Paladin
WoW ForeverPaladinGame build 1.60.1.70862

Paladin Talent Builds in WoW Forever

Holy, Protection and Retribution builds for the WoW Forever Paladin, each laid out on the talent trees with a breakdown of what its talents add. Pick one for DPS, tanking, healing, PvP or leveling and load it into the talent builder to move its points around.

Paladin talent builder

Load one of our talent builds onto the trees, or switch on Build planner and spend the points yourself. Paladin talent trees

On the trees
51/51pts
Holy · Protection3120
Points51 / 51 · 0 unspent
PlaysTank healerMana economyCrit heals
Key talents

Holy

17 talents
31pts
5/50/53/32/20/52/21/15/50/21/22/21/10/21/12/25/51/1

Protection

17 talents
20pts
5/51/50/32/22/20/10/30/25/50/10/35/50/20/10/50/30/1

Retribution

17 talents
0pts
0/50/50/20/30/30/30/20/10/20/20/10/30/20/10/30/50/1
Max rankPartial rankPrerequisite metNew in Forever
What the talents add15 of 19 talents

Paladin leveling, PvP and endgame builds

Each card is one build and the trees it spends in. The small trees show every talent it takes.

Healer

Holy Paladin Healing Build

31Holy
20Protection
0Retribution
Deepest talents
  • Light's Vigil
  • Anticipation
Read the build: Holy Paladin Healing Build

Group healing that pays its own way, turning critical heals back into Mana so a long fight drains you more slowly.

  • Tank healer
  • Mana economy
  • Crit heals
Points51 / 51Unspent0Talents19

What the talents add 15 of 19 talents

Attributes

  • Divine Precision 1 of 2 +4% hit chance with Holy spells
  • Divine Intellect 5 of 5 +10% Intellect

Defense

  • Spiritual Focus 5 of 5 70% chance to keep cast time when hit on Flash of Light, Holy Light, and Light's Vigil spells
  • Redoubt 1 of 5 Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks
  • Toughness 5 of 5 +10% armor from items
  • Anticipation 5 of 5 +20 Defense Skill

Healing

  • Healing Light 3 of 3 +12% healing on Holy Light, Flash of Light, and Holy Shock spells
  • Holy Power 5 of 5 +50% critical strike healing bonus on Holy spells

Damage

  • Infusion of Light 2 of 2 Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec
  • Boundless Light 2 of 2 Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light

Mana

  • Reverence 2 of 2 30% Mana regeneration while casting
  • Purifying Power 2 of 2 20% cheaper Cleanse and Purify spells
  • Illumination 5 of 5 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell

Control

  • Divine Precision 1 of 2 10% shorter Silence effects

Other

  • Purifying Power 2 of 2 33% shorter cooldown on Exorcism and Holy Wrath spells
  • Guardian's Favor 2 of 2 2 min shorter cooldown on Blessing of Protection
  • Guardian's Favor 2 of 2 +6 sec duration on Blessing of Freedom
  • Sacred Duty 2 of 2 60 sec shorter cooldown on Divine Shield, Divine Protection, and Templar's Bulwark spells
  • Sacred Duty 2 of 2 Reduces the duration of Forbearance by 10 sec

From 15 of 19 talents. Left out: 4 buttons.

How this build is meant to be played

Keeping a group alive is as much about Mana as about healing, and this build is shaped around protecting that pool. Reverence keeps part of your Mana regeneration running while you cast. Illumination hands Mana back whenever Flash of Light, Holy Light or Holy Shock lands a critical heal, the occasional heal that comes out bigger than usual. Holy Power raises the size of those critical heals, so the same heals that hand Mana back also restore more health. When the tank dips low, Divine Favor makes the next of those three heals a guaranteed critical one, and Light's Vigil marks an ally so your next Holy Shock on them heals their entire party.

Closest build 43 of 51 points shared

Holy Paladin PvP BuildPvP Protection 27 Holy 24

Only in Holy PvP 8 points

  • Improved Hammer of Justice, rank 3 of 3
  • Stoicism, rank 2 of 2
  • Templar's Bulwark, rank 1 of 1
  • Divine Precision, rank 2 of 2, this build has rank 1
  • Redoubt, rank 2 of 5, this build has rank 1
Tank

Protection Paladin Tank Build

0Holy
44Protection
7Retribution
Deepest talents
  • Shieldsworn
  • Deflection
Read the build: Protection Paladin Tank Build

A shield tank that profits from every block, which can refill Mana, earn an extra attack and, under Holy Shield, strike back.

  • Tank
  • Blocking
  • Threat
Points51 / 51Unspent0Talents17

What the talents add 14 of 17 talents

Attributes

  • Divine Intellect 5 of 5 +10% Intellect
  • Precision 3 of 3 +3% hit chance

Defense

  • Redoubt 5 of 5 Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks
  • Shield Specialization 2 of 2 blocks: 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec
  • Toughness 5 of 5 +10% armor from items
  • Improved Righteous Fury 3 of 3 While Righteous Fury is active, all damage taken is reduced by 9%
  • Anticipation 5 of 5 +20 Defense Skill
  • Reckoning 5 of 5 Cannot occur from Blocks more than once every 1.5 sec
  • Iron Creed 3 of 3 +30% threat generated on Holy Strike
  • Iron Creed 3 of 3 While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec
  • Shieldsworn 1 of 1 Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec
  • Deflection 5 of 5 +5% Parry chance

Healing

  • Shield Specialization 2 of 2 +30% absorb on shield

Damage

  • Reckoning 5 of 5 Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks

Mana

  • Benediction 2 of 5 4% cheaper instant cast spells and abilities

Control

  • Stoicism 2 of 2 20% shorter Stun and Charm effects

Other

  • Sacred Duty 2 of 2 60 sec shorter cooldown on Divine Shield, Divine Protection, and Templar's Bulwark spells
  • Sacred Duty 2 of 2 Reduces the duration of Forbearance by 10 sec
  • Shieldsworn 1 of 1 4 sec shorter cooldown on Holy Strike

From 14 of 17 talents. Left out: 3 buttons.

How this build is meant to be played

As the tank you hold threat, which decides who an enemy attacks, and your shield does most of that work. Redoubt gives melee hits against you a chance to raise your block chance, and Holy Shield raises it further, dealing Holy damage with extra threat for each attack blocked while its charges last. Each block can pay you back: Reckoning may grant an extra attack, and Shield Specialization restores a share of your maximum Mana, at most once every few seconds. Iron Creed adds threat to Holy Strike and, while your Righteous Fury threat boost is up, makes it cut the damage you take. Templar's Bulwark is the emergency button, an absorb shield matching your maximum health.

Closest build 22 of 51 points shared

Holy Paladin PvP BuildPvP Protection 27 Holy 24

Only in Holy PvP 29 points

  • Illumination, rank 5 of 5
  • Spiritual Focus, rank 5 of 5
  • Healing Light, rank 3 of 3
  • Improved Hammer of Justice, rank 3 of 3
  • Divine Precision, rank 2 of 2
  • and 7 more talents
PvP

Holy Paladin PvP Build

24Holy
27Protection
0Retribution
Deepest talents
Read the build: Holy Paladin PvP Build

A healer built for fights against other players, with silences and stuns cut short and your own stun back sooner.

  • PvP
  • Survival
  • Anti control
Points51 / 51Unspent0Talents19

What the talents add 15 of 19 talents

Attributes

  • Divine Precision 2 of 2 +8% hit chance with Holy spells
  • Divine Intellect 5 of 5 +10% Intellect

Defense

  • Spiritual Focus 5 of 5 70% chance to keep cast time when hit on Flash of Light, Holy Light, and Light's Vigil spells
  • Redoubt 2 of 5 Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks
  • Toughness 5 of 5 +10% armor from items
  • Anticipation 5 of 5 +20 Defense Skill

Healing

  • Healing Light 3 of 3 +12% healing on Holy Light, Flash of Light, and Holy Shock spells

Damage

  • Infusion of Light 2 of 2 Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec

Mana

  • Reverence 2 of 2 30% Mana regeneration while casting
  • Purifying Power 2 of 2 20% cheaper Cleanse and Purify spells
  • Illumination 5 of 5 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell

Control

  • Divine Precision 2 of 2 20% shorter Silence effects
  • Stoicism 2 of 2 20% shorter Stun and Charm effects

Other

  • Purifying Power 2 of 2 33% shorter cooldown on Exorcism and Holy Wrath spells
  • Guardian's Favor 2 of 2 2 min shorter cooldown on Blessing of Protection
  • Guardian's Favor 2 of 2 +6 sec duration on Blessing of Freedom
  • Sacred Duty 2 of 2 60 sec shorter cooldown on Divine Shield, Divine Protection, and Templar's Bulwark spells
  • Sacred Duty 2 of 2 Reduces the duration of Forbearance by 10 sec
  • Improved Hammer of Justice 3 of 3 15 sec shorter cooldown on Hammer of Justice

From 15 of 19 talents. Left out: 4 buttons.

How this build is meant to be played

Against other players, a healer who cannot finish a cast cannot heal, so this build buys ways to keep casting. Silence effects that stop your casting wear off sooner, and Stoicism cuts short the Stun and Charm effects that pull you off your heals. Spiritual Focus gives Flash of Light and Holy Light a chance to keep their cast time intact while you take damage. Templar's Bulwark grants an absorb shield as large as your maximum health, and its Forbearance stops you from casting it again until that fades. Improved Hammer of Justice brings your stun back sooner for whoever chases you, and Guardian's Favor shortens the wait on Blessing of Protection.

Closest build 43 of 51 points shared

Holy Paladin Healing BuildHealer Holy 31 Protection 20

Only in Holy Healing 8 points

  • Holy Power, rank 5 of 5
  • Boundless Light, rank 2 of 2
  • Light's Vigil, rank 1 of 1
PvE DPS

Retribution Paladin DPS Build

12Holy
8Protection
31Retribution
Deepest talents
  • Unsealed Wrath
  • Holy Conduit
  • Precision
Read the build: Retribution Paladin DPS Build

Two handed melee damage that builds on critical strikes, with Seal of Command giving you a chance at bonus Holy damage.

  • Low threat
  • Judgements
  • Crit stacks
Points51 / 51Unspent0Talents17

What the talents add 15 of 17 talents

Attributes

  • Divine Strength 5 of 5 +10% Strength
  • Divine Intellect 5 of 5 +10% Intellect
  • Precision 3 of 3 +3% hit chance
  • Vindication 3 of 3 Gives your damaging melee attacks a chance to reduce the target's Attack Power by -6 for 30 sec

Defense

  • Two-Handed Weapon Specialization 3 of 3 20% less threat while a two-handed melee weapon is equipped

Damage

  • Improved Seals 5 of 5 +15% damage on Seals and Judgements
  • Conviction 3 of 3 +6% crit chance with all spells and attacks
  • Sacred Arbiter 1 of 1 Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target
  • Two-Handed Weapon Specialization 3 of 3 Increases the Physical and Holy damage you deal by 6%
  • Vengeance 3 of 3 Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times
  • Champion of the Light 5 of 5 Increases your spell damage by up to 60% of your Intellect

Mana

  • Holy Conduit 2 of 2 40% cheaper Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells
  • Benediction 5 of 5 10% cheaper instant cast spells and abilities
  • Sanctified Judgement 3 of 3 Judgement: 100% chance to return 60% of the Mana cost of the judged seal

Other

  • Improved Judgement 2 of 2 2 sec shorter cooldown on Judgement
  • Champion of the Light 5 of 5 1.0 sec faster cast on Hammer of Wrath
  • Unsealed Wrath 1 of 1 Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times
  • Unsealed Wrath 1 of 1 Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack

From 15 of 17 talents. Left out: 2 buttons.

How this build is meant to be played

Retribution turns critical strikes into momentum. Conviction raises your critical strike chance with spells and attacks, and every direct critical strike triggers Vengeance, a boost to your Physical and Holy damage that stacks several times over. Seal of Command gives you a chance to deal extra Holy damage, and Two-Handed Weapon Specialization rewards the large weapon the whole plan assumes. Judgement unleashes your active Seal on an enemy, and Sacred Arbiter lets Holy Strike refresh any Judgement effects on the target, so they last longer between Judgements. In a group, enemies pick their target by threat. With a two handed weapon equipped, Two-Handed Weapon Specialization also cuts the threat you generate, so they stay on your tank.

Closest build 45 of 51 points shared

Retribution 31 · Holy 12 · Protection 8Retribution Paladin macrosPlan gear for this buildLoad build
Leveling

Retribution Paladin Leveling Build

14Holy
5Protection
32Retribution
Deepest talents
  • Unsealed Wrath
  • Holy Conduit
  • Divine Intellect
Read the build: Retribution Paladin Leveling Build

Solo questing with less sitting down: cheaper instant spells, Mana back from each Judgement and quicker travel between fights.

  • Solo play
  • Low downtime
  • Move speed
Points51 / 51Unspent0Talents19

What the talents add 17 of 19 talents

Attributes

  • Divine Strength 5 of 5 +10% Strength
  • Divine Intellect 5 of 5 +10% Intellect
  • Vindication 3 of 3 Gives your damaging melee attacks a chance to reduce the target's Attack Power by -6 for 30 sec

Defense

  • Spiritual Focus 2 of 5 28% chance to keep cast time when hit on Flash of Light, Holy Light, and Light's Vigil spells
  • Two-Handed Weapon Specialization 3 of 3 20% less threat while a two-handed melee weapon is equipped

Damage

  • Improved Seals 3 of 5 +9% damage on Seals and Judgements
  • Conviction 3 of 3 +6% crit chance with all spells and attacks
  • Sacred Arbiter 1 of 1 Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target
  • Two-Handed Weapon Specialization 3 of 3 Increases the Physical and Holy damage you deal by 6%
  • Vengeance 3 of 3 Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times
  • Champion of the Light 4 of 5 Increases your spell damage by up to 48% of your Intellect

Mana

  • Reverence 2 of 2 30% Mana regeneration while casting
  • Holy Conduit 2 of 2 40% cheaper Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells
  • Benediction 5 of 5 10% cheaper instant cast spells and abilities
  • Sanctified Judgement 3 of 3 Judgement: 100% chance to return 60% of the Mana cost of the judged seal

Control

  • Pursuit of Justice 2 of 2 +15% movement speed and mounted movement speed. This does not stack with other movement speed increasing effects

Other

  • Improved Judgement 2 of 2 2 sec shorter cooldown on Judgement
  • Champion of the Light 4 of 5 0.8 sec faster cast on Hammer of Wrath
  • Unsealed Wrath 1 of 1 Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times
  • Unsealed Wrath 1 of 1 Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack

From 17 of 19 talents. Left out: 2 buttons.

How this build is meant to be played

Pursuit of Justice sets the pace for questing alone, speeding you up on foot and mounted, while the rest of the points keep you in the fight rather than resting to refill Mana. While Seal of Command is active, you have a chance to add Holy damage scaled from your weapon, and Two-Handed Weapon Specialization raises what a two handed weapon hits for. Vindication gives your melee hits a chance to lower the target's Attack Power for a while. Sanctified Judgement returns part of the Mana cost of the seal you unleash with Judgement, and Benediction trims the Mana cost of every instant spell and ability, so your pool stretches across more fights.

Closest build 45 of 51 points shared

Retribution 32 · Holy 14 · Protection 5Retribution Paladin macrosPlan gear for this buildLoad build