PvP Macros in WoW Forever
These WoW Forever PvP macros pair a free cooldown with the spell it powers, or swap stance for you, so one key wins the moment a duel turns.
Key you hold
Alt stays free for Self Cast, so no macro here uses it.
PvP burst macros: turn a long cast into an instant one
Each key fires a cooldown that is off the global cooldown, then the spell it powers, on the same press.
New to macros? How to make one
Mage
Instant Pyroblast with Presence of Mind
For an Arcane and Fire split build, one press makes your next spell instant and fires Pyroblast at your enemy.
- Press
Presence of Mind and
Pyroblast
Every press ends your own cast first.
Needs + 2 tipsTips 2, with the Needs lineHide needs + 2 tipsHide 2 tips and the Needs line for Instant Pyroblast with Presence of Mind
- Presence of Mind sits behind twenty Arcane points and Pyroblast behind ten Fire points, so you need a split build.
- The first line stops the press when you have no living enemy targeted, so the cooldown is never wasted.
#showtooltip Pyroblast/stopmacro [@target,noharm] [@target,dead] /stopcasting/cast Presence of Mind/cast [@target] PyroblastWhat went wrong? One tap sends it.
Restoration Shaman
Instant Lightning Bolt with Nature's Swiftness, Chain Lightning on Ctrl
One press makes your next nature spell instant and fires Lightning Bolt, or Chain Lightning with Ctrl, as a finisher no one can interrupt.
- Press
Nature's Swiftness and
Lightning Bolt- Hold Ctrl
Nature's Swiftness and
Chain Lightning
Every press ends your own cast first.
Needs + 3 tipsTips 3, with the Needs lineHide needs + 3 tipsHide 3 tips and the Needs line for Instant Lightning Bolt with Nature's Swiftness, Chain Lightning on Ctrl
- Nature's Swiftness is a Restoration talent; while its three minute cooldown runs, the bolt casts normally.
- Chain Lightning on Ctrl jumps from your target to more enemies nearby.
- Ghost Wolf refuses both spells, so the press leaves it, even when the target is out of range.
From level 1: Lightning Bolt
Finisher macros for other classes
#showtooltip [mod:ctrl] Chain Lightning; Lightning Bolt/stopmacro [@target,noharm] [@target,dead] /stopcasting/cancelform/cast Nature's Swiftness/cast [mod:ctrl,@target] Chain Lightning; [@target] Lightning BoltWhat went wrong? One tap sends it.
Discipline Priest
Cheap Mana Burn with Inner Focus
When Inner Focus is ready, one press makes your next spell cost no mana and starts Mana Burn on your enemy.
- Press
Inner Focus and
Mana Burn
Needs + 2 tipsTips 2, with the Needs lineHide needs + 2 tipsHide 2 tips and the Needs line for Cheap Mana Burn with Inner Focus
- Inner Focus is a Discipline talent with a three minute cooldown; while it cools, Mana Burn costs its normal mana.
- Mana Burn has a three second cast, so press it out of melee reach.
#showtooltip Mana Burn/stopmacro [@target,noharm] [@target,dead] /cast Inner Focus/cast [@target] Mana BurnWhat went wrong? One tap sends it.
Restoration Druid
Instant Entangling Roots with Nature's Swiftness
One press leaves your form, makes your next Nature spell instant and roots your enemy, so a fleeing player stops before they can react.
- Press
Nature's Swiftness and
Entangling Roots
Every press ends your own cast first.
Needs + 3 tipsTips 3, with the Needs lineHide needs + 3 tipsHide 3 tips and the Needs line for Instant Entangling Roots with Nature's Swiftness
- Nature's Swiftness is a Restoration talent with a three minute cooldown; while it cools, Roots casts normally.
- In a cast's first second and a half, the press stops it and readies Swiftness, so press again.
- Damage can break the roots, so root an enemy your team is not hitting.
Crowd control macros for other classes
#showtooltip Entangling Roots/stopmacro [@target,noharm] [@target,dead] /stopcasting/cancelform/cast Nature's Swiftness/cast [@target] Entangling RootsWhat went wrong? One tap sends it.
Warrior PvP stance keys: the right stance and the spell on one key
Each key casts the spell when you stand in its stance, and swaps you into that stance when you do not.
Warrior
Disarm from any stance
In Defensive Stance one press disarms your enemy; in any other stance the same press swaps you to Defensive Stance first.
- Press
Disarm or
Defensive Stance
Needs + 2 tipsTips 2, with the Needs lineHide needs + 2 tipsHide 2 tips and the Needs line for Disarm from any stance
- From another stance it takes two presses: the first swaps stance, the second disarms.
- Use it on Rogues, Warriors and Retribution Paladins, whose damage comes from their weapon.
Crowd control macros for other classes
#showtooltip Disarm/cast [stance:2,@target,harm,nodead] Disarm; Defensive StanceWhat went wrong? One tap sends it.
Warrior
Berserker Rage from any stance
In Berserker Stance one press casts Berserker Rage; in any other stance it swaps you to Berserker Stance first.
- Press
Berserker Rage or
Berserker Stance
Needs + 2 tipsTips 2, with the Needs lineHide needs + 2 tipsHide 2 tips and the Needs line for Berserker Rage from any stance
- Press it before a Warlock or Priest fear lands to stay in the fight.
- From another stance it takes two presses: the first swaps stance, the second casts.
Defensive macros for other classes
#showtooltip Berserker Rage/cast [stance:3] Berserker Rage; Berserker StanceWhat went wrong? One tap sends it.
Warrior
Intercept the nearest enemy player from any stance
One press targets the nearest enemy player when you have none and Intercepts them; from another stance the first press swaps to Berserker Stance.
- Press
Intercept or
Berserker Stance
Needs + 2 tipsTips 2, with the Needs lineHide needs + 2 tipsHide 2 tips and the Needs line for Intercept the nearest enemy player from any stance
- Intercept needs Berserker Stance and an enemy between eight and twenty five yards away.
- Intercept is off the global cooldown, so you can Hamstring the moment you land.
Movement macros for other classes
#showtooltip Intercept/targetenemyplayer [noharm][dead] /cast [stance:3,@target,harm,nodead] Intercept; [nostance:3] Berserker StanceWhat went wrong? One tap sends it.
Arms Warrior
Spearing Strike to dismount an enemy player
Strikes your enemy target with Spearing Strike and dismounts a mounted player; with no living enemy targeted, it picks the nearest enemy player first.
- Press
Spearing Strike or
Battle Stance
Needs + 3 tipsTips 3, with the Needs lineHide needs + 3 tipsHide 3 tips and the Needs line for Spearing Strike to dismount an enemy player
- Spearing Strike is an Arms talent and needs melee range, five yards.
- Outside Battle Stance the first press only switches stance, so press again to strike.
- It has a twenty second cooldown, so save it for a mounted runner.
From level 1: Battle Stance
Crowd control macros for other classes
#showtooltip Spearing Strike/targetenemyplayer [noharm][dead] /cast [stance:1,@target,harm,nodead] Spearing Strike; [nostance:1] Battle StanceWhat went wrong? One tap sends it.
Hunter PvP sting macro: the right sting for the enemy
One key picks the sting that hurts the class in front of you.
Hunter
Viper Sting for casters, Scorpid Sting on Ctrl for melee
One key drains a caster's mana with Viper Sting, or with Ctrl weakens a melee enemy with Scorpid Sting.
- Press
Viper Sting- Hold Ctrl
Scorpid Sting
Needs + 2 tipsTips 2, with the Needs lineHide needs + 2 tipsHide 2 tips and the Needs line for Viper Sting for casters, Scorpid Sting on Ctrl for melee
- Only one of your stings stays on a target, so a new sting replaces the old one.
- Scorpid Sting comes at level twenty two and Viper Sting at level thirty six.
#showtooltip [mod:ctrl] Scorpid Sting; Viper Sting/cast [mod:ctrl,@target,harm,nodead] Scorpid Sting; [@target,harm,nodead] Viper StingWhat went wrong? One tap sends it.
More macros and guides