Warrior Class in WoW Forever
Warrior can be played by all 10 playable races in WoW Forever. Orc is the best Warrior race on our race tier list, followed by Night Elf and Tauren.
Warriors train constantly and strive for perfection in armed combat. Though they come from all walks of life, they are united by their singular commitment to engage in glorious battle.
5 Alliance races and 5 Horde races can be a Warrior.
Neither faction has more.
Best Warrior Races
Our Warrior race tier list ranks Orc first, then Night Elf and Tauren. The table lists every racial trait each race brings to Warrior; hover or tap a trait for its full effect.



Command: Not for WarriorOrc and Night Elf are the best Warrior races in WoW Forever on our race tier list, sharing S tier. Orc's Blood Fury, Hardiness and Shatter Curse all work for a Warrior, while Command does nothing for this class.



Every trait applies


Every trait applies
Warrior PvE Race Pick
Each race is graded on what its racials do for this class against monsters, from questing to dungeons and raids.
Elune's Light
Quickness
ShadowmeldElune's Light adds 10% crit chance to attacks for 15 sec. Quickness adds 1% dodge chance, useful when this class tanks. Shadowmeld works in combat, where it discourages enemies from attacking you.
Blood Fury
Shatter CurseBlood Fury raises Attack Power by 10% for 15 sec on demand. Shatter Curse removes all Curses and Banes, cutting Magical damage taken by 5% for 8 sec.
Warrior PvP Race Pick
Each race is graded on what its racials do for this class against other players, first for breaking or shortening crowd control, then stealth, fight cooldowns and escapes.
Will to Survive
Perception
RuthlessWill to Survive instantly removes all stun effects on you, on a 3 min cooldown. Perception sharply raises your stealth detection for 20 sec. Ruthless adds 1% crit chance to all attacks.
Hardiness
Blood Fury
Shatter CurseHardiness cuts the duration of stun effects on you by 20%. Blood Fury raises Attack Power by 10% for 15 sec on demand. Shatter Curse removes all Curses and Banes, cutting Magical damage taken by 5% for 8 sec.
Warrior Racial Traits by Race
How to read the table
Races are ordered by the Warrior race tier list, which grades each race on what its racials do for Warrior. High Order and Windshaper Skyborne have separate rows because their racials differ.
+2% spellcasting, melee and ranged Haste
Blizzard announced Nov 2: Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration. This ability cannot be used while Innervate is active, and will be replaced by Innervate as a more powerful effect.
+50% Health and Mana regeneration for 15 sec; near a leyline you are Attuned for 1 hr and the effect rises by 100%
+5% damage against Elementals
Glide down through the air for 10 sec, steering as you go
+1% crit chance for all spells and attacks
+10% Spirit
Removes all Stun effects
Much higher stealth detection for 20 sec
+1% hit chance for all spells and attacks
Removes and blocks Bleed, Poison and Disease effects, and cuts Physical damage taken by 10% for 8 sec
+5% damage against Beasts
Shows nearby treasure on the minimap until cancelled
+10% crit chance for spells and attacks for 15 sec
+1% dodge and +2% movement speed; Night Elf Rogues and Druids are also harder to spot in Stealth, as if 1 level higher
Become a wisp on death, with 75% more movement speed
Harder to detect until you move or cancel it; in combat it deters attacks but raises the cooldown to 2 min
+5% maximum Rage
Two other versions go to other classes.
Breaks free of movement impairing effects and blocks them for 3 sec
Damaging abilities that are not periodic cost 10% less Rage and deal 10% more damage for 8 sec
Four other versions go to other classes.
Engineering devices fail or backfire 20% less often when you use them
+2% spellcasting, melee and ranged Haste
+5% damage against Elementals
Blizzard announced Nov 2: Skysight is now a 15% increased movement speed (was 10%), with a 15-second duration.
+15% movement and mounted speed for 30 sec; near an elemental convergence you are Charged for 1 hr and the effect rises by 100%
Glide down through the air for 10 sec, steering as you go
Stun effects on you last 20% shorter
Removes all Curses and Banes, and cuts Magical damage taken by 5% for 8 sec
+5% damage dealt by Hunter and Warlock pets
+10% Attack Power and Spell Power for 15 sec
Removes all Charm, Fear and Sleep effects
20% chance on spells and attacks to drain Health from the target, up to 5% of your max Health
Warrior shares this version with Paladin and Rogue.
The Priest, Mage and Warlock version has a 30% chance.
7% of Health and Mana every 2 sec for 10 sec, within 5 yds of a Humanoid or Undead corpse; moving, acting or taking damage cancels it
Breath lasts 300% longer underwater
+5% total Health
Blizzard announced Nov 2: Plainsrunning no longer increases mounted movement speed.
+2% movement speed every 5 sec spent moving, up to 60%; taking damage or standing still reduces it
Grows a copy of a nearby herb you can pick without Herbalism, once per herb
Stun up to 5 enemies within 8 yds for 2 sec
+20% Health regeneration, and 20% of it continues in combat
Regain 50% of maximum Health over 6 sec; moving, acting or taking damage cancels it
+5% damage against Beasts
+10% spellcasting and attack speed for 15 sec
Several racials land on what this kit already does, and they land often.
One racial clearly pays this class back, with useful cover around it.
Something real for this class, either narrow in scope or small in reach.
Most of this kit pays out somewhere else, and only part of it reaches this class.
Little here answers what this class actually needs.
Leads with a big damage or healing boost for this class and adds a second racial that changes a fight.
Breaks a crowd control type this class cannot shake on its own and adds a second racial that matters against players.
Either a crowd control break with little beside it, or two racials that change a player fight, such as burst, a defensive cooldown or stealth.
Elune's Light (Night Elf)
Ruthless (Human)
Quickness (Night Elf)
Endurance (Tauren)
The Human Spirit (Human)
Artisan's Precision (Dwarf)
Expansive Mind (Gnome)
Wind Blessed (Windshaper Skyborne and High Order Skyborne)
Will to Survive (Human)
Escape Artist (Gnome)
Will of the Forsaken (Undead)
Hardiness (Orc)
Shatter Curse (Orc)
Stoneform (Dwarf)
Regeneration (Troll)
Rapid Regeneration (Troll)
Touch of the Grave (Undead)
Cannibalize (Undead)
Read Leyline (High Order Skyborne)
Command (Orc)
Blood Fury (Orc)
Big Game Hunter (Dwarf)
Eureka! (Gnome)
Beast Slaying (Troll)
Berserking (Troll)
Elemental Insight (Windshaper Skyborne and High Order Skyborne)
Wisp Spirit (Night Elf)
Shadowmeld (Night Elf)
Plainsrunning (Tauren)
Cultivation (Tauren)
War Stomp (Tauren)
Perception (Human)
Find Treasure (Dwarf)
Engineering Specialization (Gnome)
Underwater Breathing (Undead)
Skysight (Windshaper Skyborne)
Walk on Air (Windshaper Skyborne and High Order Skyborne)
Works for Warrior.
Applies against one enemy type only (Elementals or Beasts).
Does nothing for Warrior.
Warrior Abilities
Every Warrior spell in WoW Forever, one row per spell at its highest rank. Amounts are the base values at the level each rank is learned, before attack power. Per sec divides the amount by the cast time. Search, filter and sort the list ten spells at a time, and open a row for its range, duration and every rank. Pick a level to see what you learn or upgrade there, or switch Show to All for every spell at the rank you have by then.
| Rank | Level | Melee attack power |
|---|---|---|
| 1 | 1 | 9 |
| 2 | 12 | 21 |
| 3 | 22 | 33 |
| 4 | 32 | 51 |
| 5 | 42 | 78 |
| 6 | 52 | 111 |
| 7 | 60 | 139 |
| Rank | Damage |
|---|---|
| 1 | 45% of attack power plus 30 |
| 2 | 45% of attack power plus 37 |
| 3 | 45% of attack power plus 43 |
| 4 | 45% of attack power plus 48 |
| Rank | Level | Rage gained |
|---|---|---|
| 1 | 4 | 9 |
| 2 | 26 | 12 |
| 3 | 46 | 15 |
| Rank | Level | Weapon damage bonus |
|---|---|---|
| 1 | 20 | 5 |
| 2 | 30 | 10 |
| 3 | 40 | 18 |
| 4 | 50 | 32 |
| 5 | 60 | 50 |
| Rank | Level | Melee attack power lowered |
|---|---|---|
| 1 | 14 | 49 |
| 2 | 24 | 77 |
| 3 | 34 | 98 |
| 4 | 44 | 147 |
| 5 | 54 | 196 |
| Rank | Level |
|---|---|
| 1 | 24 |
| 2 | 32 |
| 3 | 40 |
| 4 | 48 |
| 5 | 56 |
| Rank | Level | Damage | Movement speed lowered |
|---|---|---|---|
| 1 | 8 | 5 | 40% |
| 2 | 32 | 18 | 45% |
| 3 | 54 | 45 | 50% |
| Rank | Level | Weapon damage bonus |
|---|---|---|
| 1 | 1 | 11 |
| 2 | 8 | 21 |
| 3 | 16 | 32 |
| 4 | 24 | 44 |
| 5 | 32 | 58 |
| 6 | 40 | 80 |
| 7 | 48 | 111 |
| 8 | 56 | 138 |
| 9 | 60 | 157 |
| Rank | Level | Damage |
|---|---|---|
| 1 | 30 | 25 |
| 2 | 42 | 45 |
| 3 | 52 | 65 |
| Rank | Level | Damage |
|---|---|---|
| 1 | 16 | 22 |
| 2 | 26 | 31 |
| 3 | 36 | 46 |
| 4 | 46 | 71 |
| 5 | 56 | 93 |
| Rank | Weapon damage bonus |
|---|---|
| 1 | 85 |
| 2 | 110 |
| 3 | 135 |
| 4 | 160 |
| Rank | Level | Weapon damage bonus |
|---|---|---|
| 1 | 12 | 5 |
| 2 | 28 | 15 |
| 3 | 44 | 25 |
| 4 | 60 | 35 |
| Rank | Level | Damage |
|---|---|---|
| 1 | 38 | 20 |
| 2 | 58 | 50 |
| Rank | Level | Damage | Lasts |
|---|---|---|---|
| 1 | 4 | 15 | 9 sec |
| 2 | 10 | 28 | 12 sec |
| 3 | 20 | 45 | 15 sec |
| 4 | 30 | 66 | 18 sec |
| 5 | 40 | 98 | 21 sec |
| 6 | 50 | 126 | 21 sec |
| 7 | 60 | 147 | 21 sec |
| Rank | Level | Damage |
|---|---|---|
| 1 | 14 | 22 |
| 2 | 24 | 34 |
| 3 | 34 | 48 |
| 4 | 44 | 82 |
| 5 | 54 | 121 |
| 6 | 60 | 153 |
| Rank | Level | Damage |
|---|---|---|
| 1 | 12 | 6 |
| 2 | 32 | 18 |
| 3 | 52 | 45 |
| Rank | Damage |
|---|---|
| 1 | 430 |
| 2 | 505 |
| 3 | 580 |
| 4 | 655 |
| Rank | Level | Weapon damage bonus |
|---|---|---|
| 1 | 20 | 16 |
| 2 | 30 | 32 |
| 3 | 38 | 43 |
| 4 | 46 | 68 |
| 5 | 54 | 87 |
| Rank | Level |
|---|---|
| 1 | 10 |
| 2 | 22 |
| 3 | 34 |
| 4 | 46 |
| 5 | 58 |
| Rank | Level | Damage | Lasts |
|---|---|---|---|
| 1 | 6 | 10 | 10 sec |
| 2 | 18 | 23 | 14 sec |
| 3 | 28 | 37 | 18 sec |
| 4 | 38 | 55 | 22 sec |
| 5 | 48 | 82 | 26 sec |
| 6 | 58 | 103 | 30 sec |
- Duration
- 3 min
- Rage
- 10
- Cast
- Instant
- Duration
- Until cancelled
- Range
- 5 yd
- Rage
- 15
- Cast
- Instant
- Range
- 25 yd
- Cast
- Instant
- Range
- 5 yd
- Duration
- 21 sec
- Rage
- 10
- Cast
- Instant
- Duration
- 30 sec
- Rage
- 20
- Cast
- Instant
- Range
- 5 yd
- Duration
- 15 sec
- Rage
- 10
- Cast
- Instant
- Duration
- Until cancelled
- Range
- 5 yd
- Duration
- 30 sec
- Rage
- 15
- Cast
- Instant
- Range
- 5 yd
- Duration
- 3 sec
- Range
- 5 yd
- Rage
- 5
- Cast
- Instant
- Range
- 5 yd
- Duration
- 6 sec
- Rage
- 10
- Cast
- Instant
- Duration
- 45 sec
- Rage
- 10
- Cast
- Instant
- Range
- 5 yd
- Rage
- 5
- Cast
- Instant
- Range
- 5 yd
- Duration
- 6 sec
- Rage
- 10
- Cast
- Instant
- Duration
- 7 sec
- Range
- 5 yd
- Duration
- 10 sec
- Range
- 5 yd
- Rage
- 20
- Cast
- Instant
- Duration
- 15 sec
- Range
- 5 yd
- Rage
- 15
- Cast
- 1.5 sec
- Range
- 5 yd
- Range
- 10 yd
- Duration
- 8 sec
- Range
- 5 yd
- Rage
- 15
- Cast
- Instant
- Duration
- 6 sec
- Duration
- 12 sec
- Duration
- 10 sec
- Duration
- Until cancelled
- Range
- 25 yd
- Rage
- 10
- Cast
- Instant
- Range
- 5 yd
- Duration
- 4 sec
- Rage
- 10
- Cast
- Instant
- Duration
- 15 sec
- Damage
- 45% of attack power plus 48
- Range
- 5 yd
- Duration
- 10 sec
- Learned
- Talent
- Rage
- 30
- Cast
- Instant
- Range
- 5 yd
- Duration
- 5 sec
- Duration
- 30 sec
- Range
- 5 yd
- Duration
- 10 sec
- Learned
- Talent
- Rage
- 30
- Cast
- Instant
- Duration
- 6 sec
- Duration
- 8 sec
- Range
- 5 yd
- Learned
- Talent
- Rage
- 20
- Cast
- Instant
- Range
- 5 yd
- Duration
- 20 sec
- Duration
- 5 min
- Duration
- 10 sec
- Range
- 30 yd
- Damage
- 35% of attack power
- Range
- 5 yd
- Range
- 5 yd
- Duration
- 10 sec
- Duration
- 4 sec
- Duration
- 120 min
No spells match these filters.
Shouts to boost melee attack power for every party and raid member near you for a few minutes
Lasts 3 min.
Switches you into an evenly balanced stance for fighting
Lasts until cancelled.
Strikes with added melee damage and generates a large amount of threat
Rushes at an enemy to stun it briefly and gain rage, usable only while out of combat
Opens a bleeding wound on the target that deals damage over time
Deals 15 damage in total. Over time 3 ticks of 5, one every 3 sec. Lasts 9 sec.
Deals damage to a limited number of nearby enemies and slows their attack speed for a short time
Deals 10 damage. Lasts 10 sec.
Deals damage to an enemy and cuts its movement speed for a short time
Deals 5 damage. Lasts 15 sec.
Strikes with added melee damage and generates a large amount of threat
Spends health for an instant surge of rage, then more rage over a short time
Shifts into a guarded stance that cuts damage taken and dealt while raising the threat you generate
Lasts until cancelled.
Opens a bleeding wound on the target that deals damage over time
Deals 28 damage in total. Over time 4 ticks of 7, one every 3 sec. Lasts 12 sec.
Strips armor from the target with each use, stacking a limited number of times and drawing a lot of threat
Lasts 30 sec.
Forces your target to turn its attacks on you, with no effect on a target already focused on you
Lasts 3 sec.
Shouts to boost melee attack power for every party and raid member near you for a few minutes
Lasts 3 min.
Strikes only once your target dodges, for weapon damage and a bonus, and the hit ignores block, dodge and parry
Smashes your shield into the target for damage, interrupting spellcasting and locking out that school briefly
Deals 6 damage. Lasts 6 sec.
Shouts to cut melee attack power for every enemy close to you for a short time
Lasts 45 sec.
Strikes back with damage and a large amount of threat, usable only after you parry, dodge or block
Deals 22 damage.
Lets you keep a portion of your rage whenever you switch stances
Strikes with added melee damage and generates a large amount of threat
Strikes with a taunting blow that deals damage, adds some threat and makes the target attack you briefly
Deals 22 damage. Lasts 6 sec.
Raises your chance to block for a short time, but only a limited number of attacks get blocked
Lasts 7 sec.
Strips an enemy of its weapon for a short time, leaving it unarmed
Lasts 10 sec.
Deals damage to a limited number of nearby enemies and slows their attack speed for a short time
Deals 23 damage. Lasts 14 sec.
Swings across the target and one other nearby enemy, dealing weapon damage with a flat bonus added
Opens a bleeding wound on the target that deals damage over time
Deals 45 damage in total. Over time 5 ticks of 9, one every 3 sec. Lasts 15 sec.
Strikes back at any enemy hitting you with melee attacks for a short time, up to a limit, except hits from behind
Lasts 15 sec.
Strikes the target with a slam for weapon damage plus a flat bonus
Instantly hits for damage and restores a share of your max health, usable only shortly after you slay a non-trivial foe
Shouts to boost melee attack power for every party and raid member near you for a few minutes
Lasts 3 min.
Shouts so your target cowers, stunned in place, while a handful of nearby enemies flee in fear for a short time
Lasts 8 sec.
Strips armor from the target with each use, stacking a limited number of times and drawing a lot of threat
Lasts 30 sec.
Shouts to cut melee attack power for every enemy close to you for a short time
Lasts 45 sec.
Deals a finishing blow that turns extra rage into more damage, usable only on enemies at low health
Strikes with added melee damage and generates a large amount of threat
Strikes back with damage and a large amount of threat, usable only after you parry, dodge or block
Deals 34 damage.
Shouts to force every nearby enemy to target you with its attacks for a short time
Lasts 6 sec.
Rushes at an enemy to stun it briefly and gain rage, usable only while out of combat
Strikes with a taunting blow that deals damage, adds some threat and makes the target attack you briefly
Deals 31 damage. Lasts 6 sec.
Strikes only once your target dodges, for weapon damage and a bonus, and the hit ignores block, dodge and parry
Reduces the damage you take from every attack for a short time
Lasts 12 sec.
Deals damage to a limited number of nearby enemies and slows their attack speed for a short time
Deals 37 damage. Lasts 18 sec.
Makes you immune to Incapacitate and Fear effects for a short time and builds extra rage as you take damage
Lasts 10 sec.
Shifts into an offensive stance that raises your crit chance at the cost of taking more damage
Lasts until cancelled.
Swings across the target and one other nearby enemy, dealing weapon damage with a flat bonus added
Charges at an enemy, dealing damage and leaving it stunned for a short time
Deals 25 damage in total.
Opens a bleeding wound on the target that deals damage over time
Deals 66 damage in total. Over time 6 ticks of 11, one every 3 sec. Lasts 18 sec.
Strikes the target with a slam for weapon damage plus a flat bonus
Shouts to boost melee attack power for every party and raid member near you for a few minutes
Lasts 3 min.
Deals a finishing blow that turns extra rage into more damage, usable only on enemies at low health
Deals damage to an enemy and cuts its movement speed for a short time
Deals 18 damage. Lasts 15 sec.
Strikes with added melee damage and generates a large amount of threat
Smashes your shield into the target for damage, interrupting spellcasting and locking out that school briefly
Deals 18 damage. Lasts 6 sec.
Shouts to cut melee attack power for every enemy close to you for a short time
Lasts 45 sec.
Strikes back with damage and a large amount of threat, usable only after you parry, dodge or block
Deals 48 damage.
Strips armor from the target with each use, stacking a limited number of times and drawing a lot of threat
Lasts 30 sec.
Strikes with a taunting blow that deals damage, adds some threat and makes the target attack you briefly
Deals 46 damage. Lasts 6 sec.
Spins to strike a limited number of nearby enemies, each one taking the weapon damage of both your melee weapons
Strikes an enemy for damage and interrupts its spellcasting, locking out that spell school for a short time
Deals 20 damage. Lasts 4 sec.
Strikes the target with a slam for weapon damage plus a flat bonus
Deals damage to a limited number of nearby enemies and slows their attack speed for a short time
Deals 55 damage. Lasts 22 sec.
Swings across the target and one other nearby enemy, dealing weapon damage with a flat bonus added
Deals a finishing blow that turns extra rage into more damage, usable only on enemies at low health
Strikes with added melee damage and generates a large amount of threat
Opens a bleeding wound on the target that deals damage over time
Deals 98 damage in total. Over time 7 ticks of 14, one every 3 sec. Lasts 21 sec.
Shouts to boost melee attack power for every party and raid member near you for a few minutes
Lasts 3 min.
Charges at an enemy, dealing damage and leaving it stunned for a short time
Deals 45 damage in total.
Shouts to cut melee attack power for every enemy close to you for a short time
Lasts 45 sec.
Strikes only once your target dodges, for weapon damage and a bonus, and the hit ignores block, dodge and parry
Strikes back with damage and a large amount of threat, usable only after you parry, dodge or block
Deals 82 damage.
Rushes at an enemy to stun it briefly and gain rage, usable only while out of combat
Strikes with a taunting blow that deals damage, adds some threat and makes the target attack you briefly
Deals 71 damage. Lasts 6 sec.
Strikes the target with a slam for weapon damage plus a flat bonus
Strips armor from the target with each use, stacking a limited number of times and drawing a lot of threat
Lasts 30 sec.
Deals a finishing blow that turns extra rage into more damage, usable only on enemies at low health
Strikes with added melee damage and generates a large amount of threat
Deals damage to a limited number of nearby enemies and slows their attack speed for a short time
Deals 82 damage. Lasts 26 sec.
Swings across the target and one other nearby enemy, dealing weapon damage with a flat bonus added
Sharply raises crit chance and grants Fear immunity for a short time, while raising all damage you take
Lasts 15 sec.
Opens a bleeding wound on the target that deals damage over time
Deals 126 damage in total. Over time 7 ticks of 18, one every 3 sec. Lasts 21 sec.
Shouts to boost melee attack power for every party and raid member near you for a few minutes
Lasts 3 min.
Charges at an enemy, dealing damage and leaving it stunned for a short time
Deals 65 damage in total.
Smashes your shield into the target for damage, interrupting spellcasting and locking out that school briefly
Deals 45 damage. Lasts 6 sec.
Shouts to cut melee attack power for every enemy close to you for a short time
Lasts 45 sec.
Deals damage to an enemy and cuts its movement speed for a short time
Deals 45 damage. Lasts 15 sec.
Strikes back with damage and a large amount of threat, usable only after you parry, dodge or block
Deals 121 damage.
Strikes the target with a slam for weapon damage plus a flat bonus
Deals a finishing blow that turns extra rage into more damage, usable only on enemies at low health
Strikes with added melee damage and generates a large amount of threat
Strikes with a taunting blow that deals damage, adds some threat and makes the target attack you briefly
Deals 93 damage. Lasts 6 sec.
Strikes an enemy for damage and interrupts its spellcasting, locking out that spell school for a short time
Deals 50 damage. Lasts 4 sec.
Strips armor from the target with each use, stacking a limited number of times and drawing a lot of threat
Lasts 30 sec.
Deals damage to a limited number of nearby enemies and slows their attack speed for a short time
Deals 103 damage. Lasts 30 sec.
Shouts to boost melee attack power for every party and raid member near you for a few minutes
Lasts 3 min.
Swings across the target and one other nearby enemy, dealing weapon damage with a flat bonus added
Strikes with added melee damage and generates a large amount of threat
Strikes only once your target dodges, for weapon damage and a bonus, and the hit ignores block, dodge and parry
Opens a bleeding wound on the target that deals damage over time
Deals 147 damage in total. Over time 7 ticks of 21, one every 3 sec. Lasts 21 sec.
Strikes back with damage and a large amount of threat, usable only after you parry, dodge or block
Deals 153 damage.
Instantly strikes the target for damage scaling with attack power and briefly speeds up your movement
Damage equals 45% of attack power plus 30. Lasts 10 sec.
Instantly strikes the target for damage scaling with attack power and briefly speeds up your movement
Damage equals 45% of attack power plus 37. Lasts 10 sec.
Instantly strikes the target for damage scaling with attack power and briefly speeds up your movement
Damage equals 45% of attack power plus 43. Lasts 10 sec.
Instantly strikes the target for damage scaling with attack power and briefly speeds up your movement
Damage equals 45% of attack power plus 48. Lasts 10 sec.
Stuns your current target, leaving it unable to act for a short time
Lasts 5 sec.
Raises Physical damage dealt and grants Fear immunity for a short time, while making you take more damage
Lasts 30 sec.
Grants a temporary block of extra health based on your maximum for a short time, lost once it ends
Strikes for weapon damage plus a bonus and leaves a wound that weakens healing on the target for a short time
Lasts 10 sec.
Strikes for weapon damage plus a bonus and leaves a wound that weakens healing on the target for a short time
Lasts 10 sec.
Strikes for weapon damage plus a bonus and leaves a wound that weakens healing on the target for a short time
Lasts 10 sec.
Strikes for weapon damage plus a bonus and leaves a wound that weakens healing on the target for a short time
Lasts 10 sec.
Howls to Daze every enemy near you, slowing their movement for a short time
Lasts 6 sec.
For a short time, your next few melee attacks each generate extra Rage
Lasts 8 sec.
Bashes your shield into the target for damage that grows with Block Value, may dispel a magic effect, adds heavy threat
Deals 430 damage.
Bashes your shield into the target for damage that grows with Block Value, may dispel a magic effect, adds heavy threat
Deals 505 damage.
Bashes your shield into the target for damage that grows with Block Value, may dispel a magic effect, adds heavy threat
Deals 580 damage.
Bashes your shield into the target for damage that grows with Block Value, may dispel a magic effect, adds heavy threat
Deals 655 damage.
Deals weapon damage, with extra damage to Dragonkin, Giants and mounted foes, and knocks riders off their mounts
Makes your next few melee attacks also hit one more nearby enemy
Lasts 20 sec.
Shouts to boost Stamina for every party member near you for a few minutes
Lasts 5 min.
Heals you over a short time, usable only while Bloodrage, Berserker Rage or Enrage is active, even while stunned
Lasts 10 sec.
Throws a hooked chain that binds the target and drags it to you, not usable on bosses or foes over a level above you
Makes an instant two-handed weapon swing for Physical damage from attack power, sharing all Heroic Strike effects
Damage equals 35% of attack power.
Hits for weapon damage only during Enrage, Bloodrage or Berserker Rage, and other melee moves then shorten its cooldown
Rallies your party and raid nearby, raising their maximum health for a short time
Lasts 10 sec.
Sends a cone of force ahead of you that deals damage from attack power and stuns every enemy caught in it briefly
Lasts 4 sec.
Raises spell and attack crit chance plus attack power for your whole party or raid, not stacking with similar long buffs
Lasts 120 min.
Warrior Changes in WoW Forever
3 Warrior abilities are new in WoW Forever, and 1 ability the original game already has by name gains new spell versions.
15 spell versions from the original game are not in this build, 55 changed and 76 are unchanged. Each figure counts spell versions.
No Warrior ability in the original game has this name.
An ability of this name is already in the original game for Warrior. The spell versions counted here are new in this build.
Spell versions that read the same in the original game and WoW Forever. An original game roll such as 25 to 27 counts as the same as a WoW Forever base of 26 that rolls that range.
Spell versions in both games where the trainer level, cost, cooldown, cast time, duration, charges, name or another value differs.
Original game spell versions of this class that WoW Forever does not have.
Spell versions only WoW Forever has: 3 across 3 new abilities and 1 across 1 original game ability.
Unchanged: 76
Changed: 55
Not in this build: 15
Unchanged: 76
Changed: 55
New in this build: 4
Each figure counts spell versions.
Unchanged: Spell versions that read the same in the original game and WoW Forever. An original game roll such as 25 to 27 counts as the same as a WoW Forever base of 26 that rolls that range.
Changed: Spell versions in both games where the trainer level, cost, cooldown, cast time, duration, charges, name or another value differs.
Not in this build: Original game spell versions of this class that WoW Forever does not have.
New in this build: Spell versions only WoW Forever has: 3 across 3 new abilities and 1 across 1 original game ability.
| Level | WoW Forever |
|---|---|
| 1* | 75% weapon damage 15 rage, 20 sec cooldown |
* the spell's required level, not a trainer level
| Level | WoW Forever |
|---|---|
| 14 | No amount listed |
| Level | WoW Forever |
|---|---|
| Not stated | Can trigger Reckless Swings: Grants 5 rage 25% of base health, 15 sec cooldown |
1 new rank, 4 changed
15 rage, 1.5 sec cast
Gold marks what differs.
| Level | Original game | WoW Forever |
|---|---|---|
| 20 | Not in the original game | Rank 1 New +16 weapon damage bonus 15 sec cooldown |
| 30 | Rank 1 +32 weapon damage bonus No cooldown | Rank 2 Changed +32 weapon damage bonus 15 sec cooldown |
| 38 | Rank 2 +43 weapon damage bonus No cooldown | Rank 3 Changed +43 weapon damage bonus 15 sec cooldown |
| 46 | Rank 3 +68 weapon damage bonus No cooldown | Rank 4 Changed +68 weapon damage bonus 15 sec cooldown |
| 54 | Rank 4 +87 weapon damage bonus No cooldown | Rank 5 Changed +87 weapon damage bonus 15 sec cooldown |
Warrior Basics
Protection Warrior Tank Build
Other tank classes: Paladin and Druid.
Fury Warrior DPS Build
Arms Warrior DPS Build
Other damage classes: Paladin, Hunter, Rogue, Priest, Shaman, Mage, Warlock and Druid.
Charge generates 9 to 15 Rage, depending on rank.
Bloodrage generates 10 Rage at the cost of Health.
The Arms talent Anger Management reduces Rage loss while out of combat by 30%.
Spend points in Arms to open its deeper rows.
Spend points in Fury to open its deeper rows.
Spend points in Protection to open its deeper rows.
Allows the wearing of cloth armor.
Allows the wearing of leather armor.
Allows the wearing of mail armor.
Allows the wearing of plate armor.
Allows the use of shields.
No racial crit bonus is tied to axes.
Also trained by Paladin, Hunter, Rogue and Shaman.
No racial crit bonus is tied to maces.
Also trained by Paladin, Rogue, Priest, Shaman and Druid.
No racial crit bonus is tied to swords.
Also trained by Paladin, Hunter, Rogue, Mage and Warlock.
No racial crit bonus is tied to daggers.
Also trained by Hunter, Rogue, Priest, Shaman, Mage, Warlock and Druid.
Allows for the use of fist weapons. Chance to hit is determined by the Unarmed skill.
No racial crit bonus is tied to two-handed axes.
Also trained by Paladin, Hunter and Shaman.
No racial crit bonus is tied to two-handed maces.
Also trained by Paladin, Shaman and Druid.
No racial crit bonus is tied to two-handed swords.
Also trained by Paladin and Hunter.
No racial crit bonus is tied to polearms.
Also trained by Paladin and Hunter.
No racial crit bonus is tied to staves.
Also trained by Hunter, Priest, Shaman, Mage, Warlock and Druid.
No racial crit bonus is tied to bows.
Also trained by Hunter and Rogue.
No racial crit bonus is tied to crossbows.
Also trained by Hunter and Rogue.
No racial crit bonus is tied to guns.
Also trained by Hunter and Rogue.
No racial crit bonus is tied to the Thrown skill line.
Also trained by Hunter and Rogue.
Higher skill increases your chance to hit.
Higher defense makes you harder to hit and makes monsters less likely to land a crushing blow.
Also trained by Hunter and Rogue.
Warrior Builds
Warrior has 5 stored talent allocations. All of them are below; what each one spends is on the builds page.
ArmsArms Warrior PvP BuildPvPKey talents: 


FuryFury Warrior DPS BuildPvE DPSKey talents: 


ProtectionProtection Warrior Tank BuildTankKey talents: 


ArmsArms Warrior Leveling BuildLevelingKey talents: 


ArmsArms Warrior DPS BuildPvE DPSKey talents: 


All 5 Warrior buildsWarrior macrosArms Warrior macrosFury Warrior macrosProtection Warrior macros
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Increases your chance to hit with off-hand attacks by 4%.
Reduces the cooldown of your Slam ability by 2.5 sec, the cast time and global cooldown by 0.25 sec, and Slam no longer interrupts or delays your melee swing.
A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Reduces the cooldown of your Whirlwind ability by 1 sec and increases the damage it deals to the closest enemy by 15%.
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Slam the target with your shield, causing 430 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Increases all damage you deal by 2% while a shield is equipped.
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.
Increases all the Rage generated by your Bloodrage ability by 25%.
Warrior Talent Trees
Warrior talents by tree and row. Plan your own build on the trees below, or roll a random build.
Arms
17 talents- Row 1 is open from the start
- 5 points in Arms unlock row 2
- 10 points in Arms unlock row 3
- 15 points in Arms unlock row 4
- 20 points in Arms unlock row 5
- 25 points in Arms unlock row 6
- 30 points in Arms unlock row 7
Fury
18 talents- Row 1 is open from the start
- 5 points in Fury unlock row 2
- 10 points in Fury unlock row 3
- 15 points in Fury unlock row 4
- 20 points in Fury unlock row 5
- 25 points in Fury unlock row 6
- 30 points in Fury unlock row 7
Protection
18 talents- Row 1 is open from the start
- 5 points in Protection unlock row 2
- 10 points in Protection unlock row 3
- 15 points in Protection unlock row 4
- 20 points in Protection unlock row 5
- 25 points in Protection unlock row 6
- 30 points in Protection unlock row 7



