WoW Forever Best Class Tier List
Paladin is the best class in WoW Forever and the only class graded S: it can tank, heal or deal damage, and Blessing of Kings adds 10 percent to an ally's total stats. Solo players should look at Warlock, Hunter and Druid, which earn S for solo play.
Tank / Healer / DamagePaladin
Healer / DamagePriest
Healer / DamageShaman
Tank / DamageWarrior
DamageMage
DamageWarlock
DamageHunter
Tank / Healer / DamageDruid
DamageRogueWhat each tier means
- STop Carries a group in more than one job and gives up little to do it
- AStrong Does the job it is built for at full strength and brings something the group is glad to have
- BSolid Solid at its own job, with a narrower set of answers around it
- CSituational Wants the right fight, the right group or the right build before it shines
- DBottom Asks the most from the player for the least the kit gives back
Class emblems by Blizzard Entertainment, from the World of Warcraft Forever game client.
Board breakdown
Paladin is the strongest class at S, and Cleanse is a big reason groups want it: one cast strips a poison, a disease and a magic effect from an ally. Want grades that hold up everywhere? Priest earns A for group value, PvP and solo play alike.
Pick Paladin or any class tile to jump to its card on the class board.
Tanking, healing and damage share the Paladin class, and its blessings pay the raid whichever job you pick.
Whichever job a Paladin takes, the raid gets Greater Blessing of Kings, 10 percent more total stats for members of the target's class. Templar's Bulwark gives the tank tree a shield worth 100 percent of maximum health, and Light's Vigil turns the next Holy Shock into a party heal.
Threat from Shield Slam, mana from Mana Tide Totem and the silence on Improved Counterspell are jobs a raid wants filled, and these classes build their talent trees around jobs like those.
Power Infusion is the cooldown a raid plans around: a Discipline Priest hands an ally 20 percent more spell damage and healing for 15 sec. Vampiric Embrace returns 20 percent of Shadow spell damage as party healing, so even the Shadow tree pays the group.
A nearby Shaman refills mana and adds swings: Mana Tide Totem restores group mana within 30 yards, and Windfury Totem gives main-hand hits a 20 percent chance of an extra attack. Elemental's Lightning Overload gives Lightning Bolt and Chain Lightning a 30 percent chance to repeat at half damage.
Front-line work is where Warrior pays out: Shield Slam causes a very high amount of threat, and Defiance adds 20 percent more threat in Defensive stance with a shield equipped. Arms brings the pressure, as Mortal Strike cuts healing on its target by 50 percent for 10 sec.
Shutting down enemy casters is the Mage's specialty: Improved Counterspell adds a 4 sec Silence to the 10 sec school lock, and Frost supplies Ice Block for 10 sec of protection from physical attacks and spells. Arcane Power then trades 30 percent more mana for 30 percent more damage.
Soul Link sends 30 percent of a Warlock's damage taken to its demon, which makes solo pulls and long fights far safer. Curse of the Elements adds 10 percent Magic damage taken on the target for 5 min, and the Affliction talent Siphon Life pulls health back from it.
Spirit Bond lets a Hunter and pet regain 1 percent of total health every 5 sec while the pet is active, so solo pulls cost little downtime. Marksmanship brings Trueshot Aura for Ranged Attack Power across party or raid members within 45 yds, and Survival adds Counterattack's 5 sec immobilize.
Druid's forms split its jobs, with Moonkin Form preventing the use of healing spells while active, and Rogue's trees feed its own damage, with Adrenaline Rush doubling Energy regeneration for 15 sec.
Druid covers bear tanking, cat damage and party healing across its trees, with Feral Combat feeding Bear and Cat Form and Restoration's Wild Growth healing a target's party. A form sets the job for the moment: Moonkin Form prevents healing spells while it is active.
Its trees feed the Rogue's own kill speed, and a group sees little of it: Adrenaline Rush lifts Energy regeneration by 100 percent for 15 sec, Preparation resets the other Rogue cooldowns, and Expose Armor's armor cut is the main gift to a raid.
Paladin and Druid fill all three roles, the only classes that can both tank and heal. Warrior tanks or deals damage, while Priest and Shaman heal or deal damage. Between them, Paladin at S grades well above Druid at B.
- Tank3 classes
- Healer4 classes
- Damage9 classes
Each bar holds the classes that can fill that role, split by their grade on this list, and the faces open each class card.
A class grade can hide a strong tree: Druid is B as a class, yet Restoration Druid is S on the spec tier list. Rogue spreads widest on the spec tier list, from Assassination at A down to Subtlety at D, so check the tree's grade before choosing the class.
- Paladin3 specsClass grade S



- Priest3 specsClass grade A



- Shaman3 specsClass grade A



- Warrior3 specsClass grade A



- Mage3 specsClass grade A



- Warlock3 specsClass grade A



- Hunter3 specsClass grade A



- Druid3 specsClass grade B



- Rogue3 specsClass grade B



Rows follow this class tier list; each bar splits the class specs by their grade on the spec tier list.