Shaman
WoW ForeverShamanGame build 1.60.1.70862

Shaman Talent Builds in WoW Forever

Elemental, Enhancement and Restoration builds for the WoW Forever Shaman, each laid out on the talent trees with a breakdown of what its talents add. Pick one for DPS, healing, PvP or leveling and load it into the talent builder to move its points around.

Shaman talent builder

Load one of our talent builds onto the trees, or switch on Build planner and spend the points yourself. Shaman talent trees

On the trees
51/51pts
Restoration · Enhancement4110
Points51 / 51 · 0 unspent
PlaysHealerHealing WaveMana refunds
Key talents

Elemental

16 talents
0pts
0/50/50/30/50/30/30/10/30/20/30/10/20/10/30/50/1

Enhancement

18 talents
10pts
0/25/55/50/20/30/30/30/10/30/50/50/10/20/10/20/20/50/1

Restoration

16 talents
41pts
5/55/53/30/30/50/23/33/31/15/55/51/13/31/15/51/1
Max rankPartial rankPrerequisite metNew in Forever
What the talents add12 of 15 talents

Shaman leveling, PvP and endgame builds

Each card is one build and the trees it spends in. The small trees show every talent it takes.

PvE DPS

Elemental Shaman DPS Build

35Elemental
5Enhancement
11Restoration
Deepest talents
Read the build: Elemental Shaman DPS Build

Lightning that casts fast, crits often and lands hard, plus a short window where Lightning Bolt speeds up and Chain Lightning never waits.

  • Ranged DPS
  • Lightning crits
  • Burst window
Points51 / 51Unspent0Talents18

What the talents add 17 of 18 talents

Attributes

  • Tidal Focus 5 of 5 +5% hit chance

Defense

  • Eye of the Storm 3 of 3 70% chance to keep cast time when hit on Lightning Bolt and Chain Lightning spells
  • Lightning Overload 3 of 3 Lightning Bolt and Chain Lightning spells: 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat
  • Natural Grace 2 of 3 10% less threat from spells

Damage

  • Concussion 5 of 5 +5% damage on Lightning Bolt, Chain Lightning, and Earth Shock spells
  • Call of Flame 3 of 3 Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec
  • Elemental Focus 1 of 1 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%
  • Trial by Fire 2 of 2 Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec
  • Call of Thunder 1 of 1 +5% critical strike chance on Lightning Bolt and Chain Lightning spells
  • Elemental Fury 5 of 5 +100% critical strike damage bonus on Searing and Magma Totems and your Fire, Frost, and Nature spells
  • Thundering Strikes 5 of 5 +5% crit chance with all spells and attacks

Mana

  • Convection 5 of 5 10% cheaper Shock, Lightning Bolt, and Chain Lightning spells
  • Tidal Focus 5 of 5 5% cheaper healing spells
  • Mindfulness 3 of 3 50% Mana regeneration while casting
  • Water Shield 1 of 1 When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe

Control

  • Earthbound 1 of 1 Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast

Other

  • Elemental Alacrity 3 of 3 0.50 sec faster cast on Lightning Bolt and Chain Lightning spells
  • Trial by Fire 2 of 2 +20 sec duration on Magma Totem
  • Elemental Reach 2 of 2 +6 yards range on Lightning Bolt, Chain Lightning, and Fire Nova spells
  • Water Shield 1 of 1 The caster is surrounded by 3 globes of water
  • Water Shield 1 of 1 Only one globe will activate every few seconds. Lasts 10 min
  • Water Shield 1 of 1 Only one Elemental Shield can be active on the Shaman at any one time

From 17 of 18 talents. Left out: 1 button.

How this build is meant to be played

This build stacks faster, cheaper, harder hitting lightning, so pick it to cast from range. Elemental Alacrity trims the cast of Lightning Bolt and Chain Lightning, Convection lowers what they cost, and Lightning Overload gives either spell a chance to echo onto the same target as a weaker copy that costs nothing and draws no threat, so enemies do not turn on you for it. Call of Thunder and Thundering Strikes make crits more common, Elemental Fury makes each one land far harder, and each Water Shield globe can return mana on a spell crit, though only one globe activates every few seconds. Lightning Mastery opens a short window where Lightning Bolt casts faster and Chain Lightning loses its cooldown.

Closest build 33 of 51 points shared

Elemental Shaman PvP BuildPvP Elemental 31 Enhancement 20

Only in Elemental PvP 18 points

  • Ancestral Knowledge, rank 5 of 5
  • Elemental Warding, rank 3 of 3
  • Toughness, rank 3 of 5
  • Improved Ghost Wolf, rank 2 of 2
  • Guardian Totems, rank 2 of 2
  • and 2 more talents
Elemental 35 · Restoration 11 · Enhancement 5Elemental Shaman macrosPlan gear for this buildLoad build
PvP

Elemental Shaman PvP Build

31Elemental
20Enhancement
0Restoration
Deepest talents
Read the build: Elemental Shaman PvP Build

A caster tuned for fighting other players, with longer reach, steadier casts under fire and a totem that roots nearby foes as it lands.

  • PvP
  • Long range
  • Roots
Points51 / 51Unspent0Talents20

What the talents add 19 of 20 talents

Attributes

  • Ancestral Knowledge 5 of 5 +10% Intellect
  • Toughness 3 of 5 +6% Stamina

Defense

  • Elemental Warding 3 of 3 10% less damage taken from Fire, Frost, and Nature effects
  • Eye of the Storm 3 of 3 70% chance to keep cast time when hit on Lightning Bolt and Chain Lightning spells
  • Lightning Overload 3 of 3 Lightning Bolt and Chain Lightning spells: 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat

Damage

  • Concussion 5 of 5 +5% damage on Lightning Bolt, Chain Lightning, and Earth Shock spells
  • Call of Flame 3 of 3 Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec
  • Elemental Focus 1 of 1 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%
  • Call of Thunder 1 of 1 +5% critical strike chance on Lightning Bolt and Chain Lightning spells
  • Elemental Fury 4 of 5 +80% critical strike damage bonus on Searing and Magma Totems and your Fire, Frost, and Nature spells
  • Thundering Strikes 5 of 5 +5% crit chance with all spells and attacks
  • Guardian Totems 2 of 2 +20% damage reduced on Stoneskin Totem and Windwall Totem

Mana

  • Convection 1 of 5 2% cheaper Shock, Lightning Bolt, and Chain Lightning spells
  • Shamanistic Focus 1 of 1 45% cheaper Shock and Lightning Shield spells

Control

  • Earthbound 1 of 1 Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast

Other

  • Elemental Alacrity 3 of 3 0.50 sec faster cast on Lightning Bolt and Chain Lightning spells
  • Elemental Reach 2 of 2 +6 yards range on Lightning Bolt, Chain Lightning, and Fire Nova spells
  • Earth's Grasp 2 of 2 Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%
  • Guardian Totems 2 of 2 2 sec shorter cooldown on Grounding Totem
  • Improved Ghost Wolf 2 of 2 Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors

From 19 of 20 talents. Left out: 1 button.

How this build is meant to be played

Against another player, the damage you deal matters less than whether you get to finish casting it. This build is for the shaman who fights people more than monsters. Eye of the Storm often spares Lightning Bolt and Chain Lightning pushback, the delay each hit adds to a cast. Elemental Reach lets you cast those from further away, and Earthbound makes your Earthbind Totem, which already slows nearby enemies, hold them in place briefly when you drop it. Plant it the moment an attacker arrives, then step away and cast. Improved Ghost Wolf lets you shift into the faster wolf at once, while Elemental Warding trims the Fire, Frost and Nature damage you take and Toughness adds Stamina.

Closest build 33 of 51 points shared

Elemental Shaman DPS BuildPvE DPS Elemental 35 Restoration 11 Enhancement 5

Only in Elemental DPS 18 points

  • Tidal Focus, rank 5 of 5
  • Mindfulness, rank 3 of 3
  • Trial by Fire, rank 2 of 2
  • Natural Grace, rank 2 of 3
  • Water Shield, rank 1 of 1
  • and 2 more talents
PvE DPS

Enhancement Shaman DPS Build

8Elemental
33Enhancement
10Restoration
Deepest talents
Read the build: Enhancement Shaman DPS Build

Melee and lightning woven together: weapon swings build toward a quicker, cheaper Lightning Bolt, and Stormstrike makes it hit harder.

  • Melee DPS
  • Spell weaving
  • Burst windows
Points51 / 51Unspent0Talents16

What the talents add 14 of 16 talents

Attributes

  • Ancestral Knowledge 5 of 5 +10% Intellect
  • Mental Dexterity 3 of 3 Attack Power equal to 150% of your Intellect
  • Elemental Weapons 3 of 3 Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40%
  • Tidal Focus 5 of 5 +5% hit chance

Defense

  • Spirit Weapons 1 of 1 Gives a chance to parry enemy melee attacks
  • Spirit Weapons 1 of 1 30% less threat from attacks while Rockbiter Weapon is not active
  • Spirit Weapons 1 of 1 Increases all threat generated by 30% while Rockbiter Weapon is active
  • Improved Stormstrike 1 of 2 When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry

Healing

  • Mental Quickness 2 of 2 spell damage and healing equal to 30% of your Intellect

Damage

  • Concussion 5 of 5 +5% damage on Lightning Bolt, Chain Lightning, and Earth Shock spells
  • Elemental Devastation 3 of 3 Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec
  • Thundering Strikes 5 of 5 +5% crit chance with all spells and attacks
  • Elemental Weapons 3 of 3 +15% damage on Flametongue Weapon and Frostbrand Weapon
  • Flurry 5 of 5 Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike

Mana

  • Shamanistic Focus 1 of 1 45% cheaper Shock and Lightning Shield spells
  • Maelstrom Weapon 5 of 5 When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec
  • Tidal Focus 5 of 5 5% cheaper healing spells
  • Totemic Focus 5 of 5 25% cheaper totems and any spells that summon or move them

From 14 of 16 talents. Left out: 2 buttons.

How this build is meant to be played

Stormstrike is the hinge of this build: a weapon strike that also makes your next Lightning Bolt, Chain Lightning or Earth Shock on that target hit harder. It suits a player who wants to fight up close without giving up spells. Maelstrom Weapon gives melee hits a chance to shorten and cheapen your next Lightning Bolt, and it stacks. Flurry speeds up your swings after a melee critical strike, and Elemental Devastation feeds it by raising your melee critical chance after a direct damage spell crits. Tidal Focus adds a chance to hit that the Enhancement tree lacks. Rage of the Farseer quickens your swings, so hold it until that speed can finish the job.

Closest build 37 of 51 points shared

Enhancement Shaman Leveling BuildLeveling Enhancement 43 Restoration 8

Only in Enhancement Leveling 14 points

  • Toughness, rank 5 of 5
  • Anticipation, rank 3 of 3
  • Mindfulness, rank 3 of 3
  • Improved Ghost Wolf, rank 2 of 2
  • Improved Stormstrike, rank 2 of 2, this build has rank 1
Enhancement 33 · Restoration 10 · Elemental 8Enhancement Shaman macrosPlan gear for this buildLoad build
Leveling

Enhancement Shaman Leveling Build

0Elemental
43Enhancement
8Restoration
Deepest talents
Read the build: Enhancement Shaman Leveling Build

Solo leveling with fewer breaks, since each Stormstrike keeps mana flowing while you cast and every dodge or parry resets it.

  • Solo questing
  • Low downtime
  • Dodge resets
Points51 / 51Unspent0Talents17

What the talents add 15 of 17 talents

Attributes

  • Ancestral Knowledge 4 of 5 +8% Intellect
  • Mental Dexterity 3 of 3 Attack Power equal to 150% of your Intellect
  • Elemental Weapons 3 of 3 Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40%
  • Toughness 5 of 5 +10% Stamina
  • Tidal Focus 5 of 5 +5% hit chance

Defense

  • Anticipation 3 of 3 +6% dodge chance
  • Spirit Weapons 1 of 1 Gives a chance to parry enemy melee attacks
  • Spirit Weapons 1 of 1 30% less threat from attacks while Rockbiter Weapon is not active
  • Spirit Weapons 1 of 1 Increases all threat generated by 30% while Rockbiter Weapon is active
  • Improved Stormstrike 2 of 2 When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry

Healing

  • Mental Quickness 2 of 2 spell damage and healing equal to 30% of your Intellect

Damage

  • Thundering Strikes 5 of 5 +5% crit chance with all spells and attacks
  • Elemental Weapons 3 of 3 +15% damage on Flametongue Weapon and Frostbrand Weapon
  • Flurry 5 of 5 Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike

Mana

  • Shamanistic Focus 1 of 1 45% cheaper Shock and Lightning Shield spells
  • Maelstrom Weapon 5 of 5 When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec
  • Tidal Focus 5 of 5 5% cheaper healing spells
  • Mindfulness 3 of 3 50% Mana regeneration while casting

Other

  • Improved Ghost Wolf 2 of 2 Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors

From 15 of 17 talents. Left out: 2 buttons.

How this build is meant to be played

Leveling on your own is a loop of fighting and then sitting down to recover, and these points shorten the sitting. Improved Stormstrike does most of that work: each Stormstrike, an instant weapon strike, grants mana regeneration while you cast for a short while, and a dodge or parry resets its cooldown. Anticipation raises your dodge chance and Spirit Weapons gives you a chance to parry, so that reset comes around more often in a long melee fight. Mindfulness lets part of your mana regeneration continue while you cast your own heals between fights. Toughness raises your Stamina, and Improved Ghost Wolf makes the faster wolf form quicker to reach and usable indoors, which saves time between quests.

Closest build 37 of 51 points shared

Healer

Restoration Shaman Healing Build

0Elemental
10Enhancement
41Restoration
Deepest talents
Read the build: Restoration Shaman Healing Build

Raid and dungeon healing built on bigger, quicker Healing Waves and frequent critical heals that refund mana through Water Shield.

  • Healer
  • Healing Wave
  • Mana refunds
Points51 / 51Unspent0Talents15

What the talents add 12 of 15 talents

Attributes

  • Ancestral Knowledge 5 of 5 +10% Intellect
  • Tidal Focus 5 of 5 +5% hit chance

Defense

  • Ancestral Healing 3 of 3 Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells
  • Healing Focus 3 of 3 70% chance to keep cast time when hit on healing spells

Healing

  • Improved Healing Wave 5 of 5 0.5 sec faster cast on Healing Wave
  • Tidal Mastery 5 of 5 +5% critical effect chance on healing spells
  • Restorative Totems 5 of 5 +50% effect on Healing Stream Totem
  • Healing Way 3 of 3 +25% healing on Healing Wave
  • Purification 5 of 5 +10% effect on healing spells

Damage

  • Thundering Strikes 5 of 5 +5% crit chance with all spells and attacks

Mana

  • Tidal Focus 5 of 5 5% cheaper healing spells
  • Mindfulness 3 of 3 50% Mana regeneration while casting
  • Water Shield 1 of 1 When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe
  • Restorative Totems 5 of 5 +25% effect on Mana Spring Totem

Other

  • Water Shield 1 of 1 The caster is surrounded by 3 globes of water
  • Water Shield 1 of 1 Only one globe will activate every few seconds. Lasts 10 min
  • Water Shield 1 of 1 Only one Elemental Shield can be active on the Shaman at any one time

From 12 of 15 talents. Left out: 3 buttons.

How this build is meant to be played

For the shaman whose job is keeping the group standing, this build puts raw healing first and mana second. Healing Way makes Healing Wave restore more, Improved Healing Wave shortens its cast, and Purification strengthens every heal you cast. Tidal Mastery and Thundering Strikes raise how often a heal lands as a critical, and with Water Shield active those crits can refund some of your mana. Ancestral Knowledge raises your Intellect. Riptide heals an ally over time and makes your Chain Heal on that same ally stronger, while Restorative Totems makes your Mana Spring Totem and Healing Stream Totem stronger.

Closest build 17 of 51 points shared

Enhancement Shaman Leveling BuildLeveling Enhancement 43 Restoration 8

Only in Enhancement Leveling 34 points

  • Maelstrom Weapon, rank 5 of 5
  • Toughness, rank 5 of 5
  • Flurry, rank 5 of 5
  • Elemental Weapons, rank 3 of 3
  • Anticipation, rank 3 of 3
  • and 8 more talents