
Shaman Talent Builds in WoW Forever
Elemental, Enhancement and Restoration builds for the WoW Forever Shaman, each laid out on the talent trees with a breakdown of what its talents add. Pick one for DPS, healing, PvP or leveling and load it into the talent builder to move its points around.
Shaman talent builder
Load one of our talent builds onto the trees, or switch on Build planner and spend the points yourself. Shaman talent trees
Elemental
16 talents
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0/1Enhancement
18 talents
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0/1Restoration
16 talents
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1/1What the talents add12 of 15 talents
Leveling order
Shaman leveling, PvP and endgame builds
Each card is one build and the trees it spends in. The small trees show every talent it takes.
Elemental Shaman DPS Build


















































Lightning Mastery macro
Water Shield
Thundering Strikes
Read the build: Elemental Shaman DPS Build
Lightning that casts fast, crits often and lands hard, plus a short window where Lightning Bolt speeds up and Chain Lightning never waits.
- Ranged DPS
- Lightning crits
- Burst window
What the talents add 17 of 18 talents
Attributes
+5% hit chance
Defense
70% chance to keep cast time when hit on Lightning Bolt and Chain Lightning spells
Lightning Bolt and Chain Lightning spells: 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat
10% less threat from spells
Damage
+5% damage on Lightning Bolt, Chain Lightning, and Earth Shock spells
Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec
10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%
Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec
+5% critical strike chance on Lightning Bolt and Chain Lightning spells
+100% critical strike damage bonus on Searing and Magma Totems and your Fire, Frost, and Nature spells
+5% crit chance with all spells and attacks
Mana
10% cheaper Shock, Lightning Bolt, and Chain Lightning spells
5% cheaper healing spells
50% Mana regeneration while casting
When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe
Control
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast
Other
0.50 sec faster cast on Lightning Bolt and Chain Lightning spells
+20 sec duration on Magma Totem
+6 yards range on Lightning Bolt, Chain Lightning, and Fire Nova spells
The caster is surrounded by 3 globes of water
Only one globe will activate every few seconds. Lasts 10 min
Only one Elemental Shield can be active on the Shaman at any one time
From 17 of 18 talents. Left out: 1 button.
How this build is meant to be played
This build stacks faster, cheaper, harder hitting lightning, so pick it to cast from range. Elemental Alacrity trims the cast of Lightning Bolt and Chain Lightning, Convection lowers what they cost, and Lightning Overload gives either spell a chance to echo onto the same target as a weaker copy that costs nothing and draws no threat, so enemies do not turn on you for it. Call of Thunder and Thundering Strikes make crits more common, Elemental Fury makes each one land far harder, and each Water Shield globe can return mana on a spell crit, though only one globe activates every few seconds. Lightning Mastery opens a short window where Lightning Bolt casts faster and Chain Lightning loses its cooldown.
Closest build 33 of 51 points shared
Only in Elemental PvP 18 points





- and 2 more talents
Elemental Shaman PvP Build


















































Lightning Mastery macro
Toughness
Read the build: Elemental Shaman PvP Build
A caster tuned for fighting other players, with longer reach, steadier casts under fire and a totem that roots nearby foes as it lands.
- PvP
- Long range
- Roots
What the talents add 19 of 20 talents
Attributes
+10% Intellect
+6% Stamina
Defense
10% less damage taken from Fire, Frost, and Nature effects
70% chance to keep cast time when hit on Lightning Bolt and Chain Lightning spells
Lightning Bolt and Chain Lightning spells: 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat
Damage
+5% damage on Lightning Bolt, Chain Lightning, and Earth Shock spells
Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec
10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%
+5% critical strike chance on Lightning Bolt and Chain Lightning spells
+80% critical strike damage bonus on Searing and Magma Totems and your Fire, Frost, and Nature spells
+5% crit chance with all spells and attacks
+20% damage reduced on Stoneskin Totem and Windwall Totem
Mana
2% cheaper Shock, Lightning Bolt, and Chain Lightning spells
45% cheaper Shock and Lightning Shield spells
Control
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast
Other
0.50 sec faster cast on Lightning Bolt and Chain Lightning spells
+6 yards range on Lightning Bolt, Chain Lightning, and Fire Nova spells
Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%
2 sec shorter cooldown on Grounding Totem
Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors
From 19 of 20 talents. Left out: 1 button.
How this build is meant to be played
Against another player, the damage you deal matters less than whether you get to finish casting it. This build is for the shaman who fights people more than monsters. Eye of the Storm often spares Lightning Bolt and Chain Lightning pushback, the delay each hit adds to a cast. Elemental Reach lets you cast those from further away, and Earthbound makes your Earthbind Totem, which already slows nearby enemies, hold them in place briefly when you drop it. Plant it the moment an attacker arrives, then step away and cast. Improved Ghost Wolf lets you shift into the faster wolf at once, while Elemental Warding trims the Fire, Frost and Nature damage you take and Toughness adds Stamina.
Closest build 33 of 51 points shared
Only in Elemental DPS 18 points





- and 2 more talents
Enhancement Shaman DPS Build


















































Rage of the Farseer macro
Totemic Focus
Elemental Devastation
Read the build: Enhancement Shaman DPS Build
Melee and lightning woven together: weapon swings build toward a quicker, cheaper Lightning Bolt, and Stormstrike makes it hit harder.
- Melee DPS
- Spell weaving
- Burst windows
What the talents add 14 of 16 talents
Attributes
+10% Intellect
Attack Power equal to 150% of your Intellect
Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40%
+5% hit chance
Defense
Gives a chance to parry enemy melee attacks
30% less threat from attacks while Rockbiter Weapon is not active
Increases all threat generated by 30% while Rockbiter Weapon is active
When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry
Healing
spell damage and healing equal to 30% of your Intellect
Damage
+5% damage on Lightning Bolt, Chain Lightning, and Earth Shock spells
Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec
+5% crit chance with all spells and attacks
+15% damage on Flametongue Weapon and Frostbrand Weapon
Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike
Mana
45% cheaper Shock and Lightning Shield spells
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec
5% cheaper healing spells
25% cheaper totems and any spells that summon or move them
From 14 of 16 talents. Left out: 2 buttons.
How this build is meant to be played
Stormstrike is the hinge of this build: a weapon strike that also makes your next Lightning Bolt, Chain Lightning or Earth Shock on that target hit harder. It suits a player who wants to fight up close without giving up spells. Maelstrom Weapon gives melee hits a chance to shorten and cheapen your next Lightning Bolt, and it stacks. Flurry speeds up your swings after a melee critical strike, and Elemental Devastation feeds it by raising your melee critical chance after a direct damage spell crits. Tidal Focus adds a chance to hit that the Enhancement tree lacks. Rage of the Farseer quickens your swings, so hold it until that speed can finish the job.
Closest build 37 of 51 points shared
Only in Enhancement Leveling 14 points
Enhancement Shaman Leveling Build


















































Rage of the Farseer macro
Mindfulness
Read the build: Enhancement Shaman Leveling Build
Solo leveling with fewer breaks, since each Stormstrike keeps mana flowing while you cast and every dodge or parry resets it.
- Solo questing
- Low downtime
- Dodge resets
What the talents add 15 of 17 talents
Attributes
+8% Intellect
Attack Power equal to 150% of your Intellect
Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40%
+10% Stamina
+5% hit chance
Defense
+6% dodge chance
Gives a chance to parry enemy melee attacks
30% less threat from attacks while Rockbiter Weapon is not active
Increases all threat generated by 30% while Rockbiter Weapon is active
When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry
Healing
spell damage and healing equal to 30% of your Intellect
Damage
+5% crit chance with all spells and attacks
+15% damage on Flametongue Weapon and Frostbrand Weapon
Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike
Mana
45% cheaper Shock and Lightning Shield spells
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec
5% cheaper healing spells
50% Mana regeneration while casting
Other
Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors
From 15 of 17 talents. Left out: 2 buttons.
How this build is meant to be played
Leveling on your own is a loop of fighting and then sitting down to recover, and these points shorten the sitting. Improved Stormstrike does most of that work: each Stormstrike, an instant weapon strike, grants mana regeneration while you cast for a short while, and a dodge or parry resets its cooldown. Anticipation raises your dodge chance and Spirit Weapons gives you a chance to parry, so that reset comes around more often in a long melee fight. Mindfulness lets part of your mana regeneration continue while you cast your own heals between fights. Toughness raises your Stamina, and Improved Ghost Wolf makes the faster wolf form quicker to reach and usable indoors, which saves time between quests.
Closest build 37 of 51 points shared
Only in Enhancement DPS 14 points
Restoration Shaman Healing Build


















































Riptide macro
Thundering Strikes
Read the build: Restoration Shaman Healing Build
Raid and dungeon healing built on bigger, quicker Healing Waves and frequent critical heals that refund mana through Water Shield.
- Healer
- Healing Wave
- Mana refunds
What the talents add 12 of 15 talents
Attributes
+10% Intellect
+5% hit chance
Defense
Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells
70% chance to keep cast time when hit on healing spells
Healing
0.5 sec faster cast on Healing Wave
+5% critical effect chance on healing spells
+50% effect on Healing Stream Totem
+25% healing on Healing Wave
+10% effect on healing spells
Damage
+5% crit chance with all spells and attacks
Mana
5% cheaper healing spells
50% Mana regeneration while casting
When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe
+25% effect on Mana Spring Totem
Other
The caster is surrounded by 3 globes of water
Only one globe will activate every few seconds. Lasts 10 min
Only one Elemental Shield can be active on the Shaman at any one time
From 12 of 15 talents. Left out: 3 buttons.
How this build is meant to be played
For the shaman whose job is keeping the group standing, this build puts raw healing first and mana second. Healing Way makes Healing Wave restore more, Improved Healing Wave shortens its cast, and Purification strengthens every heal you cast. Tidal Mastery and Thundering Strikes raise how often a heal lands as a critical, and with Water Shield active those crits can refund some of your mana. Ancestral Knowledge raises your Intellect. Riptide heals an ally over time and makes your Chain Heal on that same ally stronger, while Restorative Totems makes your Mana Spring Totem and Healing Stream Totem stronger.
Closest build 17 of 51 points shared
Only in Enhancement Leveling 34 points





- and 8 more talents


