
Priest Talent Builds in WoW Forever
Discipline, Holy and Shadow builds for the WoW Forever Priest, each laid out on the talent trees with a breakdown of what its talents add. Pick one for DPS, healing, PvP or leveling and load it into the talent builder to move its points around.
Priest talent builder
Load one of our talent builds onto the trees, or switch on Build planner and spend the points yourself. Priest talent trees
Discipline
18 talents
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0/1Holy
17 talents
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17 talents
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1/1What the talents add14 of 18 talents
Leveling order
Priest leveling, PvP and endgame builds
Each card is one build and the trees it spends in. The small trees show every talent it takes.
Discipline Priest Healing Build




















































Power Infusion macro
Holy Reach
Read the build: Discipline Priest Healing Build
Shield first, heal second: absorbs that come back sooner and cost less, then critical heals that leave the target sturdier.
- Healer
- Absorb shields
- Crit heals
What the talents add 13 of 18 talents
Attributes
+10% Intellect
Defense
70% chance to keep cast time when hit on spells
Your non-periodic critical heals increase your target's Armor by 25% for 15 sec
Healing
+5% damage and healing on instant cast spells
+20% absorb on Power Word: Shield
Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec
0.5 sec faster cast on Smite, Holy Fire, Heal, and Greater Heal spells
+10% range on Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells
Damage
+5% critical effect chance on Holy spells
+5% Holy damage done
Mana
10% cheaper Smite, Holy Fire, and instant cast spells
50% Mana regeneration while casting
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%
Gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana
From 13 of 18 talents. Left out: 4 buttons and 1 talent with unchecked rank text.
How this build is meant to be played
The shield goes up first and the heal follows. Improved Power Word: Shield raises how much your shield absorbs, and Soul Warding lets you cast it again sooner and for less mana. Renewed Hope then makes Flash Heal, Lesser Heal, Heal, Greater Heal and Penance more likely to land as critical heals on a target carrying Weakened Soul, the short lockout your shield leaves behind. Inspiration rewards each critical direct heal by raising the target's Armor. Save Power Infusion for the moment an ally needs their spells to heal or hit harder, and spend Inner Focus to make your next spell free and, if it lands all at once and can be a critical, likelier to be one.
Closest build 30 of 51 points shared
Only in Holy Healing 21 points





- and 3 more talents
Discipline Priest PvP Build




















































Power Infusion macro
Improved Psychic Scream
Read the build: Discipline Priest PvP Build
Keeps your casts on track while another player leans on you, and gives each Shadow hit a chance to stop them cold.
- PvP
- Focused Casting
- Stuns and fears
What the talents add 15 of 20 talents
Attributes
+1% hit chance with Shadow spells
Defense
30% less threat from spells
Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12
Healing
+5% damage and healing on instant cast spells
+20% absorb on Power Word: Shield
Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec
Damage
100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%
Mana
10% cheaper Smite, Holy Fire, and instant cast spells
1.0 sec faster cast on Mana Burn
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%
Control
15% shorter Stun, Fear, and Silence effects
Shadow damage spells: 10% chance to stun the target for 3 sec
Other
2.5 sec shorter cooldown on Mind Blast
+6 sec duration on Shadow Word: Pain
+20% range on offensive Shadow spells
4 sec shorter cooldown on Psychic Scream
From 15 of 20 talents. Left out: 4 buttons and 1 talent with unchecked rank text.
How this build is meant to be played
Against another player, a spell only matters if you finish casting it, so many of these points protect your casts or break the other player's rhythm. Martyrdom grants Focused Casting after a melee or ranged critical strike lands on you, so taking damage stops costing you casting time for a short while. Silent Resolve shortens the stuns and fears that land on you. The Shadow points bring the pressure: Blackout gives your Shadow damage spells a chance to stun, and Improved Mind Blast lets you cast Mind Blast more often, which means more of those chances. Improved Psychic Scream shortens the wait on the scream that sends nearby enemies fleeing, and Mind Flay slows anyone trying to close the distance.
Closest build 24 of 51 points shared
Only in Shadow Leveling 27 points





- and 5 more talents
Holy Priest Healing Build




















































Read the build: Holy Priest Healing Build
Raw healing output: bigger heals, faster casts on the large ones, and some mana back each time you switch to a different heal.
- Healer
- Group healing
- Big heals
What the talents add 14 of 17 talents
Attributes
+10% Intellect
Upon death, the priest becomes the Spirit of Redemption for 15 sec
The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects
Defense
30% less threat from spells
Your non-periodic critical heals increase your target's Armor by 25% for 15 sec
Healing
+5% damage and healing on instant cast spells
+15% healing on Renew
0.5 sec faster cast on Smite, Holy Fire, Heal, and Greater Heal spells
While in this form the priest can cast any healing spell free of cost
Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit
+10% healing on spells
Damage
+5% critical effect chance on Holy spells
+5% Holy damage done
Mana
50% Mana regeneration while casting
15% cheaper Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells
Gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana
When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell
Control
15% shorter Stun, Fear, and Silence effects
Other
When the effect ends, the priest dies
From 14 of 17 talents. Left out: 3 buttons.
How this build is meant to be played
For a healer who would rather outpace damage than prevent it, these points make each heal count for more. Spiritual Healing raises the amount your spells heal, and Spiritual Guidance turns your Spirit, one of your character's stats, into extra healing on top. Divine Fury shortens the cast of Heal and Greater Heal, so large heals land sooner. Mana decides how long you can keep that up, so Improved Healing trims the cost of your main heals, Litany of Light returns some mana when you follow one heal with a different one, and Meditation keeps part of your regeneration running mid cast. If you die anyway, Spirit of Redemption lets you keep healing for free for a short time.
Closest build 30 of 51 points shared
Only in Discipline Healing 21 points





- and 4 more talents
Shadow Priest DPS Build




















































Shadowform macro
Meditation
Twilight Focus
Read the build: Shadow Priest DPS Build
A ranged Shadow caster whose damage builds as you keep casting, giving up its healing spells for harder hits and cheaper spells.
- Ranged DPS
- Stacking damage
- Long fights
What the talents add 14 of 18 talents
Attributes
+8% Intellect
+5% hit chance with Shadow spells
Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec
Defense
30% less threat from spells
70% chance to keep cast time when hit on spells
Healing
+5% damage and healing on instant cast spells
Damage
Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage
Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times
+10% Shadow damage done
Mana
50% Mana regeneration while casting
50% cheaper Devouring Plague
Control
15% shorter Stun, Fear, and Silence effects
Other
2 sec shorter cooldown on Mind Blast
+6 sec duration on Shadow Word: Pain
+10% range on offensive Shadow spells
Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration
From 14 of 18 talents. Left out: 4 buttons.
How this build is meant to be played
Everything in this build leads to Shadowform, which raises your Shadow damage and cuts the mana cost of your Shadow spells, but you cannot cast healing spells while it is up. Darkness stacks more Shadow damage on top, and Shadow Weaving makes each Shadow hit you land raise the Shadow damage that target takes from you, up to a limit. Improved Mind Flay makes each damage pulse of Mind Flay hit harder than the last, so let it run to the end. Meditation keeps some mana regeneration running while you cast, and Twilight Focus gives your casts a chance to hold their timing when you take damage.
Closest build 30 of 51 points shared
Only in Shadow Leveling 21 points





- and 3 more talents
Shadow Priest Leveling Build




















































Shadowform macro
Mental Agility
Read the build: Shadow Priest Leveling Build
Solo leveling with less downtime, because a kill keeps some of your mana coming back while you cast, so the next fight comes sooner.
- Solo play
- Low downtime
- Mana upkeep
What the talents add 14 of 18 talents
Attributes
+6% Intellect
100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting
Healing
+5% damage and healing on instant cast spells
Damage
+25% damage with Wands
Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%
+10% Shadow damage done
Mana
10% cheaper Smite, Holy Fire, and instant cast spells
50% Mana regeneration while casting
50% cheaper Devouring Plague
Control
Shadow damage spells: 10% chance to stun the target for 3 sec
Other
2.5 sec shorter cooldown on Mind Blast
+6 sec duration on Shadow Word: Pain
4 sec shorter cooldown on Psychic Scream
Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration
From 14 of 18 talents. Left out: 4 buttons.
How this build is meant to be played
When you level alone, a lot of your time goes to waiting for mana between fights, so these points go into shortening that wait. Spirit Tap raises your Spirit for a short time after you kill a worthwhile target and keeps part of your mana regeneration running while you cast. Meditation does that second part at all times, not only after a kill. Vampiric Embrace adds another way for Spirit Tap to trigger, when an enemy afflicted by it dies. Mind Flay cuts the movement speed of anything chasing you. Devouring Contagion makes Devouring Plague cheaper to cast. That disease heals you with the damage it deals, so keep it running on whatever you fight.
Closest build 30 of 51 points shared
Only in Shadow DPS 21 points





- and 3 more talents


