Rogue Class in WoW Forever
Rogue can be played by 9 of the 10 playable races in WoW Forever. Orc is the best Rogue race on our race tier list, followed by Gnome and Night Elf.
Rogues are most successful when their deeds never come to light. Fond of poisons and silent projectile weapons, rogues rely on a blend of stealth and minor mysticism.
5 Alliance races and 4 Horde races can be a Rogue.
Alliance has 1 more Rogue race than Horde.
Best Rogue Races
Our Rogue race tier list ranks Orc first, then Gnome and Night Elf. The table lists every racial trait each race brings to Rogue; hover or tap a trait for its full effect.



Command: Not for RogueOrc, Gnome and Night Elf are the best Rogue races in WoW Forever on our race tier list, sharing S tier. Orc's Blood Fury, Hardiness and Shatter Curse all work for a Rogue, while Command does nothing for this class.



Every trait applies


Every trait applies
Rogue PvE Race Pick
Each race is graded on what its racials do for this class against monsters, from questing to dungeons and raids.
Ruthless
Will to SurviveRuthless adds 1% crit chance to all spells and attacks. Will to Survive instantly removes all stun effects on you.
Blood Fury
Shatter CurseBlood Fury raises Attack Power and Spell Power by 10% for 15 sec. Shatter Curse removes all Curses and Banes, cutting Magical damage taken by 5% for 8 sec.
Rogue PvP Race Pick
Each race is graded on what its racials do for this class against other players, first for breaking or shortening crowd control, then stealth, fight cooldowns and escapes.
Will to Survive
Perception
RuthlessWill to Survive instantly removes all stun effects on you, on a 3 min cooldown. Perception sharply raises your stealth detection for 20 sec. Ruthless adds 1% crit chance to all spells and attacks.
Will of the Forsaken
Touch of the GraveWill of the Forsaken instantly removes all Charm, Fear and Sleep effects, on a 2 min cooldown. Touch of the Grave gives your spells and attacks a 20% chance to drain the target's Health.
Rogue Racial Traits by Race
How to read the table
Races are ordered by the Rogue race tier list, which grades each race on what its racials do for Rogue. High Order and Windshaper Skyborne have separate rows because their racials differ.
+2% spellcasting, melee and ranged Haste
Blizzard announced Nov 2: Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration. This ability cannot be used while Innervate is active, and will be replaced by Innervate as a more powerful effect.
+50% Health and Mana regeneration for 15 sec; near a leyline you are Attuned for 1 hr and the effect rises by 100%
+5% damage against Elementals
Glide down through the air for 10 sec, steering as you go
+1% crit chance for all spells and attacks
+10% Spirit
Removes all Stun effects
Much higher stealth detection for 20 sec
+1% hit chance for all spells and attacks
Removes and blocks Bleed, Poison and Disease effects, and cuts Physical damage taken by 10% for 8 sec
+5% damage against Beasts
Shows nearby treasure on the minimap until cancelled
+10% crit chance for spells and attacks for 15 sec
+1% dodge and +2% movement speed; Night Elf Rogues and Druids are also harder to spot in Stealth, as if 1 level higher
Become a wisp on death, with 75% more movement speed
Harder to detect until you move or cancel it; in combat it deters attacks but raises the cooldown to 2 min
+5% maximum Energy
Two other versions go to other classes.
Breaks free of movement impairing effects and blocks them for 3 sec
Damaging abilities that are not periodic cost 10% less Energy and deal 10% more damage for 8 sec
Four other versions go to other classes.
Engineering devices fail or backfire 20% less often when you use them
+2% spellcasting, melee and ranged Haste
+5% damage against Elementals
Blizzard announced Nov 2: Skysight is now a 15% increased movement speed (was 10%), with a 15-second duration.
+15% movement and mounted speed for 30 sec; near an elemental convergence you are Charged for 1 hr and the effect rises by 100%
Glide down through the air for 10 sec, steering as you go
Stun effects on you last 20% shorter
Removes all Curses and Banes, and cuts Magical damage taken by 5% for 8 sec
+5% damage dealt by Hunter and Warlock pets
+10% Attack Power and Spell Power for 15 sec
Removes all Charm, Fear and Sleep effects
20% chance on spells and attacks to drain Health from the target, up to 5% of your max Health
Rogue shares this version with Warrior and Paladin.
The Priest, Mage and Warlock version has a 30% chance.
7% of Health and Mana every 2 sec for 10 sec, within 5 yds of a Humanoid or Undead corpse; moving, acting or taking damage cancels it
Breath lasts 300% longer underwater
+20% Health regeneration, and 20% of it continues in combat
Regain 50% of maximum Health over 6 sec; moving, acting or taking damage cancels it
+5% damage against Beasts
+10% spellcasting and attack speed for 15 sec
Several racials land on what this kit already does, and they land often.
One racial clearly pays this class back, with useful cover around it.
Something real for this class, either narrow in scope or small in reach.
Most of this kit pays out somewhere else, and only part of it reaches this class.
Brings one strong combat racial for this class, or two solid ones that both reach its kit.
Leads with a big damage or healing boost for this class and adds a second racial that changes a fight.
Breaks a crowd control type this class cannot shake on its own and adds a second racial that matters against players.
Either a crowd control break with little beside it, or two racials that change a player fight, such as burst, a defensive cooldown or stealth.
Elune's Light (Night Elf)
Ruthless (Human)
Expansive Mind (Gnome)
Quickness (Night Elf)
The Human Spirit (Human)
Artisan's Precision (Dwarf)
Wind Blessed (High Order Skyborne and Windshaper Skyborne)
Escape Artist (Gnome)
Will of the Forsaken (Undead)
Will to Survive (Human)
Hardiness (Orc)
Shatter Curse (Orc)
Touch of the Grave (Undead)
Cannibalize (Undead)
Regeneration (Troll)
Rapid Regeneration (Troll)
Stoneform (Dwarf)
Read Leyline (High Order Skyborne)
Command (Orc)
Blood Fury (Orc)
Eureka! (Gnome)
Beast Slaying (Troll)
Berserking (Troll)
Big Game Hunter (Dwarf)
Elemental Insight (High Order Skyborne and Windshaper Skyborne)
Engineering Specialization (Gnome)
Wisp Spirit (Night Elf)
Shadowmeld (Night Elf)
Underwater Breathing (Undead)
Perception (Human)
Find Treasure (Dwarf)
Walk on Air (High Order Skyborne and Windshaper Skyborne)
Skysight (Windshaper Skyborne)
Works for Rogue.
Applies against one enemy type only (Elementals or Beasts).
Does nothing for Rogue.
Rogue Abilities
Every Rogue spell in WoW Forever, one row per spell at its highest rank. Amounts are the base values at the level each rank is learned, before attack power. Per sec divides the amount by the cast time. Search, filter and sort the list ten spells at a time, and open a row for its range, duration and every rank. Pick a level to see what you learn or upgrade there, or switch Show to All for every spell at the rank you have by then.
| Rank | Level | Weapon damage bonus |
|---|---|---|
| 1 | 18 | 28 |
| 2 | 26 | 40 |
| 3 | 34 | 50 |
| 4 | 42 | 74 |
| 5 | 50 | 92 |
| 6 | 58 | 116 |
| Rank | Level | Weapon damage bonus |
|---|---|---|
| 1 | 4 | 10 |
| 2 | 12 | 20 |
| 3 | 20 | 32 |
| 4 | 28 | 46 |
| 5 | 36 | 60 |
| 6 | 44 | 90 |
| 7 | 52 | 110 |
| 8 | 60 | 140 |
| 9 | 60 | 150 |
| Rank | Level | Damage |
|---|---|---|
| 1 | 1 | 3 damage, plus 5 per combo point |
| 2 | 8 | 7 damage, plus 11 per combo point |
| 3 | 16 | 13 damage, plus 19 per combo point |
| 4 | 24 | 20 damage, plus 31 per combo point |
| 5 | 32 | 30 damage, plus 45 per combo point |
| 6 | 40 | 44 damage, plus 71 per combo point |
| 7 | 48 | 68 damage, plus 110 per combo point |
| 8 | 56 | 96 damage, plus 151 per combo point |
| 9 | 60 | 108 damage, plus 170 per combo point |
| Rank | Level |
|---|---|
| 1 | 14 |
| 2 | 26 |
| 3 | 36 |
| 4 | 46 |
| 5 | 56 |
| Rank | Level |
|---|---|
| 1 | 16 |
| 2 | 28 |
| 3 | 40 |
| 4 | 52 |
| 5 | 60 |
| Rank | Level | Damage |
|---|---|---|
| 1 | 14 | 144 |
| 2 | 22 | 204 |
| 3 | 30 | 282 |
| 4 | 38 | 354 |
| 5 | 46 | 444 |
| 6 | 54 | 552 |
| Rank | Level | Damage |
|---|---|---|
| 1 | 6 | 10 |
| 2 | 18 | 20 |
| 3 | 32 | 32 |
| 4 | 46 | 55 |
| 5 | 60 | 75 |
| Rank | Level | Damage |
|---|---|---|
| 1 | 12 | 15 |
| 2 | 26 | 30 |
| 3 | 42 | 45 |
| 4 | 58 | 80 |
| Rank | Level |
|---|---|
| 1 | 30 |
| 2 | 50 |
| Rank | Weapon damage bonus |
|---|---|
| 1 | 44 |
| 2 | 63 |
| 3 | 88 |
| Rank | Level | Damage over time |
|---|---|---|
| 1 | 20 | 5 damage every 2 sec for 6 sec, plus 1.18 per combo point |
| 2 | 28 | 7 damage every 2 sec for 6 sec, plus 1.78 per combo point |
| 3 | 36 | 11 damage every 2 sec for 6 sec, plus 2.37 per combo point |
| 4 | 44 | 16 damage every 2 sec for 6 sec, plus 2.96 per combo point |
| 5 | 52 | 22 damage every 2 sec for 6 sec, plus 4.14 per combo point |
| 6 | 60 | 35 damage every 2 sec for 6 sec, plus 4.73 per combo point |
| Rank | Level | Lasts |
|---|---|---|
| 1 | 10 | 25 sec |
| 2 | 28 | 35 sec |
| 3 | 48 | 45 sec |
| Rank | Energy gained |
|---|---|
| 1 | 15 |
| 2 | 25 |
| Rank | Level | Weapon damage bonus |
|---|---|---|
| 1 | 1 | 3 |
| 2 | 6 | 6 |
| 3 | 14 | 10 |
| 4 | 22 | 15 |
| 5 | 30 | 22 |
| 6 | 38 | 33 |
| 7 | 46 | 52 |
| 8 | 54 | 68 |
| Rank | Level | Melee attack speed |
|---|---|---|
| 1 | 10 | 20% |
| 2 | 42 | 30% |
| Rank | Level |
|---|---|
| 1 | 10 |
| 2 | 34 |
| 3 | 58 |
| Rank | Level | Movement speed lowered |
|---|---|---|
| 1 | 1 | 50% |
| 2 | 20 | 40% |
| 3 | 40 | 35% |
| 4 | 60 | 30% |
| Rank | Level |
|---|---|
| 1 | 22 |
| 2 | 42 |
- Range
- 5 yd
- Energy
- 35
- Cast
- Instant
- Range
- 5 yd
- Energy
- 45
- Cast
- Instant
- Duration
- Until cancelled
- Cast
- Instant
- Range
- 5 yd
- Energy
- 60
- Cast
- Instant
- Range
- 5 yd
- Range
- 5 yd
- Duration
- 4 sec
- Energy
- 45
- Cast
- Instant
- Duration
- 15 sec
- Range
- 5 yd
- Duration
- 45 sec
- Energy
- 65
- Cast
- Instant
- Duration
- 6 sec
- Energy
- 25
- Cast
- Instant
- Duration
- 15 sec
- Cast
- Instant
- Range
- 5 yd
- Duration
- 5 sec
- Energy
- 25
- Cast
- Instant
- Range
- 5 yd
- Duration
- 30 sec
- Energy
- 25
- Cast
- Instant
- Range
- 5 yd
- Duration
- 18 sec
- Energy
- 50
- Cast
- Instant
- Range
- 5 yd
- Energy
- 20
- Cast
- Instant
- Range
- 5 yd
- Energy
- 60
- Cast
- Instant
- Range
- 5 yd
- Duration
- 6 sec
- Energy
- 25
- Cast
- Instant
- Range
- 30 yd
- Duration
- 10 sec
- Cast
- Instant
- Range
- 5 yd
- Duration
- 4 sec
- Range
- 5 yd
- Range
- 5 yd
- Duration
- 1 sec
- Energy
- 25
- Cast
- Instant
- Range
- 10 yd
- Duration
- 10 sec
- School
- Nature
- Duration
- 15 sec
- Duration
- 15 sec
- Duration
- Until cancelled
- Range
- 20 yd
- Duration
- 6 sec
- Learned
- Talent
- Energy
- 25
- Cast
- Instant
- Range
- 5 yd
- Duration
- 7 sec
- Range
- 5 yd
- Duration
- 15 sec
- Range
- 5 yd
- Learned
- Talent
- Energy
- 60
- Cast
- Instant
- Range
- 20 yd
- Duration
- 20 sec
- Range
- 5 yd
- Duration
- 6 sec
- Range
- 20 yd
- Duration
- 10 sec
- Duration
- Until cancelled
- Range
- 5 yd
- Duration
- 5 sec
- Range
- 25 yd
- Range
- 20 yd
- Duration
- 6 sec
- Range
- 5 yd
- Duration
- 15 sec
- Range
- 5 yd
- Duration
- 12 sec
- Duration
- Until cancelled
- Range
- 25 yd
- Range
- 5 yd
- Energy
- 5
- Cast
- Instant
- Range
- 5 yd
- Damage
- 50% of attack power
- Range
- 25 yd
No spells match these filters.
Deals a finishing blow whose damage climbs with each combo point spent and with your attack power
Strikes the target instantly for weapon damage plus a bonus, building a combo point
Enters stealth so you can sneak about at a slower pace, lasting until you cancel it
Lasts until cancelled.
Stabs the target from behind for extra weapon damage and a combo point, needing a main hand dagger
Steals from the target by picking its pocket
Hits and incapacitates a target that faces you, stopping your own attack, until damage breaks it, plus a combo point
Deals 10 damage. Lasts 4 sec.
Strikes the target instantly for weapon damage plus a bonus, building a combo point
Sharply raises your dodge chance for a short time
Lasts 15 sec.
Deals a finishing blow whose damage climbs with each combo point spent and with your attack power
Incapacitates a Humanoid that is out of combat, one target at a time, until damage breaks it, without breaking stealth
Lasts 25 sec.
Speeds up your melee attacks as a finisher, holding for longer the more combo points you spend
Lasts 6 sec.
Greatly increases your run speed for a short time without breaking stealth
Lasts 15 sec.
Stabs the target from behind for extra weapon damage and a combo point, needing a main hand dagger
Interrupts the target's spellcasting with a fast kick that also deals damage and locks that school for a short time
Deals 15 damage. Lasts 5 sec.
Lowers the target's armor for a short time as a finisher, removing more with each combo point spent
Lasts 30 sec.
Deals damage over time that grows with attack power and grants a combo point, only from stealth while behind the target
Deals 144 damage in total. Over time 6 ticks of 24, one every 3 sec. Lasts 18 sec.
Strikes the target instantly for weapon damage plus a bonus, building a combo point
Deals a finishing blow whose damage climbs with each combo point spent and with your attack power
Sheds a big chunk of your threat with a fake attack that deals no damage, so the enemy is less inclined to hit you
Strikes the target from behind while stealthed for a big weapon hit and a combo point, needing a main hand dagger
Hits and incapacitates a target that faces you, stopping your own attack, until damage breaks it, plus a combo point
Deals 20 damage. Lasts 4 sec.
Stabs the target from behind for extra weapon damage and a combo point, needing a main hand dagger
Deals damage over time as a finisher, scaling with attack power and running longer for every combo point spent
Lasts 6 sec.
Enters stealth so you can sneak about at a slower pace, lasting until you cancel it
Lasts until cancelled.
Tosses a distraction that catches every nearby foe's eye and briefly dulls their stealth sense, without breaking stealth
Lasts 10 sec.
Deals damage over time that grows with attack power and grants a combo point, only from stealth while behind the target
Deals 204 damage in total. Over time 6 ticks of 34, one every 3 sec. Lasts 18 sec.
Strikes the target instantly for weapon damage plus a bonus, building a combo point
Drops you from sight into a stronger stealth for a short time and shakes off effects that hinder your movement
Deals a finishing blow whose damage climbs with each combo point spent and with your attack power
Strikes the target from behind while stealthed for a big weapon hit and a combo point, needing a main hand dagger
Stuns the target and builds combo points, usable only while you are stealthed
Lasts 4 sec.
Lowers the target's armor for a short time as a finisher, removing more with each combo point spent
Lasts 30 sec.
Interrupts the target's spellcasting with a fast kick that also deals damage and locks that school for a short time
Deals 30 damage. Lasts 5 sec.
Stabs the target from behind for extra weapon damage and a combo point, needing a main hand dagger
Sheds a big chunk of your threat with a fake attack that deals no damage, so the enemy is less inclined to hit you
Deals damage over time as a finisher, scaling with attack power and running longer for every combo point spent
Lasts 6 sec.
Incapacitates a Humanoid that is out of combat, one target at a time, until damage breaks it, without breaking stealth
Lasts 35 sec.
Disarms a trap you creep up on, though moving in too close sets it off
Deals damage over time that grows with attack power and grants a combo point, only from stealth while behind the target
Deals 282 damage in total. Over time 6 ticks of 47, one every 3 sec. Lasts 18 sec.
Stuns the target as a finisher, with the stun lasting longer for each combo point spent
Strikes the target instantly for weapon damage plus a bonus, building a combo point
Deals a finishing blow whose damage climbs with each combo point spent and with your attack power
Hits and incapacitates a target that faces you, stopping your own attack, until damage breaks it, plus a combo point
Deals 32 damage. Lasts 4 sec.
Strikes the target from behind while stealthed for a big weapon hit and a combo point, needing a main hand dagger
Disorients the target with Nature magic so it wanders slowed and confused, ending early if it takes any damage
Lasts 10 sec.
Greatly increases your run speed for a short time without breaking stealth
Lasts 15 sec.
Stabs the target from behind for extra weapon damage and a combo point, needing a main hand dagger
Lowers the target's armor for a short time as a finisher, removing more with each combo point spent
Lasts 30 sec.
Deals damage over time as a finisher, scaling with attack power and running longer for every combo point spent
Lasts 6 sec.
Deals damage over time that grows with attack power and grants a combo point, only from stealth while behind the target
Deals 354 damage in total. Over time 6 ticks of 59, one every 3 sec. Lasts 18 sec.
Strikes the target instantly for weapon damage plus a bonus, building a combo point
Deals a finishing blow whose damage climbs with each combo point spent and with your attack power
Sheds a big chunk of your threat with a fake attack that deals no damage, so the enemy is less inclined to hit you
Enters stealth so you can sneak about at a slower pace, lasting until you cancel it
Lasts until cancelled.
Strikes the target from behind while stealthed for a big weapon hit and a combo point, needing a main hand dagger
Interrupts the target's spellcasting with a fast kick that also deals damage and locks that school for a short time
Deals 45 damage. Lasts 5 sec.
Speeds up your melee attacks as a finisher, holding for longer the more combo points you spend
Lasts 6 sec.
Drops you from sight into a stronger stealth for a short time and shakes off effects that hinder your movement
Stabs the target from behind for extra weapon damage and a combo point, needing a main hand dagger
Deals damage over time as a finisher, scaling with attack power and running longer for every combo point spent
Lasts 6 sec.
Lowers the target's armor for a short time as a finisher, removing more with each combo point spent
Lasts 30 sec.
Deals damage over time that grows with attack power and grants a combo point, only from stealth while behind the target
Deals 444 damage in total. Over time 6 ticks of 74, one every 3 sec. Lasts 18 sec.
Hits and incapacitates a target that faces you, stopping your own attack, until damage breaks it, plus a combo point
Deals 55 damage. Lasts 4 sec.
Strikes the target instantly for weapon damage plus a bonus, building a combo point
Deals a finishing blow whose damage climbs with each combo point spent and with your attack power
Incapacitates a Humanoid that is out of combat, one target at a time, until damage breaks it, without breaking stealth
Lasts 45 sec.
Strikes the target from behind while stealthed for a big weapon hit and a combo point, needing a main hand dagger
Stuns the target as a finisher, with the stun lasting longer for each combo point spent
Lasts 1 sec.
Stabs the target from behind for extra weapon damage and a combo point, needing a main hand dagger
Sheds a big chunk of your threat with a fake attack that deals no damage, so the enemy is less inclined to hit you
Deals damage over time as a finisher, scaling with attack power and running longer for every combo point spent
Lasts 6 sec.
Deals damage over time that grows with attack power and grants a combo point, only from stealth while behind the target
Deals 552 damage in total. Over time 6 ticks of 92, one every 3 sec. Lasts 18 sec.
Strikes the target instantly for weapon damage plus a bonus, building a combo point
Deals a finishing blow whose damage climbs with each combo point spent and with your attack power
Lowers the target's armor for a short time as a finisher, removing more with each combo point spent
Lasts 30 sec.
Strikes the target from behind while stealthed for a big weapon hit and a combo point, needing a main hand dagger
Interrupts the target's spellcasting with a fast kick that also deals damage and locks that school for a short time
Deals 80 damage. Lasts 5 sec.
Greatly increases your run speed for a short time without breaking stealth
Lasts 15 sec.
Stabs the target from behind for extra weapon damage and a combo point, needing a main hand dagger
Stabs the target from behind for extra weapon damage and a combo point, needing a main hand dagger
Deals a finishing blow whose damage climbs with each combo point spent and with your attack power
Sheds a big chunk of your threat with a fake attack that deals no damage, so the enemy is less inclined to hit you
Hits and incapacitates a target that faces you, stopping your own attack, until damage breaks it, plus a combo point
Deals 75 damage. Lasts 4 sec.
Deals damage over time as a finisher, scaling with attack power and running longer for every combo point spent
Lasts 6 sec.
Enters stealth so you can sneak about at a slower pace, lasting until you cancel it
Lasts until cancelled.
Sharply boosts the pace at which you regain Energy for a short time
Lasts 15 sec.
Speeds up your melee swings and lets each one also hit an extra nearby enemy for a short time
Lasts 15 sec.
Greatly raises the crit chance on your next Ambush, Backstab, Mutilate, Eviscerate or Sinister Strike
Lasts until cancelled.
Finisher storing part of your damage on a target, more per combo point and double for Garrote and Rupture, dealt later
Lasts 6 sec.
Finisher storing part of your damage on a target, more per combo point and double for Garrote and Rupture, dealt later
Lasts 6 sec.
Finisher storing part of your damage on a target, more per combo point and double for Garrote and Rupture, dealt later
Lasts 6 sec.
Finisher storing part of your damage on a target, more per combo point and double for Garrote and Rupture, dealt later
Lasts 6 sec.
Strikes for weapon damage, more with a main hand dagger, and briefly raises your dodge chance, plus a combo point
Lasts 7 sec.
Strikes for weapon damage, more with a dagger, and makes your Rupture hurt the target more, plus a combo point
Lasts 15 sec.
Strikes using each weapon at once for weapon damage, hitting harder on a poisoned target, and builds combo points
Strikes using each weapon at once for weapon damage, hitting harder on a poisoned target, and builds combo points
Strikes using each weapon at once for weapon damage, hitting harder on a poisoned target, and builds combo points
Places combo points on your target that are lost unless you spend or add to them within a short time
Lasts 20 sec.
Resets the cooldown on every other Rogue ability you have, instantly
Strikes back after you parry an attack, disarming the target and dealing weapon damage
Lasts 6 sec.
Deals ranged finisher damage and a stun that both grow with combo points, sharing a cooldown with Kidney Shot
Boosts parry and converts surplus defense skill into attack power, a finisher that runs longer with more combo points
Lasts 10 sec.
Grants a far better chance of spotting traps
Lasts until cancelled.
Hits with the off-hand weapon, briefly boosts parry, then empowers Eviscerate and Sinister Strike, plus a combo point
Lasts 5 sec.
Out of combat at full Energy, your next ability costs less Energy
Throws the off-hand weapon, always landing its poison, for a combo point plus Energy back per Deadly Poison stack
Shoots an enemy using the ranged weapon for normal damage, briefly slowing it and granting a combo point
Lasts 6 sec.
Lifts your combo points off the target and holds them briefly, handing them to whatever non-player foe you strike next
Lasts 15 sec.
Slashes for weapon damage plus a stacking bleed that buffs Sinister Strike and Saber Slash, and grants a combo point
Lasts 12 sec.
Cuts the damage you take whenever you fall
Lasts until cancelled.
Teleports you behind the target from stealth for a weapon strike that also grants a combo point
Hits with your off hand weapon for half weapon damage, generates Energy and cannot miss
Hits with your off hand weapon for half weapon damage, generates Energy and cannot miss
Hits with the off-hand weapon, always applying its poison, for a combo point, with slower weapons costing more Energy
Throws a shuriken for attack power based damage that also hits nearby foes, earning a combo point for each one struck
Damage equals 50% of attack power.
Rogue Changes in WoW Forever
3 Rogue abilities are new in WoW Forever, and 1 ability the original game already has by name gains new spell versions.
31 spell versions from the original game are not in this build, 73 changed and 37 are unchanged. Each figure counts spell versions.
No Rogue ability in the original game has this name.
An ability of this name is already in the original game for Rogue. The spell versions counted here are new in this build.
Spell versions that read the same in the original game and WoW Forever. An original game roll such as 25 to 27 counts as the same as a WoW Forever base of 26 that rolls that range.
Spell versions in both games where the trainer level, cost, cooldown, cast time, duration, charges, name or another value differs.
Original game spell versions of this class that WoW Forever does not have.
Spell versions only WoW Forever has: 7 across 3 new abilities and 6 across 1 original game ability.
Unchanged: 37
Changed: 73
Not in this build: 31
Unchanged: 37
Changed: 73
New in this build: 13
Each figure counts spell versions.
Unchanged: Spell versions that read the same in the original game and WoW Forever. An original game roll such as 25 to 27 counts as the same as a WoW Forever base of 26 that rolls that range.
Changed: Spell versions in both games where the trainer level, cost, cooldown, cast time, duration, charges, name or another value differs.
Not in this build: Original game spell versions of this class that WoW Forever does not have.
New in this build: Spell versions only WoW Forever has: 7 across 3 new abilities and 6 across 1 original game ability.
50% weapon damage · 5 energy, 10 sec cooldown
| Level | WoW Forever |
|---|---|
| 24* | Rank 1 Grants 15 energy |
| 44* | Rank 2 Grants 25 energy |
* the spell's required level, not a trainer level
25 energy, 1 combo point, 10 sec cooldown
| Level | WoW Forever |
|---|---|
| 40* | Rank 1 No amount listed |
| 48* | Rank 2 No amount listed |
| 56* | Rank 3 No amount listed |
| 60* | Rank 4 No amount listed |
* the spell's required level, not a trainer level
| Level | WoW Forever |
|---|---|
| 18* | No amount listed |
* the spell's required level, not a trainer level
2 new ranks (4 more new versions share their values), 1 changed
WoW Forever, every rank: Grants 2 combo points · 90% weapon damage · 60 energy
Gold marks what differs.
| Level | Original game | WoW Forever |
|---|---|---|
| 40* | Season of Discovery rune Level 1, 40 energy Rune effects not compared | Rank 1 Changed +44 weapon damage bonus 60 energy |
| 50* | Not in the original game | Rank 2 New +63 weapon damage bonus |
| 60* | Not in the original game | Rank 3 New +88 weapon damage bonus |
* the spell's required level, not a trainer level
Rogue Basics
Assassination Rogue DPS Build
Combat Rogue DPS Build
Other damage classes: Warrior, Paladin, Hunter, Priest, Shaman, Mage, Warlock and Druid.
The Assassination talent Relentless Strikes gives your finishing moves a 4 to 20% chance per Combo Point to restore 25 Energy, depending on rank.
The Combat talent Adrenaline Rush increases your Energy regeneration rate by 100% for 15 sec.
The Assassination talent Vigor increases your maximum Energy by 5 to 10, depending on rank.
Sinister Strike awards 1 Combo Point.
Eviscerate is a finishing move that deals damage per Combo Point.
The Assassination talent Ruthlessness gives your finishing moves a 20 to 60% chance to add a Combo Point, depending on rank.
Spend points in Assassination to open its deeper rows.
Spend points in Combat to open its deeper rows.
Spend points in Subtlety to open its deeper rows.
Allows the wearing of cloth armor.
Allows the wearing of leather armor.
Allows the wearing of mail armor.
Allows the wearing of plate armor.
Allows the use of shields.
No racial crit bonus is tied to axes.
Also trained by Warrior, Paladin, Hunter and Shaman.
No racial crit bonus is tied to maces.
Also trained by Warrior, Paladin, Priest, Shaman and Druid.
No racial crit bonus is tied to swords.
Also trained by Warrior, Paladin, Hunter, Mage and Warlock.
No racial crit bonus is tied to daggers.
Also trained by Warrior, Hunter, Priest, Shaman, Mage, Warlock and Druid.
Allows for the use of fist weapons. Chance to hit is determined by the Unarmed skill.
No racial crit bonus is tied to bows.
Also trained by Warrior and Hunter.
No racial crit bonus is tied to crossbows.
Also trained by Warrior and Hunter.
No racial crit bonus is tied to guns.
Also trained by Warrior and Hunter.
No racial crit bonus is tied to the Thrown skill line.
Also trained by Warrior and Hunter.
Higher skill increases your chance to hit.
Higher defense makes you harder to hit and makes monsters less likely to land a crushing blow.
Also trained by Warrior and Hunter.
Rogue Builds
Rogue has 4 stored talent allocations. All of them are below; what each one spends is on the builds page.
AssassinationAssassination Rogue DPS BuildPvE DPSKey talents: 


CombatCombat Rogue DPS BuildPvE DPSKey talents: 


SubtletySubtlety Rogue PvP BuildPvPKey talents: 


CombatCombat Rogue Leveling BuildLevelingKey talents: 


All 4 Rogue buildsRogue macrosAssassination Rogue macrosCombat Rogue macrosSubtlety Rogue macros
Instantly attacks with both weapons for 90% weapon damage plus an additional 39.6 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Increases your Energy regeneration rate by 100% for 15 sec.
Increases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec.
Increases your critical strike chance with all attacks and Poisons by 1%.
Gives your Kick ability a 50% chance to Silence the target for 2 sec.
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Increases your maximum Energy by 5.
Rogue Talent Trees
Rogue talents by tree and row. Plan your own build on the trees below, or roll a random build.
Assassination
17 talents- Row 1 is open from the start
- 5 points in Assassination unlock row 2
- 10 points in Assassination unlock row 3
- 15 points in Assassination unlock row 4
- 20 points in Assassination unlock row 5
- 25 points in Assassination unlock row 6
- 30 points in Assassination unlock row 7
Combat
19 talents- Row 1 is open from the start
- 5 points in Combat unlock row 2
- 10 points in Combat unlock row 3
- 15 points in Combat unlock row 4
- 20 points in Combat unlock row 5
- 25 points in Combat unlock row 6
- 30 points in Combat unlock row 7
Subtlety
18 talents- Row 1 is open from the start
- 5 points in Subtlety unlock row 2
- 10 points in Subtlety unlock row 3
- 15 points in Subtlety unlock row 4
- 20 points in Subtlety unlock row 5
- 25 points in Subtlety unlock row 6
- 30 points in Subtlety unlock row 7



