Shaman Class in WoW Forever
Shaman can be played by 5 of the 10 playable races in WoW Forever. Orc is the best Shaman race on our race tier list, followed by Dwarf and Troll.
Shaman commune directly with the elements. Their combination of wisdom and resilience makes them ideal as community advisors and leaders.
1 Alliance race and 4 Horde races can be a Shaman.
Horde has 3 more Shaman races than Alliance.
Best Shaman Races
Our Shaman race tier list ranks Orc first, then Dwarf and Troll. The table lists every racial trait each race brings to Shaman; hover or tap a trait for its full effect.



Command: Not for ShamanOrc and Dwarf are the best Shaman races in WoW Forever on our race tier list, sharing S tier. Orc's Blood Fury, Hardiness and Shatter Curse all work for a Shaman, while Command does nothing for this class.



Big Game Hunter: Beasts only


Beast Slaying: Beasts only
Shaman PvE Race Pick
Each race is graded on what its racials do for this class against monsters, from questing to dungeons and raids.
Stoneform
Artisan's PrecisionStoneform removes and blocks Bleeds, Poisons and Diseases, cutting Physical damage taken by 10% for 8 sec. Artisan's Precision raises your chance to hit with all spells and attacks by 1%.
Blood Fury
Shatter CurseBlood Fury raises Attack Power and Spell Power by 10% for 15 sec. Shatter Curse removes all Curses and Banes, cutting Magical damage taken by 5% for 8 sec.
Shaman PvP Race Pick
Each race is graded on what its racials do for this class against other players, first for breaking or shortening crowd control, then stealth, fight cooldowns and escapes.
Stoneform
Artisan's PrecisionStoneform removes and blocks Bleeds, Poisons and Diseases, cutting Physical damage taken by 10% for 8 sec. Artisan's Precision raises your chance to hit with all spells and attacks by 1%.
Hardiness
Blood Fury
Shatter CurseHardiness cuts the duration of stun effects on you by 20%. Blood Fury raises Attack Power and Spell Power by 10% for 15 sec. Shatter Curse removes all Curses and Banes, cutting Magical damage taken by 5% for 8 sec.
Shaman Racial Traits by Race
How to read the table
Races are ordered by the Shaman race tier list, which grades each race on what its racials do for Shaman. Only Windshaper Skyborne can be a Shaman; the other Skyborne variant cannot.
+1% hit chance for all spells and attacks
Removes and blocks Bleed, Poison and Disease effects, and cuts Physical damage taken by 10% for 8 sec
+5% damage against Beasts
Shows nearby treasure on the minimap until cancelled
+2% spellcasting, melee and ranged Haste
+5% damage against Elementals
Blizzard announced Nov 2: Skysight is now a 15% increased movement speed (was 10%), with a 15-second duration.
+15% movement and mounted speed for 30 sec; near an elemental convergence you are Charged for 1 hr and the effect rises by 100%
Glide down through the air for 10 sec, steering as you go
Stun effects on you last 20% shorter
Removes all Curses and Banes, and cuts Magical damage taken by 5% for 8 sec
+5% damage dealt by Hunter and Warlock pets
+10% Attack Power and Spell Power for 15 sec
+5% total Health
Blizzard announced Nov 2: Plainsrunning no longer increases mounted movement speed.
+2% movement speed every 5 sec spent moving, up to 60%; taking damage or standing still reduces it
Grows a copy of a nearby herb you can pick without Herbalism, once per herb
Stun up to 5 enemies within 8 yds for 2 sec
+20% Health regeneration, and 20% of it continues in combat
Regain 50% of maximum Health over 6 sec; moving, acting or taking damage cancels it
+5% damage against Beasts
+10% spellcasting and attack speed for 15 sec
Several racials land on what this kit already does, and they land often.
One racial clearly pays this class back, with useful cover around it.
Something real for this class, either narrow in scope or small in reach.
Brings one strong combat racial for this class, or two solid ones that both reach its kit.
Leads with a big damage or healing boost for this class and adds a second racial that changes a fight.
One racial that changes a player fight, or a break the class kit already covers, with the rest passive or aimed at monsters.
Either a crowd control break with little beside it, or two racials that change a player fight, such as burst, a defensive cooldown or stealth.
Artisan's Precision (Dwarf)
Wind Blessed (Windshaper Skyborne)
Endurance (Tauren)
Hardiness (Orc)
Shatter Curse (Orc)
Stoneform (Dwarf)
Regeneration (Troll)
Rapid Regeneration (Troll)
Command (Orc)
Blood Fury (Orc)
Big Game Hunter (Dwarf)
Beast Slaying (Troll)
Berserking (Troll)
Elemental Insight (Windshaper Skyborne)
Find Treasure (Dwarf)
Skysight (Windshaper Skyborne)
Walk on Air (Windshaper Skyborne)
Plainsrunning (Tauren)
Cultivation (Tauren)
War Stomp (Tauren)
Works for Shaman.
Applies against one enemy type only (Beasts or Elementals).
Does nothing for Shaman.
Dwarf Shaman is a pairing Classic Era did not have.
Shaman Abilities
Every Shaman spell in WoW Forever, one row per spell at its highest rank. Amounts are the base values at the level each rank is learned, before spell power or attack power. Per mana and Per sec divide the amount by the Mana cost and by the cast time. Search, filter and sort the list ten spells at a time, and open a row for its range, duration and every rank. Pick a level to see what you learn or upgrade there, or switch Show to All for every spell at the rank you have by then.
| Rank | Level | Revive |
|---|---|---|
| 1 | 12 | 65 health and 120 mana |
| 2 | 24 | 150 health and 260 mana |
| 3 | 36 | 250 health and 420 mana |
| 4 | 48 | 400 health and 600 mana |
| 5 | 60 | 600 health and 800 mana |
| Rank | Level | Mana | Heal | Per mana |
|---|---|---|---|---|
| 1 | 40 | 260 | 251 | 0.97 |
| 2 | 46 | 315 | 335 | 1.06 |
| 3 | 54 | 405 | 490 | 1.21 |
| Rank | Level | Mana | Damage | Per mana |
|---|---|---|---|---|
| 1 | 32 | 245 | 215 | 0.88 |
| 2 | 40 | 360 | 348 | 0.97 |
| 3 | 48 | 425 | 428 | 1.01 |
| 4 | 56 | 495 | 510 | 1.03 |
| Rank | Level | Mana | Damage | Per mana |
|---|---|---|---|---|
| 1 | 4 | 30 | 20 | 0.67 |
| 2 | 8 | 50 | 36 | 0.72 |
| 3 | 14 | 85 | 67 | 0.79 |
| 4 | 24 | 145 | 130 | 0.90 |
| 5 | 36 | 240 | 242 | 1.01 |
| 6 | 48 | 345 | 383 | 1.11 |
| 7 | 60 | 450 | 531 | 1.18 |
| Rank | Level | Mana | Damage | Per mana |
|---|---|---|---|---|
| 1 | 12 | 65 | 33 | 0.51 |
| 2 | 22 | 120 | 55 | 0.46 |
| 3 | 32 | 210 | 130 | 0.62 |
| 4 | 42 | 290 | 179 | 0.62 |
| 5 | 52 | 375 | 239 | 0.64 |
| Rank | Level | Mana |
|---|---|---|
| 1 | 28 | 75 |
| 2 | 42 | 120 |
| 3 | 58 | 180 |
| Rank | Level | Mana | Damage | Per mana |
|---|---|---|---|---|
| 1 | 10 | 55 | 53 | 0.96 |
| 2 | 18 | 95 | 99 | 1.04 |
| 3 | 28 | 160 | 191 | 1.19 |
| 4 | 40 | 250 | 332 | 1.33 |
| 5 | 52 | 345 | 501 | 1.45 |
| 6 | 60 | 410 | 612 | 1.49 |
| Rank | Level | Mana |
|---|---|---|
| 1 | 28 | 90 |
| 2 | 38 | 140 |
| 3 | 48 | 200 |
| 4 | 58 | 275 |
| Rank | Mana |
|---|---|
| 1 | 30 |
| 2 | 55 |
| 3 | 80 |
| 4 | 105 |
| 5 | 130 |
| 6 | 155 |
| Rank | Level | Mana |
|---|---|---|
| 1 | 24 | 75 |
| 2 | 38 | 120 |
| 3 | 54 | 180 |
| Rank | Level | Mana | Damage | Per mana |
|---|---|---|---|---|
| 1 | 20 | 115 | 98 | 0.85 |
| 2 | 34 | 225 | 222 | 0.99 |
| 3 | 46 | 325 | 355 | 1.09 |
| 4 | 58 | 430 | 506 | 1.18 |
| Rank | Mana |
|---|---|
| 1 | 60 |
| 2 | 85 |
| 3 | 110 |
| 4 | 135 |
| 5 | 160 |
| Rank | Level | Mana |
|---|---|---|
| 1 | 42 | 155 |
| 2 | 56 | 250 |
| 3 | 60 | 310 |
| Rank | Level | Mana | Healing over time |
|---|---|---|---|
| 1 | 20 | 40 | 5 |
| 2 | 30 | 50 | 6 |
| 3 | 40 | 60 | 7 |
| 4 | 50 | 70 | 9 |
| 5 | 60 | 80 | 11 |
| Rank | Level | Mana | Cast | Heal | Spell power | Per mana |
|---|---|---|---|---|---|---|
| 1 | 1 | 25 | 1.5 sec | 39 | 42.9% | 1.56 |
| 2 | 6 | 45 | 2 sec | 71 | 57.1% | 1.58 |
| 3 | 12 | 80 | 2.5 sec | 131 | 71.4% | 1.64 |
| 4 | 18 | 155 | 3 sec | 256 | 85.7% | 1.65 |
| 5 | 24 | 200 | 3 sec | 342 | 85.7% | 1.71 |
| 6 | 32 | 265 | 3 sec | 484 | 85.7% | 1.83 |
| 7 | 40 | 340 | 3 sec | 685 | 85.7% | 2.01 |
| 8 | 48 | 440 | 3 sec | 972 | 85.7% | 2.21 |
| 9 | 56 | 560 | 3 sec | 1344 | 85.7% | 2.40 |
| 10 | 60 | 620 | 3 sec | 1615 | 85.7% | 2.60 |
| Rank | Per cast |
|---|---|
| 1 | 42.9% |
| 2 | 57.1% |
| 3 | 71.4% |
| 4 to 10 | 85.7% |
| Rank | Level | Mana | Heal | Per mana |
|---|---|---|---|---|
| 1 | 20 | 105 | 153 | 1.46 |
| 2 | 28 | 145 | 224 | 1.54 |
| 3 | 36 | 185 | 304 | 1.64 |
| 4 | 44 | 235 | 426 | 1.81 |
| 5 | 52 | 305 | 608 | 1.99 |
| 6 | 60 | 380 | 820 | 2.16 |
| Rank | Level | Mana | Cast | Damage | Spell power | Per mana |
|---|---|---|---|---|---|---|
| 1 | 1 | 15 | 1.5 sec | 16 | 42.9% | 1.07 |
| 2 | 8 | 30 | 2 sec | 30 | 57.1% | 1.00 |
| 3 | 14 | 45 | 2.5 sec | 52 | 71.4% | 1.16 |
| 4 | 20 | 60 | 2.5 sec | 73 | 71.4% | 1.22 |
| 5 | 26 | 85 | 2.5 sec | 109 | 71.4% | 1.28 |
| 6 | 32 | 110 | 2.5 sec | 148 | 71.4% | 1.35 |
| 7 | 38 | 135 | 2.5 sec | 194 | 71.4% | 1.44 |
| 8 | 44 | 160 | 2.5 sec | 240 | 71.4% | 1.50 |
| 9 | 50 | 190 | 2.5 sec | 295 | 71.4% | 1.55 |
| 10 | 56 | 220 | 2.5 sec | 353 | 71.4% | 1.60 |
| Rank | Per cast |
|---|---|
| 1 | 42.9% |
| 2 | 57.1% |
| 3 to 10 | 71.4% |
| Rank | Level | Mana | Nature damage |
|---|---|---|---|
| 1 | 8 | 45 | 13 |
| 2 | 16 | 80 | 24 |
| 3 | 24 | 125 | 40 |
| 4 | 32 | 180 | 64 |
| 5 | 40 | 240 | 96 |
| 6 | 48 | 305 | 134 |
| 7 | 56 | 370 | 178 |
| Rank | Level | Mana | Fire damage |
|---|---|---|---|
| 1 | 26 | 230 | 20 |
| 2 | 36 | 360 | 35 |
| 3 | 46 | 500 | 52 |
| 4 | 56 | 650 | 73 |
| Rank | Level | Mana | Mana over time |
|---|---|---|---|
| 1 | 26 | 40 | 4 |
| 2 | 36 | 60 | 6 |
| 3 | 46 | 80 | 8 |
| 4 | 56 | 100 | 10 |
| Rank | Mana | Mana over time |
|---|---|---|
| 1 | 10 | 88 |
| 2 | 20 | 133 |
| 3 | 30 | 197 |
| 4 | 60 | 290 |
| Rank | Level | Mana |
|---|---|---|
| 1 | 30 | 75 |
| 2 | 44 | 120 |
| 3 | 60 | 180 |
| Rank | Level |
|---|---|
| 1 | 12 |
| 2 | 32 |
| Rank | Mana | Heal | Per mana |
|---|---|---|---|
| 1 | 150 | 445 | 2.97 |
| 2 | 180 | 575 | 3.19 |
| 3 | 230 | 805 | 3.50 |
| Rank | Mana | Melee attack power |
|---|---|---|
| 1 | 15 | 29 |
| 2 | 25 | 58 |
| 3 | 50 | 88 |
| 4 | 75 | 129 |
| 5 | 100 | 211 |
| 6 | 125 | 393 |
| 7 | 150 | 554 |
| Rank | Level | Mana | Lasts |
|---|---|---|---|
| 1 | 10 | 25 | 30 sec |
| 2 | 20 | 45 | 35 sec |
| 3 | 30 | 75 | 40 sec |
| 4 | 40 | 110 | 45 sec |
| 5 | 50 | 145 | 50 sec |
| 6 | 60 | 170 | 55 sec |
| Rank | Level | Mana |
|---|---|---|
| 1 | 8 | 15 |
| 2 | 18 | 30 |
| 3 | 28 | 55 |
| 4 | 38 | 75 |
| 5 | 48 | 105 |
| 6 | 58 | 140 |
| Rank | Level | Mana |
|---|---|---|
| 1 | 4 | 30 |
| 2 | 14 | 60 |
| 3 | 24 | 90 |
| 4 | 34 | 115 |
| 5 | 44 | 160 |
| 6 | 54 | 210 |
| Rank | Level | Mana |
|---|---|---|
| 1 | 10 | 25 |
| 2 | 24 | 65 |
| 3 | 38 | 125 |
| 4 | 52 | 225 |
| 5 | 60 | 275 |
| Rank | Level | Mana | Melee attack power |
|---|---|---|---|
| 1 | 32 | 115 | 95 |
| 2 | 42 | 175 | 179 |
| 3 | 52 | 250 | 246 |
| Rank | Level | Mana | Melee attack power |
|---|---|---|---|
| 1 | 30 | 90 | 46 |
| 2 | 40 | 115 | 119 |
| 3 | 50 | 140 | 249 |
| 4 | 60 | 165 | 333 |
| Rank | Level | Mana |
|---|---|---|
| 1 | 36 | 115 |
| 2 | 46 | 170 |
| 3 | 56 | 225 |
- Range
- 40 yd
- School
- Nature
- Coefficient
- 85.7%
- Range
- 30 yd
- School
- Nature
- Coefficient
- 71.4%
- Range
- 20 yd
- Duration
- 2 sec
- School
- Nature
- Coefficient
- 38.6%
- Cast
- Instant
- Duration
- 5 min
- School
- Nature
- Cast
- Instant
- Duration
- 45 sec
- School
- Nature
- Duration
- 10 min
- School
- Nature
- Cast
- Instant
- Duration
- 15 sec
- School
- Nature
- Cast
- Instant
- Range
- 20 yd
- Duration
- 12 sec
- School
- Fire
- Coefficient
- 61.4%
- Cast
- Instant
- Duration
- 55 sec
- School
- Fire
- Cast
- Instant
- Duration
- 5 min
- School
- Nature
- Cast
- Instant
- Range
- 30 yd
- School
- Nature
- Mana
- 90%
- Cast
- 10 sec
- School
- Fire
- Cast
- Instant
- Range
- 30 yd
- School
- Nature
- Mana
- 10%
- Cast
- Instant
- Range
- 30 yd
- School
- Nature
- Duration
- 5 min
- School
- Nature
- Schools
- Fire, Nature, Frost
- Range
- 20 yd
- Duration
- 8 sec
- School
- Frost
- Coefficient
- 38.6%
- Cast
- Instant
- Duration
- Until cancelled
- School
- Nature
- Duration
- 5 min
- School
- Frost
- Cast
- Instant
- Range
- 40 yd
- School
- Nature
- Coefficient
- 42.9%
- Cast
- 1.5 sec
- School
- Nature
- Range
- 30 yd
- School
- Nature
- Duration
- 5 min
- School
- Nature
- Range
- 30 yd
- Duration
- 1 sec
- School
- Nature
- Duration
- 5 min
- School
- Fire
- Cast
- Instant
- Duration
- 20 sec
- School
- Fire
- Cast
- Instant
- Duration
- 5 min
- School
- Frost
- Cast
- Instant
- Duration
- 5 min
- School
- Frost
- Cast
- Instant
- Duration
- 5 min
- School
- Fire
- Cast
- Instant
- Schools
- Fire, Nature, Frost
- Duration
- 45 sec
- School
- Nature
- Duration
- 5 min
- School
- Nature
- Cast
- Instant
- School
- Nature
- School
- Nature
- Cast
- Instant
- Range
- 30 yd
- School
- Nature
- Coefficient
- 71.4%
- Cast
- 2.5 sec
- Duration
- 5 min
- School
- Nature
- Cast
- Instant
- Duration
- 5 min
- School
- Nature
- Duration
- 5 min
- School
- Nature
- Cast
- Instant
- Duration
- 5 min
- School
- Nature
- Schools
- Fire, Nature, Frost
- Range
- 40 yd
- School
- Nature
- Coefficient
- 71.4%
- Cast
- 2.5 sec
- Duration
- 5 min
- School
- Nature
- Cast
- Instant
- Duration
- 15 sec
- School
- Nature
- Duration
- 13 sec
- School
- Frost
- Learned
- Talent
- Cast
- Instant
- Duration
- Until cancelled
- Duration
- 25 sec
- Range
- 40 yd
- Duration
- 15 sec
- School
- Nature
- Coefficient
- 50.0%
- Learned
- Talent
- Cast
- Instant
- Range
- 5 yd
- Duration
- 12 sec
- Duration
- 10 min
- School
- Nature
- Duration
- 10 sec
- School
- Nature
- School
- Nature
- Range
- 30 yd
- Duration
- 10 sec
- School
- Nature
- Range
- 40 yd
- Duration
- 10 min
- School
- Nature
- Duration
- 1 min
- School
- Nature
- School
- Fire
- Cast
- Instant
- School
- Frost
- Cast
- Instant
- Range
- 40 yd
- Duration
- 10 sec
- School
- Nature
- Range
- 5 yd
- School
- Fire
- School
- Fire
- School
- Nature
- Cast
- Instant
- Range
- 30 yd
- Duration
- 30 min
- School
- Nature
- Range
- 30 yd
- Duration
- 10 min
- School
- Nature
- Range
- 30 yd
- Duration
- 10 min
- School
- Nature
No spells match these filters.
Restores a large amount of health to one ally with a direct Nature heal
Heals 39. Spell power coefficient per cast 42.9%.
Deals Nature damage to the target with a single lightning bolt
Deals 16 damage. Spell power coefficient per cast 42.9%.
Shocks the target for instant Nature damage, interrupting its spell and locking that school briefly, with high threat
Deals 20 damage. Spell power coefficient per cast 38.6%. Lasts 2 sec.
Places a totem at your feet that reduces the Physical damage nearby party members take for a few minutes
Lasts 5 min.
Places a totem at your feet that slows nearby enemies' movement for a short time
Lasts 45 sec.
Restores a large amount of health to one ally with a direct Nature heal
Heals 71. Spell power coefficient per cast 57.1%.
Shocks the target for instant Nature damage, interrupting its spell and locking that school briefly, with high threat
Deals 36 damage. Spell power coefficient per cast 38.6%. Lasts 2 sec.
Deals Nature damage to the target with a single lightning bolt
Deals 30 damage. Spell power coefficient per cast 57.1%.
Circles you with lightning orbs that zap attackers for Nature damage, using up one orb each time
Lasts 10 min.
Places a totem at your feet that taunts nearby enemies into attacking it for a short time
Lasts 15 sec.
Burns an enemy for Fire damage up front and more Fire damage across a short time
Deals 53 damage in total. Over time 4 ticks of 7, one every 3 sec. Spell power coefficient per cast 61.4%. Lasts 12 sec.
Places a totem at your feet that keeps firing at a nearby enemy with Fire damage for a short time
Lasts 30 sec.
Places a totem at your feet that boosts the strength of nearby party members for a few minutes
Lasts 5 min.
Returns a dead target's spirit to its body with some health and mana, never castable in combat
Deals instant Fire damage to foes around the Fire totem you have active
Deals 33 damage.
Restores a large amount of health to one ally with a direct Nature heal
Heals 131. Spell power coefficient per cast 71.4%.
Strips helpful magic effects off an enemy target
Shocks the target for instant Nature damage, interrupting its spell and locking that school briefly, with high threat
Deals 67 damage. Spell power coefficient per cast 38.6%. Lasts 2 sec.
Deals Nature damage to the target with a single lightning bolt
Deals 52 damage. Spell power coefficient per cast 71.4%.
Places a totem at your feet that reduces the Physical damage nearby party members take for a few minutes
Lasts 5 min.
Removes a poison effect from the target through Nature magic
Circles you with lightning orbs that zap attackers for Nature damage, using up one orb each time
Lasts 10 min.
Burns an enemy for Fire damage up front and more Fire damage across a short time
Deals 99 damage in total. Over time 4 ticks of 12, one every 3 sec. Spell power coefficient per cast 61.4%. Lasts 12 sec.
Restores a large amount of health to one ally with a direct Nature heal
Heals 256. Spell power coefficient per cast 85.7%.
Places a totem at your feet that taunts nearby enemies into attacking it for a short time
Lasts 15 sec.
Places a totem at your feet whose tremors clear Sleep, Charm and Fear from nearby party members
Lasts 5 min.
Drops all the totems chosen on your totem bar in one go
Blasts the target with instant Frost damage and a movement slow lasting a short time
Deals 98 damage. Spell power coefficient per cast 38.6%. Lasts 8 sec.
Shifts you to Ghost Wolf form for extra movement speed, usable only outdoors
Lasts until cancelled.
Places a totem at your feet that heals nearby group members in regular pulses for a few minutes
Lasts 5 min.
Restores a smaller amount of health to one ally with a faster direct Nature heal than Healing Wave
Heals 153. Spell power coefficient per cast 42.9%.
Deals Nature damage to the target with a single lightning bolt
Deals 73 damage. Spell power coefficient per cast 71.4%.
Places a totem at your feet that keeps firing at a nearby enemy with Fire damage for a short time
Lasts 35 sec.
Dismisses your totems and refunds part of the mana each one cost to place
Removes a disease from the target through Nature magic
Deals instant Fire damage to foes around the Fire totem you have active
Deals 55 damage.
Places a totem at your feet that keeps trying to clear a poison from nearby party members at intervals
Lasts 5 min.
Brings the totems you have active over to where you stand
Lasts 1 sec.
Returns a dead target's spirit to its body with some health and mana, never castable in combat
Shocks the target for instant Nature damage, interrupting its spell and locking that school briefly, with high threat
Deals 130 damage. Spell power coefficient per cast 38.6%. Lasts 2 sec.
Places a totem at your feet that raises frost resistance for the party and raid around it for a few minutes
Lasts 5 min.
Restores a large amount of health to one ally with a direct Nature heal
Heals 342. Spell power coefficient per cast 85.7%.
Circles you with lightning orbs that zap attackers for Nature damage, using up one orb each time
Lasts 10 min.
Places a totem at your feet that reduces the Physical damage nearby party members take for a few minutes
Lasts 5 min.
Places a totem at your feet that boosts the strength of nearby party members for a few minutes
Lasts 5 min.
Deals Nature damage to the target with a single lightning bolt
Deals 109 damage. Spell power coefficient per cast 71.4%.
Places a totem at your feet that pulses Fire damage into nearby enemies for a short time
Lasts 20 sec.
Places a totem at your feet that restores mana to nearby group members in steady pulses for a few minutes
Lasts 5 min.
Places a totem at your feet that raises fire resistance for the party and raid around it for a few minutes
Lasts 5 min.
Burns an enemy for Fire damage up front and more Fire damage across a short time
Deals 191 damage in total. Over time 4 ticks of 24, one every 3 sec. Spell power coefficient per cast 61.4%. Lasts 12 sec.
Places a totem that adds Fire damage to the main hand hits of nearby party members, more with slower weapons
Lasts 5 min.
Restores a smaller amount of health to one ally with a faster direct Nature heal than Healing Wave
Heals 224. Spell power coefficient per cast 42.9%.
Places a totem at your feet that taunts nearby enemies into attacking it for a short time
Lasts 15 sec.
Places your totem bar's set of totems all at once, a separate lineup from the one Call of the Elements uses
Places a totem that draws a harmful spell aimed at a party member close by onto itself at intervals, but not area spells
Lasts 45 sec.
Places a totem at your feet that heals nearby group members in regular pulses for a few minutes
Lasts 5 min.
Places a totem at your feet that raises nature resistance for the party and raid around it for a few minutes
Lasts 5 min.
Lets you bring yourself back to life after dying, with part of your health and mana
Places a totem at your feet that keeps firing at a nearby enemy with Fire damage for a short time
Lasts 40 sec.
Imbues a weapon with wind so hits may grant extra attacks, though on the main hand it blocks your Windfury Totem buff
Hurls lightning that deals Nature damage to an enemy, then arcs to more nearby foes for less on each jump
Deals 215 damage. Spell power coefficient per cast 71.4%.
Deals instant Fire damage to foes around the Fire totem you have active
Deals 130 damage.
Restores a large amount of health to one ally with a direct Nature heal
Heals 484. Spell power coefficient per cast 85.7%.
Deals Nature damage to the target with a single lightning bolt
Deals 148 damage. Spell power coefficient per cast 71.4%.
Circles you with lightning orbs that zap attackers for Nature damage, using up one orb each time
Lasts 10 min.
Strips helpful magic effects off an enemy target
Places a totem that gives nearby party members' main hand hits a chance at an extra attack with bonus attack power
Lasts 5 min.
Blasts the target with instant Frost damage and a movement slow lasting a short time
Deals 222 damage. Spell power coefficient per cast 38.6%. Lasts 8 sec.
Places an immobile totem that lets you see around it and warns you when enemies attack it, for a few minutes
Lasts 5 min.
Places a totem at your feet that reduces the Physical damage nearby party members take for a few minutes
Lasts 5 min.
Returns a dead target's spirit to its body with some health and mana, never castable in combat
Shocks the target for instant Nature damage, interrupting its spell and locking that school briefly, with high threat
Deals 242 damage. Spell power coefficient per cast 38.6%. Lasts 2 sec.
Restores a smaller amount of health to one ally with a faster direct Nature heal than Healing Wave
Heals 304. Spell power coefficient per cast 42.9%.
Places a totem at your feet that pulses Fire damage into nearby enemies for a short time
Lasts 20 sec.
Places a totem at your feet that restores mana to nearby group members in steady pulses for a few minutes
Lasts 5 min.
Places a totem at your feet that cuts the ranged damage nearby party members take for a few minutes
Lasts 5 min.
Places a totem at your feet that keeps trying to clear a disease from nearby party members at intervals
Lasts 5 min.
Places a totem that adds Fire damage to the main hand hits of nearby party members, more with slower weapons
Lasts 5 min.
Places a totem at your feet that raises frost resistance for the party and raid around it for a few minutes
Lasts 5 min.
Deals Nature damage to the target with a single lightning bolt
Deals 194 damage. Spell power coefficient per cast 71.4%.
Places a totem at your feet that taunts nearby enemies into attacking it for a short time
Lasts 15 sec.
Places a totem at your feet that boosts the strength of nearby party members for a few minutes
Lasts 5 min.
Places another set of totems from your totem bar at once, distinct from Call of the Elements and Call of the Ancestors
Heals an ally and then jumps to more nearby targets for less each hop, keeping to party members if cast on one
Heals 251. Spell power coefficient per cast 71.4%.
Hurls lightning that deals Nature damage to an enemy, then arcs to more nearby foes for less on each jump
Deals 348 damage. Spell power coefficient per cast 71.4%.
Burns an enemy for Fire damage up front and more Fire damage across a short time
Deals 332 damage in total. Over time 4 ticks of 42, one every 3 sec. Spell power coefficient per cast 61.4%. Lasts 12 sec.
Places a totem at your feet that heals nearby group members in regular pulses for a few minutes
Lasts 5 min.
Restores a large amount of health to one ally with a direct Nature heal
Heals 685. Spell power coefficient per cast 85.7%.
Circles you with lightning orbs that zap attackers for Nature damage, using up one orb each time
Lasts 10 min.
Places a totem at your feet that keeps firing at a nearby enemy with Fire damage for a short time
Lasts 45 sec.
Imbues a weapon with wind so hits may grant extra attacks, though on the main hand it blocks your Windfury Totem buff
Deals instant Fire damage to foes around the Fire totem you have active
Deals 179 damage.
Places a totem at your feet that raises fire resistance for the party and raid around it for a few minutes
Lasts 5 min.
Places a totem at your feet that boosts the agility of nearby party members for a few minutes
Lasts 5 min.
Places a totem that gives nearby party members' main hand hits a chance at an extra attack with bonus attack power
Lasts 5 min.
Restores a smaller amount of health to one ally with a faster direct Nature heal than Healing Wave
Heals 426. Spell power coefficient per cast 42.9%.
Deals Nature damage to the target with a single lightning bolt
Deals 240 damage. Spell power coefficient per cast 71.4%.
Places a totem at your feet that raises nature resistance for the party and raid around it for a few minutes
Lasts 5 min.
Places a totem at your feet that reduces the Physical damage nearby party members take for a few minutes
Lasts 5 min.
Heals an ally and then jumps to more nearby targets for less each hop, keeping to party members if cast on one
Heals 335. Spell power coefficient per cast 71.4%.
Blasts the target with instant Frost damage and a movement slow lasting a short time
Deals 355 damage. Spell power coefficient per cast 38.6%. Lasts 8 sec.
Places a totem at your feet that pulses Fire damage into nearby enemies for a short time
Lasts 20 sec.
Places a totem at your feet that restores mana to nearby group members in steady pulses for a few minutes
Lasts 5 min.
Places a totem at your feet that cuts the ranged damage nearby party members take for a few minutes
Lasts 5 min.
Returns a dead target's spirit to its body with some health and mana, never castable in combat
Hurls lightning that deals Nature damage to an enemy, then arcs to more nearby foes for less on each jump
Deals 428 damage. Spell power coefficient per cast 71.4%.
Shocks the target for instant Nature damage, interrupting its spell and locking that school briefly, with high threat
Deals 383 damage. Spell power coefficient per cast 38.6%. Lasts 2 sec.
Places a totem that adds Fire damage to the main hand hits of nearby party members, more with slower weapons
Lasts 5 min.
Restores a large amount of health to one ally with a direct Nature heal
Heals 972. Spell power coefficient per cast 85.7%.
Circles you with lightning orbs that zap attackers for Nature damage, using up one orb each time
Lasts 10 min.
Places a totem at your feet that taunts nearby enemies into attacking it for a short time
Lasts 15 sec.
Places a totem at your feet that heals nearby group members in regular pulses for a few minutes
Lasts 5 min.
Deals Nature damage to the target with a single lightning bolt
Deals 295 damage. Spell power coefficient per cast 71.4%.
Places a totem at your feet that keeps firing at a nearby enemy with Fire damage for a short time
Lasts 50 sec.
Imbues a weapon with wind so hits may grant extra attacks, though on the main hand it blocks your Windfury Totem buff
Deals instant Fire damage to foes around the Fire totem you have active
Deals 239 damage.
Burns an enemy for Fire damage up front and more Fire damage across a short time
Deals 501 damage in total. Over time 4 ticks of 64, one every 3 sec. Spell power coefficient per cast 61.4%. Lasts 12 sec.
Restores a smaller amount of health to one ally with a faster direct Nature heal than Healing Wave
Heals 608. Spell power coefficient per cast 42.9%.
Places a totem at your feet that boosts the strength of nearby party members for a few minutes
Lasts 5 min.
Places a totem that gives nearby party members' main hand hits a chance at an extra attack with bonus attack power
Lasts 5 min.
Heals an ally and then jumps to more nearby targets for less each hop, keeping to party members if cast on one
Heals 490. Spell power coefficient per cast 71.4%.
Places a totem at your feet that raises frost resistance for the party and raid around it for a few minutes
Lasts 5 min.
Places a totem at your feet that reduces the Physical damage nearby party members take for a few minutes
Lasts 5 min.
Hurls lightning that deals Nature damage to an enemy, then arcs to more nearby foes for less on each jump
Deals 510 damage. Spell power coefficient per cast 71.4%.
Places a totem at your feet that boosts the agility of nearby party members for a few minutes
Lasts 5 min.
Restores a large amount of health to one ally with a direct Nature heal
Heals 1344. Spell power coefficient per cast 85.7%.
Deals Nature damage to the target with a single lightning bolt
Deals 353 damage. Spell power coefficient per cast 71.4%.
Circles you with lightning orbs that zap attackers for Nature damage, using up one orb each time
Lasts 10 min.
Places a totem at your feet that pulses Fire damage into nearby enemies for a short time
Lasts 20 sec.
Places a totem at your feet that restores mana to nearby group members in steady pulses for a few minutes
Lasts 5 min.
Places a totem at your feet that cuts the ranged damage nearby party members take for a few minutes
Lasts 5 min.
Places a totem at your feet that raises fire resistance for the party and raid around it for a few minutes
Lasts 5 min.
Places a totem that adds Fire damage to the main hand hits of nearby party members, more with slower weapons
Lasts 5 min.
Blasts the target with instant Frost damage and a movement slow lasting a short time
Deals 506 damage. Spell power coefficient per cast 38.6%. Lasts 8 sec.
Places a totem at your feet that taunts nearby enemies into attacking it for a short time
Lasts 15 sec.
Returns a dead target's spirit to its body with some health and mana, never castable in combat
Shocks the target for instant Nature damage, interrupting its spell and locking that school briefly, with high threat
Deals 531 damage. Spell power coefficient per cast 38.6%. Lasts 2 sec.
Burns an enemy for Fire damage up front and more Fire damage across a short time
Deals 612 damage in total. Over time 4 ticks of 80, one every 3 sec. Spell power coefficient per cast 61.4%. Lasts 12 sec.
Places a totem at your feet that boosts the agility of nearby party members for a few minutes
Lasts 5 min.
Places a totem at your feet that heals nearby group members in regular pulses for a few minutes
Lasts 5 min.
Restores a large amount of health to one ally with a direct Nature heal
Heals 1615. Spell power coefficient per cast 85.7%.
Restores a smaller amount of health to one ally with a faster direct Nature heal than Healing Wave
Heals 820. Spell power coefficient per cast 42.9%.
Places a totem at your feet that raises nature resistance for the party and raid around it for a few minutes
Lasts 5 min.
Places a totem at your feet that keeps firing at a nearby enemy with Fire damage for a short time
Lasts 55 sec.
Places a totem at your feet that boosts the strength of nearby party members for a few minutes
Lasts 5 min.
Imbues a weapon with wind so hits may grant extra attacks, though on the main hand it blocks your Windfury Totem buff
For a short time, shortens Lightning Bolt's cast and removes the cooldown on Chain Lightning
Lasts 15 sec.
Places a totem at your feet that floods nearby group members with mana in pulses for a short time
Lasts 13 sec.
Places a totem at your feet that floods nearby group members with mana in pulses for a short time
Lasts 13 sec.
Places a totem at your feet that floods nearby group members with mana in pulses for a short time
Lasts 13 sec.
Places a totem at your feet that floods nearby group members with mana in pulses for a short time
Lasts 13 sec.
Makes the next Nature spell you cast instant, provided its cast time falls below a set limit
Lasts until cancelled.
Raises how quickly you attack for a short time
Lasts 25 sec.
Heals an ally over time and makes your Chain Heal stronger when cast straight on that ally
Heals 445 in total. Over time 5 ticks of 89, one every 3 sec. Spell power coefficient per cast 50.0%. Lasts 15 sec.
Heals an ally over time and makes your Chain Heal stronger when cast straight on that ally
Heals 575 in total. Over time 5 ticks of 115, one every 3 sec. Spell power coefficient per cast 50.0%. Lasts 15 sec.
Heals an ally over time and makes your Chain Heal stronger when cast straight on that ally
Heals 805 in total. Over time 5 ticks of 161, one every 3 sec. Spell power coefficient per cast 50.0%. Lasts 15 sec.
Strikes for boosted weapon damage, and your next Earth Shock, Chain Lightning or Lightning Bolt on it hits harder
Lasts 12 sec.
Circles you with water globes that restore mana when you are hit or your spells crit, spending a globe each time
Lasts 10 min.
Heals party members near you with part of your damage and turns your healing into damage on your Flame Shock foe
Lasts 10 sec.
Teleports you through the nether to your home, which you can reset by talking to an Innkeeper elsewhere
Sets a totem by a target to draw the following ranged or melee strike and briefly bar effects that impair their movement
Lasts 10 sec.
Wraps a target in an earthen shield that heals them when struck and eases spell pushback, limited to a single target
Lasts 10 min.
Shifts your view to a chosen spot for a short time, usable only outdoors
Lasts 1 min.
Adds Fire damage to each weapon hit, more on slower weapons, but on the main hand it stops Flametongue Totem helping you
Adds Fire damage to each weapon hit, more on slower weapons, but on the main hand it stops Flametongue Totem helping you
Adds Fire damage to each weapon hit, more on slower weapons, but on the main hand it stops Flametongue Totem helping you
Adds Fire damage to each weapon hit, more on slower weapons, but on the main hand it stops Flametongue Totem helping you
Adds Fire damage to each weapon hit, more on slower weapons, but on the main hand it stops Flametongue Totem helping you
Adds Fire damage to each weapon hit, more on slower weapons, but on the main hand it stops Flametongue Totem helping you
Imbues your weapon so hits can deal extra Frost damage and briefly slow the target down
Imbues your weapon so hits can deal extra Frost damage and briefly slow the target down
Imbues your weapon so hits can deal extra Frost damage and briefly slow the target down
Imbues your weapon so hits can deal extra Frost damage and briefly slow the target down
Imbues your weapon so hits can deal extra Frost damage and briefly slow the target down
Pours steady pulses of healing onto the party members of a chosen player standing in the area around that player
Lasts 10 sec.
Strikes instantly with your lava-charged off-hand weapon, doubling the damage if that weapon carries Flametongue
Scorches the enemies in a frontal cone with Fire damage and high threat, and Flame Shock ticks can reset its cooldown
Imbues your weapon for extra melee attack power and extra threat from melee hits with it
Imbues your weapon for extra melee attack power and extra threat from melee hits with it
Imbues your weapon for extra melee attack power and extra threat from melee hits with it
Imbues your weapon for extra melee attack power and extra threat from melee hits with it
Imbues your weapon for extra melee attack power and extra threat from melee hits with it
Imbues your weapon for extra melee attack power and extra threat from melee hits with it
Imbues your weapon for extra melee attack power and extra threat from melee hits with it
Raises a target's threat, and casting it on someone else grants you Loyal Beta for more Physical damage and lower threat
Lasts 30 min.
Lets the target stay underwater without needing air for several minutes
Lasts 10 min.
Lets a friendly target walk on water for several minutes, until any damage ends it
Lasts 10 min.
Shaman Changes in WoW Forever
4 Shaman abilities are new in WoW Forever, and 2 abilities the original game already has by name gain new spell versions.
27 spell versions from the original game are not in this build, 139 changed and 69 are unchanged. Each figure counts spell versions.
No Shaman ability in the original game has this name.
An ability of this name is already in the original game for Shaman. The spell versions counted here are new in this build.
Spell versions that read the same in the original game and WoW Forever. An original game roll such as 25 to 27 counts as the same as a WoW Forever base of 26 that rolls that range.
Spell versions in both games where the trainer level, cost, cooldown, cast time, duration, charges, name or another value differs.
Original game spell versions of this class that WoW Forever does not have.
Spell versions only WoW Forever has: 4 across 4 new abilities and 3 across 2 original game abilities.
Unchanged: 69
Changed: 139
Not in this build: 27
Unchanged: 69
Changed: 139
New in this build: 7
Each figure counts spell versions.
Unchanged: Spell versions that read the same in the original game and WoW Forever. An original game roll such as 25 to 27 counts as the same as a WoW Forever base of 26 that rolls that range.
Changed: Spell versions in both games where the trainer level, cost, cooldown, cast time, duration, charges, name or another value differs.
Not in this build: Original game spell versions of this class that WoW Forever does not have.
New in this build: Spell versions only WoW Forever has: 4 across 4 new abilities and 3 across 2 original game abilities.
| Level | WoW Forever |
|---|---|
| 30 | Places the totems set on your totem bar 3 sec cast |
| Level | WoW Forever |
|---|---|
| 20 | Places the totems set on your totem bar 3 sec cast |
| Level | WoW Forever |
|---|---|
| 40 | Places the totems set on your totem bar 3 sec cast |
| Level | WoW Forever |
|---|---|
| 20 | Recalls your totems, refunding 25% of their mana cost |
1 new rank, 3 changed
5 min cooldown
Gold marks what differs.
| Level | Original game | WoW Forever |
|---|---|---|
| 1* | Rank 1 Restores 170 mana every 3 sec Level 40*, 20 mana | Rank 1 Changed Restores 88 mana every 3 sec 10 mana |
| 38* | Rank 2 Restores 230 mana every 3 sec Level 48*, 40 mana | Rank 2 Changed Restores 133 mana every 3 sec 20 mana |
| 48* | Rank 3 Restores 290 mana every 3 sec Level 58*, 60 mana | Rank 3 Changed Restores 197 mana every 3 sec 30 mana |
| 58* | Not in the original game | Rank 4 New Restores 290 mana every 3 sec 60 mana |
* the spell's required level, not a trainer level
2 new ranks, 1 changed
WoW Forever, every rank: 12 sec cooldown
Gold marks what differs.
| Level | Original game | WoW Forever |
|---|---|---|
| 40* | Season of Discovery rune Level 1, 18% of base mana Rune effects not compared | Rank 1 Changed Heals 89 every 3 sec for 15 sec 150 mana |
| 50* | Not in the original game | Rank 2 New Heals 115 every 3 sec for 15 sec 180 mana |
| 60* | Not in the original game | Rank 3 New Heals 161 every 3 sec for 15 sec 230 mana |
* the spell's required level, not a trainer level; amounts are each rank's base and some rise with level.
Shaman Basics
Restoration Shaman Healing Build
Other healer classes: Paladin, Priest and Druid.
Elemental Shaman DPS Build
Enhancement Shaman DPS Build
Other damage classes: Warrior, Paladin, Hunter, Rogue, Priest, Mage, Warlock and Druid.
The Restoration talent Mindfulness allows 17 to 50% of your Mana regeneration to continue while casting, depending on rank.
Totemic Recall gives you back 25% of the Mana each recalled totem cost to cast.
The Restoration talent Water Shield restores 2% of your maximum Mana each time it expends a water globe.
Spend points in Elemental to open its deeper rows.
Spend points in Enhancement to open its deeper rows.
Spend points in Restoration to open its deeper rows.
Allows the wearing of cloth armor.
Allows the wearing of leather armor.
Allows the wearing of mail armor.
Allows the wearing of plate armor.
Allows the use of shields.
No racial crit bonus is tied to axes.
Also trained by Warrior, Paladin, Hunter and Rogue.
No racial crit bonus is tied to maces.
Also trained by Warrior, Paladin, Rogue, Priest and Druid.
No racial crit bonus is tied to daggers.
Also trained by Warrior, Hunter, Rogue, Priest, Mage, Warlock and Druid.
Allows for the use of fist weapons. Chance to hit is determined by the Unarmed skill.
No racial crit bonus is tied to two-handed axes.
Also trained by Warrior, Paladin and Hunter.
No racial crit bonus is tied to two-handed maces.
Also trained by Warrior, Paladin and Druid.
No racial crit bonus is tied to staves.
Also trained by Warrior, Hunter, Priest, Mage, Warlock and Druid.
Higher skill increases your chance to hit.
Higher defense makes you harder to hit and makes monsters less likely to land a crushing blow.
Not confirmed in WoW Forever yet, so the gear planner leaves it off.
Also trained by Warrior, Hunter and Rogue.
Shaman Builds
Shaman has 5 stored talent allocations. All of them are below; what each one spends is on the builds page.
ElementalElemental Shaman DPS BuildPvE DPSKey talents: 


EnhancementEnhancement Shaman DPS BuildPvE DPSKey talents: 


RestorationRestoration Shaman Healing BuildHealerKey talents: 


ElementalElemental Shaman PvP BuildPvPKey talents: 


EnhancementEnhancement Shaman Leveling BuildLevelingKey talents: 


All 5 Shaman buildsShaman macrosElemental Shaman macrosEnhancement Shaman macrosRestoration Shaman macros
Gain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by 0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec.
Improves your chance to get a critical strike with all spells and attacks by 1%.
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min.
Only one Elemental Shield can be active on the Shaman at any one time.
Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.
Increases your attack speed by 30% for 25 sec.
Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Increases the effectiveness of your healing spells by 2%.
Increases your Stamina by 2%.
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
Allows 17% of your Mana regeneration to continue while casting.
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
Shaman Talent Trees
Shaman talents by tree and row. Plan your own build on the trees below, or roll a random build.
Elemental
16 talents- Row 1 is open from the start
- 5 points in Elemental unlock row 2
- 10 points in Elemental unlock row 3
- 15 points in Elemental unlock row 4
- 20 points in Elemental unlock row 5
- 25 points in Elemental unlock row 6
- 30 points in Elemental unlock row 7
Enhancement
18 talents- Row 1 is open from the start
- 5 points in Enhancement unlock row 2
- 10 points in Enhancement unlock row 3
- 15 points in Enhancement unlock row 4
- 20 points in Enhancement unlock row 5
- 25 points in Enhancement unlock row 6
- 30 points in Enhancement unlock row 7
Restoration
16 talents- Row 1 is open from the start
- 5 points in Restoration unlock row 2
- 10 points in Restoration unlock row 3
- 15 points in Restoration unlock row 4
- 20 points in Restoration unlock row 5
- 25 points in Restoration unlock row 6
- 30 points in Restoration unlock row 7



