Mage Class in WoW Forever
Mage can be played by 6 of the 10 playable races in WoW Forever. Gnome is the best Mage race on our race tier list, followed by Undead and Orc.
Magi are wizards of immense knowledge and skill. Their obvious physical frailty is deceptive, for they can call upon the cosmic energies of the Twisting Nether.
3 Alliance races and 3 Horde races can be a Mage.
Neither faction has more.
Best Mage Races
Our Mage race tier list ranks Gnome first, then Undead and Orc. The table lists every racial trait each race brings to Mage; hover or tap a trait for its full effect.



Every trait appliesGnome and Undead are the best Mage races in WoW Forever on our race tier list, sharing S tier. Gnome's Engineering Specialization, Escape Artist, Eureka! and Expansive Mind all work for a Mage.



Every trait applies


Command: Not for Mage
Mage PvE Race Pick
Each race is graded on what its racials do for this class against monsters, from questing to dungeons and raids.
Ruthless
The Human SpiritRuthless adds 1% crit chance to all spells and attacks. The Human Spirit raises your Spirit by 10%.
Blood Fury
Shatter CurseBlood Fury raises Attack Power and Spell Power by 10% for 15 sec. Shatter Curse removes all Curses and Banes, cutting Magical damage taken by 5% for 8 sec.
Mage PvP Race Pick
Each race is graded on what its racials do for this class against other players, first for breaking or shortening crowd control, then stealth, fight cooldowns and escapes.
Escape Artist
Eureka!Escape Artist escapes any movement impairing effect and blocks those effects for 3 sec. Eureka! makes damaging abilities cost 10% less Mana and deal 10% more for 8 sec.
Will of the Forsaken
Touch of the GraveWill of the Forsaken instantly removes all Charm, Fear and Sleep effects, on a 2 min cooldown. Touch of the Grave gives your spells and attacks a 30% chance to drain the target's Health.
Mage Racial Traits by Race
How to read the table
Races are ordered by the Mage race tier list, which grades each race on what its racials do for Mage. Only High Order Skyborne can be a Mage; the other Skyborne variant cannot.
+2% spellcasting, melee and ranged Haste
Blizzard announced Nov 2: Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration. This ability cannot be used while Innervate is active, and will be replaced by Innervate as a more powerful effect.
+50% Health and Mana regeneration for 15 sec; near a leyline you are Attuned for 1 hr and the effect rises by 100%
+5% damage against Elementals
Glide down through the air for 10 sec, steering as you go
+1% crit chance for all spells and attacks
+10% Spirit
Removes all Stun effects
Much higher stealth detection for 20 sec
+5% maximum Mana
Mage shares this version with Priest and Warlock.
Two other versions go to other classes.
Breaks free of movement impairing effects and blocks them for 3 sec
Damaging abilities cost 10% less Mana and deal 10% more damage for 8 sec
Four other versions go to other classes.
Engineering devices fail or backfire 20% less often when you use them
Stun effects on you last 20% shorter
Removes all Curses and Banes, and cuts Magical damage taken by 5% for 8 sec
+5% damage dealt by Hunter and Warlock pets
+10% Attack Power and Spell Power for 15 sec
Removes all Charm, Fear and Sleep effects
30% chance on spells and attacks to drain up to 5% of your max Health
Mage shares this version with Priest and Warlock.
7% of Health and Mana every 2 sec for 10 sec, within 5 yds of a Humanoid or Undead corpse; moving, acting or taking damage cancels it
Breath lasts 300% longer underwater
+20% Health regeneration, and 20% of it continues in combat
Regain 50% of maximum Health over 6 sec; moving, acting or taking damage cancels it
+5% damage against Beasts
+10% spellcasting and attack speed for 15 sec
Several racials land on what this kit already does, and they land often.
One racial clearly pays this class back, with useful cover around it.
Something real for this class, either narrow in scope or small in reach.
Brings one strong combat racial for this class, or two solid ones that both reach its kit.
Either a crowd control break with little beside it, or two racials that change a player fight, such as burst, a defensive cooldown or stealth.
Ruthless (Human)
Expansive Mind (Gnome)
The Human Spirit (Human)
Wind Blessed (High Order Skyborne)
Escape Artist (Gnome)
Will of the Forsaken (Undead)
Will to Survive (Human)
Touch of the Grave (Undead)
Cannibalize (Undead)
Hardiness (Orc)
Shatter Curse (Orc)
Regeneration (Troll)
Rapid Regeneration (Troll)
Read Leyline (High Order Skyborne)
Eureka! (Gnome)
Command (Orc)
Blood Fury (Orc)
Beast Slaying (Troll)
Berserking (Troll)
Elemental Insight (High Order Skyborne)
Engineering Specialization (Gnome)
Underwater Breathing (Undead)
Perception (Human)
Walk on Air (High Order Skyborne)
Works for Mage.
Applies against one enemy type only (Elementals or Beasts).
Does nothing for Mage.
Orc Mage is a pairing Classic Era did not have.
Mage Abilities
Every Mage spell in WoW Forever, one row per spell at its highest rank. Amounts are the base values at the level each rank is learned, before spell power. Per mana and Per sec divide the amount by the Mana cost and by the cast time. Search, filter and sort the list ten spells at a time, and open a row for its range, duration and every rank. Pick a level to see what you learn or upgrade there, or switch Show to All for every spell at the rank you have by then.
| Rank | Level | Mana |
|---|---|---|
| 1 | 18 | 150 |
| 2 | 30 | 250 |
| 3 | 42 | 350 |
| 4 | 54 | 450 |
| Rank | Damage |
|---|---|
| 1 | 32 |
| 2 | 78 |
| 3 | 101 |
| 4 | 168 |
| 5 | 236 |
| Rank | Level | Mana | Damage | Per mana |
|---|---|---|---|---|
| 1 | 14 | 75 | 32 | 0.43 |
| 2 | 22 | 120 | 55 | 0.46 |
| 3 | 30 | 185 | 94 | 0.51 |
| 4 | 38 | 250 | 135 | 0.54 |
| 5 | 46 | 315 | 183 | 0.58 |
| 6 | 54 | 390 | 242 | 0.62 |
| Rank | Level | Mana |
|---|---|---|
| 1 | 1 | 60 |
| 2 | 14 | 185 |
| 3 | 28 | 520 |
| 4 | 42 | 945 |
| 5 | 56 | 1510 |
| Rank | Level | Mana | Cast | Damage | Spell power | Per mana | Lasts |
|---|---|---|---|---|---|---|---|
| 1 | 8 | 85 | 3 sec | 72 | 85.8% | 0.85 | 3 sec |
| 2 | 16 | 140 | 4 sec | 136 | 114.4% | 0.97 | 4 sec |
| 3 | 24 | 235 | 5 sec | 235 | 143.0% | 1.00 | 5 sec |
| 4 | 32 | 320 | 5 sec | 330 | 143.0% | 1.03 | 5 sec |
| 5 | 40 | 410 | 5 sec | 475 | 143.0% | 1.16 | 5 sec |
| 6 | 48 | 500 | 5 sec | 650 | 143.0% | 1.30 | 5 sec |
| 7 | 56 | 595 | 5 sec | 855 | 143.0% | 1.44 | 5 sec |
| 8 | 56 | 655 | 5 sec | 1045 | 143.0% | 1.60 | 5 sec |
| Rank | Per cast |
|---|---|
| 1 | 85.8% |
| 2 | 114.4% |
| 3 to 8 | 143.0% |
| Rank | Mana | Damage | Per mana |
|---|---|---|---|
| 1 | 140 | 120 | 0.86 |
| 2 | 220 | 187 | 0.85 |
| 3 | 305 | 300 | 0.98 |
| 4 | 395 | 451 | 1.14 |
| Rank | Mana | Damage | Per mana |
|---|---|---|---|
| 1 | 215 | 163 | 0.76 |
| 2 | 270 | 212 | 0.79 |
| 3 | 355 | 293 | 0.83 |
| 4 | 450 | 389 | 0.86 |
| 5 | 545 | 493 | 0.90 |
| Rank | Level | Mana | Damage | Per mana |
|---|---|---|---|---|
| 1 | 20 | 320 | 192 | 0.60 |
| 2 | 28 | 520 | 336 | 0.65 |
| 3 | 36 | 720 | 496 | 0.69 |
| 4 | 44 | 935 | 696 | 0.74 |
| 5 | 52 | 1160 | 912 | 0.79 |
| 6 | 60 | 1400 | 1168 | 0.83 |
| Rank | Level | Mana | Damage | Per mana |
|---|---|---|---|---|
| 1 | 26 | 210 | 97 | 0.46 |
| 2 | 34 | 290 | 144 | 0.50 |
| 3 | 42 | 380 | 204 | 0.54 |
| 4 | 50 | 465 | 267 | 0.57 |
| 5 | 58 | 555 | 340 | 0.61 |
| Rank | Level | Mana |
|---|---|---|
| 1 | 6 | 60 |
| 2 | 12 | 105 |
| 3 | 22 | 180 |
| 4 | 32 | 285 |
| 5 | 42 | 420 |
| 6 | 52 | 585 |
| 7 | 60 | 705 |
| Rank | Level | Mana |
|---|---|---|
| 1 | 4 | 60 |
| 2 | 10 | 105 |
| 3 | 20 | 180 |
| 4 | 30 | 285 |
| 5 | 40 | 420 |
| 6 | 50 | 585 |
| 7 | 60 | 780 |
| 8 | 845 |
| Rank | Level | Mana |
|---|---|---|
| 1 | 12 | 100 |
| 2 | 24 | 200 |
| 3 | 36 | 300 |
| 4 | 48 | 400 |
| 5 | 60 | 500 |
| Rank | Level | Mana | Damage | Per mana |
|---|---|---|---|---|
| 1 | 6 | 40 | 28 | 0.70 |
| 2 | 14 | 75 | 58 | 0.77 |
| 3 | 22 | 115 | 100 | 0.87 |
| 4 | 30 | 165 | 163 | 0.99 |
| 5 | 38 | 220 | 236 | 1.07 |
| 6 | 46 | 280 | 331 | 1.18 |
| 7 | 54 | 340 | 438 | 1.29 |
| Rank | Level | Mana | Absorb | Per mana |
|---|---|---|---|---|
| 1 | 20 | 85 | 162 | 1.91 |
| 2 | 30 | 135 | 285 | 2.11 |
| 3 | 40 | 195 | 463 | 2.37 |
| 4 | 50 | 255 | 668 | 2.62 |
| 5 | 60 | 320 | 913 | 2.85 |
| Rank | Level | Mana | Cast | Damage | Spell power | Per mana | Lasts |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 30 | 1.5 sec | 20 | 42.9% | 0.67 | 4 sec |
| 2 | 6 | 45 | 2 sec | 35 | 57.1% | 0.78 | 6 sec |
| 3 | 12 | 65 | 2.5 sec | 57 | 71.4% | 0.88 | 6 sec |
| 4 | 18 | 95 | 3 sec | 89 | 85.7% | 0.94 | 8 sec |
| 5 | 24 | 140 | 3.5 sec | 136 | 100.0% | 0.97 | 8 sec |
| 6 | 30 | 185 | 3.5 sec | 177 | 100.0% | 0.96 | 8 sec |
| 7 | 36 | 220 | 3.5 sec | 211 | 100.0% | 0.96 | 8 sec |
| 8 | 42 | 260 | 3.5 sec | 267 | 100.0% | 1.03 | 8 sec |
| 9 | 48 | 305 | 3.5 sec | 340 | 100.0% | 1.11 | 8 sec |
| 10 | 54 | 350 | 3.5 sec | 422 | 100.0% | 1.21 | 8 sec |
| 11 | 60 | 395 | 3.5 sec | 507 | 100.0% | 1.28 | 8 sec |
| 12 | 60 | 410 | 3.5 sec | 543 | 100.0% | 1.32 | 8 sec |
| Rank | Per cast |
|---|---|
| 1 | 42.9% |
| 2 | 57.1% |
| 3 | 71.4% |
| 4 | 85.7% |
| 5 to 12 | 100.0% |
| Rank | Level | Mana | Damage | Per mana |
|---|---|---|---|---|
| 1 | 16 | 195 | 104 | 0.53 |
| 2 | 24 | 330 | 193 | 0.58 |
| 3 | 32 | 490 | 305 | 0.62 |
| 4 | 40 | 650 | 434 | 0.67 |
| 5 | 48 | 815 | 581 | 0.71 |
| 6 | 56 | 990 | 749 | 0.76 |
| Rank | Level | Mana |
|---|---|---|
| 1 | 1 | 60 |
| 2 | 10 | 110 |
| 3 | 20 | 170 |
| Rank | Level | Mana | Damage | Per mana |
|---|---|---|---|---|
| 1 | 10 | 55 | 20 | 0.36 |
| 2 | 26 | 85 | 34 | 0.40 |
| 3 | 40 | 115 | 53 | 0.46 |
| 4 | 54 | 145 | 73 | 0.50 |
| Rank | Level | Mana |
|---|---|---|
| 1 | 22 | 85 |
| 2 | 32 | 135 |
| 3 | 42 | 195 |
| 4 | 52 | 255 |
| 5 | 60 | 320 |
| Rank | Level | Mana | Cast | Damage | Spell power | Per mana | Lasts |
|---|---|---|---|---|---|---|---|
| 1 | 4 | 25 | 1.5 sec | 19 | 40.7% | 0.76 | 5 sec |
| 2 | 8 | 35 | 1.8 sec | 29 | 48.9% | 0.83 | 6 sec |
| 3 | 14 | 50 | 2.2 sec | 46 | 59.7% | 0.92 | 6 sec |
| 4 | 20 | 65 | 2.6 sec | 70 | 70.6% | 1.08 | 7 sec |
| 5 | 26 | 100 | 3 sec | 104 | 81.4% | 1.04 | 7 sec |
| 6 | 32 | 130 | 3 sec | 134 | 81.4% | 1.03 | 8 sec |
| 7 | 38 | 160 | 3 sec | 181 | 81.4% | 1.13 | 8 sec |
| 8 | 44 | 195 | 3 sec | 244 | 81.4% | 1.25 | 9 sec |
| 9 | 50 | 225 | 3 sec | 308 | 81.4% | 1.37 | 9 sec |
| 10 | 56 | 260 | 3 sec | 386 | 81.4% | 1.48 | 9 sec |
| 11 | 60 | 290 | 3 sec | 475 | 81.4% | 1.64 | 9 sec |
| Rank | Per cast |
|---|---|
| 1 | 40.7% |
| 2 | 48.9% |
| 3 | 59.7% |
| 4 | 70.6% |
| 5 to 11 | 81.4% |
| Rank | Level | Mana | Damage | Per mana |
|---|---|---|---|---|
| 1 | 40 | 205 | 127 | 0.62 |
| 2 | 50 | 285 | 221 | 0.78 |
| 3 | 60 | 370 | 349 | 0.94 |
| Rank | Level | Mana | Frost resistance |
|---|---|---|---|
| 1 | 30 | 240 | 6 |
| 2 | 40 | 320 | 9 |
| 3 | 50 | 410 | 12 |
| 4 | 60 | 500 | 15 |
| Rank | Mana |
|---|---|
| 1 | 305 |
| 2 | 360 |
| 3 | 420 |
| 4 | 480 |
| Rank | Mana | Damage | Per mana |
|---|---|---|---|
| 1 | 45 | 28 | 0.62 |
| 2 | 55 | 36 | 0.65 |
| 3 | 70 | 45 | 0.64 |
| 4 | 105 | 79 | 0.75 |
| 5 | 120 | 98 | 0.82 |
| 6 | 160 | 145 | 0.91 |
| Rank | Level | Mana | Magic resistance |
|---|---|---|---|
| 1 | 34 | 270 | 5 |
| 2 | 46 | 380 | 10 |
| 3 | 58 | 490 | 15 |
| Rank | Level | Mana | Absorb | Per mana |
|---|---|---|---|---|
| 1 | 20 | 40 | 120 | 3.00 |
| 2 | 28 | 60 | 210 | 3.50 |
| 3 | 36 | 80 | 300 | 3.75 |
| 4 | 44 | 100 | 390 | 3.90 |
| 5 | 52 | 120 | 480 | 4.00 |
| 6 | 60 | 140 | 570 | 4.07 |
| Rank | Level | Mana | Lasts |
|---|---|---|---|
| 1 | 8 | 60 | 20 sec |
| 2 | 20 | 90 | 30 sec |
| 3 | 40 | 120 | 40 sec |
| 4 | 60 | 150 | 50 sec |
| Turtle | 60 | 150 | 50 sec |
| Pig | 60 | 150 | 50 sec |
| Rank | Mana | Damage | Per mana |
|---|---|---|---|
| 1 | 125 | 154 | 1.23 |
| 2 | 150 | 190 | 1.27 |
| 3 | 195 | 267 | 1.37 |
| 4 | 240 | 345 | 1.44 |
| 5 | 285 | 435 | 1.53 |
| 6 | 335 | 546 | 1.63 |
| 7 | 385 | 665 | 1.73 |
| 8 | 440 | 795 | 1.81 |
| Rank | Level | Mana | Damage | Per mana |
|---|---|---|---|---|
| 1 | 22 | 50 | 39 | 0.78 |
| 2 | 28 | 65 | 55 | 0.85 |
| 3 | 34 | 80 | 69 | 0.86 |
| 4 | 40 | 100 | 93 | 0.93 |
| 5 | 46 | 115 | 116 | 1.01 |
| 6 | 52 | 135 | 150 | 1.11 |
| 7 | 58 | 150 | 178 | 1.19 |
- Range
- 30 yd
- Duration
- 60 min
- School
- Arcane
- Cast
- Instant
- Range
- 35 yd
- Duration
- 8 sec
- School
- Fire
- Coefficient
- 100.0%
- Duration
- 30 min
- School
- Frost
- Cast
- Instant
- School
- Arcane
- Cast
- 3 sec
- Range
- 30 yd
- Duration
- 9 sec
- School
- Frost
- Coefficient
- 81.4%
- School
- Arcane
- Cast
- 3 sec
- Range
- 20 yd
- School
- Fire
- Coefficient
- 42.9%
- Cast
- Instant
- Range
- 30 yd
- Duration
- 5 sec
- School
- Arcane
- Coefficient
- 143.0%
- Range
- 30 yd
- Duration
- 50 sec
- School
- Arcane
- Cast
- 1.5 sec
- Duration
- 8 sec
- School
- Frost
- Coefficient
- 2.9%
- Cast
- Instant
- Range
- 30 yd
- Duration
- 10 min
- School
- Arcane
- Cast
- Instant
- Duration
- 30 sec
- School
- Arcane
- School
- Arcane
- Coefficient
- 14.3%
- Cast
- Instant
- Range
- 30 yd
- Duration
- 8 sec
- School
- Fire
- Coefficient
- 28.5%
- Cast
- 3 sec
- Range
- 30 yd
- Duration
- 10 min
- School
- Arcane
- Cast
- Instant
- Range
- 30 yd
- School
- Arcane
- Duration
- 1 sec
- School
- Arcane
- Range
- 30 yd
- Duration
- 8 sec
- School
- Frost
- Coefficient
- 33.6%
- Cast
- 8 sec
- Duration
- 8 sec
- School
- Arcane
- Duration
- 30 sec
- School
- Fire
- Cast
- Instant
- Duration
- 1 min
- School
- Arcane
- Cast
- Instant
- School
- Arcane
- School
- Arcane
- School
- Arcane
- School
- Arcane
- Duration
- 30 sec
- School
- Frost
- Cast
- Instant
- Range
- 30 yd
- School
- Fire
- Coefficient
- 42.9%
- Cast
- 1.5 sec
- Range
- 30 yd
- Duration
- 10 sec
- School
- Arcane
- Duration
- 6 sec
- School
- Frost
- Coefficient
- 12.9%
- Cast
- Instant
- School
- Arcane
- Duration
- 30 min
- School
- Frost
- Cast
- Instant
- School
- Arcane
- School
- Arcane
- Duration
- 30 min
- School
- Arcane
- Cast
- Instant
- School
- Arcane
- Range
- 35 yd
- Duration
- 9 sec
- Schools
- Fire, Frost
- Coefficient
- 81.4%
- Cast
- 3 sec
- Range
- 10 yd
- Duration
- 1 min
- School
- Arcane
- Range
- 10 yd
- Duration
- 1 min
- School
- Arcane
- Range
- 10 yd
- Duration
- 1 min
- School
- Arcane
- Range
- 10 yd
- Duration
- 1 min
- School
- Arcane
- School
- Arcane
- Range
- 10 yd
- Duration
- 1 min
- School
- Arcane
- Range
- 10 yd
- Duration
- 1 min
- School
- Arcane
- School
- Arcane
- Range
- 40 yd
- Duration
- 60 min
- School
- Arcane
- School
- Arcane
- Range
- 30 yd
- Duration
- 50 sec
- School
- Arcane
- Range
- 30 yd
- School
- Arcane
- Coefficient
- 42.9%
- Learned
- Talent
- Mana
- 15%
- Cast
- 1.5 sec
- Duration
- 15 sec
- School
- Arcane
- Range
- 30 yd
- School
- Arcane
- Coefficient
- 100.0%
- Learned
- Talent
- Cast
- 3.5 sec
- Duration
- 6 sec
- School
- Fire
- Coefficient
- 12.9%
- Learned
- Talent
- Cast
- Instant
- Duration
- Until cancelled
- School
- Fire
- Duration
- 1 min
- School
- Frost
- Learned
- Talent
- Cast
- Instant
- Duration
- 10 sec
- School
- Frost
- Range
- 30 yd
- School
- Frost
- Learned
- Talent
- Cast
- Instant
- Duration
- Until cancelled
- Range
- 35 yd
- Duration
- 12 sec
- School
- Fire
- Coefficient
- 160.0%
- Learned
- Talent
- Cast
- 6 sec
- Range
- 30 yd
- School
- Arcane
- Range
- 30 yd
- Duration
- 8 sec
- School
- Arcane
- Range
- 35 yd
- Duration
- 30 sec
- Schools
- Fire, Frost, Arcane
- School
- Fire
- Coefficient
- 100.0%
- Range
- 40 yd
- Duration
- 16 sec
- School
- Frost
- Duration
- 20 sec
- School
- Frost
- Range
- 35 yd
- Duration
- 12 sec
- School
- Fire
- Range
- 35 yd
- Duration
- 10 sec
- Schools
- Fire, Arcane
- Range
- 40 yd
- Duration
- 3 sec
- School
- Arcane
- Range
- 40 yd
- Duration
- 3 sec
- School
- Arcane
- Range
- 60 yd
- School
- Arcane
- Range
- 30 yd
- Duration
- 9 sec
- Schools
- Frost, Arcane
No spells match these filters.
Raises the Intellect of a single chosen target
Lasts 60 min.
Launches a ball of fire for direct Fire damage followed by a Fire burn over a short time
Deals 20 damage in total. Over time 2 ticks of 1, one every 2 sec. Spell power coefficient per cast 42.9%. Lasts 4 sec.
Increases armor and can chill attackers, slowing their movement and attacks, with only one Armor spell active
Lasts 30 min.
Creates bottled spring water the mage and allies can drink, which vanishes after too long logged out
Fires a frost bolt that deals Frost damage to an enemy and slows its movement for a short time
Deals 19 damage. Spell power coefficient per cast 40.7%. Lasts 5 sec.
Creates cinnamon rolls for the mage and allies to eat, which vanish if the mage stays logged out too long
Hits an enemy with a single blast of Fire damage
Deals 28 damage. Spell power coefficient per cast 42.9%.
Launches a ball of fire for direct Fire damage followed by a Fire burn over a short time
Deals 35 damage in total. Over time 3 ticks of 1, one every 2 sec. Spell power coefficient per cast 57.1%. Lasts 6 sec.
Fires a steady stream of missiles at an enemy that hit for Arcane damage every second for a short time
Deals 72 damage in total. Spell power coefficient per cast 85.8%. Lasts 3 sec.
Fires a frost bolt that deals Frost damage to an enemy and slows its movement for a short time
Deals 29 damage. Spell power coefficient per cast 48.9%. Lasts 6 sec.
Turns an enemy Beast, Humanoid or Critter into a wandering sheep that any damage frees, one target at a time
Lasts 20 sec.
Creates bottled spring water the mage and allies can drink, which vanishes after too long logged out
Increases armor and can chill attackers, slowing their movement and attacks, with only one Armor spell active
Lasts 30 min.
Deals Frost damage to enemies around the mage and roots them where they stand, though damage may break it
Deals 20 damage. Spell power coefficient per cast 2.9%. Lasts 8 sec.
Creates cinnamon rolls for the mage and allies to eat, which vanish if the mage stays logged out too long
Reduces the spell damage and the spell healing that a chosen party member receives
Lasts 10 min.
Launches a ball of fire for direct Fire damage followed by a Fire burn over a short time
Deals 57 damage in total. Over time 3 ticks of 2, one every 2 sec. Spell power coefficient per cast 71.4%. Lasts 6 sec.
Reduces the speed of a fall for a short time, turning a drop into a slow descent
Lasts 30 sec.
Erupts with arcane energy around the mage, dealing Arcane damage to every nearby target
Deals 32 damage. Spell power coefficient per cast 14.3%.
Raises the Intellect of a single chosen target
Lasts 60 min.
Hits an enemy with a single blast of Fire damage
Deals 58 damage. Spell power coefficient per cast 42.9%.
Fires a frost bolt that deals Frost damage to an enemy and slows its movement for a short time
Deals 46 damage. Spell power coefficient per cast 59.7%. Lasts 6 sec.
Fires a steady stream of missiles at an enemy that hit for Arcane damage every second for a short time
Deals 136 damage in total. Spell power coefficient per cast 114.4%. Lasts 4 sec.
Drops a column of flame that deals Fire damage and a lingering burn to enemies in an area, one active per mage
Deals 104 damage. Spell power coefficient per cast 28.5%. Lasts 8 sec.
Increases the spell damage and the spell healing that a chosen party member receives
Lasts 10 min.
Launches a ball of fire for direct Fire damage followed by a Fire burn over a short time
Deals 89 damage in total. Over time 4 ticks of 3, one every 2 sec. Spell power coefficient per cast 85.7%. Lasts 8 sec.
Cleanses one Curse or Bane effect off an ally
Teleports the mage a short way forward if the path is clear, breaking stuns and immobilizing effects
Lasts 1 sec.
Calls down shards of ice on a chosen area, dealing Frost damage over a short time
Deals 192 damage. Spell power coefficient per cast 33.6%. Lasts 8 sec.
Creates bottled spring water the mage and allies can drink, which vanishes after too long logged out
Channels for a short time to turn on mana regeneration and greatly speed it up
Lasts 8 sec.
Shields against incoming Fire damage by absorbing it for a short time
Absorbs 162 damage. Lasts 30 sec.
Increases armor and can chill attackers, slowing their movement and attacks, with only one Armor spell active
Lasts 30 min.
Fires a frost bolt that deals Frost damage to an enemy and slows its movement for a short time
Deals 70 damage. Spell power coefficient per cast 70.6%. Lasts 7 sec.
Soaks up incoming physical damage and pays for it out of the mage's mana pool
Absorbs 120 damage. Lasts 1 min.
Turns an enemy Beast, Humanoid or Critter into a wandering sheep that any damage frees, one target at a time
Lasts 30 sec.
Teleports the mage, and no one else, straight to Ironforge
Teleports the mage, and no one else, straight to Orgrimmar
Teleports the mage, and no one else, straight to Stormwind
Teleports the mage, and no one else, straight to Undercity
Erupts with arcane energy around the mage, dealing Arcane damage to every nearby target
Deals 55 damage. Spell power coefficient per cast 14.3%.
Creates cinnamon rolls for the mage and allies to eat, which vanish if the mage stays logged out too long
Hits an enemy with a single blast of Fire damage
Deals 100 damage. Spell power coefficient per cast 42.9%.
Shields against incoming Frost damage by absorbing it for a short time
Lasts 30 sec.
Sears an enemy for a direct hit of Fire damage
Deals 39 damage. Spell power coefficient per cast 42.9%.
Fires a steady stream of missiles at an enemy that hit for Arcane damage every second for a short time
Deals 235 damage in total. Spell power coefficient per cast 143.0%. Lasts 5 sec.
Interrupts an enemy cast and locks out spells of that magic school for a short time, while generating high threat
Lasts 10 sec.
Reduces the spell damage and the spell healing that a chosen party member receives
Lasts 10 min.
Launches a ball of fire for direct Fire damage followed by a Fire burn over a short time
Deals 136 damage in total. Over time 4 ticks of 4, one every 2 sec. Spell power coefficient per cast 100.0%. Lasts 8 sec.
Drops a column of flame that deals Fire damage and a lingering burn to enemies in an area, one active per mage
Deals 193 damage. Spell power coefficient per cast 28.5%. Lasts 8 sec.
Blasts enemies in a cone ahead of the mage with Frost damage and slows them, more so for the first few it hits
Deals 97 damage. Spell power coefficient per cast 12.9%. Lasts 6 sec.
Deals Frost damage to enemies around the mage and roots them where they stand, though damage may break it
Deals 34 damage. Spell power coefficient per cast 2.9%. Lasts 8 sec.
Fires a frost bolt that deals Frost damage to an enemy and slows its movement for a short time
Deals 104 damage. Spell power coefficient per cast 81.4%. Lasts 7 sec.
Raises the Intellect of a single chosen target
Lasts 60 min.
Calls down shards of ice on a chosen area, dealing Frost damage over a short time
Deals 336 damage. Spell power coefficient per cast 33.6%. Lasts 8 sec.
Creates a mana agate gem that restores mana at once when used and fades if the mage logs off too long
Soaks up incoming physical damage and pays for it out of the mage's mana pool
Absorbs 210 damage. Lasts 1 min.
Sears an enemy for a direct hit of Fire damage
Deals 55 damage. Spell power coefficient per cast 42.9%.
Increases the spell damage and the spell healing that a chosen party member receives
Lasts 10 min.
Erupts with arcane energy around the mage, dealing Arcane damage to every nearby target
Deals 94 damage. Spell power coefficient per cast 14.3%.
Creates bottled spring water the mage and allies can drink, which vanishes after too long logged out
Hits an enemy with a single blast of Fire damage
Deals 163 damage. Spell power coefficient per cast 42.9%.
Shields against incoming Fire damage by absorbing it for a short time
Absorbs 285 damage. Lasts 30 sec.
Launches a ball of fire for direct Fire damage followed by a Fire burn over a short time
Deals 177 damage in total. Over time 4 ticks of 6, one every 2 sec. Spell power coefficient per cast 100.0%. Lasts 8 sec.
Adds armor plus Frost resistance and can chill attackers, slowing their movement and attacks, one Armor at a time
Lasts 30 min.
Teleports the mage, and no one else, straight to Darnassus
Teleports the mage, and no one else, straight to Thunder Bluff
Fires a steady stream of missiles at an enemy that hit for Arcane damage every second for a short time
Deals 330 damage in total. Spell power coefficient per cast 143.0%. Lasts 5 sec.
Creates cinnamon rolls for the mage and allies to eat, which vanish if the mage stays logged out too long
Drops a column of flame that deals Fire damage and a lingering burn to enemies in an area, one active per mage
Deals 305 damage. Spell power coefficient per cast 28.5%. Lasts 8 sec.
Shields against incoming Frost damage by absorbing it for a short time
Lasts 30 sec.
Fires a frost bolt that deals Frost damage to an enemy and slows its movement for a short time
Deals 134 damage. Spell power coefficient per cast 81.4%. Lasts 8 sec.
Blasts enemies in a cone ahead of the mage with Frost damage and slows them, more so for the first few it hits
Deals 144 damage. Spell power coefficient per cast 12.9%. Lasts 6 sec.
Raises magic resistance across all schools and keeps part of mana regeneration going during casts, one Armor at a time
Lasts 30 min.
Sears an enemy for a direct hit of Fire damage
Deals 69 damage. Spell power coefficient per cast 42.9%.
Calls down shards of ice on a chosen area, dealing Frost damage over a short time
Deals 496 damage. Spell power coefficient per cast 33.6%. Lasts 8 sec.
Reduces the spell damage and the spell healing that a chosen party member receives
Lasts 10 min.
Launches a ball of fire for direct Fire damage followed by a Fire burn over a short time
Deals 211 damage in total. Over time 4 ticks of 6, one every 2 sec. Spell power coefficient per cast 100.0%. Lasts 8 sec.
Soaks up incoming physical damage and pays for it out of the mage's mana pool
Absorbs 300 damage. Lasts 1 min.
Erupts with arcane energy around the mage, dealing Arcane damage to every nearby target
Deals 135 damage. Spell power coefficient per cast 14.3%.
Creates a mana jade gem that restores mana at once when used and fades if the mage logs off too long
Hits an enemy with a single blast of Fire damage
Deals 236 damage. Spell power coefficient per cast 42.9%.
Fires a frost bolt that deals Frost damage to an enemy and slows its movement for a short time
Deals 181 damage. Spell power coefficient per cast 81.4%. Lasts 8 sec.
Fires a steady stream of missiles at an enemy that hit for Arcane damage every second for a short time
Deals 475 damage in total. Spell power coefficient per cast 143.0%. Lasts 5 sec.
Creates bottled spring water the mage and allies can drink, which vanishes after too long logged out
Shields against incoming Fire damage by absorbing it for a short time
Absorbs 463 damage. Lasts 30 sec.
Drops a column of flame that deals Fire damage and a lingering burn to enemies in an area, one active per mage
Deals 434 damage. Spell power coefficient per cast 28.5%. Lasts 8 sec.
Deals Frost damage to enemies around the mage and roots them where they stand, though damage may break it
Deals 53 damage. Spell power coefficient per cast 2.9%. Lasts 8 sec.
Deals Fire and Frost damage plus more over time, slows the enemy and tests its lower resistance
Deals 127 damage in total. Over time 3 ticks of 9, one every 3 sec. Spell power coefficient per cast 81.4%. Lasts 9 sec.
Adds armor plus Frost resistance and can chill attackers, slowing their movement and attacks, one Armor at a time
Lasts 30 min.
Turns an enemy Beast, Humanoid or Critter into a wandering sheep that any damage frees, one target at a time
Lasts 40 sec.
Opens a portal to Ironforge that any member of the group can step through
Lasts 1 min.
Opens a portal to Orgrimmar that any member of the group can step through
Lasts 1 min.
Opens a portal to Stormwind that any member of the group can step through
Lasts 1 min.
Opens a portal to Undercity that any member of the group can step through
Lasts 1 min.
Sears an enemy for a direct hit of Fire damage
Deals 93 damage. Spell power coefficient per cast 42.9%.
Increases the spell damage and the spell healing that a chosen party member receives
Lasts 10 min.
Raises the Intellect of a single chosen target
Lasts 60 min.
Blasts enemies in a cone ahead of the mage with Frost damage and slows them, more so for the first few it hits
Deals 204 damage. Spell power coefficient per cast 12.9%. Lasts 6 sec.
Creates cinnamon rolls for the mage and allies to eat, which vanish if the mage stays logged out too long
Launches a ball of fire for direct Fire damage followed by a Fire burn over a short time
Deals 267 damage in total. Over time 4 ticks of 8, one every 2 sec. Spell power coefficient per cast 100.0%. Lasts 8 sec.
Shields against incoming Frost damage by absorbing it for a short time
Lasts 30 sec.
Calls down shards of ice on a chosen area, dealing Frost damage over a short time
Deals 696 damage. Spell power coefficient per cast 33.6%. Lasts 8 sec.
Fires a frost bolt that deals Frost damage to an enemy and slows its movement for a short time
Deals 244 damage. Spell power coefficient per cast 81.4%. Lasts 9 sec.
Soaks up incoming physical damage and pays for it out of the mage's mana pool
Absorbs 390 damage. Lasts 1 min.
Erupts with arcane energy around the mage, dealing Arcane damage to every nearby target
Deals 183 damage. Spell power coefficient per cast 14.3%.
Hits an enemy with a single blast of Fire damage
Deals 331 damage. Spell power coefficient per cast 42.9%.
Raises magic resistance across all schools and keeps part of mana regeneration going during casts, one Armor at a time
Lasts 30 min.
Sears an enemy for a direct hit of Fire damage
Deals 116 damage. Spell power coefficient per cast 42.9%.
Fires a steady stream of missiles at an enemy that hit for Arcane damage every second for a short time
Deals 650 damage in total. Spell power coefficient per cast 143.0%. Lasts 5 sec.
Creates a mana citrine gem that restores mana at once when used and fades if the mage logs off too long
Reduces the spell damage and the spell healing that a chosen party member receives
Lasts 10 min.
Launches a ball of fire for direct Fire damage followed by a Fire burn over a short time
Deals 340 damage in total. Over time 4 ticks of 10, one every 2 sec. Spell power coefficient per cast 100.0%. Lasts 8 sec.
Drops a column of flame that deals Fire damage and a lingering burn to enemies in an area, one active per mage
Deals 581 damage. Spell power coefficient per cast 28.5%. Lasts 8 sec.
Blasts enemies in a cone ahead of the mage with Frost damage and slows them, more so for the first few it hits
Deals 267 damage. Spell power coefficient per cast 12.9%. Lasts 6 sec.
Creates bottled spring water the mage and allies can drink, which vanishes after too long logged out
Shields against incoming Fire damage by absorbing it for a short time
Absorbs 668 damage. Lasts 30 sec.
Fires a frost bolt that deals Frost damage to an enemy and slows its movement for a short time
Deals 308 damage. Spell power coefficient per cast 81.4%. Lasts 9 sec.
Deals Fire and Frost damage plus more over time, slows the enemy and tests its lower resistance
Deals 221 damage in total. Over time 3 ticks of 13, one every 3 sec. Spell power coefficient per cast 81.4%. Lasts 9 sec.
Adds armor plus Frost resistance and can chill attackers, slowing their movement and attacks, one Armor at a time
Lasts 30 min.
Opens a portal to Darnassus that any member of the group can step through
Lasts 1 min.
Opens a portal to Thunder Bluff that any member of the group can step through
Lasts 1 min.
Teleports the mage, and no one else, straight to Dalaran
Calls down shards of ice on a chosen area, dealing Frost damage over a short time
Deals 912 damage. Spell power coefficient per cast 33.6%. Lasts 8 sec.
Creates cinnamon rolls for the mage and allies to eat, which vanish if the mage stays logged out too long
Shields against incoming Frost damage by absorbing it for a short time
Lasts 30 sec.
Soaks up incoming physical damage and pays for it out of the mage's mana pool
Absorbs 480 damage. Lasts 1 min.
Sears an enemy for a direct hit of Fire damage
Deals 150 damage. Spell power coefficient per cast 42.9%.
Increases the spell damage and the spell healing that a chosen party member receives
Lasts 10 min.
Erupts with arcane energy around the mage, dealing Arcane damage to every nearby target
Deals 242 damage. Spell power coefficient per cast 14.3%.
Hits an enemy with a single blast of Fire damage
Deals 438 damage. Spell power coefficient per cast 42.9%.
Launches a ball of fire for direct Fire damage followed by a Fire burn over a short time
Deals 422 damage in total. Over time 4 ticks of 12, one every 2 sec. Spell power coefficient per cast 100.0%. Lasts 8 sec.
Deals Frost damage to enemies around the mage and roots them where they stand, though damage may break it
Deals 73 damage. Spell power coefficient per cast 2.9%. Lasts 8 sec.
Increases Intellect for the whole party and raid of a chosen ally
Lasts 60 min.
Raises the Intellect of a single chosen target
Lasts 60 min.
Fires a steady stream of missiles at an enemy that hit for Arcane damage every second for a short time
Deals 855 damage in total. Spell power coefficient per cast 143.0%. Lasts 5 sec.
Fires a steady stream of missiles at an enemy that hit for Arcane damage every second for a short time
Deals 1045 damage in total. Spell power coefficient per cast 143.0%. Lasts 5 sec.
Drops a column of flame that deals Fire damage and a lingering burn to enemies in an area, one active per mage
Deals 749 damage. Spell power coefficient per cast 28.5%. Lasts 8 sec.
Fires a frost bolt that deals Frost damage to an enemy and slows its movement for a short time
Deals 386 damage. Spell power coefficient per cast 81.4%. Lasts 9 sec.
Blasts enemies in a cone ahead of the mage with Frost damage and slows them, more so for the first few it hits
Deals 340 damage. Spell power coefficient per cast 12.9%. Lasts 6 sec.
Creates a mana ruby gem that restores mana at once when used and fades if the mage logs off too long
Raises magic resistance across all schools and keeps part of mana regeneration going during casts, one Armor at a time
Lasts 30 min.
Sears an enemy for a direct hit of Fire damage
Deals 178 damage. Spell power coefficient per cast 42.9%.
Calls down shards of ice on a chosen area, dealing Frost damage over a short time
Deals 1168 damage. Spell power coefficient per cast 33.6%. Lasts 8 sec.
Creates cinnamon rolls for the mage and allies to eat, which vanish if the mage stays logged out too long
Creates bottled spring water the mage and allies can drink, which vanishes after too long logged out
Reduces the spell damage and the spell healing that a chosen party member receives
Lasts 10 min.
Shields against incoming Fire damage by absorbing it for a short time
Absorbs 913 damage. Lasts 30 sec.
Launches a ball of fire for direct Fire damage followed by a Fire burn over a short time
Deals 507 damage in total. Over time 4 ticks of 14, one every 2 sec. Spell power coefficient per cast 100.0%. Lasts 8 sec.
Launches a ball of fire for direct Fire damage followed by a Fire burn over a short time
Deals 543 damage in total. Over time 4 ticks of 15, one every 2 sec. Spell power coefficient per cast 100.0%. Lasts 8 sec.
Shields against incoming Frost damage by absorbing it for a short time
Lasts 30 sec.
Fires a frost bolt that deals Frost damage to an enemy and slows its movement for a short time
Deals 475 damage. Spell power coefficient per cast 81.4%. Lasts 9 sec.
Deals Fire and Frost damage plus more over time, slows the enemy and tests its lower resistance
Deals 349 damage in total. Over time 3 ticks of 19, one every 3 sec. Spell power coefficient per cast 81.4%. Lasts 9 sec.
Adds armor plus Frost resistance and can chill attackers, slowing their movement and attacks, one Armor at a time
Lasts 30 min.
Soaks up incoming physical damage and pays for it out of the mage's mana pool
Absorbs 570 damage. Lasts 1 min.
Turns an enemy Beast, Humanoid or Critter into a wandering sheep that any damage frees, one target at a time
Lasts 50 sec.
Turns an enemy Beast, Humanoid or Critter into a wandering sheep that any damage frees, one target at a time
Lasts 50 sec.
Turns an enemy Beast, Humanoid or Critter into a wandering sheep that any damage frees, one target at a time
Lasts 50 sec.
Turns an enemy Beast, Humanoid or Critter into a wandering cow that any damage frees, one target at a time
Lasts 50 sec.
Hits an enemy for Arcane damage, and each cast stacks spell damage from Intellect and raises its own mana cost
Deals 32 damage. Spell power coefficient per cast 42.9%.
Hits an enemy for Arcane damage, and each cast stacks spell damage from Intellect and raises its own mana cost
Deals 78 damage. Spell power coefficient per cast 42.9%.
Hits an enemy for Arcane damage, and each cast stacks spell damage from Intellect and raises its own mana cost
Deals 101 damage. Spell power coefficient per cast 42.9%.
Hits an enemy for Arcane damage, and each cast stacks spell damage from Intellect and raises its own mana cost
Deals 168 damage. Spell power coefficient per cast 42.9%.
Hits an enemy for Arcane damage, and each cast stacks spell damage from Intellect and raises its own mana cost
Deals 236 damage. Spell power coefficient per cast 42.9%.
Increases spell damage for a short time while also making every spell cost more mana
Lasts 15 sec.
Fires a bolt of Arcane energy that damages an enemy, with extra spell damage from the mage's maximum mana
Deals 120 damage. Spell power coefficient per cast 100.0%.
Fires a bolt of Arcane energy that damages an enemy, with extra spell damage from the mage's maximum mana
Deals 187 damage. Spell power coefficient per cast 100.0%.
Fires a bolt of Arcane energy that damages an enemy, with extra spell damage from the mage's maximum mana
Deals 300 damage. Spell power coefficient per cast 100.0%.
Fires a bolt of Arcane energy that damages an enemy, with extra spell damage from the mage's maximum mana
Deals 451 damage. Spell power coefficient per cast 100.0%.
Sends out a ring of flame that deals Fire damage to all nearby enemies and Dazes them, slowing their movement
Deals 163 damage. Spell power coefficient per cast 12.9%. Lasts 6 sec.
Sends out a ring of flame that deals Fire damage to all nearby enemies and Dazes them, slowing their movement
Deals 212 damage. Spell power coefficient per cast 12.9%. Lasts 6 sec.
Sends out a ring of flame that deals Fire damage to all nearby enemies and Dazes them, slowing their movement
Deals 293 damage. Spell power coefficient per cast 12.9%. Lasts 6 sec.
Sends out a ring of flame that deals Fire damage to all nearby enemies and Dazes them, slowing their movement
Deals 389 damage. Spell power coefficient per cast 12.9%. Lasts 6 sec.
Sends out a ring of flame that deals Fire damage to all nearby enemies and Dazes them, slowing their movement
Deals 493 damage. Spell power coefficient per cast 12.9%. Lasts 6 sec.
Ends the cooldowns still running on the mage's other Frost spells
Raises Fire spell crit chance with each Fire hit until enough direct Fire critical hits have landed
Lasts until cancelled.
Shields the mage to absorb damage and raises Frost damage, with more Frost damage and no cast delay while it holds
Lasts 1 min.
Shields the mage to absorb damage and raises Frost damage, with more Frost damage and no cast delay while it holds
Lasts 1 min.
Shields the mage to absorb damage and raises Frost damage, with more Frost damage and no cast delay while it holds
Lasts 1 min.
Shields the mage to absorb damage and raises Frost damage, with more Frost damage and no cast delay while it holds
Lasts 1 min.
Seals the mage in ice, guarding it from every physical attack and spell while it cannot fight, move or cast
Lasts 10 sec.
Hits an enemy for Frost damage, with a large bonus to damage against Frozen targets
Deals 28 damage.
Hits an enemy for Frost damage, with a large bonus to damage against Frozen targets
Deals 36 damage.
Hits an enemy for Frost damage, with a large bonus to damage against Frozen targets
Deals 45 damage.
Hits an enemy for Frost damage, with a large bonus to damage against Frozen targets
Deals 79 damage.
Hits an enemy for Frost damage, with a large bonus to damage against Frozen targets
Deals 98 damage.
Hits an enemy for Frost damage, with a large bonus to damage against Frozen targets
Deals 145 damage.
Makes the next cast of a Mage spell instant, as long as its cast time falls under the limit
Lasts until cancelled.
Launches a flaming boulder for direct Fire damage on impact, then more Fire damage over time
Deals 154 damage in total. Over time 4 ticks of 11, one every 3 sec. Spell power coefficient per cast 160.0%. Lasts 12 sec.
Launches a flaming boulder for direct Fire damage on impact, then more Fire damage over time
Deals 190 damage in total. Over time 4 ticks of 14, one every 3 sec. Spell power coefficient per cast 160.0%. Lasts 12 sec.
Launches a flaming boulder for direct Fire damage on impact, then more Fire damage over time
Deals 267 damage in total. Over time 4 ticks of 19, one every 3 sec. Spell power coefficient per cast 160.0%. Lasts 12 sec.
Launches a flaming boulder for direct Fire damage on impact, then more Fire damage over time
Deals 345 damage in total. Over time 4 ticks of 25, one every 3 sec. Spell power coefficient per cast 160.0%. Lasts 12 sec.
Launches a flaming boulder for direct Fire damage on impact, then more Fire damage over time
Deals 435 damage in total. Over time 4 ticks of 31, one every 3 sec. Spell power coefficient per cast 160.0%. Lasts 12 sec.
Launches a flaming boulder for direct Fire damage on impact, then more Fire damage over time
Deals 546 damage in total. Over time 4 ticks of 38, one every 3 sec. Spell power coefficient per cast 160.0%. Lasts 12 sec.
Launches a flaming boulder for direct Fire damage on impact, then more Fire damage over time
Deals 665 damage in total. Over time 4 ticks of 46, one every 3 sec. Spell power coefficient per cast 160.0%. Lasts 12 sec.
Launches a flaming boulder for direct Fire damage on impact, then more Fire damage over time
Deals 795 damage in total. Over time 4 ticks of 53, one every 3 sec. Spell power coefficient per cast 160.0%. Lasts 12 sec.
Fires a volley of missiles at an enemy for Arcane damage, with a chance to set off Missile Barrage
Spends all remaining mana on a burst of Arcane damage that grows with the mana left, then raises mana regeneration
Lasts 8 sec.
Deals Fire, Frost and Arcane damage, stacking bonus damage for itself and Pyroblast but draining Spirit, fatal at zero
Lasts 30 sec.
Creates bottled spring water the mage and allies can drink, which vanishes after too long logged out
Makes Arcane Intellect cheaper in mana and extends how long the buff lasts
Strikes one enemy with a direct burst of Fire damage
Deals 500 damage. Spell power coefficient per cast 100.0%.
Sends an ice orb forward that deals Frost damage and chills enemies in its path, first hit triggering Fingers of Frost
Lasts 16 sec.
Speeds up spellcasting for a short time and stops damage from pushing back casts
Lasts 20 sec.
Burns the target with Fire over time, then it explodes for Fire damage to nearby enemies when it ends or is dispelled
Lasts 12 sec.
Sends a flame of spellfire drifting at the target, and its trail deals Fire and Arcane damage to nearby enemies
Lasts 10 sec.
Heals each party member near a target over a short time and marks them so the mage's Arcane damage heals them too
Lasts 3 sec.
Heals one target over a short time and marks it so the mage's Arcane damage heals it too
Lasts 3 sec.
Instantly heals away the recent damage on the current Temporal Beacon target, if it held the Beacon a few seconds ago
Fires a spellfrost bolt that deals Arcane and Frost damage, slows the enemy and tests its lower resistance
Lasts 9 sec.
Mage Changes in WoW Forever
2 Mage abilities are new in WoW Forever, and 3 abilities the original game already has by name gain new spell versions.
4 spell versions from the original game are not in this build, 122 changed and 89 are unchanged. Each figure counts spell versions.
No Mage ability in the original game has this name.
An ability of this name is already in the original game for Mage. The spell versions counted here are new in this build.
Spell versions that read the same in the original game and WoW Forever. An original game roll such as 25 to 27 counts as the same as a WoW Forever base of 26 that rolls that range.
Spell versions in both games where the trainer level, cost, cooldown, cast time, duration, charges, name or another value differs.
Original game spell versions of this class that WoW Forever does not have.
Spell versions only WoW Forever has: 5 across 2 new abilities and 11 across 3 original game abilities.
Unchanged: 89
Changed: 122
Not in this build: 4
Unchanged: 89
Changed: 122
New in this build: 16
Each figure counts spell versions.
Unchanged: Spell versions that read the same in the original game and WoW Forever. An original game roll such as 25 to 27 counts as the same as a WoW Forever base of 26 that rolls that range.
Changed: Spell versions in both games where the trainer level, cost, cooldown, cast time, duration, charges, name or another value differs.
Not in this build: Original game spell versions of this class that WoW Forever does not have.
New in this build: Spell versions only WoW Forever has: 5 across 2 new abilities and 11 across 3 original game abilities.
6 sec cooldown, 3.5 sec cast
| Level | WoW Forever |
|---|---|
| 25* | Rank 1 120 Arcane damage 140 mana |
| 36* | Rank 2 187 Arcane damage 220 mana |
| 48* | Rank 3 300 Arcane damage 305 mana |
| 60* | Rank 4 451 Arcane damage 395 mana |
* the spell's required level, not a trainer level; amounts are each rank's base and some rise with level.
| Level | WoW Forever |
|---|---|
| 50 | Teleports the caster 120 mana, 10 sec cast |
4 new ranks, 1 changed
WoW Forever, every rank: 15% of base mana, 1.5 sec cast
Gold marks what differs.
| Level | Original game | WoW Forever |
|---|---|---|
| 20* | Season of Discovery rune Level 1, 7% of base mana Rune effects not compared | Rank 1 Changed 32 Arcane damage 15% of base mana |
| 30* | Not in the original game | Rank 2 New 78 Arcane damage |
| 40* | Not in the original game | Rank 3 New 101 Arcane damage |
| 50* | Not in the original game | Rank 4 New 168 Arcane damage |
| 60* | Not in the original game | Rank 5 New 236 Arcane damage |
* the spell's required level, not a trainer level; amounts are each rank's base and some rise with level.
2 new ranks, 1 changed
WoW Forever, every rank: -40% movement speed · 3 sec cast
Gold marks what differs.
| Level | Original game | WoW Forever |
|---|---|---|
| 40 | Season of Discovery rune Level 1, 14% of base mana Rune effects not compared | Rank 1 Changed 100 Fire and Frost damage 9 Fire and Frost damage every 3 sec for 9 sec 205 mana |
| 50 | Not in the original game | Rank 2 New 182 Fire and Frost damage 13 Fire and Frost damage every 3 sec for 9 sec 285 mana |
| 60 | Not in the original game | Rank 3 New 292 Fire and Frost damage 19 Fire and Frost damage every 3 sec for 9 sec 370 mana |
Amounts shown are each rank's base; some rise with character level.
5 new ranks, 1 changed
WoW Forever, every rank: 8 sec cooldown
Gold marks what differs.
| Level | Original game | WoW Forever |
|---|---|---|
| 20* | Not in the original game | Rank 1 New 28 Frost damage 45 mana |
| 28* | Season of Discovery rune Level 1, 8% of base mana Rune effects not compared | Rank 2 Changed 36 Frost damage 55 mana |
| 34* | Not in the original game | Rank 3 New 45 Frost damage 70 mana |
| 42* | Not in the original game | Rank 4 New 79 Frost damage 105 mana |
| 48* | Not in the original game | Rank 5 New 98 Frost damage 120 mana |
| 56* | Not in the original game | Rank 6 New 145 Frost damage 160 mana |
* the spell's required level, not a trainer level; amounts are each rank's base and some rise with level.
Mage Basics
Arcane Mage DPS Build
Fire Mage DPS Build
Frost Mage DPS Build
Other damage classes: Warrior, Paladin, Hunter, Rogue, Priest, Shaman, Warlock and Druid.
While you channel Evocation, your Mana regeneration is active and increased by 1500%.
The Arcane talent Arcane Meditation allows 17 to 50% of your Mana regeneration to continue while casting, depending on rank.
Mana Shield absorbs physical damage by draining 2 Mana per point of damage.
Spend points in Arcane to open its deeper rows.
Spend points in Fire to open its deeper rows.
Spend points in Frost to open its deeper rows.
Allows the wearing of cloth armor.
Allows the wearing of leather armor.
Allows the wearing of mail armor.
Allows the wearing of plate armor.
Allows the use of shields.
No racial crit bonus is tied to swords.
Also trained by Warrior, Paladin, Hunter, Rogue and Warlock.
No racial crit bonus is tied to daggers.
Also trained by Warrior, Hunter, Rogue, Priest, Shaman, Warlock and Druid.
No racial crit bonus is tied to staves.
Also trained by Warrior, Hunter, Priest, Shaman, Warlock and Druid.
No racial crit bonus is tied to wands.
Also trained by Priest and Warlock.
Higher skill increases your chance to hit.
Higher defense makes you harder to hit and makes monsters less likely to land a crushing blow.
Mage Builds
Mage has 5 stored talent allocations. All of them are below; what each one spends is on the builds page.
ArcaneArcane Mage DPS BuildPvE DPSKey talents: 


FireFire Mage DPS BuildPvE DPSKey talents: 


FrostFrost Mage Leveling BuildLevelingKey talents: 


FrostFrost Mage DPS BuildPvE DPSKey talents: 


FrostFrost Mage PvP BuildPvPKey talents: 


All 5 Mage buildsMage macrosArcane Mage macrosFire Mage macrosFrost Mage macros
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Improves your chance to hit with all spells by 2%.
Allows 17% of your Mana regeneration to continue while casting.
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Shield yourself, absorbing 431 (+10% of your Frost spell power) damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Increases the damage dealt by your Cone of Cold spell by 12%.
Your Counterspell also Silences the target for 2 sec.
Finishes the remaining cooldown on all your other Frost spells.
Mage Talent Trees
Mage talents by tree and row. Plan your own build on the trees below, or roll a random build.
Arcane
18 talents- Row 1 is open from the start
- 5 points in Arcane unlock row 2
- 10 points in Arcane unlock row 3
- 15 points in Arcane unlock row 4
- 20 points in Arcane unlock row 5
- 25 points in Arcane unlock row 6
- 30 points in Arcane unlock row 7
Fire
17 talents- Row 1 is open from the start
- 5 points in Fire unlock row 2
- 10 points in Fire unlock row 3
- 15 points in Fire unlock row 4
- 20 points in Fire unlock row 5
- 25 points in Fire unlock row 6
- 30 points in Fire unlock row 7
Frost
18 talents- Row 1 is open from the start
- 5 points in Frost unlock row 2
- 10 points in Frost unlock row 3
- 15 points in Frost unlock row 4
- 20 points in Frost unlock row 5
- 25 points in Frost unlock row 6
- 30 points in Frost unlock row 7



