
Warrior Talent Builds in WoW Forever
Arms, Fury and Protection builds for the WoW Forever Warrior, each laid out on the talent trees with a breakdown of what its talents add. Pick one for DPS, tanking, PvP or leveling and load it into the talent builder to move its points around.
Warrior talent builder
Load one of our talent builds onto the trees, or switch on Build planner and spend the points yourself. Warrior talent trees
Arms
17 talents
3/3
0/5
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0/2
3/3
2/2
1/1
3/3
1/1
0/3
2/2
0/2
0/1
0/5
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0/1Fury
18 talents
0/5
5/5
0/5
5/5
3/3
0/1
0/3
5/5
5/5
1/1
0/2
2/2
1/1
0/2
0/2
2/2
3/3
1/1Protection
18 talents
0/2
0/5
0/5
0/5
0/3
0/3
0/1
0/2
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0/3
0/1
0/2
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0/1
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0/1What the talents add15 of 19 talents
Leveling order
Warrior leveling, PvP and endgame builds
Each card is one build and the trees it spends in. The small trees show every talent it takes.
Arms Warrior PvP Build





















































Mortal Strike macro
Furious Precision
Read the build: Arms Warrior PvP Build
Kill pressure that sticks: healing cut on the target, a snare that can pin them in place, and enough Rage to keep swinging between stances.
- PvP
- Duels
- Healing cut
What the talents add 17 of 21 talents
Attributes
+4% chance to hit with off-hand attacks
Defense
+2% Parry chance
Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack
Damage
+35% Bleed damage done on Rend
+50% critical strike chance on Overpower
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec
+6% damage with two-handed melee weapons
+20% critical strike damage bonus on abilities
+5% crit chance with melee attacks
30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack
Control
Hamstring: 15% chance to immobilize the target for 5 sec
Other
+6 Rage on Charge
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances
Generates 1 Rage every 3 sec while in combat
Reduces Rage loss while out of combat by 30%
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower
Reduces the cooldown of your Slam ability by 5.0 sec, the cast time and global cooldown by 0.50 sec, and Slam no longer interrupts or delays your melee swing
Increases the time before your Rage begins to decay after leaving combat by 10 sec
From 17 of 21 talents. Left out: 4 buttons.
How this build is meant to be played
Arms wins duels by making the other player's recovery worse instead of racing them down. Mortal Strike is the reason to climb this tree at all, since it turns every heal and bandage the target reaches for into a smaller number, and long fights are decided there rather than in the opening. Improved Hamstring gives your Hamstring a chance to root the target outright, which is the window the wound needs, and Improved Overpower makes the punish for a dodged swing land as a critical strike far more often. Improved Tactical Mastery pays for swapping stances mid fight, since you keep Rage that would otherwise drain on the switch. Open patiently, commit once they are stuck.
Closest build 38 of 51 points shared
Only in Arms Leveling 13 points
Arms Warrior Leveling Build





















































Mortal Strike macro
Blood Craze
Read the build: Arms Warrior Leveling Build
Solo pace first: heavy swings, fewer breaks to sit and eat, and a tree that pays you for the two handed weapon you are already swinging.
- Solo play
- Low downtime
- Two handed
What the talents add 16 of 18 talents
Defense
Mace/Staff: Your attacks ignore 15% of your target's armor
Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack
Damage
+35% Bleed damage done on Rend
+50% critical strike chance on Overpower
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec
+6% damage with two-handed melee weapons
+20% critical strike damage bonus on abilities
Axe/Polearm: +5% crit chance
+5% crit chance with melee attacks
60% chance to generate 1 additional Rage when you deal melee damage with a weapon
30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack
Other
3 less Rage on Heroic Strike
+6 Rage on Charge
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances
Generates 1 Rage every 3 sec while in combat
Reduces Rage loss while out of combat by 30%
Gives your melee weapon attacks a benefit depending on the weapon
Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target
Reduces the cooldown of your Slam ability by 5.0 sec, the cast time and global cooldown by 0.50 sec, and Slam no longer interrupts or delays your melee swing
Increases the time before your Rage begins to decay after leaving combat by 4 sec
From 16 of 18 talents. Left out: 2 buttons.
How this build is meant to be played
Getting a warrior up alone is a fight against downtime as much as against whatever stands in front of you, so these points buy killing speed and a shorter sit down afterwards. Mortal Strike is the payoff at the bottom of the tree, a vicious strike that adds a flat amount on top of your weapon damage. Weaponmaster pays a different bonus for axes, maces and swords, so the two handed weapon you carry adds something extra. Improved Slam stops Slam from interrupting your melee swing time, Lingering Rage makes your Rage wait longer before it drains after a fight, and Blood Craze heals a little back whenever something lands a critical strike on you.
Closest build 44 of 51 points shared
Only in Arms DPS 7 points
Arms Warrior DPS Build





















































Mortal Strike macro
Reckless Swings
Improved Bloodrage
Read the build: Arms Warrior DPS Build
A two handed weapon, Rend kept on the target and Overpower openings that keep coming, with Sweeping Strikes for pulls of two.
- Melee DPS
- Two handed
- Two targets
What the talents add 16 of 20 talents
Defense
Mace/Staff: Your attacks ignore 15% of your target's armor
Damage
+35% Bleed damage done on Rend
+50% critical strike chance on Overpower
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec
+6% damage with two-handed melee weapons
+20% critical strike damage bonus on abilities
Axe/Polearm: +5% crit chance
+5% crit chance with melee attacks
60% chance to generate 1 additional Rage when you deal melee damage with a weapon
30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack
Other
3 less Rage on Heroic Strike
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances
Generates 1 Rage every 3 sec while in combat
Reduces Rage loss while out of combat by 30%
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower
Gives your melee weapon attacks a benefit depending on the weapon
Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target
Reduces the cooldown of your Slam ability by 5.0 sec, the cast time and global cooldown by 0.50 sec, and Slam no longer interrupts or delays your melee swing
3 less Rage on Execute
+50% Rage on Bloodrage
From 16 of 20 talents. Left out: 4 buttons.
How this build is meant to be played
One heavy weapon and a sequence of attacks that keeps handing you openings is what this group damage build is about. Two-Handed Weapon Specialization raises the damage of that weapon, and Weaponmaster changes its bonus with the weapon type you carry. Bloodthrill is the engine: while your Rend bleeds on the target, main hand attacks can open Overpower, and Improved Overpower raises the critical strike chance of that strike. Improved Slam lets Slam fit between swings without holding them back, Mortal Strike adds a strike built on full weapon damage plus a fixed bonus, and Sweeping Strikes carries your next few attacks into a second enemy standing close by.
Closest build 44 of 51 points shared
Only in Arms Leveling 7 points
Fury Warrior DPS Build





















































Bloodthirst macro
Spearing Strike
Read the build: Fury Warrior DPS Build
Two weapons, a high critical strike chance and swings that speed up after every crit, all built around an instant Bloodthirst.
- Melee DPS
- Dual wield
- Raid and dungeon
What the talents add 15 of 19 talents
Attributes
+10% chance to hit with off-hand attacks
Damage
+35% Bleed damage done on Rend
+50% critical strike chance on Overpower
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec
+20% critical strike damage bonus on abilities
+5% crit chance with melee attacks
60% chance to generate 1 additional Rage when you deal melee damage with a weapon
30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack
Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%
Reduces the cooldown of your Whirlwind ability by 2 sec and increases the damage it deals to the closest enemy by 30%
Increases your melee attack speed by 30% for your next 3 swings after dealing a melee critical strike
Control
Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated
Other
3 less Rage on Heroic Strike
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances
Generates 1 Rage every 3 sec while in combat
Reduces Rage loss while out of combat by 30%
From 15 of 19 talents. Left out: 4 buttons.
How this build is meant to be played
Every point here serves a fight where you are always swinging and always have something to press. Bloodthirst sits at the bottom of the tree, an instant attack that scales with attack power rather than the weapon in your hand. Dual Wield Specialization makes the off hand earn its place, raising the damage of that second weapon and the Rage generated by its attacks. Cruelty raises your critical strike chance, and each crit then pays twice: Flurry speeds up the swings that follow it, and Deep Wounds leaves a bleed behind. Reckless Swings adds Rage to your next few melee attacks, and Death Wish waits for the target that matters, because you take more damage while it runs.
Closest build 34 of 51 points shared
Only in Arms DPS 17 points





- and 3 more talents
Protection Warrior Tank Build





















































Shield Slam macro
Anger Management
Read the build: Protection Warrior Tank Build
Threat that never runs dry, because blocking pays you back in Rage and Shield Slam spends it on holding the whole pull together.
- Tank
- Threat
- Shield block
What the talents add 15 of 18 talents
Defense
+5% Parry chance
+5% Block chance
100% chance to generate 5 Rage when you Block
+20 Defense Skill
100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped
Increases all threat generated in Defensive stance by an additional 20% while a shield is equipped
Damage
+60% damage on Revenge
Increases all damage you deal by 10% while a shield is equipped
Control
15% shorter Stun and Fear effects
Other
3 less Rage on Heroic Strike
+3 Rage on Charge
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances
Generates 1 Rage every 3 sec while in combat
Reduces Rage loss while out of combat by 30%
+50% Rage on Bloodrage
11.0 min shorter cooldown on Shield Wall
3 less Rage on offensive abilities
From 15 of 18 talents. Left out: 3 buttons.
How this build is meant to be played
A tank's job is to keep every enemy swinging at them instead of the group, and threat is what measures that. Protection solves the oldest problem in holding it: paying for your own attacks. Shield Specialization turns a successful block into Rage, so every swing you turn aside pays for the next button, and the build stops feeling starved the moment your shield connects. Shield Slam is where that Rage goes, a single hit that grows with what your shield blocks and lands a very high amount of threat by itself. Defiance quietly multiplies the threat you make while holding Defensive stance with a shield up, and Last Stand buys your healer a window when a pull goes wrong.
Closest build 9 of 51 points shared
Only in Arms DPS 42 points





- and 11 more talents


