Druid
WoW ForeverDruidGame build 1.60.1.70862

Druid Talent Builds in WoW Forever

Balance, Feral Combat and Restoration builds for the WoW Forever Druid, each laid out on the talent trees with a breakdown of what its talents add. Pick one for DPS, tanking, healing, hybrid play, PvP or leveling and load it into the talent builder to move its points around.

Druid talent builder

Load one of our talent builds onto the trees, or switch on Build planner and spend the points yourself. Druid talent trees

On the trees
51/51pts
Balance · Restoration4110
Points51 / 51 · 0 unspent
PlaysRanged DPSSpell critsParty buff
Key talents

Balance

16 talents
41pts
5/55/53/32/22/22/20/31/11/15/55/50/21/13/35/51/1

Feral Combat

20 talents
0pts
0/50/50/20/30/20/30/30/20/10/20/30/10/10/20/10/20/50/50/10/1

Restoration

16 talents
10pts
5/50/55/50/30/30/30/50/10/50/30/10/10/30/20/50/1
Max rankPartial rankPrerequisite metNew in Forever
What the talents add14 of 16 talents

Druid leveling, PvP and endgame builds

Each card is one build and the trees it spends in. The small trees show every talent it takes.

PvE DPS

Balance Druid DPS Build

41Balance
0Feral Combat
10Restoration
Deepest talents
Read the build: Balance Druid DPS Build

Ranged Arcane and Nature damage for a caster who stands back, where every quick Wrath makes the heavy Starfires behind it faster.

  • Ranged DPS
  • Spell crits
  • Party buff
Points51 / 51Unspent0Talents16

What the talents add 14 of 16 talents

Attributes

  • Nature's Reach 2 of 2 +4% hit chance

Defense

  • Nature's Focus 5 of 5 70% chance to keep cast time when hit on Arcane and Nature spells

Healing

  • Genesis 5 of 5 +10% periodic damage and healing done on spells and abilities
  • Naturalist 5 of 5 0.5 sec faster cast on Healing Touch and Wild Growth spells

Damage

  • Improved Moonfire 2 of 2 +10% damage and critical strike chance on Moonfire
  • Nature's Majesty 2 of 2 +4% crit chance with spells and melee attacks
  • Vengeance 5 of 5 +100% critical strike damage bonus on Arcane and Nature spells
  • Moonfury 5 of 5 +10% damage on Arcane and Nature spells
  • Naturalist 5 of 5 +10% damage you deal

Mana

  • Improved Wrath 5 of 5 Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%
  • Moonglow 3 of 3 25% cheaper damaging spells

Control

  • Improved Starfire 5 of 5 Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec

Other

  • Nature's Reach 2 of 2 +20% range on offensive Balance spells
  • Nature's Splendor 1 of 1 Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec
  • Nature's Grace 1 of 1 All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec
  • Eclipse 3 of 3 Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec

From 14 of 16 talents. Left out: 2 buttons.

How this build is meant to be played

Balance turns the druid into a ranged caster, for players who would rather cast from safety than trade blows up close. You alternate Wrath, a quick Nature bolt, with Starfire, a slow and heavy Arcane one. Moonfury raises the damage of every Arcane and Nature spell you cast, and Vengeance makes their critical strikes hit harder. Eclipse links the two spells, since each Wrath shortens the Starfires that follow it. Nature's Grace briefly speeds up your casting after a direct spell critical strike, and Moonkin Form raises the critical strike chance of the party or raid around you, though you give up your healing spells while you hold it.

Closest build 21 of 51 points shared

Restoration Druid Healing BuildHealer Restoration 40 Balance 11

Only in Restoration Healing 30 points

  • Improved Regrowth, rank 5 of 5
  • Gift of Nature, rank 5 of 5
  • Heart of the Wild, rank 5 of 5
  • Living Spirit, rank 3 of 3
  • Improved Rejuvenation, rank 3 of 3
  • and 6 more talents
Hybrid

Feral Combat Druid Hybrid Build

7Balance
39Feral Combat
5Restoration
Deepest talents
Read the build: Feral Combat Druid Hybrid Build

Tank as a bear when the group needs one and deal melee damage as a cat when it does not, on one set of talents.

  • Dodge
  • Combo Points
  • Shapeshifting
Points51 / 51Unspent0Talents18

What the talents add 15 of 18 talents

Attributes

  • Predatory Strikes 3 of 3 melee Attack Power in Cat Form, Bear Form, and Dire Bear Form equal to 150% of your level
  • Heart of the Wild 5 of 5 +10% Intellect
  • Heart of the Wild 5 of 5 While in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%

Defense

  • Feral Swiftness 2 of 2 +4% Dodge chance
  • Thick Hide 2 of 3 While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 2 additional base Armor per level and another 1.33 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms
  • Natural Reaction 5 of 5 +5% dodge chance
  • Natural Reaction 5 of 5 100% chance to gain 5 Rage each time you dodge

Healing

  • Genesis 5 of 5 +10% periodic damage and healing done on spells and abilities
  • Natural Instinct 2 of 2 Increases your spell healing by 25% of your Intellect

Damage

  • Nature's Majesty 2 of 2 +4% crit chance with spells and melee attacks
  • Savage Fury 2 of 2 +10% damage on Claw, Rake, Shred, Maul, and Swipe abilities
  • Sharpened Claws 2 of 2 +6% crit chance while in Bear Form, Dire Bear Form, or Cat Form
  • Blood Frenzy 2 of 2 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form
  • Blood Frenzy 2 of 2 Your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point
  • Leader of the Pack 1 of 1 While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%
  • Natural Instinct 2 of 2 +20% critical strike damage bonus on melee abilities
  • Rend and Tear 5 of 5 +15% damage on melee abilities on Bleeding targets

Control

  • Feral Swiftness 2 of 2 +30% movement speed while in Cat Form

Other

  • Ferocity 5 of 5 5 less Rage or Energy on Maul, Primal Bite, Swipe, Claw, and Rake abilities
  • Furor 5 of 5 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form
  • Furor 5 of 5 Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy

From 15 of 18 talents. Left out: 3 buttons.

How this build is meant to be played

The druid fights in two shapes, and this build suits anyone who wants both: Bear Form, a sturdy body that takes hits so the group does not, and Cat Form, the shape for melee damage. Heart of the Wild pays into each, adding Stamina to the bear and Strength to the cat. Blood Frenzy turns critical strikes into extra Rage, a bear's fuel, and bonus Combo Points, the charges a cat spends on finishing moves. Natural Reaction adds dodge, and every dodge earns you Rage. Primal Bite hits for your normal damage plus a bonus and draws a high amount of threat, and Lacerate makes the target bleed in stacks that draw threat as well.

Closest build 40 of 51 points shared

Feral Combat Druid Tank BuildTank Feral Combat 41 Restoration 10

Only in Feral Combat Tank 11 points

  • Naturalist, rank 5 of 5
  • Shredding Attacks, rank 3 of 3
  • Feral Instinct, rank 3 of 3
Feral Combat 39 · Balance 7 · Restoration 5Feral Combat Druid macrosPlan gear for this buildLoad build
Leveling

Feral Combat Druid Leveling Build

0Balance
38Feral Combat
13Restoration
Deepest talents
Read the build: Feral Combat Druid Leveling Build

Leveling alone as a cat: faster travel between targets, a quicker self heal, and Energy waiting when you shift back in.

  • Melee DPS
  • Combo Points
  • Low downtime
Points51 / 51Unspent0Talents17

What the talents add 16 of 17 talents

Attributes

  • Predatory Strikes 3 of 3 melee Attack Power in Cat Form, Bear Form, and Dire Bear Form equal to 150% of your level
  • Heart of the Wild 5 of 5 +10% Intellect
  • Heart of the Wild 5 of 5 While in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%

Defense

  • Feral Swiftness 2 of 2 +4% Dodge chance
  • Thick Hide 3 of 3 While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms
  • Natural Reaction 5 of 5 +5% dodge chance
  • Natural Reaction 5 of 5 100% chance to gain 5 Rage each time you dodge

Healing

  • Natural Instinct 2 of 2 Increases your spell healing by 25% of your Intellect
  • Naturalist 5 of 5 0.5 sec faster cast on Healing Touch and Wild Growth spells

Damage

  • Feral Instinct 3 of 3 +30% damage on Swipe
  • Savage Fury 2 of 2 +10% damage on Claw, Rake, Shred, Maul, and Swipe abilities
  • Sharpened Claws 2 of 2 +6% crit chance while in Bear Form, Dire Bear Form, or Cat Form
  • Blood Frenzy 2 of 2 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form
  • Blood Frenzy 2 of 2 Your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point
  • Leader of the Pack 1 of 1 While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%
  • Natural Instinct 2 of 2 +20% critical strike damage bonus on melee abilities
  • Naturalist 5 of 5 +10% damage you deal

Mana

  • Natural Shapeshifter 3 of 3 30% cheaper shapeshifting

Control

  • Feral Swiftness 2 of 2 +30% movement speed while in Cat Form
  • Brutal Impact 2 of 2 +1 sec stun duration on Bash and Pounce abilities

Other

  • Ferocity 5 of 5 5 less Rage or Energy on Maul, Primal Bite, Swipe, Claw, and Rake abilities
  • Furor 5 of 5 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form
  • Furor 5 of 5 Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy
  • Feral Instinct 3 of 3 Reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher
  • Brutal Impact 2 of 2 30 sec shorter cooldown on Bash

From 16 of 17 talents. Left out: 1 button.

How this build is meant to be played

Two kinds of lost time slow a solo character down: running to each new target and resting after a hard fight. This tree cuts both by keeping you in Cat Form as much as it can. Feral Swiftness speeds up Cat Form, so reaching the next target takes less time. Ferocity trims the cost of Claw and Rake, which earn the Combo Points your finishing moves spend. When a fight runs long, drop out of form for a Healing Touch: Naturalist shortens that cast, Natural Shapeshifter makes the shifts cost less Mana, and Furor restores the Energy you had as a cat, plus more for the time you spent outside Bear Form. Less sitting, more killing.

Closest build 41 of 51 points shared

Feral Combat Druid Tank BuildTank Feral Combat 41 Restoration 10

Only in Feral Combat Tank 10 points

  • Rend and Tear, rank 5 of 5
  • Shredding Attacks, rank 3 of 3
  • Lacerate, rank 1 of 1
  • Feral Charge, rank 1 of 1
PvE DPS

Feral Combat Druid DPS Build

9Balance
32Feral Combat
10Restoration
Deepest talents
  • Shifting Power
  • Naturalist
  • Nature's Majesty
Read the build: Feral Combat Druid DPS Build

Cat Form damage for raid fights, spending Energy from behind the target and lifting the critical strike chance of the group around you.

  • Melee DPS
  • Raid buff
  • Crit damage
Points51 / 51Unspent0Talents17

What the talents add 15 of 17 talents

Attributes

  • Nature's Reach 2 of 2 +4% hit chance
  • Predatory Strikes 3 of 3 melee Attack Power in Cat Form, Bear Form, and Dire Bear Form equal to 150% of your level
  • Heart of the Wild 5 of 5 +10% Intellect
  • Heart of the Wild 5 of 5 While in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%

Healing

  • Genesis 5 of 5 +10% periodic damage and healing done on spells and abilities
  • Natural Instinct 2 of 2 Increases your spell healing by 25% of your Intellect
  • Naturalist 5 of 5 0.5 sec faster cast on Healing Touch and Wild Growth spells

Damage

  • Nature's Majesty 2 of 2 +4% crit chance with spells and melee attacks
  • Savage Fury 2 of 2 +10% damage on Claw, Rake, Shred, Maul, and Swipe abilities
  • Sharpened Claws 2 of 2 +6% crit chance while in Bear Form, Dire Bear Form, or Cat Form
  • Blood Frenzy 2 of 2 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form
  • Blood Frenzy 2 of 2 Your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point
  • Leader of the Pack 1 of 1 While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%
  • Natural Instinct 2 of 2 +20% critical strike damage bonus on melee abilities
  • Rend and Tear 5 of 5 +15% damage on melee abilities on Bleeding targets
  • Naturalist 5 of 5 +10% damage you deal

Other

  • Nature's Reach 2 of 2 +20% range on offensive Balance spells
  • Ferocity 5 of 5 5 less Rage or Energy on Maul, Primal Bite, Swipe, Claw, and Rake abilities
  • Furor 5 of 5 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form
  • Furor 5 of 5 Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy
  • Shredding Attacks 3 of 3 18 less Energy on Shred
  • Shredding Attacks 3 of 3 3 less Rage on Lacerate

From 15 of 17 talents. Left out: 1 button and 1 talent with unchecked rank text.

How this build is meant to be played

Pick this cat for long raid fights, where you stay behind the target and keep spending Energy on Claw, Rake and Shred. Savage Fury adds damage to all three, Ferocity cheapens Claw and Rake, and Shredding Attacks cheapens Shred. Natural Instinct makes critical strikes from your melee abilities hit harder, and Blood Frenzy adds a bonus Combo Point, the charge a finishing move spends, when a direct Cat Form attack that builds Combo Points lands a critical strike. Rend and Tear raises the damage of your melee abilities against a bleeding target. Leader of the Pack lifts the critical strike chance of the party or raid near you while you are in Cat Form, so staying a cat helps everyone.

Closest build 40 of 51 points shared

Feral Combat Druid Tank BuildTank Feral Combat 41 Restoration 10

Only in Feral Combat Tank 11 points

  • Natural Reaction, rank 5 of 5
  • Feral Instinct, rank 3 of 3
  • Primal Bite, rank 1 of 1
  • Lacerate, rank 1 of 1
  • Feral Charge, rank 1 of 1
Feral Combat 32 · Restoration 10 · Balance 9Feral Combat Druid macrosPlan gear for this buildLoad build
Tank

Feral Combat Druid Tank Build

0Balance
41Feral Combat
10Restoration
Deepest talents
Read the build: Feral Combat Druid Tank Build

A bear tank that builds threat with a stacking bleed, earns Rage from each dodge, and hits harder on anything already bleeding.

  • Tank
  • Threat
  • Dodge
Points51 / 51Unspent0Talents17

What the talents add 14 of 17 talents

Attributes

  • Predatory Strikes 3 of 3 melee Attack Power in Cat Form, Bear Form, and Dire Bear Form equal to 150% of your level
  • Heart of the Wild 5 of 5 +10% Intellect
  • Heart of the Wild 5 of 5 While in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%

Defense

  • Natural Reaction 5 of 5 +5% dodge chance
  • Natural Reaction 5 of 5 100% chance to gain 5 Rage each time you dodge

Healing

  • Natural Instinct 2 of 2 Increases your spell healing by 25% of your Intellect
  • Naturalist 5 of 5 0.5 sec faster cast on Healing Touch and Wild Growth spells

Damage

  • Feral Instinct 3 of 3 +30% damage on Swipe
  • Savage Fury 2 of 2 +10% damage on Claw, Rake, Shred, Maul, and Swipe abilities
  • Sharpened Claws 2 of 2 +6% crit chance while in Bear Form, Dire Bear Form, or Cat Form
  • Blood Frenzy 2 of 2 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form
  • Blood Frenzy 2 of 2 Your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point
  • Leader of the Pack 1 of 1 While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%
  • Natural Instinct 2 of 2 +20% critical strike damage bonus on melee abilities
  • Rend and Tear 5 of 5 +15% damage on melee abilities on Bleeding targets
  • Naturalist 5 of 5 +10% damage you deal

Other

  • Ferocity 5 of 5 5 less Rage or Energy on Maul, Primal Bite, Swipe, Claw, and Rake abilities
  • Furor 5 of 5 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form
  • Furor 5 of 5 Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy
  • Feral Instinct 3 of 3 Reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher
  • Shredding Attacks 3 of 3 18 less Energy on Shred
  • Shredding Attacks 3 of 3 3 less Rage on Lacerate

From 14 of 17 talents. Left out: 3 buttons.

How this build is meant to be played

Someone has to stand in front of the group and take the hits, and this bear is built for that job, keeping every enemy focused on you instead of the healer. Lacerate is the threat tool: it makes the target bleed, stacks on the same target and draws heavy threat, while Shredding Attacks lowers its Rage cost. Since Lacerate leaves the target bleeding, Rend and Tear raises the damage of your melee abilities against it. Natural Reaction adds dodge and pays you Rage for every dodge, and Heart of the Wild raises your Stamina in Bear Form. Feral Instinct adds damage to Swipe, and Primal Bite, at the bottom of the tree, is one more hit that draws heavy threat.

Closest build 41 of 51 points shared

Feral Combat Druid Leveling BuildLeveling Feral Combat 38 Restoration 13

Only in Feral Combat Leveling 10 points

  • Thick Hide, rank 3 of 3
  • Natural Shapeshifter, rank 3 of 3
  • Feral Swiftness, rank 2 of 2
  • Brutal Impact, rank 2 of 2
Healer

Restoration Druid Healing Build

11Balance
0Feral Combat
40Restoration
Deepest talents
  • Wild Growth
  • Nature's Splendor
Read the build: Restoration Druid Healing Build

Heals that keep working after the cast: longer Rejuvenation and Regrowth, a parting heal as each one ends, and a party heal on top.

  • Healer
  • Heal over time
  • Group heals
Points51 / 51Unspent0Talents17

What the talents add 14 of 17 talents

Attributes

  • Heart of the Wild 5 of 5 +10% Intellect
  • Heart of the Wild 5 of 5 While in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%
  • Living Spirit 3 of 3 +15% Spirit

Defense

  • Nature's Focus 5 of 5 70% chance to keep cast time when hit on Arcane and Nature spells
  • Subtlety 2 of 3 20% less threat from Nature and Arcane spells

Healing

  • Genesis 5 of 5 +10% periodic damage and healing done on spells and abilities
  • Naturalist 5 of 5 0.5 sec faster cast on Healing Touch and Wild Growth spells
  • Gift of Nature 5 of 5 +10% effect on healing spells
  • Bloom 1 of 1 When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit
  • Bloom 1 of 1 If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead

Damage

  • Nature's Majesty 2 of 2 +4% crit chance with spells and melee attacks
  • Naturalist 5 of 5 +10% damage you deal
  • Improved Regrowth 5 of 5 +50% critical effect chance on Regrowth

Mana

  • Moonglow 3 of 3 25% cheaper damaging spells
  • Reflection 3 of 3 50% Mana regeneration while casting

Other

  • Nature's Splendor 1 of 1 Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec
  • Improved Rejuvenation 3 of 3 +15% effect on Rejuvenation

From 14 of 17 talents. Left out: 3 buttons.

How this build is meant to be played

This tree heals over time, which suits a healer who would rather place heals before the damage lands than chase it afterwards. Nature's Splendor stretches Rejuvenation and Regrowth, and Genesis makes every tick of them heal for more. Bloom adds one last heal when either spell runs its full course, sized by your Spirit, which is why Living Spirit raises that stat. Improved Regrowth makes Regrowth land as a critical heal far more often. Wild Growth heals your target and the party members standing near them, fastest in its opening seconds. Reflection lets part of your Mana regeneration carry on while you cast, which matters in a fight where you never stop casting.

Closest build 37 of 51 points shared

Restoration Druid PvP BuildPvP Restoration 40 Feral Combat 11

Only in Restoration PvP 14 points

  • Furor, rank 5 of 5
  • Natural Shapeshifter, rank 3 of 3
  • Feral Swiftness, rank 2 of 2
  • Brutal Impact, rank 2 of 2
  • Feral Charge, rank 1 of 1
  • Thick Hide, rank 1 of 3
PvP

Restoration Druid PvP Build

0Balance
11Feral Combat
40Restoration
Deepest talents
Read the build: Restoration Druid PvP Build

A healer built to survive other players, shifting out of Polymorph and stunning whoever comes for you.

  • PvP
  • Interrupts
  • Escapes
Points51 / 51Unspent0Talents18

What the talents add 14 of 18 talents

Attributes

  • Heart of the Wild 5 of 5 +10% Intellect
  • Heart of the Wild 5 of 5 While in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%
  • Living Spirit 3 of 3 +15% Spirit

Defense

  • Feral Swiftness 2 of 2 +4% Dodge chance
  • Thick Hide 1 of 3 While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms
  • Nature's Focus 5 of 5 70% chance to keep cast time when hit on Arcane and Nature spells
  • Subtlety 2 of 3 20% less threat from Nature and Arcane spells

Healing

  • Naturalist 5 of 5 0.5 sec faster cast on Healing Touch and Wild Growth spells
  • Gift of Nature 5 of 5 +10% effect on healing spells
  • Bloom 1 of 1 When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit
  • Bloom 1 of 1 If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead

Damage

  • Naturalist 5 of 5 +10% damage you deal
  • Improved Regrowth 5 of 5 +50% critical effect chance on Regrowth

Mana

  • Natural Shapeshifter 3 of 3 30% cheaper shapeshifting

Control

  • Feral Swiftness 2 of 2 +30% movement speed while in Cat Form
  • Brutal Impact 2 of 2 +1 sec stun duration on Bash and Pounce abilities

Other

  • Furor 5 of 5 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form
  • Furor 5 of 5 Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy
  • Brutal Impact 2 of 2 30 sec shorter cooldown on Bash
  • Improved Rejuvenation 3 of 3 +15% effect on Rejuvenation

From 14 of 18 talents. Left out: 4 buttons.

How this build is meant to be played

If you heal against other players, expect to be the first target, so this build pairs its heals with ways to escape and interrupt. Every change of shape frees you from Polymorph, the mage spell that turns you into a sheep, and from movement impairing effects. Natural Shapeshifter makes those shifts cheaper, so you can afford to shift often. Furor hands you Rage the moment you become a bear, enough for a Bash, and Brutal Impact makes that stun last longer and return sooner. Feral Charge, another bear move, rushes an enemy caster to pin them and cut off their spell. When you return to healing, Nature's Focus keeps incoming hits from delaying your heals most of the time.

Closest build 37 of 51 points shared

Restoration Druid Healing BuildHealer Restoration 40 Balance 11

Only in Restoration Healing 14 points

  • Genesis, rank 5 of 5
  • Moonglow, rank 3 of 3
  • Reflection, rank 3 of 3
  • Nature's Majesty, rank 2 of 2
  • Nature's Splendor, rank 1 of 1