
Paladin Talent Builds in WoW Forever
Holy, Protection and Retribution builds for the WoW Forever Paladin, each laid out on the talent trees with a breakdown of what its talents add. Pick one for DPS, tanking, healing, PvP or leveling and load it into the talent builder to move its points around.
Paladin talent builder
Load one of our talent builds onto the trees, or switch on Build planner and spend the points yourself. Paladin talent trees
Holy
17 talents
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1/1Protection
17 talents
5/5
1/5
0/3
2/2
2/2
0/1
0/3
0/2
5/5
0/1
0/3
5/5
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0/1Retribution
17 talents
0/5
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0/3
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0/1What the talents add15 of 19 talents
Leveling order
Paladin leveling, PvP and endgame builds
Each card is one build and the trees it spends in. The small trees show every talent it takes.
Holy Paladin Healing Build



















































Light's Vigil
Anticipation
Read the build: Holy Paladin Healing Build
Group healing that pays its own way, turning critical heals back into Mana so a long fight drains you more slowly.
- Tank healer
- Mana economy
- Crit heals
What the talents add 15 of 19 talents
Attributes
+4% hit chance with Holy spells
+10% Intellect
Defense
70% chance to keep cast time when hit on Flash of Light, Holy Light, and Light's Vigil spells
Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks
+10% armor from items
+20 Defense Skill
Healing
+12% healing on Holy Light, Flash of Light, and Holy Shock spells
+50% critical strike healing bonus on Holy spells
Damage
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec
Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light
Mana
30% Mana regeneration while casting
20% cheaper Cleanse and Purify spells
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell
Control
10% shorter Silence effects
Other
33% shorter cooldown on Exorcism and Holy Wrath spells
2 min shorter cooldown on Blessing of Protection
+6 sec duration on Blessing of Freedom
60 sec shorter cooldown on Divine Shield, Divine Protection, and Templar's Bulwark spells
Reduces the duration of Forbearance by 10 sec
From 15 of 19 talents. Left out: 4 buttons.
How this build is meant to be played
Keeping a group alive is as much about Mana as about healing, and this build is shaped around protecting that pool. Reverence keeps part of your Mana regeneration running while you cast. Illumination hands Mana back whenever Flash of Light, Holy Light or Holy Shock lands a critical heal, the occasional heal that comes out bigger than usual. Holy Power raises the size of those critical heals, so the same heals that hand Mana back also restore more health. When the tank dips low, Divine Favor makes the next of those three heals a guaranteed critical one, and Light's Vigil marks an ally so your next Holy Shock on them heals their entire party.
Closest build 43 of 51 points shared
Only in Holy PvP 8 points
Protection Paladin Tank Build



















































Shieldsworn
Deflection
Read the build: Protection Paladin Tank Build
A shield tank that profits from every block, which can refill Mana, earn an extra attack and, under Holy Shield, strike back.
- Tank
- Blocking
- Threat
What the talents add 14 of 17 talents
Attributes
+10% Intellect
+3% hit chance
Defense
Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks
blocks: 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec
+10% armor from items
While Righteous Fury is active, all damage taken is reduced by 9%
+20 Defense Skill
Cannot occur from Blocks more than once every 1.5 sec
+30% threat generated on Holy Strike
While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec
Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec
+5% Parry chance
Healing
+30% absorb on shield
Damage
Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks
Mana
4% cheaper instant cast spells and abilities
Control
20% shorter Stun and Charm effects
Other
60 sec shorter cooldown on Divine Shield, Divine Protection, and Templar's Bulwark spells
Reduces the duration of Forbearance by 10 sec
4 sec shorter cooldown on Holy Strike
From 14 of 17 talents. Left out: 3 buttons.
How this build is meant to be played
As the tank you hold threat, which decides who an enemy attacks, and your shield does most of that work. Redoubt gives melee hits against you a chance to raise your block chance, and Holy Shield raises it further, dealing Holy damage with extra threat for each attack blocked while its charges last. Each block can pay you back: Reckoning may grant an extra attack, and Shield Specialization restores a share of your maximum Mana, at most once every few seconds. Iron Creed adds threat to Holy Strike and, while your Righteous Fury threat boost is up, makes it cut the damage you take. Templar's Bulwark is the emergency button, an absorb shield matching your maximum health.
Closest build 22 of 51 points shared
Only in Holy PvP 29 points





- and 7 more talents
Holy Paladin PvP Build



















































Stoicism
Holy Shock macro
Read the build: Holy Paladin PvP Build
A healer built for fights against other players, with silences and stuns cut short and your own stun back sooner.
- PvP
- Survival
- Anti control
What the talents add 15 of 19 talents
Attributes
+8% hit chance with Holy spells
+10% Intellect
Defense
70% chance to keep cast time when hit on Flash of Light, Holy Light, and Light's Vigil spells
Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks
+10% armor from items
+20 Defense Skill
Healing
+12% healing on Holy Light, Flash of Light, and Holy Shock spells
Damage
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec
Mana
30% Mana regeneration while casting
20% cheaper Cleanse and Purify spells
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell
Control
20% shorter Silence effects
20% shorter Stun and Charm effects
Other
33% shorter cooldown on Exorcism and Holy Wrath spells
2 min shorter cooldown on Blessing of Protection
+6 sec duration on Blessing of Freedom
60 sec shorter cooldown on Divine Shield, Divine Protection, and Templar's Bulwark spells
Reduces the duration of Forbearance by 10 sec
15 sec shorter cooldown on Hammer of Justice
From 15 of 19 talents. Left out: 4 buttons.
How this build is meant to be played
Against other players, a healer who cannot finish a cast cannot heal, so this build buys ways to keep casting. Silence effects that stop your casting wear off sooner, and Stoicism cuts short the Stun and Charm effects that pull you off your heals. Spiritual Focus gives Flash of Light and Holy Light a chance to keep their cast time intact while you take damage. Templar's Bulwark grants an absorb shield as large as your maximum health, and its Forbearance stops you from casting it again until that fades. Improved Hammer of Justice brings your stun back sooner for whoever chases you, and Guardian's Favor shortens the wait on Blessing of Protection.
Closest build 43 of 51 points shared
Only in Holy Healing 8 points
Retribution Paladin DPS Build



















































Unsealed Wrath
Holy Conduit
Precision
Read the build: Retribution Paladin DPS Build
Two handed melee damage that builds on critical strikes, with Seal of Command giving you a chance at bonus Holy damage.
- Low threat
- Judgements
- Crit stacks
What the talents add 15 of 17 talents
Attributes
+10% Strength
+10% Intellect
+3% hit chance
Gives your damaging melee attacks a chance to reduce the target's Attack Power by -6 for 30 sec
Defense
20% less threat while a two-handed melee weapon is equipped
Damage
+15% damage on Seals and Judgements
+6% crit chance with all spells and attacks
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target
Increases the Physical and Holy damage you deal by 6%
Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times
Increases your spell damage by up to 60% of your Intellect
Mana
40% cheaper Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells
10% cheaper instant cast spells and abilities
Judgement: 100% chance to return 60% of the Mana cost of the judged seal
Other
2 sec shorter cooldown on Judgement
1.0 sec faster cast on Hammer of Wrath
Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times
Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack
From 15 of 17 talents. Left out: 2 buttons.
How this build is meant to be played
Retribution turns critical strikes into momentum. Conviction raises your critical strike chance with spells and attacks, and every direct critical strike triggers Vengeance, a boost to your Physical and Holy damage that stacks several times over. Seal of Command gives you a chance to deal extra Holy damage, and Two-Handed Weapon Specialization rewards the large weapon the whole plan assumes. Judgement unleashes your active Seal on an enemy, and Sacred Arbiter lets Holy Strike refresh any Judgement effects on the target, so they last longer between Judgements. In a group, enemies pick their target by threat. With a two handed weapon equipped, Two-Handed Weapon Specialization also cuts the threat you generate, so they stay on your tank.
Closest build 45 of 51 points shared
Only in Retribution Leveling 6 points
Retribution Paladin Leveling Build



















































Unsealed Wrath
Holy Conduit
Divine Intellect
Read the build: Retribution Paladin Leveling Build
Solo questing with less sitting down: cheaper instant spells, Mana back from each Judgement and quicker travel between fights.
- Solo play
- Low downtime
- Move speed
What the talents add 17 of 19 talents
Attributes
+10% Strength
+10% Intellect
Gives your damaging melee attacks a chance to reduce the target's Attack Power by -6 for 30 sec
Defense
28% chance to keep cast time when hit on Flash of Light, Holy Light, and Light's Vigil spells
20% less threat while a two-handed melee weapon is equipped
Damage
+9% damage on Seals and Judgements
+6% crit chance with all spells and attacks
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target
Increases the Physical and Holy damage you deal by 6%
Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times
Increases your spell damage by up to 48% of your Intellect
Mana
30% Mana regeneration while casting
40% cheaper Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells
10% cheaper instant cast spells and abilities
Judgement: 100% chance to return 60% of the Mana cost of the judged seal
Control
+15% movement speed and mounted movement speed. This does not stack with other movement speed increasing effects
Other
2 sec shorter cooldown on Judgement
0.8 sec faster cast on Hammer of Wrath
Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times
Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack
From 17 of 19 talents. Left out: 2 buttons.
How this build is meant to be played
Pursuit of Justice sets the pace for questing alone, speeding you up on foot and mounted, while the rest of the points keep you in the fight rather than resting to refill Mana. While Seal of Command is active, you have a chance to add Holy damage scaled from your weapon, and Two-Handed Weapon Specialization raises what a two handed weapon hits for. Vindication gives your melee hits a chance to lower the target's Attack Power for a while. Sanctified Judgement returns part of the Mana cost of the seal you unleash with Judgement, and Benediction trims the Mana cost of every instant spell and ability, so your pool stretches across more fights.
Closest build 45 of 51 points shared
Only in Retribution DPS 6 points


