Druid Class in WoW Forever
Druid can be played by 4 of the 10 playable races in WoW Forever. Night Elf is the best Druid race on our race tier list, followed by Tauren and High Order Skyborne.
Druids live in a state of unparalleled union with nature. Tightly bound to the plant and animal kingdoms, they are natural shapeshifters, and so they know firsthand the abuse visited on their wild brethren.
2 Alliance races and 2 Horde races can be a Druid.
Neither faction has more.
Best Druid Races
Our Druid race tier list ranks Night Elf first, then Tauren and High Order Skyborne. The table lists every racial trait each race brings to Druid; hover or tap a trait for its full effect.



Every trait appliesNight Elf and Tauren are the best Druid races in WoW Forever on our race tier list, sharing S tier. Night Elf's Elune's Light, Quickness, Shadowmeld and Wisp Spirit all work for a Druid.



Every trait applies


Elemental Insight: Elementals only
Druid PvE Race Pick
Each race is graded on what its racials do for this class against monsters, from questing to dungeons and raids.
Elune's Light
Quickness
ShadowmeldElune's Light adds 10% crit chance to spells and attacks for 15 sec. Quickness adds 1% dodge chance, useful when this class tanks. Shadowmeld works in combat, where it discourages enemies from attacking you.
Endurance
War StompEndurance adds 5% more total Health. War Stomp stuns up to 5 enemies within 8 yards for 2 sec.
Druid PvP Race Pick
Each race is graded on what its racials do for this class against other players, first for breaking or shortening crowd control, then stealth, fight cooldowns and escapes.
Shadowmeld
Elune's Light
QuicknessShadowmeld slips you into stealth, usable even in combat, until you move or cancel it. Elune's Light adds 10% crit chance to spells and attacks for 15 sec. Quickness makes Night Elf druids harder to detect in Stealth, as if 1 level higher.
War Stomp
EnduranceWar Stomp stuns up to 5 enemies within 8 yards for 2 sec. Endurance adds 5% more total Health.
Druid Racial Traits by Race
How to read the table
Races are ordered by the Druid race tier list, which grades each race on what its racials do for Druid. High Order and Windshaper Skyborne have separate rows because their racials differ.
+2% spellcasting, melee and ranged Haste
Blizzard announced Nov 2: Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration. This ability cannot be used while Innervate is active, and will be replaced by Innervate as a more powerful effect.
+50% Health and Mana regeneration for 15 sec; near a leyline you are Attuned for 1 hr and the effect rises by 100%
+5% damage against Elementals
Glide down through the air for 10 sec, steering as you go
+10% crit chance for spells and attacks for 15 sec
+1% dodge and +2% movement speed; Night Elf Rogues and Druids are also harder to spot in Stealth, as if 1 level higher
Become a wisp on death, with 75% more movement speed
Harder to detect until you move or cancel it; in combat it deters attacks but raises the cooldown to 2 min
+2% spellcasting, melee and ranged Haste
+5% damage against Elementals
Blizzard announced Nov 2: Skysight is now a 15% increased movement speed (was 10%), with a 15-second duration.
+15% movement and mounted speed for 30 sec; near an elemental convergence you are Charged for 1 hr and the effect rises by 100%
Glide down through the air for 10 sec, steering as you go
+5% total Health
Blizzard announced Nov 2: Plainsrunning no longer increases mounted movement speed.
+2% movement speed every 5 sec spent moving, up to 60%; taking damage or standing still reduces it
Grows a copy of a nearby herb you can pick without Herbalism, once per herb
Stun up to 5 enemies within 8 yds for 2 sec
Several racials land on what this kit already does, and they land often.
Something real for this class, either narrow in scope or small in reach.
Leads with a big damage or healing boost for this class and adds a second racial that changes a fight.
Brings one strong combat racial for this class, or two solid ones that both reach its kit.
Either a crowd control break with little beside it, or two racials that change a player fight, such as burst, a defensive cooldown or stealth.
One racial that changes a player fight, or a break the class kit already covers, with the rest passive or aimed at monsters.
Elune's Light (Night Elf)
Quickness (Night Elf)
Endurance (Tauren)
Wind Blessed (High Order Skyborne and Windshaper Skyborne)
Read Leyline (High Order Skyborne)
Elemental Insight (High Order Skyborne and Windshaper Skyborne)
Wisp Spirit (Night Elf)
Shadowmeld (Night Elf)
Plainsrunning (Tauren)
Cultivation (Tauren)
War Stomp (Tauren)
Walk on Air (High Order Skyborne and Windshaper Skyborne)
Skysight (Windshaper Skyborne)
Works for Druid.
Applies against Elementals only.
High Order Skyborne Druid is a pairing Classic Era did not have.
Skyborne is a new race in WoW Forever.
Druid Abilities
Every Druid spell in WoW Forever, one row per spell at its highest rank. Amounts are the base values at the level each rank is learned, before spell power or attack power. Per mana and Per sec divide the amount by the Mana cost and by the cast time. Search, filter and sort the list ten spells at a time, and open a row for its range, duration and every rank. Pick a level to see what you learn or upgrade there, or switch Show to All for every spell at the rank you have by then.
| Rank | Level | Lasts |
|---|---|---|
| 1 | 14 | 2 sec |
| 2 | 30 | 3 sec |
| 3 | 46 | 4 sec |
| Rank | Level | Weapon damage bonus |
|---|---|---|
| 1 | 20 | 27 |
| 2 | 28 | 39 |
| 3 | 38 | 57 |
| 4 | 48 | 88 |
| 5 | 58 | 115 |
| Rank | Level |
|---|---|
| 1 | 28 |
| 2 | 40 |
| 3 | 52 |
| Rank | Level | Melee attack power lowered |
|---|---|---|
| 1 | 10 | 46 |
| 2 | 20 | 74 |
| 3 | 32 | 95 |
| 4 | 42 | 144 |
| 5 | 52 | 193 |
| Rank | Level | Mana | Damage | Spell power | Per mana | Lasts |
|---|---|---|---|---|---|---|
| 1 | 8 | 50 | 20 | 24.0% | 0.40 | 12 sec |
| 2 | 18 | 65 | 45 | 30.0% | 0.69 | 15 sec |
| 3 | 28 | 80 | 72 | 36.0% | 0.90 | 18 sec |
| 4 | 38 | 95 | 112 | 42.0% | 1.18 | 21 sec |
| 5 | 48 | 110 | 168 | 48.0% | 1.53 | 24 sec |
| 6 | 58 | 125 | 234 | 54.0% | 1.87 | 27 sec |
| Rank | Per cast |
|---|---|
| 1 | 24.0% |
| 2 | 30.0% |
| 3 | 36.0% |
| 4 | 42.0% |
| 5 | 48.0% |
| 6 | 54.0% |
| Rank | Level | Mana |
|---|---|---|
| 1 | 18 | 55 |
| 2 | 30 | 75 |
| 3 | 42 | 95 |
| 4 | 54 | 115 |
| Rank | Level | Damage |
|---|---|---|
| 1 | 24 | 17 damage, plus 30 per combo point |
| 2 | 32 | 27 damage, plus 45 per combo point |
| 3 | 40 | 40 damage, plus 74 per combo point |
| 4 | 48 | 62 damage, plus 115 per combo point |
| 5 | 56 | 87 damage, plus 160 per combo point |
| 6 | 60 | 102 damage, plus 181 per combo point |
| Rank | Level | Mana | Holy, Fire, Nature, Frost, Shadow and Arcane resistance |
|---|---|---|---|
| 1 | 50 | 900 | 20 |
| 2 | 60 | 1200 | 27 |
| Rank | Level | Mana | Cast | Heal | Spell power | Per mana |
|---|---|---|---|---|---|---|
| 1 | 1 | 25 | 1.5 sec | 44 | 42.9% | 1.76 |
| 2 | 8 | 55 | 2 sec | 100 | 57.1% | 1.82 |
| 3 | 14 | 110 | 2.5 sec | 201 | 71.4% | 1.83 |
| 4 | 20 | 190 | 3 sec | 362 | 85.7% | 1.91 |
| 5 | 26 | 280 | 3.5 sec | 546 | 100.0% | 1.95 |
| 6 | 32 | 350 | 3.5 sec | 707 | 100.0% | 2.02 |
| 7 | 38 | 425 | 3.5 sec | 898 | 100.0% | 2.11 |
| 8 | 44 | 520 | 3.5 sec | 1173 | 100.0% | 2.26 |
| 9 | 50 | 630 | 3.5 sec | 1516 | 100.0% | 2.41 |
| 10 | 56 | 755 | 3.5 sec | 1920 | 100.0% | 2.54 |
| 11 | 60 | 840 | 3.5 sec | 2332 | 100.0% | 2.78 |
| Rank | Per cast |
|---|---|
| 1 | 42.9% |
| 2 | 57.1% |
| 3 | 71.4% |
| 4 | 85.7% |
| 5 to 11 | 100.0% |
| Rank | Level | Mana | Lasts |
|---|---|---|---|
| 1 | 18 | 90 | 20 sec |
| 2 | 38 | 120 | 30 sec |
| 3 | 58 | 150 | 40 sec |
| Rank | Level | Mana | Damage | Per mana |
|---|---|---|---|---|
| 1 | 40 | 880 | 680 | 0.77 |
| 2 | 50 | 1180 | 980 | 0.83 |
| 3 | 60 | 1495 | 1320 | 0.88 |
| Rank | Mana | Damage | Per mana |
|---|---|---|---|
| 1 | 45 | 48 | 1.07 |
| 2 | 85 | 90 | 1.06 |
| 3 | 100 | 120 | 1.20 |
| 4 | 140 | 150 | 1.07 |
| 5 | 160 | 186 | 1.16 |
| Rank | Damage |
|---|---|
| 1 | 20 |
| 2 | 30 |
| 3 | 50 |
| 4 | 60 |
| 5 | 75 |
| Rank | Level | Mana | Holy, Fire, Nature, Frost, Shadow and Arcane resistance |
|---|---|---|---|
| 1 | 1 | 20 | |
| 2 | 10 | 50 | |
| 3 | 20 | 100 | |
| 4 | 30 | 160 | 7 |
| 5 | 40 | 240 | 14 |
| 6 | 50 | 340 | 20 |
| 7 | 60 | 445 | 27 |
| Rank | Level | Weapon damage bonus |
|---|---|---|
| 1 | 10 | 18 |
| 2 | 18 | 27 |
| 3 | 26 | 37 |
| 4 | 34 | 49 |
| 5 | 42 | 71 |
| 6 | 50 | 101 |
| 7 | 58 | 128 |
| Rank | Level | Mana | Damage | Spell power | Per mana | Lasts |
|---|---|---|---|---|---|---|
| 1 | 4 | 25 | 20 | 54.0% | 0.80 | 9 sec |
| 2 | 10 | 50 | 37 | 67.0% | 0.74 | 12 sec |
| 3 | 16 | 75 | 58 | 67.0% | 0.77 | 12 sec |
| 4 | 22 | 105 | 84 | 67.0% | 0.80 | 12 sec |
| 5 | 28 | 150 | 123 | 67.0% | 0.82 | 12 sec |
| 6 | 34 | 190 | 151 | 67.0% | 0.79 | 12 sec |
| 7 | 40 | 235 | 197 | 67.0% | 0.84 | 12 sec |
| 8 | 46 | 280 | 247 | 67.0% | 0.88 | 12 sec |
| 9 | 52 | 325 | 307 | 67.0% | 0.94 | 12 sec |
| 10 | 58 | 375 | 375 | 67.0% | 1.00 | 12 sec |
| Rank | Per cast |
|---|---|
| 1 | 54.0% |
| 2 to 10 | 67.0% |
| Rank | Level | Mana | Root from Entangling Roots | Nature damage over time from Entangling Roots |
|---|---|---|---|---|
| 1 | 10 | 50 | 12 sec | 5 Nature damage every 3 sec for 12 sec |
| 2 | 18 | 65 | 15 sec | 9 Nature damage every 3 sec for 15 sec |
| 3 | 28 | 80 | 18 sec | 12 Nature damage every 3 sec for 18 sec |
| 4 | 38 | 95 | 21 sec | 16 Nature damage every 3 sec for 21 sec |
| 5 | 48 | 110 | 24 sec | 21 Nature damage every 3 sec for 24 sec |
| 6 | 58 | 125 | 27 sec | 26 Nature damage every 3 sec for 27 sec |
| Rank | Level | Damage |
|---|---|---|
| 1 | 36 | 114 |
| 2 | 46 | 150 |
| 3 | 56 | 186 |
| Rank | Weapon damage bonus |
|---|---|
| 1 | 42 |
| 2 | 62 |
| 3 | 77 |
| Rank | Level | Movement speed lowered |
|---|---|---|
| 1 | 20 | 40% |
| 2 | 40 | 35% |
| 3 | 60 | 30% |
| Rank | Level | Damage |
|---|---|---|
| 1 | 24 | 87 |
| 2 | 34 | 117 |
| 3 | 44 | 152 |
| 4 | 54 | 202 |
| Rank | Level | Weapon damage bonus |
|---|---|---|
| 1 | 32 | 42 |
| 2 | 42 | 62 |
| 3 | 50 | 78 |
| 4 | 58 | 98 |
| Rank | Level | Revive |
|---|---|---|
| 1 | 20 | 400 health and 700 mana |
| 2 | 30 | 750 health and 1200 mana |
| 3 | 40 | 1100 health and 1700 mana |
| 4 | 50 | 1600 health and 2200 mana |
| 5 | 60 | 2200 health and 2800 mana |
| Rank | Level | Mana | Heal | Per mana |
|---|---|---|---|---|
| 1 | 12 | 70 | 178 | 2.54 |
| 2 | 18 | 125 | 318 | 2.54 |
| 3 | 24 | 170 | 459 | 2.70 |
| 4 | 30 | 210 | 605 | 2.88 |
| 5 | 36 | 250 | 758 | 3.03 |
| 6 | 42 | 305 | 980 | 3.21 |
| 7 | 48 | 370 | 1261 | 3.41 |
| 8 | 54 | 445 | 1608 | 3.61 |
| 9 | 60 | 525 | 2015 | 3.84 |
| Rank | Level | Mana | Heal | Per mana |
|---|---|---|---|---|
| 1 | 4 | 25 | 32 | 1.28 |
| 2 | 10 | 40 | 48 | 1.20 |
| 3 | 16 | 75 | 92 | 1.23 |
| 4 | 22 | 105 | 128 | 1.22 |
| 5 | 28 | 135 | 168 | 1.24 |
| 6 | 34 | 160 | 204 | 1.28 |
| 7 | 40 | 195 | 284 | 1.46 |
| 8 | 46 | 235 | 376 | 1.60 |
| 9 | 52 | 280 | 496 | 1.77 |
| 10 | 58 | 335 | 644 | 1.92 |
| 11 | 60 | 360 | 776 | 2.16 |
| Rank | Level | Revive |
|---|---|---|
| 1 | 12 | 70 health and 135 mana |
| 2 | 24 | 160 health and 300 mana |
| 3 | 36 | 300 health and 520 mana |
| 4 | 48 | 500 health and 750 mana |
| 5 | 60 | 750 health and 1000 mana |
| Rank | Level | Damage over time |
|---|---|---|
| 1 | 20 | 4 damage every 2 sec for 12 sec, plus 5.5 per combo point |
| 2 | 28 | 5 damage every 2 sec for 12 sec, plus 9 per combo point |
| 3 | 36 | 8 damage every 2 sec for 12 sec, plus 10.5 per combo point |
| 4 | 44 | 10 damage every 2 sec for 12 sec, plus 15.8 per combo point |
| 5 | 52 | 14 damage every 2 sec for 12 sec, plus 22.5 per combo point |
| 6 | 60 | 19 damage every 2 sec for 12 sec, plus 31.9 per combo point |
| Rank | Level | Weapon damage bonus |
|---|---|---|
| 1 | 20 | 22 |
| 2 | 30 | 32 |
| 3 | 38 | 44 |
| 4 | 46 | 64 |
| 5 | 54 | 80 |
| Rank | Level | Mana |
|---|---|---|
| 1 | 22 | 50 |
| 2 | 38 | 75 |
| 3 | 54 | 100 |
| Rank | Level | Mana | Damage | Per mana |
|---|---|---|---|---|
| 1 | 20 | 95 | 113 | 1.19 |
| 2 | 26 | 135 | 154 | 1.14 |
| 3 | 34 | 180 | 201 | 1.12 |
| 4 | 42 | 230 | 277 | 1.20 |
| 5 | 50 | 275 | 372 | 1.35 |
| 6 | 58 | 315 | 471 | 1.50 |
| 7 | 60 | 340 | 533 | 1.57 |
| Rank | Cost |
|---|---|
| Bear | 20 Rage |
| Cat | 40 Energy |
| Rank | Level | Cost | Damage |
|---|---|---|---|
| 1 | 16 | 20 Rage | 18 |
| 2 | 24 | 20 Rage | 25 |
| 3 | 34 | 20 Rage | 36 |
| 4 | 44 | 20 Rage | 60 |
| 5 | 54 | 20 Rage | 83 |
| Cat | 50 Energy |
| Rank | Level | Mana |
|---|---|---|
| 1 | 6 | 35 |
| 2 | 14 | 60 |
| 3 | 24 | 105 |
| 4 | 34 | 170 |
| 5 | 44 | 240 |
| 6 | 54 | 320 |
| Rank | Level | Mana | Heal | Per mana |
|---|---|---|---|---|
| 1 | 30 | 375 | 435 | 1.16 |
| 2 | 40 | 505 | 645 | 1.28 |
| 3 | 50 | 695 | 980 | 1.41 |
| 4 | 60 | 925 | 1425 | 1.54 |
| Rank | Mana | Heal | Per mana |
|---|---|---|---|
| 1 | 550 | 280 | 0.51 |
| 2 | 755 | 420 | 0.56 |
| 3 | 1050 | 679 | 0.65 |
| Rank | Level | Mana | Cast | Damage | Spell power | Per mana |
|---|---|---|---|---|---|---|
| 1 | 1 | 10 | 1.5 sec | 15 | 42.9% | 1.50 |
| 2 | 6 | 20 | 1.7 sec | 21 | 48.6% | 1.05 |
| 3 | 14 | 40 | 2 sec | 30 | 57.1% | 0.75 |
| 4 | 22 | 50 | 2 sec | 37 | 57.1% | 0.74 |
| 5 | 30 | 70 | 2 sec | 45 | 57.1% | 0.64 |
| 6 | 38 | 80 | 2 sec | 54 | 57.1% | 0.68 |
| 7 | 46 | 100 | 2 sec | 68 | 57.1% | 0.68 |
| 8 | 54 | 120 | 2 sec | 91 | 57.1% | 0.76 |
| Rank | Per cast |
|---|---|
| 1 | 42.9% |
| 2 | 48.6% |
| 3 to 8 | 57.1% |
- Range
- 40 yd
- School
- Nature
- Coefficient
- 100.0%
- Range
- 30 yd
- Duration
- 60 min
- School
- Nature
- Cast
- Instant
- Range
- 30 yd
- School
- Nature
- Coefficient
- 57.1%
- Range
- 30 yd
- Duration
- 12 sec
- School
- Arcane
- Coefficient
- 67.0%
- Cast
- Instant
- Range
- 40 yd
- Duration
- 12 sec
- School
- Nature
- Coefficient
- 80.0%
- Cast
- Instant
- Range
- 30 yd
- Duration
- 10 min
- School
- Nature
- Cast
- Instant
- Range
- 30 yd
- Duration
- 27 sec
- School
- Nature
- Coefficient
- 54.0%
- Cast
- 1.5 sec
- Duration
- Until cancelled
- Duration
- 30 sec
- Rage
- 10
- Cast
- Instant
- Range
- 5 yd
- Duration
- 3 sec
- Range
- 5 yd
- Rage
- 15
- Cast
- Instant
- Duration
- 45 sec
- School
- Nature
- Cast
- Instant
- School
- Arcane
- Duration
- 10 sec
- Range
- 40 yd
- Duration
- 21 sec
- School
- Nature
- Coefficient
- 78.3%
- Cast
- 2 sec
- Range
- 30 yd
- Mana
- 75%
- Cast
- 10 sec
- Range
- 5 yd
- Duration
- 4 sec
- Rage
- 10
- Cast
- Instant
- Range
- 30 yd
- School
- Nature
- Duration
- Until cancelled
- Range
- 5 yd
- Cast
- Instant
- Range
- 30 yd
- Duration
- 40 sec
- School
- Nature
- Cast
- Instant
- Range
- 30 yd
- Duration
- 40 sec
- School
- Nature
- Cast
- 1.5 sec
- Duration
- Until cancelled
- Range
- 5 yd
- Energy
- 45
- Cast
- Instant
- Range
- 25 yd
- School
- Nature
- Duration
- Until cancelled
- Cast
- Instant
- Range
- 30 yd
- School
- Nature
- Mana
- 85%
- Cast
- 2 sec
- Range
- 5 yd
- Duration
- 12 sec
- Energy
- 30
- Cast
- Instant
- Range
- 5 yd
- Energy
- 60
- Cast
- Instant
- Range
- 30 yd
- School
- Arcane
- Coefficient
- 100.0%
- Cast
- 3.5 sec
- Range
- 40 yd
- Duration
- 15 sec
- School
- Nature
- Cast
- 1.5 sec
- Range
- 5 yd
- Energy
- 35
- Cast
- Instant
- Range
- 5 yd
- Duration
- 9 sec
- Energy
- 40
- Cast
- Instant
- Range
- 30 yd
- School
- Arcane
- Duration
- 6 sec
- Range
- 30 yd
- Duration
- 8 sec
- School
- Nature
- Duration
- 6 sec
- Range
- 5 yd
- Energy
- 20
- Cast
- Instant
- Duration
- 10 sec
- School
- Nature
- Coefficient
- 33.5%
- Cast
- 10 sec
- Duration
- Until cancelled
- Range
- 5 yd
- Energy
- 60
- Cast
- Instant
- Duration
- 10 sec
- Range
- 5 yd
- Duration
- 2 sec
- Energy
- 50
- Cast
- Instant
- Duration
- Until cancelled
- Range
- 30 yd
- Duration
- 10 sec
- School
- Nature
- Coefficient
- 30.0%
- Cast
- 10 sec
- Range
- 30 yd
- Duration
- 20 sec
- School
- Nature
- Duration
- 15 sec
- School
- Nature
- Range
- 40 yd
- Duration
- 60 min
- School
- Nature
- Cast
- Instant
- Range
- 25 yd
- Range
- 30 yd
- Duration
- 12 sec
- School
- Nature
- Coefficient
- 94.8%
- Learned
- Talent
- Cast
- Instant
- Range
- 5 yd
- Duration
- 15 sec
- Learned
- Talent
- Rage
- 15
- Cast
- Instant
- Duration
- Until cancelled
- Duration
- Until cancelled
- Range
- 5 yd
- Learned
- Talent
- Rage
- 20
- Cast
- Instant
- Range
- 40 yd
- School
- Nature
- Range
- 40 yd
- Duration
- 7 sec
- School
- Nature
- Coefficient
- 23.1%
- Learned
- Talent
- Cast
- 3 sec
- Duration
- 15 sec
- Duration
- 15 sec
- Cast
- Instant
- Range
- 40 yd
- Duration
- 7 sec
- School
- Nature
- Range
- 40 yd
- School
- Nature
- Range
- 13 yd
- Duration
- 10 sec
- School
- Arcane
- Range
- 30 yd
- Duration
- 15 sec
- School
- Arcane
- School
- Nature
- Duration
- 20 sec
- Duration
- Until cancelled
No spells match these filters.
Heals one friendly target with a direct Nature heal
Heals 44. Spell power coefficient per cast 42.9%.
Raises armor, every attribute and every resistance on one friendly target
Lasts 60 min.
Deals a hit of Nature damage to a single target
Deals 15 damage. Spell power coefficient per cast 42.9%.
Deals direct Arcane damage to an enemy, then more Arcane damage over time
Deals 20 damage in total. Over time 3 ticks of 4, one every 3 sec. Spell power coefficient per cast 54.0%. Lasts 9 sec.
Restores the target's health gradually over time
Heals 32 in total. Over time 4 ticks of 8, one every 3 sec. Spell power coefficient per cast 80.0%. Lasts 12 sec.
Covers a friendly target in thorns that deal Nature damage back to anything that hits it
Lasts 10 min.
Deals a hit of Nature damage to a single target
Deals 21 damage. Spell power coefficient per cast 48.6%.
Pins the target with roots that deal Nature damage over time, breakable by damage, one rooted target at a time
Deals 20 damage in total. Over time 4 ticks of 5, one every 3 sec. Spell power coefficient per cast 24.0%. Lasts 12 sec.
Heals one friendly target with a direct Nature heal
Heals 100. Spell power coefficient per cast 57.1%.
Turns the druid into a bear with more attack power, item armor and health, unlocking bear skills and blocking Polymorph
Lasts until cancelled.
Lets out a roar that lowers the melee attack power of enemies around the druid for a short time
Lasts 30 sec.
Taunts an enemy into attacking the druid, with no effect on one already attacking it
Lasts 3 sec.
Raises armor, every attribute and every resistance on one friendly target
Lasts 60 min.
Adds bonus damage to the very next attack the druid makes
Deals direct Arcane damage to an enemy, then more Arcane damage over time
Deals 37 damage in total. Over time 4 ticks of 6, one every 3 sec. Spell power coefficient per cast 67.0%. Lasts 12 sec.
Catches the next melee attacker that hits the druid in Entangling Roots, and can be cast while shapeshifted
Lasts 45 sec.
Restores the target's health gradually over time
Heals 48 in total. Over time 4 ticks of 12, one every 3 sec. Spell power coefficient per cast 80.0%. Lasts 12 sec.
Teleports the druid straight to the Moonglade
Generates Rage at once and over a short time, but lowers base armor in bear forms and keeps the druid in combat
Lasts 10 sec.
Restores health to an ally at once and then more over time
Heals 178 in total. Over time 7 ticks of 13, one every 3 sec. Spell power coefficient per cast 78.3%. Lasts 21 sec.
Restores a dead player to life with some health and mana, only outside combat
Knocks the target into a stun for a short time, leaving it unable to act
Lasts 2 sec.
Removes a single poison effect from the target
Heals one friendly target with a direct Nature heal
Heals 201. Spell power coefficient per cast 71.4%.
Covers a friendly target in thorns that deal Nature damage back to anything that hits it
Lasts 10 min.
Deals a hit of Nature damage to a single target
Deals 30 damage. Spell power coefficient per cast 57.1%.
Transforms the druid for faster swimming and water breathing, shields it from Polymorph and sheds movement impairments
Lasts until cancelled.
Deals direct Arcane damage to an enemy, then more Arcane damage over time
Deals 58 damage in total. Over time 4 ticks of 9, one every 3 sec. Spell power coefficient per cast 67.0%. Lasts 12 sec.
Restores the target's health gradually over time
Heals 92 in total. Over time 4 ticks of 23, one every 3 sec. Spell power coefficient per cast 80.0%. Lasts 12 sec.
Swipes at a small group of nearby enemies at once for Physical damage
Deals 18 damage.
Pins the target with roots that deal Nature damage over time, breakable by damage, one rooted target at a time
Deals 45 damage in total. Over time 5 ticks of 9, one every 3 sec. Spell power coefficient per cast 30.0%. Lasts 15 sec.
Lowers the target's armor and keeps it from entering stealth or turning invisible while the effect lasts
Lasts 40 sec.
Puts an enemy Beast or Dragonkin to sleep until damage wakes it, with one hibernating target at a time
Lasts 20 sec.
Adds bonus damage to the very next attack the druid makes
Catches the next melee attacker that hits the druid in Entangling Roots, and can be cast while shapeshifted
Lasts 45 sec.
Restores health to an ally at once and then more over time
Heals 318 in total. Over time 7 ticks of 22, one every 3 sec. Spell power coefficient per cast 78.3%. Lasts 21 sec.
Turns the druid into a cat with attack power that grows with Agility, unlocking cat skills and blocking Polymorph
Lasts until cancelled.
Claws an enemy for extra weapon damage and adds a combo point
Lets out a roar that lowers the melee attack power of enemies around the druid for a short time
Lasts 30 sec.
Rushes at an enemy, rooting it in place and cutting off its spellcasting for a short time
Heals one friendly target with a direct Nature heal
Heals 362. Spell power coefficient per cast 85.7%.
Raises armor, every attribute and every resistance on one friendly target
Lasts 60 min.
Gives spells and attacks a chance at Clearcasting, so the next heal, damage spell or attack is free, Wrath excluded
Puts the druid into a prowl that slows movement speed and holds until the druid cancels it
Lasts until cancelled.
Brings a dead target back to life with some health and mana
Finishes the target with damage over time that grows with each combo point spent
Lasts 12 sec.
Slashes the target for boosted weapon damage, usable only from behind it, and adds a combo point
Strikes a target with a single hit of Arcane damage
Deals 113 damage. Spell power coefficient per cast 100.0%.
Deals direct Arcane damage to an enemy, then more Arcane damage over time
Deals 84 damage in total. Over time 4 ticks of 13, one every 3 sec. Spell power coefficient per cast 67.0%. Lasts 12 sec.
Restores the target's health gradually over time
Heals 128 in total. Over time 4 ticks of 32, one every 3 sec. Spell power coefficient per cast 80.0%. Lasts 12 sec.
Calms a Beast so it must come closer before it attacks the druid, on beasts up to a level cap
Lasts 15 sec.
Deals a hit of Nature damage to a single target
Deals 37 damage. Spell power coefficient per cast 57.1%.
Finishes with a bite whose damage rises per combo point, turning spare energy into extra damage
Deals damage up front and more damage over time to the target, adding a combo point
Deals 87 damage in total. Over time 3 ticks of 20, one every 3 sec. Lasts 9 sec.
Restores health to an ally at once and then more over time
Heals 459 in total. Over time 7 ticks of 32, one every 3 sec. Spell power coefficient per cast 78.3%. Lasts 21 sec.
Strips a single Curse or Bane effect off an ally
Restores a dead player to life with some health and mana, only outside combat
Swipes at a small group of nearby enemies at once for Physical damage
Deals 25 damage.
Covers a friendly target in thorns that deal Nature damage back to anything that hits it
Lasts 10 min.
Boosts Physical damage for a short time, usable only in Cat Form
Lasts 6 sec.
Tries to clear a poison from the target, then tries again on another poison at intervals for a short time
Lasts 8 sec.
Heals one friendly target with a direct Nature heal
Heals 546. Spell power coefficient per cast 100.0%.
Adds bonus damage to the very next attack the druid makes
Strikes a target with a single hit of Arcane damage
Deals 154 damage. Spell power coefficient per cast 100.0%.
Roars to make every nearby enemy attack the druid for a short time
Lasts 6 sec.
Claws an enemy for extra weapon damage and adds a combo point
Drops the druid's threat by a large amount without dealing damage, so the enemy is less inclined to attack
Pins the target with roots that deal Nature damage over time, breakable by damage, one rooted target at a time
Deals 72 damage in total. Over time 6 ticks of 12, one every 3 sec. Spell power coefficient per cast 36.0%. Lasts 18 sec.
Deals direct Arcane damage to an enemy, then more Arcane damage over time
Deals 123 damage in total. Over time 4 ticks of 19, one every 3 sec. Spell power coefficient per cast 67.0%. Lasts 12 sec.
Catches the next melee attacker that hits the druid in Entangling Roots, and can be cast while shapeshifted
Lasts 45 sec.
Restores the target's health gradually over time
Heals 168 in total. Over time 4 ticks of 42, one every 3 sec. Spell power coefficient per cast 80.0%. Lasts 12 sec.
Finishes the target with damage over time that grows with each combo point spent
Lasts 12 sec.
Knocks the target into a stun for a short time, leaving it unable to act
Lasts 3 sec.
Lowers the target's armor and keeps it from entering stealth or turning invisible while the effect lasts
Lasts 40 sec.
Raises armor, every attribute and every resistance on one friendly target
Lasts 60 min.
Brings a dead target back to life with some health and mana
Restores health to an ally at once and then more over time
Heals 605 in total. Over time 7 ticks of 42, one every 3 sec. Spell power coefficient per cast 78.3%. Lasts 21 sec.
Slashes the target for boosted weapon damage, usable only from behind it, and adds a combo point
Channels steady healing onto every nearby party member for a short time
Heals 435 in total. Over time 5 ticks of 87, one every 2 sec. Spell power coefficient per cast 33.5%. Lasts 10 sec.
Shifts the druid into travel form for faster movement and Polymorph protection, outdoors only
Lasts until cancelled.
Deals a hit of Nature damage to a single target
Deals 45 damage. Spell power coefficient per cast 57.1%.
Lets out a roar that lowers the melee attack power of enemies around the druid for a short time
Lasts 30 sec.
Finishes with a bite whose damage rises per combo point, turning spare energy into extra damage
Heals one friendly target with a direct Nature heal
Heals 707. Spell power coefficient per cast 100.0%.
Strikes for a large multiple of weapon damage plus a bonus, only while prowling behind the target, adding a combo point
Adds bonus damage to the very next attack the druid makes
Deals direct Arcane damage to an enemy, then more Arcane damage over time
Deals 151 damage in total. Over time 4 ticks of 23, one every 3 sec. Spell power coefficient per cast 67.0%. Lasts 12 sec.
Deals damage up front and more damage over time to the target, adding a combo point
Deals 117 damage in total. Over time 3 ticks of 26, one every 3 sec. Lasts 9 sec.
Restores the target's health gradually over time
Heals 204 in total. Over time 4 ticks of 51, one every 3 sec. Spell power coefficient per cast 80.0%. Lasts 12 sec.
Strikes a target with a single hit of Arcane damage
Deals 201 damage. Spell power coefficient per cast 100.0%.
Swipes at a small group of nearby enemies at once for Physical damage
Deals 36 damage.
Covers a friendly target in thorns that deal Nature damage back to anything that hits it
Lasts 10 min.
Turns Rage into health each second over a short time
Lasts 10 sec.
Stuns the target briefly and deals damage over time, only while prowling behind it, and adds a combo point
Deals 114 damage in total. Lasts 2 sec.
Restores health to an ally at once and then more over time
Heals 758 in total. Over time 7 ticks of 52, one every 3 sec. Spell power coefficient per cast 78.3%. Lasts 21 sec.
Restores a dead player to life with some health and mana, only outside combat
Finishes the target with damage over time that grows with each combo point spent
Lasts 12 sec.
Claws an enemy for extra weapon damage and adds a combo point
Pins the target with roots that deal Nature damage over time, breakable by damage, one rooted target at a time
Deals 112 damage in total. Over time 7 ticks of 16, one every 3 sec. Spell power coefficient per cast 42.0%. Lasts 21 sec.
Heals one friendly target with a direct Nature heal
Heals 898. Spell power coefficient per cast 100.0%.
Puts an enemy Beast or Dragonkin to sleep until damage wakes it, with one hibernating target at a time
Lasts 30 sec.
Catches the next melee attacker that hits the druid in Entangling Roots, and can be cast while shapeshifted
Lasts 45 sec.
Slashes the target for boosted weapon damage, usable only from behind it, and adds a combo point
Calms a Beast so it must come closer before it attacks the druid, on beasts up to a level cap
Lasts 15 sec.
Deals a hit of Nature damage to a single target
Deals 54 damage. Spell power coefficient per cast 57.1%.
Drops the druid's threat by a large amount without dealing damage, so the enemy is less inclined to attack
Turns the druid into Dire Bear Form with more attack power, item armor and health, plus bear skills and Polymorph safety
Lasts until cancelled.
Finishes with a bite whose damage rises per combo point, turning spare energy into extra damage
Channels a storm over an area that hits enemies with Nature damage each second and slows their attack speed
Deals 680 damage. Spell power coefficient per cast 30.0%. Lasts 10 sec.
Boosts the mana regeneration of a target and keeps all of it flowing during casts, for a short time
Lasts 20 sec.
Raises armor, every attribute and every resistance on one friendly target
Lasts 60 min.
Deals direct Arcane damage to an enemy, then more Arcane damage over time
Deals 197 damage in total. Over time 4 ticks of 31, one every 3 sec. Spell power coefficient per cast 67.0%. Lasts 12 sec.
Puts the druid into a prowl that slows movement speed and holds until the druid cancels it
Lasts until cancelled.
Brings a dead target back to life with some health and mana
Restores the target's health gradually over time
Heals 284 in total. Over time 4 ticks of 71, one every 3 sec. Spell power coefficient per cast 80.0%. Lasts 12 sec.
Channels steady healing onto every nearby party member for a short time
Heals 645 in total. Over time 5 ticks of 129, one every 2 sec. Spell power coefficient per cast 33.5%. Lasts 10 sec.
Lets out a roar that lowers the melee attack power of enemies around the druid for a short time
Lasts 30 sec.
Lowers the target's armor and keeps it from entering stealth or turning invisible while the effect lasts
Lasts 40 sec.
Adds bonus damage to the very next attack the druid makes
Strikes for a large multiple of weapon damage plus a bonus, only while prowling behind the target, adding a combo point
Restores health to an ally at once and then more over time
Heals 980 in total. Over time 7 ticks of 68, one every 3 sec. Spell power coefficient per cast 78.3%. Lasts 21 sec.
Strikes a target with a single hit of Arcane damage
Deals 277 damage. Spell power coefficient per cast 100.0%.
Hardens the druid's skin to cut the Physical damage it takes and stop hits from delaying casts for a short time
Lasts 15 sec.
Heals one friendly target with a direct Nature heal
Heals 1173. Spell power coefficient per cast 100.0%.
Deals damage up front and more damage over time to the target, adding a combo point
Deals 152 damage in total. Over time 3 ticks of 32, one every 3 sec. Lasts 9 sec.
Finishes the target with damage over time that grows with each combo point spent
Lasts 12 sec.
Swipes at a small group of nearby enemies at once for Physical damage
Deals 60 damage.
Covers a friendly target in thorns that deal Nature damage back to anything that hits it
Lasts 10 min.
Knocks the target into a stun for a short time, leaving it unable to act
Lasts 4 sec.
Deals direct Arcane damage to an enemy, then more Arcane damage over time
Deals 247 damage in total. Over time 4 ticks of 39, one every 3 sec. Spell power coefficient per cast 67.0%. Lasts 12 sec.
Stuns the target briefly and deals damage over time, only while prowling behind it, and adds a combo point
Deals 150 damage in total. Lasts 2 sec.
Restores the target's health gradually over time
Heals 376 in total. Over time 4 ticks of 94, one every 3 sec. Spell power coefficient per cast 80.0%. Lasts 12 sec.
Slashes the target for boosted weapon damage, usable only from behind it, and adds a combo point
Deals a hit of Nature damage to a single target
Deals 68 damage. Spell power coefficient per cast 57.1%.
Claws an enemy for extra weapon damage and adds a combo point
Pins the target with roots that deal Nature damage over time, breakable by damage, one rooted target at a time
Deals 168 damage in total. Over time 8 ticks of 21, one every 3 sec. Spell power coefficient per cast 48.0%. Lasts 24 sec.
Finishes with a bite whose damage rises per combo point, turning spare energy into extra damage
Catches the next melee attacker that hits the druid in Entangling Roots, and can be cast while shapeshifted
Lasts 45 sec.
Restores health to an ally at once and then more over time
Heals 1261 in total. Over time 7 ticks of 88, one every 3 sec. Spell power coefficient per cast 78.3%. Lasts 21 sec.
Restores a dead player to life with some health and mana, only outside combat
Raises armor, every attribute and every resistance for the whole party and raid
Lasts 60 min.
Heals one friendly target with a direct Nature heal
Heals 1516. Spell power coefficient per cast 100.0%.
Channels a storm over an area that hits enemies with Nature damage each second and slows their attack speed
Deals 980 damage. Spell power coefficient per cast 30.0%. Lasts 10 sec.
Raises armor, every attribute and every resistance on one friendly target
Lasts 60 min.
Adds bonus damage to the very next attack the druid makes
Strikes for a large multiple of weapon damage plus a bonus, only while prowling behind the target, adding a combo point
Brings a dead target back to life with some health and mana
Strikes a target with a single hit of Arcane damage
Deals 372 damage. Spell power coefficient per cast 100.0%.
Channels steady healing onto every nearby party member for a short time
Heals 980 in total. Over time 5 ticks of 196, one every 2 sec. Spell power coefficient per cast 33.5%. Lasts 10 sec.
Drops the druid's threat by a large amount without dealing damage, so the enemy is less inclined to attack
Lets out a roar that lowers the melee attack power of enemies around the druid for a short time
Lasts 30 sec.
Deals direct Arcane damage to an enemy, then more Arcane damage over time
Deals 307 damage in total. Over time 4 ticks of 49, one every 3 sec. Spell power coefficient per cast 67.0%. Lasts 12 sec.
Restores the target's health gradually over time
Heals 496 in total. Over time 4 ticks of 124, one every 3 sec. Spell power coefficient per cast 80.0%. Lasts 12 sec.
Finishes the target with damage over time that grows with each combo point spent
Lasts 12 sec.
Lowers the target's armor and keeps it from entering stealth or turning invisible while the effect lasts
Lasts 40 sec.
Deals damage up front and more damage over time to the target, adding a combo point
Deals 202 damage in total. Over time 3 ticks of 42, one every 3 sec. Lasts 9 sec.
Restores health to an ally at once and then more over time
Heals 1608 in total. Over time 7 ticks of 113, one every 3 sec. Spell power coefficient per cast 78.3%. Lasts 21 sec.
Slashes the target for boosted weapon damage, usable only from behind it, and adds a combo point
Calms a Beast so it must come closer before it attacks the druid, on beasts up to a level cap
Lasts 15 sec.
Swipes at a small group of nearby enemies at once for Physical damage
Deals 83 damage.
Covers a friendly target in thorns that deal Nature damage back to anything that hits it
Lasts 10 min.
Deals a hit of Nature damage to a single target
Deals 91 damage. Spell power coefficient per cast 57.1%.
Finishes with a bite whose damage rises per combo point, turning spare energy into extra damage
Heals one friendly target with a direct Nature heal
Heals 1920. Spell power coefficient per cast 100.0%.
Stuns the target briefly and deals damage over time, only while prowling behind it, and adds a combo point
Deals 186 damage in total. Lasts 2 sec.
Claws an enemy for extra weapon damage and adds a combo point
Pins the target with roots that deal Nature damage over time, breakable by damage, one rooted target at a time
Deals 234 damage in total. Over time 9 ticks of 26, one every 3 sec. Spell power coefficient per cast 54.0%. Lasts 27 sec.
Puts an enemy Beast or Dragonkin to sleep until damage wakes it, with one hibernating target at a time
Lasts 40 sec.
Adds bonus damage to the very next attack the druid makes
Deals direct Arcane damage to an enemy, then more Arcane damage over time
Deals 375 damage in total. Over time 4 ticks of 60, one every 3 sec. Spell power coefficient per cast 67.0%. Lasts 12 sec.
Catches the next melee attacker that hits the druid in Entangling Roots, and can be cast while shapeshifted
Lasts 45 sec.
Strikes for a large multiple of weapon damage plus a bonus, only while prowling behind the target, adding a combo point
Restores the target's health gradually over time
Heals 644 in total. Over time 4 ticks of 161, one every 3 sec. Spell power coefficient per cast 80.0%. Lasts 12 sec.
Strikes a target with a single hit of Arcane damage
Deals 471 damage. Spell power coefficient per cast 100.0%.
Finishes with a bite whose damage rises per combo point, turning spare energy into extra damage
Raises armor, every attribute and every resistance for the whole party and raid
Lasts 60 min.
Heals one friendly target with a direct Nature heal
Heals 2332. Spell power coefficient per cast 100.0%.
Channels a storm over an area that hits enemies with Nature damage each second and slows their attack speed
Deals 1320 damage. Spell power coefficient per cast 30.0%. Lasts 10 sec.
Raises armor, every attribute and every resistance on one friendly target
Lasts 60 min.
Puts the druid into a prowl that slows movement speed and holds until the druid cancels it
Lasts until cancelled.
Brings a dead target back to life with some health and mana
Restores health to an ally at once and then more over time
Heals 2015 in total. Over time 7 ticks of 142, one every 3 sec. Spell power coefficient per cast 78.3%. Lasts 21 sec.
Restores the target's health gradually over time
Heals 776 in total. Over time 4 ticks of 194, one every 3 sec. Spell power coefficient per cast 80.0%. Lasts 12 sec.
Restores a dead player to life with some health and mana, only outside combat
Finishes the target with damage over time that grows with each combo point spent
Lasts 12 sec.
Strikes a target with a single hit of Arcane damage
Deals 533 damage. Spell power coefficient per cast 100.0%.
Channels steady healing onto every nearby party member for a short time
Heals 1425 in total. Over time 5 ticks of 285, one every 2 sec. Spell power coefficient per cast 33.5%. Lasts 10 sec.
Charges an enemy in bear forms to root it and interrupt its spell, or leaps behind an enemy
Covers an enemy in insects that deal Nature damage over time and make its attacks miss more often
Deals 48 damage in total. Over time 6 ticks of 8, one every 2 sec. Spell power coefficient per cast 94.8%. Lasts 12 sec.
Covers an enemy in insects that deal Nature damage over time and make its attacks miss more often
Deals 90 damage in total. Over time 6 ticks of 15, one every 2 sec. Spell power coefficient per cast 94.8%. Lasts 12 sec.
Covers an enemy in insects that deal Nature damage over time and make its attacks miss more often
Deals 120 damage in total. Over time 6 ticks of 20, one every 2 sec. Spell power coefficient per cast 94.8%. Lasts 12 sec.
Covers an enemy in insects that deal Nature damage over time and make its attacks miss more often
Deals 150 damage in total. Over time 6 ticks of 25, one every 2 sec. Spell power coefficient per cast 94.8%. Lasts 12 sec.
Covers an enemy in insects that deal Nature damage over time and make its attacks miss more often
Deals 186 damage in total. Over time 6 ticks of 31, one every 2 sec. Spell power coefficient per cast 94.8%. Lasts 12 sec.
Makes the enemy bleed over time, hitting harder per stack already applied, and generates high threat
Deals 20 damage in total. Over time 5 ticks of 4, one every 3 sec. Lasts 15 sec.
Makes the enemy bleed over time, hitting harder per stack already applied, and generates high threat
Deals 30 damage in total. Over time 5 ticks of 6, one every 3 sec. Lasts 15 sec.
Makes the enemy bleed over time, hitting harder per stack already applied, and generates high threat
Deals 50 damage in total. Over time 5 ticks of 10, one every 3 sec. Lasts 15 sec.
Makes the enemy bleed over time, hitting harder per stack already applied, and generates high threat
Deals 60 damage in total. Over time 5 ticks of 12, one every 3 sec. Lasts 15 sec.
Makes the enemy bleed over time, hitting harder per stack already applied, and generates high threat
Deals 75 damage in total. Over time 5 ticks of 15, one every 3 sec. Lasts 15 sec.
Becomes a Moonkin with more item armor, more Omen of Clarity procs and crit for the nearby group, but no healing spells
Lasts until cancelled.
Makes the druid's next Nature spell cast instantly
Lasts until cancelled.
Bites a target for normal weapon damage plus a flat bonus
Bites a target for normal weapon damage plus a flat bonus
Bites a target for normal weapon damage plus a flat bonus
Instantly turns over half of the druid's base mana into Energy, costing less with effects that cheapen shapeshifting
Consumes your Regrowth or Rejuvenation on a target to heal it at once for the full value of that heal over time
Heals a target and its nearby party over time, front-loading the healing and tapering off toward the end
Heals 280 in total. Over time 7 ticks of 40, one every 1 sec. Spell power coefficient per cast 23.1%. Lasts 7 sec.
Heals a target and its nearby party over time, front-loading the healing and tapering off toward the end
Heals 420 in total. Over time 7 ticks of 60, one every 1 sec. Spell power coefficient per cast 23.1%. Lasts 7 sec.
Heals a target and its nearby party over time, front-loading the healing and tapering off toward the end
Heals 679 in total. Over time 7 ticks of 97, one every 1 sec. Spell power coefficient per cast 23.1%. Lasts 7 sec.
In cat or bear form, Primal Bite hits more foes with no cooldown, combo builders crit more, Fear breaks and cannot land
Lasts 15 sec.
Speeds up movement for a short time without breaking Prowl
Lasts 15 sec.
Speeds up movement for a short time without breaking Prowl
Lasts 15 sec.
Makes Mark of the Wild cheaper in mana and extends how long the buff lasts
Lets the druid's Regrowth and Rejuvenation stack on a target already carrying another druid's versions
Lowers the damage the druid takes from falling
Heals a target over time with a burst heal when it ends or is dispelled, returning part of its cost, and it stacks
Lasts 7 sec.
Heals one ally, and heals more when the druid's Wild Growth, Lifebloom, Regrowth or Rejuvenation is already on it
Out of combat at full Energy, your next ability costs less Energy
Charges a nearby target to interrupt its casting and lock out that school briefly, sharing Feral Charge's cooldown
Calls down falling stars over a short time that deal Arcane damage to nearby targets and splash onto enemies near them
Lasts 10 sec.
Deals Arcane damage and makes the druid's next Starfire hit harder if cast soon after
Lasts 15 sec.
Deals direct Nature damage to an enemy, then more Nature damage over time
Lasts 12 sec.
Deals direct Nature damage to an enemy, then more Nature damage over time
Lasts 12 sec.
Deals direct Nature damage to an enemy, then more Nature damage over time
Lasts 12 sec.
Grants temporary max health and stronger non-Physical healing in any form but Moonkin, plus resource gains when dodging
Lasts 20 sec.
Swipes at a small group of nearby enemies at once for Physical damage
Reveals humanoids in the area on the minimap, with one tracking type active at a time
Lasts until cancelled.
Druid Changes in WoW Forever
3 Druid abilities are new in WoW Forever, and 5 abilities the original game already has by name gain new spell versions.
14 spell versions from the original game are not in this build, 152 changed and 73 are unchanged. Each figure counts spell versions.
No Druid ability in the original game has this name.
An ability of this name is already in the original game for Druid. The spell versions counted here are new in this build.
Spell versions that read the same in the original game and WoW Forever. An original game roll such as 25 to 27 counts as the same as a WoW Forever base of 26 that rolls that range.
Spell versions in both games where the trainer level, cost, cooldown, cast time, duration, charges, name or another value differs.
Original game spell versions of this class that WoW Forever does not have.
Spell versions only WoW Forever has: 5 across 3 new abilities and 12 across 5 original game abilities.
Unchanged: 73
Changed: 152
Not in this build: 14
Unchanged: 73
Changed: 152
New in this build: 17
Each figure counts spell versions.
Unchanged: Spell versions that read the same in the original game and WoW Forever. An original game roll such as 25 to 27 counts as the same as a WoW Forever base of 26 that rolls that range.
Changed: Spell versions in both games where the trainer level, cost, cooldown, cast time, duration, charges, name or another value differs.
Not in this build: Original game spell versions of this class that WoW Forever does not have.
New in this build: Spell versions only WoW Forever has: 5 across 3 new abilities and 12 across 5 original game abilities.
| Level | WoW Forever |
|---|---|
| 32* | No amount listed |
* the spell's required level, not a trainer level
100% weapon damage · 20 rage, 6 sec cooldown
| Level | WoW Forever |
|---|---|
| 40* | Rank 1 +42 weapon damage bonus |
| 50* | Rank 2 +62 weapon damage bonus |
| 60* | Rank 3 +77 weapon damage bonus |
* the spell's required level, not a trainer level
| Level | WoW Forever |
|---|---|
| 1* | Grants 40 energy 55% of base mana, 8 sec cooldown |
* the spell's required level, not a trainer level
1 new spell version, 1 changed
Charges the target · Interrupts spellcasting · Roots the target in place · 5 rage, 15 sec cooldown
Gold marks what differs.
| Level | Original game | WoW Forever |
|---|---|---|
| 20 | Feral Charge | Changed Feral Charge (Bear) |
| 20* | Not in the original game | New See the shared line above |
* the spell's required level, not a trainer level
Classic Era names spell 16979 Feral Charge.
1 new rank, 5 changed
WoW Forever, every rank: 35 energy, 1 combo point
Original game, every rank: 35 energy
Gold marks what differs.
| Level | Original game | WoW Forever |
|---|---|---|
| 24 | Not in the original game | Rank 1 New 17 damage, plus 30 per combo point |
| 32 | Rank 1 14 to 30 damage, plus 36 per combo point | Rank 2 Changed 27 damage, plus 45 per combo point |
| 40 | Rank 2 20 to 44 damage, plus 59 per combo point | Rank 3 Changed 40 damage, plus 74 per combo point |
| 48 | Rank 3 30 to 70 damage, plus 92 per combo point | Rank 4 Changed 62 damage, plus 115 per combo point |
| 56 | Rank 4 45 to 95 damage, plus 128 per combo point | Rank 5 Changed 87 damage, plus 160 per combo point |
| 60 | Rank 5 52 to 112 damage, plus 147 per combo point | Rank 6 Changed 102 damage, plus 181 per combo point |
4 new ranks, 1 changed
WoW Forever, every rank: 15 rage
Gold marks what differs.
| Level | Original game | WoW Forever |
|---|---|---|
| 25* | Not in the original game | Rank 1 New 4 damage every 3 sec for 15 sec |
| 34* | Not in the original game | Rank 2 New 6 damage every 3 sec for 15 sec |
| 42* | Season of Discovery rune Level 1, 10 rage Rune effects not compared | Rank 3 Changed 10 damage every 3 sec for 15 sec 15 rage |
| 50* | Not in the original game | Rank 4 New 12 damage every 3 sec for 15 sec |
| 58* | Not in the original game | Rank 5 New 15 damage every 3 sec for 15 sec |
* the spell's required level, not a trainer level
1 more unranked version, in both games, is not listed.
4 new ranks, 1 changed
WoW Forever, every rank: 75% of base mana, 10 sec cast
Gold marks what differs.
| Level | Original game | WoW Forever |
|---|---|---|
| 12 | Season of Discovery rune Level 1, 72% of base mana Rune effects not compared | Rank 1 Changed Revives a dead player with 70 health and 135 mana 75% of base mana |
| 24 | Not in the original game | Rank 2 New Revives a dead player with 160 health and 300 mana |
| 36 | Not in the original game | Rank 3 New Revives a dead player with 300 health and 520 mana |
| 48 | Not in the original game | Rank 4 New Revives a dead player with 500 health and 750 mana |
| 60 | Not in the original game | Rank 5 New Revives a dead player with 750 health and 1000 mana |
2 new ranks, 1 changed
WoW Forever, every rank: 6 sec cooldown, 3 sec cast
Gold marks what differs.
| Level | Original game | WoW Forever |
|---|---|---|
| 40* | Season of Discovery rune Level 1, 45% of base mana Rune effects not compared | Rank 1 Changed Heals 40 every 1 sec for 7 sec 550 mana |
| 50* | Not in the original game | Rank 2 New Heals 60 every 1 sec for 7 sec 755 mana |
| 60* | Not in the original game | Rank 3 New Heals 97 every 1 sec for 7 sec 1050 mana |
* the spell's required level, not a trainer level; amounts are each rank's base and some rise with level.
Druid Basics
Feral Combat Druid Hybrid Build
Feral Combat Druid Tank Build
Other tank classes: Warrior and Paladin.
Restoration Druid Healing Build
Other healer classes: Paladin, Priest and Shaman.
Balance Druid DPS Build
Feral Combat Druid Hybrid Build
Feral Combat Druid DPS Build
Other damage classes: Warrior, Paladin, Hunter, Rogue, Priest, Shaman, Mage and Warlock.
Innervate increases the target's Mana regeneration by 400% and lets 100% of it continue while casting.
The Restoration talent Reflection allows 17 to 50% of your Mana regeneration to continue while casting, depending on rank.
Ferocious Bite converts each extra point of Energy into additional damage.
Enrage instantly generates 10 Rage and another 20 Rage over 10 sec.
The Feral Combat talent Furor gives you a 20 to 100% chance to gain 10 Rage when you shift into Bear Form or Dire Bear Form, depending on rank.
Claw awards 1 Combo Point.
Ferocious Bite is a finishing move that deals damage per Combo Point.
Spend points in Balance to open its deeper rows.
Spend points in Feral Combat to open its deeper rows.
Spend points in Restoration to open its deeper rows.
Allows the wearing of cloth armor.
Allows the wearing of leather armor.
Allows the wearing of mail armor.
Allows the wearing of plate armor.
Allows the use of shields.
No racial crit bonus is tied to maces.
Also trained by Warrior, Paladin, Rogue, Priest and Shaman.
No racial crit bonus is tied to daggers.
Also trained by Warrior, Hunter, Rogue, Priest, Shaman, Mage and Warlock.
Allows for the use of fist weapons. Chance to hit is determined by the Unarmed skill.
No racial crit bonus is tied to two-handed maces.
Also trained by Warrior, Paladin and Shaman.
Not confirmed in WoW Forever yet, so the gear planner leaves it off.
No racial crit bonus is tied to polearms.
Also trained by Warrior, Paladin and Hunter.
No racial crit bonus is tied to staves.
Also trained by Warrior, Hunter, Priest, Shaman, Mage and Warlock.
Higher skill increases your chance to hit.
Higher defense makes you harder to hit and makes monsters less likely to land a crushing blow.
No other class trains it.
Druid Builds
Druid has 7 stored talent allocations. 5 of them are below; the full set, with what each one spends, is on the builds page.
BalanceBalance Druid DPS BuildPvE DPSKey talents: 


Feral CombatFeral Combat Druid Hybrid BuildHybridKey talents: 


RestorationRestoration Druid Healing BuildHealerKey talents: 


RestorationRestoration Druid PvP BuildPvPKey talents: 


Feral CombatFeral Combat Druid Leveling BuildLevelingKey talents: 


All 7 Druid buildsDruid macrosBalance Druid macrosFeral Combat Druid macrosRestoration Druid macros
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Reduces the cast time of your Healing Touch and Wild Growth spells by 0.1 sec and increases all damage you deal by 2%.
Increases the damage done by your Arcane and Nature spells by 2%.
Increases your critical strike chance with spells and melee attacks by 2%.
Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Increases the critical effect chance of your Regrowth spell by 10%.
Requires Bear Form, Dire Bear Form
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.
Leap behind an enemy.
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Druid Talent Trees
Druid talents by tree and row. Plan your own build on the trees below, or roll a random build.
Balance
16 talents- Row 1 is open from the start
- 5 points in Balance unlock row 2
- 10 points in Balance unlock row 3
- 15 points in Balance unlock row 4
- 20 points in Balance unlock row 5
- 25 points in Balance unlock row 6
- 30 points in Balance unlock row 7
Feral Combat
20 talents- Row 1 is open from the start
- 5 points in Feral Combat unlock row 2
- 10 points in Feral Combat unlock row 3
- 15 points in Feral Combat unlock row 4
- 20 points in Feral Combat unlock row 5
- 25 points in Feral Combat unlock row 6
- 30 points in Feral Combat unlock row 7
Restoration
16 talents- Row 1 is open from the start
- 5 points in Restoration unlock row 2
- 10 points in Restoration unlock row 3
- 15 points in Restoration unlock row 4
- 20 points in Restoration unlock row 5
- 25 points in Restoration unlock row 6
- 30 points in Restoration unlock row 7



