 19 talents. Left out: 2 buttons.
How this build is meant to be played
Poisons do the killing here, and the talents exist to make them land more often and hurt more, for players who would rather wear a target down than gamble on one heavy opener. Mutilate is the engine: it strikes with both weapons at once, hits harder against a Poisoned target, and builds combo points, the charges your finishing moves spend. Seal Fate turns a critical strike from that kind of attack into an extra combo point, which is why Malice raises your critical strike chance and Puncturing Wounds raises the chance on Mutilate in particular. Venom ties your Shank ability into the poisons: each use raises your Poison damage and how often poisons land for a short time.
Closest build 26 of 51 points shared
Only in Combat DPS 25 points





- and 6 more talents
Combat Rogue DPS Build






















































Read the build: Combat Rogue DPS Build
Steady damage from both weapons, with Adrenaline Rush kept back for the moment a fight needs more.
- Melee DPS
- Dual wield
- Burst windows
What the talents add 18 of 22 talents
Attributes
+10 maximum Energy
+3% hit chance
Defense
+2% Dodge chance
+6% Parry chance
Mace: Your attacks ignore 15% of your target's armor
Damage
+5% crit chance with all attacks and Poisons
+20% critical strike damage bonus on Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities
Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%
+15% damage on Sinister Strike and Eviscerate abilities
+25% damage on off-hand weapon
Dagger/Fist: +5% crit chance
Other
finishing moves: 60% chance to add a Combo Point to your target
+45% duration on Slice and Dice
5 less Energy on Sinister Strike and Hemorrhage abilities
30% shorter cooldown on Sprint and Evasion abilities
+5 Energy cost reduction on Poised
15 less Energy on Eviscerate
Reduces the chance for your attacks to be Dodged or Parried by 2%
Gives your melee weapon attacks a benefit depending on the weapon
Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target
Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2.0 sec
From 18 of 22 talents. Left out: 4 buttons.
How this build is meant to be played
Hack and Slash is the reason this build cares which weapon you hold, since it pays a different bonus for swords and axes, daggers and fists, or maces. Around it sits a plain loop for players who like a steady rhythm: Sinister Strike stacks combo points on the target, a finishing move cashes them in, and Efficient Strikes makes the builder cheaper to press. The weapon in your second hand pulls its weight because Dual Wield Specialization raises the damage it deals. Adrenaline Rush speeds up your Energy regeneration for a short window, and Blade Flurry quickens your swings and lets each one strike a second enemy nearby.
Closest build 45 of 51 points shared
Only in Combat Leveling 6 points
Combat Rogue Leveling Build






















































Read the build: Combat Rogue Leveling Build
Downtime is the enemy on the way up: kill faster and fend off more of what swings back.
- Solo play
- Quick pulls
- Avoidance
What the talents add 17 of 20 talents
Attributes
+10 maximum Energy
+3% hit chance
Defense
+5% Dodge chance
+6% Parry chance
Mace: Your attacks ignore 15% of your target's armor
Damage
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec
+5% crit chance with all attacks and Poisons
+20% critical strike damage bonus on Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities
Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%
+15% damage on Sinister Strike and Eviscerate abilities
Dagger/Fist: +5% crit chance
Other
finishing moves: 60% chance to add a Combo Point to your target
5 less Energy on Sinister Strike and Hemorrhage abilities
60% shorter cooldown on Sprint and Evasion abilities
+5 Energy cost reduction on Poised
15 less Energy on Eviscerate
Reduces the chance for your attacks to be Dodged or Parried by 1%
Gives your melee weapon attacks a benefit depending on the weapon
Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target
Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2.0 sec
From 17 of 20 talents. Left out: 3 buttons.
How this build is meant to be played
Leveling alone is mostly a question of how long you sit between fights, so these points go into ending each one sooner and taking fewer hits along the way. Remorseless Attacks rewards moving straight to the next target, since killing an enemy the game does not rate as trivial earns your following Sinister Strike a much higher critical strike chance. Vigor raises your maximum Energy, so you can bank more of it between pulls. Lightning Reflexes and Deflection raise how often you dodge and parry, and Flash of Steel makes your Shank ability generate more Energy and come back sooner, which keeps the next pull moving.
Closest build 45 of 51 points shared
Only in Combat DPS 6 points
Subtlety Rogue PvP Build






















































Heightened Senses
Improved Kick
Malice
Read the build: Subtlety Rogue PvP Build
Built for fighting other players, striking first and unseen on your own terms, and silencing the reply before it comes.
- PvP
- Stealth opener
- Duels
What the talents add 17 of 21 talents
Attributes
+3% hit chance
Defense
+5% Dodge chance
Causes your attacks to ignore 9% of your target's Armor
Reduces your chance to be hit by spells and ranged attacks by 4%
Damage
+5% crit chance with all attacks and Poisons
Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%
+8% damage on Backstab, Garrote, Ambush, and Mutilate abilities
+45% critical strike chance on Ambush
+30% damage on Rupture
Control
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability
Kick: 100% chance to Silence the target for 2 sec
Other
60% shorter cooldown on Sprint and Evasion abilities
45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target
50% cheaper Sap and Blind abilities
100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability
90 sec shorter cooldown on Vanish and Blind abilities
Increases your Stealth detection as if you were 3 levels higher
From 17 of 21 talents. Left out: 4 buttons.
How this build is meant to be played
Fights against other players tend to go to whoever acts first, and this build is about choosing that moment yourself. Initiative adds an extra combo point whenever you use Ambush, Garrote or Cheap Shot, the attacks you open with from Stealth, and Improved Ambush makes an Ambush opener far more likely to be a critical strike, so carry a dagger in your main hand for it. Dirty Deeds lets Garrote work from the front, which means turning to face you no longer protects anyone. Improved Kick adds a brief Silence to your interrupt, and when a fight turns against you, Elusiveness brings Vanish and Blind back sooner.
Closest build 18 of 51 points shared
Only in Combat Leveling 33 points





- and 10 more talents


