What's New in WoW Forever
Last changed Nov 4, 2026: 48 talents and 31 abilities. The cards below count everything WoW Forever adds to the original game.
Updated for the Nov 4, 2026 beta build (1.60.1.70790). See every build
What WoW Forever changes
WoW Forever keeps the original game, then adds and reworks a lot of it.
- 116new talents153 original talents also moved to another spot in the trees
- 56new abilities15 original abilities also gained new ranks
- 5,212new items2,515 of them are weapons and armor
- 2new racesSkyborne: High Order and Windshaper
- 16new race and class pairsLike a Dwarf Shaman or a Gnome Priest
- 14new racial abilities17 original racials changed
- 39new item setsCounted by set name: sets the original game does not have
- 884new recipesOf 2,147 recipes in WoW ForeverCounted on the Nov 3 build
New races and class options
2 new races, 16 new race and class pairs and 14 new racial ability names; most original races also changed or lost a racial. Point at any icon on this page, or tap it, for its tooltip.
New races
High Order SkyborneNew in ForeverAlliance · 5 classes✦ New 4
Windshaper SkyborneNew in ForeverHorde · 5 classes✦ New 4
New race and class pairs (16)

Dwarf Shaman
Gnome Priest
Human Hunter
Orc Mage
Troll Warlock
Undead Paladin
High Order Skyborne Druid
High Order Skyborne Hunter
High Order Skyborne Mage
High Order Skyborne Rogue
High Order Skyborne Warrior
Windshaper Skyborne Druid
Windshaper Skyborne Hunter
Windshaper Skyborne Rogue
Windshaper Skyborne Shaman
Windshaper Skyborne Warrior
Damage dealt versus Elementals increased by 5%.
Attempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 50% for 15 sec. If a leyline is nearby, you will become Attuned for the next 1 hr and the effect of this ability will be increased by 100%.
Glide downward through the air for 10 sec while controlling your direction of travel.
Increases your spellcasting, melee, and ranged Haste by 2%.
Damage dealt versus Elementals increased by 5%.
Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 15% for 15 sec. If an elemental convergence is nearby, you will become Charged for the next 1 hr and the effect of this ability will be increased by 100%.
Blizzard announced Nov 2 · was 30 sec
Glide downward through the air for 10 sec while controlling your direction of travel.
Increases your spellcasting, melee, and ranged Haste by 2%.
Racial abilities, race by race
The eight original races, each with the racials it gained, changed or lost.
- ✦9 new on original races
- ●17 changed
- ✕12 gone
Changed racials, original game beside WoW Forever (16)
- Ruthless● Changed was Sword SpecializationHuman racialOriginal game
Skill with Swords and Two-Handed Swords increased by 5.
WoW ForeverIncreases your critical strike chance with all spells and attacks by 1%.
- The Human Spirit● ChangedHuman racialOriginal game
Spirit increased by 5%.
WoW ForeverSpirit increased by 10%.
- Blood Fury● ChangedOrc racialWoW Forever
Increases Attack Power and Spell Power by 10% for 15 sec.
- Hardiness● ChangedOrc racialOriginal game
Chance to resist Stun effects increased by an additional 25%.
WoW ForeverDuration of Stun effects on you reduced by 20%.
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- Find Treasure● ChangedDwarf racialWoW Forever
Allows the dwarf to sense nearby treasure, making it appear on the minimap and sometimes increase treasure found. Lasts until cancelled.
- Stoneform● ChangedDwarf racialWoW Forever
Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
- Quickness● ChangedNight Elf racialOriginal game
Dodge chance increased by 1%.
WoW ForeverDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
- Shadowmeld● ChangedNight Elf racialOriginal game
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.
WoW ForeverActivate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
- Wisp Spirit● ChangedNight Elf racialWoW Forever
Transform into a wisp upon death, increasing movement speed by 75%.
- Cannibalize● ChangedUndead racialWoW Forever
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
- Will of the Forsaken● ChangedUndead racialWoW Forever
Instantly removes all Charm, Fear and Sleep effects.
- Cultivation● ChangedTauren racialOriginal game
Herbalism skill increased by 15.
WoW ForeverCultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
- Engineering Specialization● ChangedGnome racialOriginal game
Engineering skill increased by 15.
WoW ForeverYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
- Escape Artist● ChangedGnome racialOriginal game
Escape the effects of any immobilization or movement speed reduction effect.
WoW ForeverInstantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
- Expansive Mind● ChangedGnome racialOriginal game
Intelligence increased by 5%.
WoW ForeverMaximum Mana increased by 5%.
- Regeneration● ChangedTroll racialOriginal game
Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
WoW ForeverHealth regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Instantly removes all Stun effects.
Increases your critical strike chance with all spells and attacks by 1%.
Original game (as Sword Specialization): Skill with Swords and Two-Handed Swords increased by 5.
Spirit increased by 10%.
Original game: Spirit increased by 5%.
In the original game, not in WoW Forever.
In the original game, not in WoW Forever.
Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
Increases Attack Power and Spell Power by 10% for 15 sec.
Duration of Stun effects on you reduced by 20%.
Original game: Chance to resist Stun effects increased by an additional 25%.
In the original game, not in WoW Forever.
Increases your chance to hit with all spells and attacks by 1%.
Damage dealt versus Beasts increased by 5%.
Allows the dwarf to sense nearby treasure, making it appear on the minimap and sometimes increase treasure found. Lasts until cancelled.
Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
In the original game, not in WoW Forever.
In the original game, not in WoW Forever.
Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Original game: Dodge chance increased by 1%.
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Original game: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.
Transform into a wisp upon death, increasing movement speed by 75%.
In the original game, not in WoW Forever.
For Warrior, Paladin, Rogue: Your spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.
For Priest, Mage, Warlock: Your spells and attacks have a 30% chance to drain Health from the target, up to 5% of your maximum Health.
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Instantly removes all Charm, Fear and Sleep effects.
In the original game, not in WoW Forever.
Blizzard announced Nov 2: Plainsrunning no longer increases mounted movement speed.
Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect.
Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
Original game: Herbalism skill increased by 15.
In the original game, not in WoW Forever.
For Rogue: Your non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage for 8 sec.
For Warrior: Your non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage for 8 sec.
For Mage: Your damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 sec.
For Warlock: Your non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 sec.
For Priest: Your non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing for 8 sec.
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Original game: Engineering skill increased by 15.
Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Original game: Escape the effects of any immobilization or movement speed reduction effect.
Maximum Mana increased by 5%.
Original game: Intelligence increased by 5%.
In the original game, not in WoW Forever.
Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Original game: Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
In the original game, not in WoW Forever.
In the original game, not in WoW Forever.
In the original game, not in WoW Forever.
Class changes, class by class
Every class with its new abilities and its buffs and nerfs since the first beta build. The class name opens that class on the talents page.
Warrior- ✦11 new talents
- ★3 new abilities
- ✕10 talents removed
★ New abilitiesSince beta started: ▲ 2 buffs
Shaman- ✦11 new talents
- ★5 new abilities
- ✕7 talents removed
★ New abilitiesSince beta started: ▲ 9 buffs · ● 5 mixed
Mage- ✦6 new talents
- ★5 new abilities
- ✕2 talents removed
★ New abilitiesSince beta started: ▼ 1 nerf · ● 4 mixed
Warlock- ✦17 new talents
- ★3 new abilities
- ✕15 talents removed
★ New abilitiesSince beta started: ▲ 3 buffs · ▼ 1 nerf · ● 1 mixed
Druid- ✦14 new talents
- ★6 new abilities
- ✕9 talents removed
★ New abilitiesSince beta started: ▲ 11 buffs · ▼ 2 nerfs · ● 2 mixed
Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.
A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
You retain up to 10 Rage when you change Stances.
Hammer the current target and up to 3 additional nearby targets, causing Holy damage to each equal to 3 times the damage per second of your main hand weapon. Cooldown shared with Crusader Strike.
An instant strike that causes 50% weapon damage plus an additional 93 as Holy damage.
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 704. Only one Vigil per Paladin may be active in each party.
Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 0, your Flash of Light by up to 0, and your Holy Shock by up to 0. Only one Oath of Light may be sworn by the Paladin at any one time.
Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 153 Holy damage to an enemy and taunts the target to attack you for 3 sec.
Viciously bites enemy appendages for 54 damage and reduces the effectiveness of any healing by 25% for 6 sec.
Your tallstrider kicks up an abrasive cloud of dust, reducing the target's Armor by 505 for 30 sec, stacking up to 1 times.
Wounds the target causing them to bleed for 406 damage over 21 sec.
Grabs an enemy's weapon with its talons, causing 44 damage and disarming them for 3 sec.
Pinches an enemy's legs for 95 damage and reduces movement speed by 50% for 9 sec.
While at maximum Energy, and out of combat, reduce the Energy cost of your next ability by 10.
Instantly strike with your off-hand weapon, dealing 50% weapon damage and generating 25 Energy. Shank cannot Miss.
Chastise the target, causing 289 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
Instantly heals a friendly target below 50% Health for 1383 and removes Weakened Soul from that target. Cannot be cast on self.
Launches a volley of holy light at the target, causing 92 Holy damage to an enemy, or 425 healing to an ally, instantly and every 1 sec for 2 sec.
Heals a friendly target for 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall.
Blasts the target with energy, dealing 236 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Launches a projectile of pure Arcane energy at the enemy target, causing 451 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Launches a bolt of frostfire at the enemy, causing 292 Frostfire damage, slowing movement speed by 40% and causing an additional 57 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
Deals 145 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Deals 217 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
Lacerates the enemy target, making them bleed for 75 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
While at maximum Energy, and out of combat, reduce the Energy cost of your next ability by 10.
Bite the target, dealing 100% normal damage plus 77 and generating a high amount of threat.
Brings a dead player back to life with 750 health and 1000 mana. Cannot be cast when in combat.
Heals the target and their party for 679 over 7 sec. Party members must be within 43.5 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
What Blizzard announced
Blizzard's own words.
BlizzardWorld of Warcraft: Forever What’s Next Panel Recap
“World of Warcraft: Forever launches globally on November 4, 2026, at 3:00 p.m. PST, with beta beginning September 17.”
“You’ll help restore Hyjal, uncover forgotten history in Shen'dralas, build a future on the Riverglades frontier, and take your first steps through Zephras Isle.”
“Azeroth has no shortage of danger waiting for you, including nine new dungeons that bring long-discussed places in the original world to life. You’ll venture into the Hall of Thanes beneath Ironforge, the Ruins of Lordaeron, a mysterious excavation site above Whelgar’s Excavation, the chaotic City of Dalaran, Blackmaw Hold, the Drowned City, Krol’dok Stronghold, Alcaz Prison, and the Shaper’s Terrace.”
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“The Barrow Deeps is planned as a maximum-level 10-player challenge, while Hyjal Summit will bring 20-player raid encounters to one of Warcraft’s most important locations.”
“Your adventure begins across the Eastern Kingdoms and Kalimdor with new and reimagined regions, unfinished corners of the original world, and more than a thousand new quests woven throughout the level 1–60 journey.”
“You’ll feel that philosophy throughout the world: no flying mounts, no level scaling, and a continued focus on challenge, preparation, communication, and cooperation.”
RankedBoostHow we read this
From Blizzard's panel recap: WoW Forever has no flying mounts and no level scaling. Blizzard lists both beside a continued focus on challenge, preparation, communication and cooperation, as parts of the same philosophy felt throughout the world.
“New raids unlock on December 9, followed by more raids, dungeons, PvP updates, world content, additional quests throughout the level 1–60 journey, Hardcore, a revamped iconic raid, and major updates that will keep expanding this evergreen version of Azeroth over time.”
BlizzardCarve a New Path with World of Warcraft: Forever
“The Skyborne Heroic Pack includes access to the new Skyborne race and Zephras Isle starting experience, Early Name Reservation, the Cerulean Prideclaw ground mount (players will need to purchase the riding skill in-game to access and use this mount), cosmetics, housing decor, and one Invite-A-Friend Launch Code.”
“When World of Warcraft: Forever launches globally on November 4, 2026, at 3:00 p.m. PST, access will be included with your World of Warcraft Subscription or Game Time.”
“Set after the events of Warcraft III Reforged: Forsaken Kingdom and before Molten Core, players will return to the original continents, adventure to level 60, and continue progressing through new stories, experiences, and updates inspired by years of player passion and feedback.”
RankedBoostHow we read this
Blizzard's announcement says players return to the original continents and adventure to level 60. Class abilities point the same way: the highest level any of them is taught at is 60. Neither calls 60 the level cap.
BlizzardWoW Forever beta development notes
- Dwarf: Earth Fury (2% increased critical strike damage and healing) removed.
- Dwarf: Added: Artisan’s Precision - Increases hit chance with spells and attacks by 1%.
- Human: Ruthless now increases critical chance by 1% (was 2%).
- Human: Human Spirit now increases Spirit by 10% (was 5%).
- Orc: Savage removed (1% increased critical strike chance).
- Orc: Command re-added, increasing Warlock and Hunter pet damage by 5%.
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BlizzardWoW Forever beta development notes
- Gnome: Corrected an issue and now Contingency Plan can land critical hits.
- Gnome: Confounding Flash now has a cast visual. The casting visual is now more Holy oriented than Arcane and the sounds have been updated to match.
- Night Elf: Starshards now correctly gains resistance to spell pushback from the Twilight Focus talent.
- Undead: Dark Sacrifice no longer breaks Crowd Control that breaks on damage.
- Undead: Dark Sacrifice’s tooltip now correctly displays that the Mana gained from the ability scales with Spirit.
- Gnome: Changed Eureka on every class to a 10% discount on Mana, Rage, or Energy abilities.
BlizzardWoW Forever beta development notes
- Human: Ruthless now increases critical chance by 1% (was 2%).
- Human: Human Spirit now increases Spirit by 10% (was 5%).
- Dwarf: Earth Fury (2% increased critical strike damage and healing) removed.
- Dwarf: Added: Artisan’s Precision - Increases hit chance with spells and attacks by 1%.
- Tauren: Plainsrunning now grants 2% movement speed per stack (was 1%), for a total max increase of 60% (was 30%).
- Tauren: Plainsrunning no longer increases mounted movement speed.
BlizzardWoW Forever Beta Development Notes: Updated October 8Kaivax
“Now available for testing: the new City of Dalaran dungeon.”
More from this post
- Undead: Fixed an issue where Will of the Forsaken could sometimes not be used while asleep or charmed.
BlizzardWorld of Warcraft: Forever Class Deep Dives: Mage and Shaman
“Comprehension: This new Mage-specific minor tradeskill allow Mages to read and decipher scrolls dropped by creatures in the world.”
“Dual Specialization also becomes available at level 40.”
BlizzardBattle for the Darkspear Islands in World of Warcraft: Forever
“In this 15v15 battleground, the Darkspear Raiders and Theramore Expeditionary Force clash for control of strategic footholds, a central flag, and the rewards waiting for those willing to fight for their faction.”
“Player Levels: 30-60”
BlizzardWoW Forever beta development notes
- Gnome: Eureka! no longer benefits periodic effects at all. Channeled spells do not count as periodics.
- Undead: Cannibalize cannot be used if the caster is immune to Physical damage.
BlizzardChoose Your Ruleset in World of Warcraft: Forever
“Hardcore: For players seeking the ultimate challenge, where every decision matters and death carries lasting consequences. (Hardcore will be available sometime after launch.)”
“On the PvP ruleset, players can only create characters for one faction.”
“In World of Warcraft: Forever, we’re changing how that journey begins by moving away from the traditional realm-selection screen and introducing rulesets instead.”
Beta builds and patch notes
Largest number changes in the beta
The three biggest buffs and nerfs since the first beta build.
- Chain Lightning▲ BuffShaman ability · Rank 4 · changed Nov 4, 2026
Base damage
123to 510 - Lightning Overload▲ BuffShaman talent · changed Nov 4, 2026
Values per rank (effect 1)
3 / 7 / 10%to 10 / 20 / 30% - Flame Shock▲ BuffShaman ability · Rank 3 · changed Nov 4, 2026
Base damage
43to 95 - Portal of Summoning▼ NerfWarlock ability · changed Oct 16, 2026
Cooldown
2 minto 1 hr - Dismember▼ NerfHunter ability · Ranks 1 to 5 · changed Oct 16, 2026
Cooldown
6 secto 15 sec - Riptide▼ NerfShaman ability · Ranks 1 to 3 · changed Nov 4, 2026
Shared cooldown
6 secto 12 sec
Compare any two builds
Pick two beta builds to add up the talent, ability and racial changes recorded between them.
Build by build, newest first
Each card lists what changed against the build before it. In a tooltip, Before is the build before it and Now is that build.
- Nov 4, 2026 build Newest
48 talents and 31 abilities changed.
- ▲26 buffs
- ●44 other changes
- ✦8 new
- ✕1 removed
Classes touchedChanged 76 talents, 21 abilities and 13 racials changed.
- ▲4 buffs
- ▼3 nerfs
- ●78 other changes
- ✦12 new
- ✕13 removed
Classes touchedChanged11 talents, 8 abilities, 2 racials and 11 systems changed.
- ▲1 buff
- ●20 other changes
- ✦10 new
- ✕1 removed
Classes touchedChangedNo talent, ability or racial changed in this build. Its other file changes are technical and not listed.
20 talents, 8 abilities, 1 racial and 1 system (Bountiful Harvest) changed.
- ▲1 buff
- ▼2 nerfs
- ●26 other changes
- ✕1 removed
Classes touchedChanged62 talents, 40 abilities and 15 racials changed.
- ▲10 buffs
- ▼9 nerfs
- ●87 other changes
- ✦7 new
- ✕4 removed
Classes touchedChangedNo talent, ability or racial changed in this build. Its other file changes are technical and not listed.
38 talents, 24 abilities, 1 racial and 1 system (Root diminishing returns) changed.
- ▼4 nerfs
- ●53 other changes
- ✦3 new
- ✕4 removed
Classes touchedChanged55 talents, 44 abilities, 2 racials and 6 systems changed.
- ▲4 buffs
- ▼4 nerfs
- ●89 other changes
- ✦6 new
- ✕4 removed
Classes touchedChanged- Sep 22, 2026 build Earliest
The earliest beta build listed here. Each later build shows what changed from the one before it.
Hurls a lightning bolt at the enemy, dealing 510 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
| Change | Before | Now |
|---|---|---|
| Mana cost (Rank 1) | 145 | Nerf 245 |
| Mana cost (Rank 2) | 200 | Nerf 360 |
| Mana cost (Rank 3) | 250 | Nerf 425 |
| Mana cost (Rank 4) | 315 | Nerf 495 |
| Cast time (Ranks 1 to 4) | 2 sec | Nerf 2.5 sec |
| Spell power coefficient (Ranks 1, 2, 4) | 0.571 | Buff 0.714 |
13 more changes in the patch notes for this build
Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
| Change | Before | Now |
|---|---|---|
| Values per rank (effect 1) | 3 / 7 / 10 | Buff 10 / 20 / 30 |
Instantly sears the target with fire, causing 292 Fire damage immediately and 320 Fire damage over 12 sec.
| Change | Before | Now |
|---|---|---|
| Base damage (Rank 1) | 20 | Buff 25 |
| Base damage (Rank 2) | 33 | Buff 51 |
| Base damage (Rank 2) | 8 | Buff 12 |
| Base damage (Rank 3) | 43 | Buff 95 |
| Base damage (Rank 3) | 14 | Buff 24 |
| Base damage (Rank 4) | 82 | Buff 164 |
12 more changes in the patch notes for this build
Tooltip text not available
| Change | Before | Now |
|---|---|---|
| Mana cost (% of base) | 12% | Nerf 100% |
| Cooldown | 2 min | Nerf 1 hr |
Viciously bites enemy appendages for 54 damage and reduces the effectiveness of any healing by 25% for 6 sec.
| Change | Before | Now |
|---|---|---|
| Cooldown (Ranks 1 to 5) | 6 sec | Nerf 15 sec |
| Shared cooldown (Ranks 1 to 5) | 6 sec | Nerf 15 sec |
| Duration (Ranks 1 to 5) | 10 sec | Changed 6 sec |
Heals a friendly target for 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
| Change | Before | Now |
|---|---|---|
| Mana cost (Rank 1) | 245 | Buff 150 |
| Mana cost (Rank 2) | 300 | Buff 180 |
| Mana cost (Rank 3) | 385 | Buff 230 |
| Shared cooldown (Ranks 1 to 3) | 6 sec | Nerf 12 sec |
| Spell power coefficient (Ranks 1 to 3) | 0.714 | Nerf 0.5 |
| Spell power coefficient per cast (effect 1) (Ranks 1 to 3) | 0.214 | Changed None |
Increases damage done by your melee abilities on Bleeding targets by 15%.
| Change | Before | Now |
|---|---|---|
| Values per rank (effect 1) | 2 / 4 / 6 / 8 / 10 | Buff 3 / 6 / 9 / 12 / 15 |
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 15%.
| Change | Before | Now |
|---|---|---|
| Values per rank (effect 1) | 3 / 7 / 10 | Buff 5 / 10 / 15 |
Increases your Agility by 15%.
| Change | Before | Now |
|---|---|---|
| Increases your Agility by X% | 2 / 4 / 6 / 8 / 10 | Buff 3 / 6 / 9 / 12 / 15 |
Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.
| Change | Before | Now |
|---|---|---|
| Values per rank (effect 1) | 5 / 10 / 15 / 20 / 25 | Buff 6 / 12 / 18 / 24 / 30 |
Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
| Change | Before | Now |
|---|---|---|
| Values per rank (effect 1) | 3 / 7 / 10 | Buff 10 / 20 / 30 |
Increases your Attack Power by an amount equal to 150% of your Intellect.
| Change | Before | Now |
|---|---|---|
| Increases your Attack Power by an amount equal to X% of your Intellect | 33 / 67 / 100 | Buff 50 / 100 / 150 |
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 20% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 20% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.
| Change | Before | Now |
|---|---|---|
| Values per rank (effect 3) | 2 / 4 / 6 / 8 / 10 | Buff 4 / 8 / 12 / 16 / 20 |
Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
| Change | Before | Now |
|---|---|---|
| Spell power coefficient | 0.858 | Buff 1.716 |
| Spell power coefficient (effect 1) | 0.143 | Buff 0.286 |
| Damage gained per level | 0 | Buff 2.5 |
Increases the periodic damage and healing done by your spells and abilities by 10%.
| Change | Before | Now |
|---|---|---|
| Values per rank (effect 1) | 1 / 2 / 3 / 4 / 5 | Buff 2 / 4 / 6 / 8 / 10 |
Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
| Change | Before | Now |
|---|---|---|
| Values per rank (effect 1) | 4 / 8 / 12 / 16 / 20 | Buff 6 / 12 / 18 / 24 / 30 |
Bite the target, dealing 100% normal damage plus 77 and generating a high amount of threat.
| Change | Before | Now |
|---|---|---|
| Base damage (Rank 1) | 26 | Buff 42 |
| Base damage (Rank 2) | 38 | Buff 62 |
| Base damage (Rank 3) | 59 | Buff 77 |
Spirit increased by 10%.
| Change | Before | Now |
|---|---|---|
| Spirit increased by X% | 5% | Buff 10% |
Heals the target and their party for 679 over 7 sec. Party members must be within 43.5 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
| Change | Before | Now |
|---|---|---|
| Cast time (Ranks 1 to 3) | 0 sec | Nerf 3 sec |
Increases your spellcasting, melee, and ranged Haste by 2%.
| Change | Before | Now |
|---|---|---|
| Increases your spellcasting, melee, and ranged Haste by X% | 3% | Nerf 2% |
| Increases your spellcasting, melee, and ranged Haste by X% | 3% | Nerf 2% |
Increases your critical strike chance with all spells and attacks by 1%.
| Change | Before | Now |
|---|---|---|
| Effect 1 value | 2% | Nerf 1% |
When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
Increases Attack Power and Spell Power by 10% for 15 sec.
| Change | Before | Now |
|---|---|---|
| Cooldown | 3 min | Buff 2 min |
Improves your chance to hit with Arcane spells by 5%.
Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
| Change | Before | Now |
|---|---|---|
| Values per rank (effect 4) | None | Changed 1 / 2 / 3 |
Increases the Ranged Attack Power of party or raid members within 45 yds by 15.
Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.
| Change | Before | Now |
|---|---|---|
| Name | Improved Fireball | Changed Accelerant |
Increases your Armor by an amount equal to 50% of your Intellect.
| Change | Before | Now |
|---|---|---|
| Place in the tree | Row 2, column 4 (5 points in the tree) | Changed Row 1, column 3 |
Increases the critical strike chance of your Fire spells by 6%.
| Change | Before | Now |
|---|---|---|
| Increases the critical strike chance of your Fire spells by X% | 2 / 4 / 6 / 8 / 10 | Changed 2 / 4 / 6 |
| Ranks | 5 | Changed 3 |
Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
| Change | Before | Now |
|---|---|---|
| Place in the tree | Row 1, column 3 | Changed Row 1, column 2 |
Increases your spell damage by up to 60% of your Intellect.
| Change | Before | Now |
|---|---|---|
| Increases your spell damage by up to X% of your Intellect | 10 / 20 / 30 | Buff 20 / 40 / 60 |
Quickly launch a weak blast of frost at the enemy, causing 77 Frost damage and slowing movement speed by 40% for 9 sec.
| Change | Before | Now |
|---|---|---|
| Spell power coefficient (Ranks 1 to 3) | 0.343 | Nerf 0.271 |
Consumes the enemy in holy flames that cause 208 Holy damage and an additional 75 Holy damage over 10 sec.
| Change | Before | Now |
|---|---|---|
| Base damage (Rank 1) | 58 | Nerf 54 |
| Damage at level 60 (Rank 1) | 83.2 | Nerf 79.2 |
Increases the damage done by your Frost spells by 6%.
Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.
Improves your chance to hit with Frost and Fire spells by 6%.
| Change | Before | Now |
|---|---|---|
| Improves your chance to hit with Frost and Fire spells by X% | 1 / 2 / 3 / 4 / 5 | Changed 2 / 4 / 6 |
| Ranks | 5 | Changed 3 |
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
| Change | Before | Now |
|---|---|---|
| Place in the tree | Row 3, column 2 (10 points in the tree) | Changed Row 3, column 1 (10 points in the tree) |
Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.
| Change | Before | Now |
|---|---|---|
| Increases the amount absorbed by your Ice Barrier and Frost Ward by X% | None | Changed 10 / 20 |
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
| Change | Before | Now |
|---|---|---|
| Cooldown | 1 min | Buff 30 sec |
Increases the damage dealt or life drained by your Shadow spells by 10%.
| Change | Before | Now |
|---|---|---|
| Increases the damage dealt or life drained by your Shadow spells by X% | 1 / 2 / 3 / 4 / 5 | Buff 2 / 4 / 6 / 8 / 10 |
Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.
| Change | Before | Now |
|---|---|---|
| Cast time | 0.5 sec | Buff 0 sec |
Afflicts the target with a disease that causes 848 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.
| Change | Before | Now |
|---|---|---|
| Shared cooldown (Ranks 1 to 6) | 1 min | Buff 24 sec |
Hurls a lightning bolt at the enemy, dealing 123 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
| Change | Before | Now |
|---|---|---|
| Mana cost (Rank 1) | 225 | Buff 145 |
| Mana cost (Rank 2) | 305 | Buff 200 |
| Mana cost (Rank 3) | 390 | Buff 250 |
| Mana cost (Rank 4) | 485 | Buff 315 |
Instantly inflicts 239 fire damage to enemies within 10 yd of your active Fire totem.
| Change | Before | Now |
|---|---|---|
| Mana cost (Rank 1) | 95 | Buff 65 |
| Mana cost (Rank 2) | 170 | Buff 120 |
| Mana cost (Rank 3) | 280 | Buff 210 |
| Mana cost (Rank 4) | 395 | Buff 290 |
| Mana cost (Rank 5) | 520 | Buff 375 |
Glide downward through the air for 10 sec while controlling your direction of travel.
| Change | Before | Now |
|---|---|---|
| Cooldown | 2 min | Buff 90 sec |
| Cooldown | 2 min | Buff 90 sec |
Increases your spellcasting, melee, and ranged Haste by 2%.
Blizzard announced Nov 2 · was 3%
| Change | Before | Now |
|---|---|---|
| Increases your spellcasting, melee, and ranged Haste by X% | 1% | Buff 3% |
| Increases your spellcasting, melee, and ranged Haste by X% | 1% | Buff 3% |
Thorns sprout from the friendly target causing 18 Nature damage to attackers when hit. Lasts 10 min.
| Change | Before | Now |
|---|---|---|
| Base damage (Rank 1) | 4 | Nerf 3 |
| Base damage (Rank 2) | 9 | Nerf 6 |
| Base damage (Rank 3) | 11 | Nerf 9 |
| Base damage (Rank 4) | 13 | Nerf 12 |
| Base damage (Rank 5) | 16 | Nerf 15 |
| Base damage (Rank 6) | 22 | Nerf 18 |
Causes 91 Nature damage to the target.
| Change | Before | Now |
|---|---|---|
| Base damage (Rank 2) | 23 | Nerf 21 |
| Base damage (Rank 4) | 38 | Nerf 37 |
| Damage gained per level (Rank 1) | 0.4 | Nerf 0.2 |
| Damage gained per level (Rank 2) | 0.6 | Nerf 0.3 |
| Damage gained per level (Rank 3) | 0.7 | Nerf 0.5 |
| Damage gained per level (Rank 4) | 0.9 | Nerf 0.6 |
6 more changes in the patch notes for this build
Causes 20 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.
| Change | Before | Now |
|---|---|---|
| Base damage (Rank 1) | 7 | Nerf 5 |
| Base damage (Rank 2) | 12 | Nerf 8 |
| Base damage (Rank 3) | 18 | Nerf 12 |
| Base damage (Rank 4) | 24 | Nerf 16 |
| Base damage (Rank 5) | 30 | Nerf 20 |
Heal your target for 651.
| Change | Before | Now |
|---|---|---|
| Base healing (Rank 1) | 291 | Nerf 270 |
| Base healing (Rank 2) | 405 | Nerf 375 |
| Healing gained per level (Rank 1) | 2.4 | Nerf 2 |
| Healing gained per level (Rank 2) | 3.2 | Nerf 2.9 |
| Healing at level 60 (Rank 1) | 303 | Nerf 280 |
| Healing at level 60 (Rank 2) | 421 | Nerf 389.5 |
Increases your chance to hit with off-hand attacks by 10%.
Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.
Increases the time before your Rage begins to decay after leaving combat by 10 sec.
Increases your maximum Rage by 30.
Causes 91 Nature damage to the target.
| Change | Before | Now |
|---|---|---|
| Base damage (Rank 1) | 10 | Buff 15 |
| Base damage (Rank 2) | 15 | Buff 23 |
| Base damage (Rank 3) | 20 | Buff 30 |
| Base damage (Rank 4) | 25 | Buff 38 |
| Base damage (Rank 5) | 30 | Buff 45 |
| Base damage (Rank 6) | 36 | Buff 54 |
15 more changes in the patch notes for this build
An instant strike that causes 50% weapon damage plus an additional 93 as Holy damage.
| Change | Before | Now |
|---|---|---|
| Shared cooldown (Ranks 1 to 8) | 12 sec | Buff 10 sec |
| Weapon damage (Rank 2) | 25% | Buff 29% |
| Weapon damage (Rank 3) | 30% | Buff 32% |
| Weapon damage (Rank 4) | 30% | Buff 36% |
| Weapon damage (Rank 5) | 35% | Buff 39% |
| Weapon damage (Rank 6) | 35% | Buff 43% |
2 more changes in the patch notes for this build
You hurl molten lava at the target, dealing 220 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
| Change | Before | Now |
|---|---|---|
| Base damage (Rank 1) | 113 | Buff 164 |
| Base damage (Rank 2) | 179 | Buff 196 |
Casts a bolt of lightning at the target for 196 Nature damage.
| Change | Before | Now |
|---|---|---|
| Base damage (Rank 3) | 35 | Buff 45 |
| Base damage (Rank 4) | 50 | Buff 56 |
| Damage at level 60 (Rank 3) | 38 | Buff 48 |
| Damage at level 60 (Rank 4) | 53 | Buff 59 |
Increases your Parry chance by 5%.
| Change | Before | Now |
|---|---|---|
| Increases your Parry chance by X% | 2 / 4 / 6 / 8 / 10 | Nerf 1 / 2 / 3 / 4 / 5 |
Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.
| Change | Before | Now |
|---|---|---|
| Values per rank (effect 1) | 6 / 12 / 18 / 24 / 30 | Nerf 4 / 8 / 12 / 16 / 20 |
Increases the damage you deal with two-handed melee weapons by 6%.
| Change | Before | Now |
|---|---|---|
| Increases the damage you deal with two-handed melee weapons by X% | 3 / 6 / 9 | Nerf 2 / 4 / 6 |
Slams the opponent, causing weapon damage plus 87.
| Change | Before | Now |
|---|---|---|
| Shared cooldown (Ranks 1 to 5) | 15 sec | Nerf 18 sec |
Sources: the WoW Forever beta game files, compared with the original game, and Blizzard's written posts up to November 4, 2026. Item changes are on the items page.