WoW ForeverNew talents

New Talents and Abilities in WoW Forever

Compared with the original game, WoW Forever has 116 new talents and 56 new abilities. 52 talents changed their number of ranks, 153 moved to another spot in the trees and 82 original talents are gone.

Updated for the Nov 4, 2026 beta build (1.60.1.70790), which changed 48 talents and 31 abilities. See the patch notes

Talent changes by class

Every class gets new talents and new abilities. Paladin gains the most new talents (20) and Hunter the most new abilities (13). Warlock loses the most original talents (15); Mage loses the fewest (2).

  • 116 new talents
  • 56 new abilities
  • 52 rank changes
  • 153 moved
  • 82 removed
Warrior
  • 11 new
  • 3 abilities
  • 5 ranks
  • 12 moved
  • 10 removed
★ New abilities

All Warrior changesTalent calculator

  • ✦New
  • ◆Changed
  • 5→3Ranks
  • ⇄Moved
  • ✕Removed

Point at a talent, or tap it, to see what changed.

Arms3 new9 changed2 moved4 removed

Fury5 new12 changed3 moved3 removed

Protection3 new14 changed7 moved3 removed

Tap a talent to see what changed.

  • ✦New
  • ◆Values or wording changed
  • 5→3Ranks changed (was 5, now 3)
  • Moved: a dashed empty slot marks its spot in the other version
  • ✎Renamed
  • Unchanged (dimmed)
  • Removed: dashed and struck through (Original game view)
  • 5–30Points spent in the tree to open that row

Every new talent

116 talents are new: 80 take the spot of an original talent and 36 sit in a spot that was empty in the original tree.

  • Warrior Arms talentSpearing Strike
    ✦ New

    A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

    1 rank

  • Warrior Arms talentBloodthrill
    ✦ New

    Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.

    Rank 1: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 10% chance to allow an activation of Overpower.

    2 ranks · takes the spot of Axe Specialization, which is gone

  • Warrior Arms talentWeaponmaster
    ✦ New

    Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.

    Rank 1: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.

    5 ranks · takes the spot of Mace Specialization, which is gone

Show all 116 new talentsShow fewer
  • Warrior Fury talentLingering Rage
    ✦ New

    Increases the time before your Rage begins to decay after leaving combat by 10 sec.

    Rank 1: Increases the time before your Rage begins to decay after leaving combat by 2 sec.

    5 ranks · takes the spot of Improved Demoralizing Shout, which is gone

  • Warrior Fury talentFurious Precision
    ✦ New

    Increases your chance to hit with off-hand attacks by 10%.

    Rank 1: Increases your chance to hit with off-hand attacks by 4%.

    3 ranks · takes the spot of Improved Cleave, which is gone

  • Warrior Fury talentReckless Swings
    ✦ New

    Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.

    1 rank · in the old spot of Improved Execute, which moved

  • Warrior Fury talentGore Drinker
    ✦ New

    Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.

    Rank 1: Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.

    2 ranks

  • Warrior Fury talentImproved Whirlwind
    ✦ New

    Reduces the cooldown of your Whirlwind ability by 2 sec and increases the damage it deals to the closest enemy by 30%.

    Rank 1: Reduces the cooldown of your Whirlwind ability by 1 sec and increases the damage it deals to the closest enemy by 15%.

    2 ranks · in the old spot of Improved Berserker Rage, which moved

  • Warrior Protection talentMaster of Defense
    ✦ New

    Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

    Rank 1: Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

    2 ranks · takes the spot of Improved Shield Block, which is gone

  • Warrior Protection talentVanguard
    ✦ New

    Your Charge ability is now usable while in Defensive Stance.

    1 rank · in the old spot of Improved Disarm, which moved

  • Warrior Protection talentFocused Rage
    ✦ New

    Reduces the Rage cost of your offensive abilities by 3.

    Rank 1: Reduces the Rage cost of your offensive abilities by 1.

    3 ranks · in the old spot of Improved Shield Bash, which moved

  • Paladin Holy talentReverence
    ✦ New

    Allows 30% of your Mana regeneration to continue while casting.

    Rank 1: Allows 15% of your Mana regeneration to continue while casting.

    2 ranks · in the old spot of Spiritual Focus, which moved

  • Paladin Holy talentPurifying Power
    ✦ New

    Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

    Rank 1: Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.

    2 ranks

  • Paladin Holy talentHoly Conduit
    ✦ New

    Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

    Rank 1: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.

    2 ranks · takes the spot of Improved Lay on Hands, which is gone

  • Paladin Holy talentDivine Precision
    ✦ New

    Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.

    Rank 1: Improves your chance to hit with Holy spells by 4%, and reduces the duration of Silence effects on you by 10%.

    2 ranks

  • Paladin Holy talentInfusion of Light
    ✦ New

    Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.

    Rank 1: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.

    2 ranks · in the old spot of Illumination, which moved

  • Paladin Holy talentOath of Light
    ✦ New

    Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 0, your Flash of Light by up to 0, and your Holy Shock by up to 0. Only one Oath of Light may be sworn by the Paladin at any one time.

    1 rank · takes the spot of Improved Blessing of Wisdom, which is gone

  • Paladin Holy talentConsecrated Ground
    ✦ New

    Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.

    Rank 1: Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.

    2 ranks

  • Paladin Holy talentBoundless Light
    ✦ New

    Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.

    Rank 1: Increases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light.

    2 ranks · takes the spot of Lasting Judgement, which is gone

  • Paladin Holy talentLight's Vigil
    ✦ New

    Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 324. Only one Vigil per Paladin may be active in each party.

    1 rank · in the old spot of Holy Shock, which moved

  • Paladin Protection talentSacred Duty
    ✦ New

    Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.

    Rank 1: Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec, and reduces the duration of Forbearance by 5 sec.

    2 ranks · in the old spot of Toughness, which moved

  • Paladin Protection talentTemplar's Bulwark
    ✦ New

    When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

    1 rank · takes the spot of Blessing of Kings, which is gone

  • Paladin Protection talentSwift Judgement
    ✦ New

    Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.

    1 rank

  • Paladin Protection talentStoicism
    ✦ New

    Reduces the duration of Stun and Charm effects on you by 20%.

    Rank 1: Reduces the duration of Stun and Charm effects on you by 10%.

    2 ranks

  • Paladin Protection talentIron Creed
    ✦ New

    Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.

    Rank 1: Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.

    3 ranks · takes the spot of One-Handed Weapon Specialization, which is gone

  • Paladin Protection talentShieldsworn
    ✦ New

    Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.

    1 rank · in the old spot of Holy Shield, which moved

  • Paladin Retribution talentSanctified Judgement
    ✦ New

    Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

    Rank 1: Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.

    3 ranks · in the old spot of Deflection, which moved

  • Paladin Retribution talentSacred Arbiter
    ✦ New

    Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

    1 rank

  • Paladin Retribution talentTurn Evil
    ✦ New

    Reduces the cast time of your Turn Undead spell by 1.0 sec, its cooldown by 10 sec, and allows it to affect Demons.

    Rank 1: Reduces the cast time of your Turn Undead spell by 0.5 sec, its cooldown by 5 sec, and allows it to affect Demons.

    2 ranks · in the old spot of Two-Handed Weapon Specialization, which moved

  • Paladin Retribution talentChampion of the Light
    ✦ New

    Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1.0 sec.

    Rank 1: Increases your spell damage by up to 12% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.2 sec.

    5 ranks

  • Paladin Retribution talentUnsealed Wrath
    ✦ New

    Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.

    1 rank · in the old spot of Repentance, which moved

  • Hunter Beast Mastery talentFocused Fire
    ✦ New

    Increases all damage you and your pet deal by 2% while your pet is active.

    Rank 1: Increases all damage you and your pet deal by 1% while your pet is active.

    2 ranks · takes the spot of Improved Eyes of the Beast, which is gone

  • Hunter Marksmanship talentImproved Stings
    ✦ New

    Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.

    Rank 1: Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.

    3 ranks

  • Hunter Marksmanship talentCareful Aim
    ✦ New

    Increases your Attack Power by 100% of your Intellect.

    Rank 1: Increases your Attack Power by 20% of your Intellect.

    5 ranks · in the old spot of Lethal Shots, which moved

  • Hunter Marksmanship talentRapid Killing
    ✦ New

    Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.

    Rank 1: Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.

    2 ranks · takes the spot of Aimed Shot, which is gone

  • Hunter Marksmanship talentLone Wolf
    ✦ New

    You deal 20% increased damage with all attacks while you do not have an active pet.

    1 rank · in the old spot of Hawk Eye, which moved

  • Hunter Marksmanship talentRapid Recuperation
    ✦ New

    Afflicting a target with Serpent Sting allows 50% of your Mana Regeneration to continue while casting for 15 sec, increased to 100% when Rapid Killing is consumed.

    Rank 1: Afflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed.

    2 ranks · in the old spot of Scatter Shot, which moved

  • Hunter Marksmanship talentSniper Shot
    ✦ New

    A long-range shot that deals ranged damage plus 320 and increases the range of your next 3 Shots by 10 yards for 10 sec.

    1 rank · in the old spot of Trueshot Aura, which moved

  • Hunter Survival talentPredator's Edge
    ✦ New

    Increases your melee ability critical strike damage by 30% and your Off Hand weapon damage by 50%.

    Rank 1: Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.

    5 ranks · in the old spot of Surefooted, which moved

  • Hunter Survival talentResourcefulness
    ✦ New

    Reduces the Mana cost of your Trap and melee abilities by 60%, and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.

    Rank 1: Reduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.

    2 ranks

  • Hunter Survival talentExpose Prey
    ✦ New

    Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 10% chance to allow an activation of Mongoose Bite. Lasts 10 sec.

    Rank 1: Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec.

    2 ranks · takes the spot of Killer Instinct, which is gone

  • Hunter Survival talentSurvivalist's Discipline
    ✦ New

    Reduces the cooldown of your Trap and Deterrence abilities by 40%.

    Rank 1: Reduces the cooldown of your Trap and Deterrence abilities by 20%.

    2 ranks · in the old spot of Counterattack, which moved

  • Hunter Survival talentStrider Kick
    ✦ New

    A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.

    1 rank

  • Hunter Survival talentLacerating Strikes
    ✦ New

    Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec

    1 rank · takes the spot of Wyvern Sting, which is gone

  • Rogue Assassination talentMutilate
    ✦ New

    Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

    1 rank · in the old spot of Cold Blood, which moved

  • Rogue Assassination talentVenom
    ✦ New

    Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

    1 rank · in the old spot of Vigor, which moved

  • Rogue Combat talentPuncturing Wounds
    ✦ New

    Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.

    Rank 1: Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.

    3 ranks · takes the spot of Improved Backstab, which is gone

  • Rogue Combat talentFlawless Execution
    ✦ New

    Reduces the Energy cost of your Eviscerate ability by 10.

    1 rank · takes the spot of Dagger Specialization, which is gone

  • Rogue Subtlety talentDirty Tricks
    ✦ New

    Reduces the Energy cost of your Sap and Blind abilities by 50%.

    Rank 1: Reduces the Energy cost of your Sap and Blind abilities by 25%.

    2 ranks · in the old spot of Camouflage, which moved

  • Rogue Subtlety talentImproved Distract
    ✦ New

    Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.

    Rank 1: Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.

    2 ranks · in the old spot of Improved Ambush, which moved

  • Rogue Subtlety talentQuietus
    ✦ New

    Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.

    Rank 1: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.

    5 ranks

  • Rogue Subtlety talentCutthroat
    ✦ New

    Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.

    Rank 1: Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.

    5 ranks · takes the spot of Deadliness, which is gone

  • Rogue Subtlety talentThousand Cuts
    ✦ New

    When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.

    1 rank · in the old spot of Premeditation, which moved

  • Priest Discipline talentPower in Light
    ✦ New

    Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

    Rank 1: Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

    5 ranks

  • Priest Discipline talentTwin Disciplines
    ✦ New

    Increases the damage and healing of your instant cast spells by 5%.

    Rank 1: Increases the damage and healing of your instant cast spells by 1%.

    5 ranks · in the old spot of Wand Specialization, which moved

  • Priest Discipline talentHoly Precision
    ✦ New

    Improves your chance to hit with Holy spells by 18%.

    Rank 1: Improves your chance to hit with Holy spells by 6%.

    3 ranks · takes the spot of Improved Power Word: Fortitude, which is gone

  • Priest Discipline talentSoul Warding
    ✦ New

    Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

    1 rank

  • Priest Discipline talentPenance
    ✦ New

    Launches a volley of holy light at the target, causing 42 Holy damage to an enemy, or 126 healing to an ally, instantly and every 1 sec for 2 sec.

    1 rank · in the old spot of Mental Strength, which moved

  • Priest Discipline talentRenewed Hope
    ✦ New

    Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.

    Rank 1: Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

    5 ranks · takes the spot of Divine Spirit, which is gone

  • Priest Discipline talentDivine Aegis
    ✦ New

    3 ranks · takes the spot of Force of Will, which is gone

  • Priest Holy talentHoly Binding
    ✦ New

    Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.

    1 rank

  • Priest Holy talentLitany of Light
    ✦ New

    When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.

    Rank 1: When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.

    2 ranks · takes the spot of Improved Prayer of Healing, which is gone

  • Priest Holy talentPrayer of Mending
    ✦ New

    1 rank · takes the spot of Lightwell, which is gone

  • Priest Shadow talentImproved Mind Flay
    ✦ New

    Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.

    Rank 1: Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.

    2 ranks

  • Priest Shadow talentDark Inspiration
    ✦ New

    Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.

    Rank 1: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.

    5 ranks

  • Priest Shadow talentDevouring Contagion
    ✦ New

    Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.

    Rank 1: Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.

    2 ranks · takes the spot of Improved Vampiric Embrace, which is gone

  • Priest Shadow talentEarly Demise
    ✦ New

    Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.

    Rank 1: Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.

    2 ranks

  • Shaman Elemental talentEarthbound
    ✦ New

    Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.

    1 rank · in the old spot of Elemental Devastation, which moved

  • Shaman Elemental talentLightning Overload
    ✦ New

    Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

    Rank 1: Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

    3 ranks

  • Shaman Enhancement talentMental Dexterity
    ✦ New

    Increases your Attack Power by an amount equal to 150% of your Intellect.

    Rank 1: Increases your Attack Power by an amount equal to 50% of your Intellect.

    3 ranks · in the old spot of Thundering Strikes, which moved

  • Shaman Enhancement talentShamanistic Focus
    ✦ New

    Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

    1 rank · takes the spot of Two-Handed Axes and Maces, which is gone

  • Shaman Enhancement talentMental Quickness
    ✦ New

    Increases your spell damage and healing by up to 30% of your Intellect.

    Rank 1: Increases your spell damage and healing by up to 15% of your Intellect.

    2 ranks · in the old spot of Elemental Weapons, which moved

  • Shaman Enhancement talentImproved Stormstrike
    ✦ New

    When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.

    Rank 1: When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.

    2 ranks · in the old spot of Parry, which moved

  • Shaman Enhancement talentMaelstrom Weapon
    ✦ New

    When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.

    Rank 1: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.

    5 ranks · takes the spot of Weapon Mastery, which is gone

  • Shaman Enhancement talentRage of the Farseer
    ✦ New

    Increases your attack speed by 30% for 25 sec.

    1 rank · in the old spot of Stormstrike, which moved

  • Shaman Restoration talentMindfulness
    ✦ New

    Allows 50% of your Mana regeneration to continue while casting.

    Rank 1: Allows 17% of your Mana regeneration to continue while casting.

    3 ranks · in the old spot of Improved Reincarnation, which moved

  • Shaman Restoration talentWater Shield
    ✦ New

    The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

    1 rank · takes the spot of Totemic Mastery, which is gone

  • Shaman Restoration talentRiptide
    ✦ New

    Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

    1 rank · in the old spot of Mana Tide Totem, which moved

  • Mage Arcane talentMissile Barrage
    ✦ New

    Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

    Rank 1: Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

    2 ranks

  • Mage Arcane talentArcane Blast
    ✦ New

    Blasts the target with energy, dealing 32 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.

    1 rank

  • Mage Arcane talentArcane Wrath
    ✦ New

    Launches a projectile of pure Arcane energy at the enemy target, causing 120 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.

    1 rank · in the old spot of Arcane Meditation, which moved

  • Mage Fire talentHeating Up
    ✦ New

    Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.

    1 rank

  • Mage Frost talentIce Lance
    ✦ New

    Deals 28 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

    1 rank

  • Mage Frost talentFingers of Frost
    ✦ New

    Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.

    Rank 1: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.

    2 ranks · in the old spot of Improved Cone of Cold, which moved

  • Warlock Affliction talentSoul Harvest
    ✦ New

    Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 100% for 10 sec and allows 100% of normal Mana regeneration to continue while casting.

    Rank 1: Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 50% for 10 sec and allows 50% of normal Mana regeneration to continue while casting.

    2 ranks · takes the spot of Improved Drain Soul, which is gone

  • Warlock Affliction talentImproved Drains
    ✦ New

    Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 20%.

    Rank 1: Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 7%.

    3 ranks · in the old spot of Improved Life Tap, which moved

  • Warlock Affliction talentPandemic
    ✦ New

    Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%.

    Rank 1: Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 33%.

    3 ranks

  • Warlock Affliction talentMalevolence
    ✦ New

    Increases the critical effect chance of your Shadow spells by 5%.

    Rank 1: Increases the critical effect chance of your Shadow spells by 1%.

    5 ranks · in the old spot of Grim Reach, which moved

  • Warlock Affliction talentWrack
    ✦ New

    Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.

    1 rank · takes the spot of Dark Pact, which is gone

  • Warlock Demonology talentDemonic Aegis
    ✦ New

    Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.

    Rank 1: Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%.

    2 ranks · in the old spot of Improved Health Funnel, which moved

  • Warlock Demonology talentDemonic Energies
    ✦ New

    You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.

    Rank 1: You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.

    2 ranks

  • Warlock Demonology talentDecimation
    ✦ New

    Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 6% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.

    Rank 1: Reduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards.

    2 ranks

  • Warlock Demonology talentImproved Felhunter
    ✦ New

    Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by 6 sec.

    Rank 1: Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 sec.

    3 ranks · takes the spot of Improved Subjugate Demon, which is gone

  • Warlock Demonology talentDemonic Knowledge
    ✦ New

    Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.

    Rank 1: Increases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.

    3 ranks

  • Warlock Demonology talentDemonic Pact
    ✦ New

    Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.

    1 rank · in the old spot of Soul Link, which moved

  • Warlock Destruction talentMolten Skin
    ✦ New

    Reduces all damage taken by 10%.

    Rank 1: Reduces all damage taken by 2%.

    5 ranks

  • Warlock Destruction talentBane of Havoc
    ✦ New

    Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.

    1 rank · takes the spot of Improved Immolate, which is gone

  • Warlock Destruction talentFire and Brimstone
    ✦ New

    Increases the critical strike chance of your Conflagrate spell by 25%.

    Rank 1: Increases the critical strike chance of your Conflagrate spell by 8%.

    3 ranks · in the old spot of Ruin, which moved

  • Warlock Destruction talentShadow and Flame
    ✦ New

    Hitting an enemy with Conflagrate increases all Shadow damage you deal by 20% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 20% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.

    Rank 1: Hitting an enemy with Conflagrate increases all Shadow damage you deal by 4% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 4% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.

    5 ranks · takes the spot of Emberstorm, which is gone

  • Warlock Destruction talentIncinerate
    ✦ New

    Deals 97 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.

    1 rank · in the old spot of Conflagrate, which moved

  • Druid Balance talentGenesis
    ✦ New

    Increases the periodic damage and healing done by your spells and abilities by 10%.

    Rank 1: Increases the periodic damage and healing done by your spells and abilities by 2%.

    5 ranks · in the old spot of Improved Nature's Grasp, which moved

  • Druid Balance talentNature's Majesty
    ✦ New

    Increases your critical strike chance with spells and melee attacks by 4%.

    Rank 1: Increases your critical strike chance with spells and melee attacks by 2%.

    2 ranks · takes the spot of Natural Weapons, which is gone

  • Druid Balance talentNature's Splendor
    ✦ New

    Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

    1 rank · takes the spot of Omen of Clarity, which is gone

  • Druid Balance talentEclipse
    ✦ New

    Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.

    Rank 1: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.

    3 ranks · in the old spot of Moonglow, which moved

  • Druid Feral Combat talentLacerate
    ✦ New

    Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.

    1 rank · in the old spot of Predatory Strikes, which moved

  • Druid Feral Combat talentPredatory Discipline
    ✦ New

    Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.

    1 rank · takes the spot of Blood Frenzy, which is gone

  • Druid Feral Combat talentNatural Instinct
    ✦ New

    Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.

    Rank 1: Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.

    2 ranks

  • Druid Feral Combat talentRend and Tear
    ✦ New

    Increases damage done by your melee abilities on Bleeding targets by 15%.

    Rank 1: Increases damage done by your melee abilities on Bleeding targets by 3%.

    5 ranks

  • Druid Feral Combat talentNatural Reaction
    ✦ New

    Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.

    Rank 1: Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.

    5 ranks

  • Druid Feral Combat talentPrimal Bite
    ✦ New

    Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.

    1 rank · in the old spot of Leader of the Pack, which moved

  • Druid Restoration talentBloom
    ✦ New

    When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.

    1 rank · in the old spot of Subtlety, which moved

  • Druid Restoration talentLiving Spirit
    ✦ New

    Increases your Spirit by 15%.

    Rank 1: Increases your Spirit by 5%.

    3 ranks

  • Druid Restoration talentWild Growth
    ✦ New

    Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

    1 rank · in the old spot of Swiftmend, which moved

Changed, moved and removed talents

383 talents of the original game changed, moved or are gone in WoW Forever. Struck words are the original game, highlighted words are WoW Forever. Pick a kind of change, a class, or type a name.

◆ Number of ranks changed (52)

Same talent, a different number of ranks. Diamonds: hollow = original game, gold = WoW Forever.

  • Improved Tactical MasteryWarrior · Arms
    5 → 3 ranks−2

    Before You retain up to 25 of your rage points when you change stances.

    Now Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.

    ✎ Was Tactical Mastery
  • Two-Handed Weapon SpecializationWarrior · Arms
    5 → 3 ranks−2

    At top rank… deal with two-handed melee weapons by 5%. 6%.

  • Improved SlamWarrior · Arms
    5 → 2 ranks−3

    Before Decreases the casting time of your Slam ability by 0.5 sec.

    Now Reduces the cooldown of your Slam ability by 5.0 sec, the cast time and global cooldown by 0.50 sec, and Slam no longer interrupts or delays your melee swing.

    ⇄ Was in Fury, 20-point row, column 1
  • FlurryWarrior · Fury
    5 → 3 ranks−2

    Before Increases your attack speed by 30% …

    Now Increases your melee attack speed by 30% …

    No requirement now (was Enrage)
Show all 52 in this listShow fewer
  • DefianceWarrior · Protection
    5 → 3 ranks−2

    Before Increases the threat generated by your attacks by 15% while in Defensive Stance.

    Now Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.

  • Shield SpecializationPaladin · Protection
    3 → 2 ranks−1

    Before Increases the amount of damage absorbed by your shield by 30%.

    Now Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.

  • ConvictionPaladin · Retribution
    5 → 3 ranks−2

    Before Increases your chance to get a critical strike with melee weapons by 5%.

    Now Improves your chance to get a critical strike with all spells and attacks by 6%.

    ⇄ Was in the 10-point row, column 2
  • VengeancePaladin · Retribution
    5 → 3 ranks−2

    Before Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

    Now Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.

    ⇄ Was in the 25-point row, column 2Requires Seal of Command (was Conviction)
  • Improved Aspect of the MonkeyHunter · Beast Mastery
    5 → 3 ranks−2

    Before Increases the Dodge bonus of your Aspect of the Monkey by 5%.

    Now Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

  • Improved TrackingHunter · Survival
    3 → 5 ranks+2

    Before Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.

    Now While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.

    ⇄ Was in the top row, column 1✎ Was Monster Slaying
  • Improved Wing ClipHunter · Survival
    5 → 3 ranks−2

    Before … target for 5 sec.

    Now … target for 5 sec.

    ⇄ Was in the 5-point row, column 3
  • VigorRogue · Assassination
    1 → 2 ranks+1

    Before Increases your maximum Energy by 10.

    Now Increases your maximum Energy by 10.

    ⇄ Was in the 30-point row, column 2
  • Improved Kidney ShotRogue · Assassination
    3 → 2 ranks−1

    Before While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.

    Now Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.

  • DeflectionRogue · Combat
    5 → 3 ranks−2

    At top rankIncreases your Parry chance by 5%. 6%.

  • PrecisionRogue · Combat
    5 → 3 ranks−2

    Before Increases your chance to hit with melee weapons by 5%.

    Now Improves your chance to hit by 3%.

  • Master of DeceptionRogue · Subtlety
    5 → 3 ranks−2

    Before … while in Stealth mode More effective than Master of Deception (Rank 4).

    Now … while in Stealth mode as if you were 3 levels higher.

  • OpportunityRogue · Subtlety
    5 → 2 ranks−3

    Before Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

    Now Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.

  • Wand SpecializationPriest · Discipline
    5 → 2 ranks−3

    Before … with Wands by 25%.

    Now … with Wands by 25%.

    ⇄ Was in the top row, column 3
  • Silent ResolvePriest · Discipline
    5 → 3 ranks−2

    Before Reduces the threat generated by your spells by 20%.

    Now Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.

  • Mental AgilityPriest · Discipline
    5 → 3 ranks−2

    Before Reduces the mana cost of your instant cast spells by 10%.

    Now Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.

    ⇄ Was in the 15-point row, column 2
  • Twilight FocusPriest · Holy
    2 → 3 ranks+1

    Before Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

    Now Gives your spells a 70% chance to not lose casting time when you take damage.

    ✎ Was Healing Focus
  • Spiritual HealingPriest · Holy
    5 → 3 ranks−2

    Before Increases the amount healed by your healing spells by 10%.

    Now Increases the amount healed by your spells by 10%.

  • Shadow ReachPriest · Shadow
    3 → 2 ranks−1

    Before Increases the range of your Shadow damage spells by 20%.

    Now Increases the range of your offensive Shadow spells by 20%.

    ⇄ Was in the 15-point row, column 3
  • Shadow WeavingPriest · Shadow
    5 → 3 ranks−2

    Before … a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

    Now … a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.

    ⇄ Was in the 15-point row, column 4
  • Elemental AlacrityShaman · Elemental
    5 → 3 ranks−2

    At top rank… Bolt and Chain Lightning spells by 1 0.50 sec.

    ⇄ Was in the 25-point row, column 3✎ Was Lightning MasteryNo requirement now (was Call of Thunder)
  • Call of ThunderShaman · Elemental
    5 → 1 rank−4

    Before … Chain Lightning spells by an additional 6%.

    Now … Chain Lightning spells by 5%.

    ⇄ Was in the 10-point row, column 3
  • Elemental FuryShaman · Elemental
    1 → 5 ranks+4

    Before … bonus of your Searing Magma, and Fire Nova Totems and your Fire, …

    Now … bonus of your Searing and Magma Totems and your Fire, …

    ⇄ Was in the 20-point row, column 2Requires Lightning Overload
  • AnticipationShaman · Enhancement
    5 → 3 ranks−2

    At top rank… chance to dodge by an additional 5%. 6%.

  • Healing FocusShaman · Restoration
    5 → 3 ranks−2

    Before Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

    Now Gives your healing spells a 70% chance to not lose casting time when you take damage.

  • Arcane ResilienceMage · Arcane
    1 → 3 ranks+2

    At top rank… Armor by an amount equal to 50% 75% of your Intellect.

    ⇄ Was in the 10-point row, column 3
  • Magic AbsorptionMage · Arcane
    5 → 2 ranks−3

    Before Increases all resistances by 10 and … fully resist to restore 5% of your total mana. 1 sec. cooldown.

    Now Increases all your resistances by 10 and … fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.

  • IncinerationMage · Fire
    2 → 5 ranks+3

    Before … of your Fire Blast, and Scorch spells by 4%.

    Now … of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.

    ⇄ Was in the 10-point row, column 1✎ Was Incinerate
  • ImpactMage · Fire
    5 → 3 ranks−2

    Before … target for 2 sec.

    Now … target for 2 sec.

    ⇄ Was in the top row, column 3
  • Burning SoulMage · Fire
    2 → 3 ranks+1

    Before … Fire spells by 30%.

    Now … Fire spells by 30%.

    ⇄ Was in the 10-point row, column 4
  • Improved Fire BlastMage · Fire
    3 → 2 ranks−1

    Before Reduces the cooldown of your Fire Blast spell by 1.5 sec.

    Now Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.

    ⇄ Was in the 5-point row, column 3
  • Fire PowerMage · Fire
    5 → 3 ranks−2

    Before Increases the damage done by your Fire spells by 10%.

    Now Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.

  • ShatterMage · Frost
    5 → 3 ranks−2

    Before … Frozen targets by 50%.

    Now … Frozen targets by 50%.

    ⇄ Was in the 15-point row, column 3No requirement now (was Improved Frost Nova)
  • Improved Bane of AgonyWarlock · Affliction
    3 → 2 ranks−1

    Before Increases the damage done by your Curse of Agony by 6%.

    Now Increases the damage done by your Bane of Agony by 10%.

    ✎ Was Improved Curse of Agony
  • Fel ConcentrationWarlock · Affliction
    5 → 3 ranks−2

    Before Gives you a 70% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.

    Now Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 70% chance to not lose casting time when you take damage.

  • Soul SiphonWarlock · Affliction
    5 → 3 ranks−2

    Before Increases the Health drained by your Drain Life spell by 10%.

    Now Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%.

    ⇄ Was in the 5-point row, column 4✎ Was Improved Drain Life
  • Fel VitalityWarlock · Demonology
    5 → 3 ranks−2

    Before Increases the maximum Mana of your Imp, …

    Now Increases the maximum health and Mana of your Imp, … and Felhunter by 15%, and increases your maximum Mana by 15%.

    ✎ Was Fel Intellect
  • CataclysmWarlock · Destruction
    5 → 3 ranks−2

    At top rank… cost of your Destruction spells by 5%. 10%.

    ⇄ Was in the top row, column 3
  • RuinWarlock · Destruction
    1 → 5 ranks+4

    Before … Destruction spells by 100%.

    Now … Destruction spells by 100%.

    ⇄ Was in the 20-point row, column 3No requirement now (was Devastation)
  • IntensityWarlock · Destruction
    2 → 3 ranks+1

    Before Gives you a 70% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.

    Now Gives your Destruction spells a 70% chance to not lose casting time when you take damage.

  • Agonizing FlamesWarlock · Destruction
    5 → 3 ranks−2

    Before Increases the critical strike chance of your Searing Pain spell by 10%.

    Now Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%.

    ⇄ Was in the 15-point row, column 4✎ Was Improved Searing Pain
  • Improved MoonfireDruid · Balance
    5 → 2 ranks−3

    Before … Moonfire spell by 10%.

    Now … Moonfire spell by 10%.

  • OvergrowthDruid · Balance
    4 → 2 ranks−2

    Before Increases the chance for your Nature's Grasp to entangle an enemy by 65%.

    Now Increases the maximum number of targets you may have affected by Entangling Roots by 2.

    ⇄ Was in the top row, column 3✎ Was Improved Nature's GraspNo requirement now (was Nature's Grasp)
  • Feral InstinctDruid · Feral Combat
    5 → 3 ranks−2

    Before Increases threat caused in Bear and Dire Bear Form by 15% and reduces the chance enemies have to detect you while Prowling.

    Now Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.

    ⇄ Was in the 5-point row, column 1
  • Thick HideDruid · Feral Combat
    5 → 3 ranks−2

    Before Increases your Armor contribution from items by 10%.

    Now While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

    ⇄ Was in the 5-point row, column 3
  • Shredding AttacksDruid · Feral Combat
    2 → 3 ranks+1

    Before Reduces the Energy cost of your Shred ability by 12.

    Now Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.

    ⇄ Was in the 15-point row, column 1✎ Was Improved Shred
  • Sharpened ClawsDruid · Feral Combat
    3 → 2 ranks−1

    Before … chance while in Bear Dire Bear or Cat Form by 6%.

    Now … chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.

    ⇄ Was in the 10-point row, column 3
  • SubtletyDruid · Restoration
    5 → 3 ranks−2

    Before Reduces the threat generated by your Healing spells by 20%.

    Now Reduces the threat generated by your Nature and Arcane spells by 30%.

    ⇄ Was in the 10-point row, column 4

◆ New values (149)

Same talent and spot, different numbers in its text.

  • Improved RendWarrior · Arms

    Rank 1… Rend ability by 15%. 12%.

    Rank 2… Rend ability by 25%. 23%.

  • Booming VoiceWarrior · Fury

    Before Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.

    Now Increases the area of effect of your Shouts by 50% and reduces the Rage cost by of your Shouts and Howls by 25%.

  • Unbridled WrathWarrior · Fury

    Before Gives you a 40% chance to generate an additional Rage point when you deal …

    Now Gives you a 60% chance to generate 1 additional Rage when you deal …

  • Blood CrazeWarrior · Fury

    Before … a critical strike

    Now … a critical strike or suffering more than 20% of your maximum Health from a single attack.

Show all 149 in this listShow fewer
  • Dual Wield SpecializationWarrior · Fury

    Before Increases the damage done by your offhand weapon by 25%.

    Now Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.

  • Death WishWarrior · Fury

    Before … your Physical damage by 20% and … Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

    Now … your Physical damage done by 20% and … Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

  • BloodthirstWarrior · Fury

    Before Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

    Now Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.

  • Shield SpecializationWarrior · Protection

    Before … Block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.

    Now … Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.

  • Improved Shield WallWarrior · Protection

    Before Increases the effect duration of your Shield Wall ability by 5 secs.

    Now Reduces the cooldown of your Shield Wall ability by 11.0 min.

  • Shield SlamWarrior · Protection

    Before … your shield, causing 235 damage, modified by your shield Block Value, and … on the target. Also causes a high amount of threat.

    Now … your shield, causing 430 damage, increased by your Block Value, and … on the target. Causes a very high amount of threat.

  • Anger ManagementWarrior · Arms

    Before Increases the time required for your rage to decay while out of combat by 30%.

    Now Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

    Requires Improved Tactical Mastery (was Tactical Mastery)
  • EnrageWarrior · Fury

    Before Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

    Now Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.

    ⇄ Was in the 15-point row, column 3
  • Improved ExecuteWarrior · Fury

    Rank 1… Execute ability by 2. 3.

    ⇄ Was in the 15-point row, column 2
  • Improved Berserker RageWarrior · Fury

    Before The Berserker Rage ability will generate 10 rage when used.

    Now Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.

    ⇄ Was in the 25-point row, column 1
  • Improved BloodrageWarrior · Protection

    Before Increases the instant Rage generated by your Bloodrage ability by 5.

    Now Increases all the Rage generated by your Bloodrage ability by 50%.

    ⇄ Was in the 5-point row, column 1
  • AnticipationWarrior · Protection

    Top rank… Defense Skill by 10. 20.

    ⇄ Was in the top row, column 3
  • Improved RevengeWarrior · Protection

    Before Gives your Revenge ability a 45% chance to stun the target for 3 sec.

    Now Increases damage dealt by your Revenge ability by 60%.

    ⇄ Was in the 10-point row, column 3
  • Improved Thunder ClapWarrior · Protection

    Before Reduces the cost of your Thunder Clap ability by 4 rage points.

    Now Reduces the Rage cost of your Thunder Clap ability by 6.

    ⇄ Was in Arms, 5-point row, column 4
  • Improved DisarmWarrior · Protection

    Before Increases the duration of your Disarm ability by 3 secs.

    Now Reduces the cooldown of your Disarm ability by 20 secs.

    ⇄ Was in the 15-point row, column 2
  • Holy PowerPaladin · Holy

    Before Increases the critical effect chance of your Holy spells by 5%.

    Now Increases the critical strike healing bonus of your Holy spells by 50%.

  • RedoubtPaladin · Protection

    Before Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

    Now Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.

  • Guardian's FavorPaladin · Protection

    Before … of Protection by 120 sec and increases the …

    Now … of Protection by 2 min and increases the …

  • ReckoningPaladin · Protection

    Before Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.

    Now Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.

  • BenedictionPaladin · Retribution

    Before Reduces the Mana cost of your Judgement and Seal spells by 15%.

    Now Reduces the Mana cost of all instant cast spells and abilities by 10%.

  • VindicationPaladin · Retribution

    Before Gives the Paladin's damaging melee attacks … reduce the target's Strength and Agility by 15%10 sec.

    Now Gives your damaging melee attacks … reduce the target's Attack Power by -6 for 30 sec.

  • Seal of CommandPaladin · Retribution

    Before … enemy, instantly causing 50.5 Holy damage, 101 if the target …

    Now … enemy, instantly causing 48.5 Holy damage, 97 if the target …

  • Pursuit of JusticePaladin · Retribution

    Before Increases movement and mounted movement speed by 8%. This does not …

    Now Increases movement speed and mounted movement speed by 15%. This does not …

  • Eye for an EyePaladin · Retribution

    Before All spell criticals against you cause 30% of the damage taken to the caster as well. The …

    Now All critical strikes against you cause 10% of the damage taken to the attacker as well. The …

  • IlluminationPaladin · Holy

    Before … Light, Holy Light, or Holy Shock heal spell gives you a 100% chance to gain Mana equal to the base cost …

    Now … Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost …

    ⇄ Was in the 15-point row, column 2Requires Reverence
  • Holy ShockPaladin · Holy

    Before … Holy energy, causing 220 Holy damage to an enemy, or 220 healing to an ally.

    Now … Holy energy, causing 134 Holy damage to an enemy, or 114 healing to an ally.

    ⇄ Was in the 30-point row, column 2No requirement now (was Divine Favor)Shared cooldown changed
  • Improved Righteous FuryPaladin · Protection

    Before Increases the amount of threat generated by your Righteous Fury spell by 50%.

    Now While Righteous Fury is active, all damage taken is reduced by 9%.

    ⇄ Was in the 10-point row, column 2
  • AnticipationPaladin · Protection

    Top rank… Defense Skill by 10. 20.

    ⇄ Was in the 10-point row, column 4
  • Holy ShieldPaladin · Protection

    Top rank… sec, and deals 65 75 Holy damage for …

    ⇄ Was in the 30-point row, column 2No requirement now (was Blessing of Sanctuary)
  • Unyielding FaithPaladin · Retribution

    Before Increases your chance to resist Fear and Disorient effects by an additional 10%.

    Now Reduces the duration of Fear and Disorient effects on you by 30%.

    ⇄ Was in Holy, 10-point row, column 4
  • Two-Handed Weapon SpecializationPaladin · Retribution

    Before Increases the damage you deal with two-handed melee weapons by 6%.

    Now Increases the Physical and Holy damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.

    ⇄ Was in the 20-point row, column 1
  • Deadly AspectsHunter · Beast Mastery

    Before While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.

    Now While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.

    ✎ Was Improved Aspect of the Hawk
  • Unleashed FuryHunter · Beast Mastery

    Before … by your pets by 20%.

    Now … by your pets and hawks by 15%.

  • FerocityHunter · Beast Mastery

    Before … of your pets by 15%.

    Now … of your pets and hawks by 10%.

  • Spirit BondHunter · Beast Mastery

    Before … pet will regenerate 2% of total health every 10 sec.

    Now … pet will regenerate 1% of total health every 5 sec.

  • Bestial DisciplineHunter · Beast Mastery

    Before Increases the Focus regeneration of your pets by 20%.

    Now Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.

  • Improved Arcane ShotHunter · Marksmanship

    Before Reduces the cooldown of your Arcane Shot by 1 sec.

    Now Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

  • EntrapmentHunter · Survival

    Before Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.

    Now When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.

  • Savage StrikesHunter · Survival

    Before Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.

    Now Increases the critical strike chance of all your melee abilities by 4%.

  • Improved Mend PetHunter · Beast Mastery

    Before Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

    Now Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.

    ⇄ Was in the 15-point row, column 2
  • IntimidationHunter · Beast Mastery

    Before Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.

    Now Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.

    Requires Bestial Swiftness
  • EfficiencyHunter · Marksmanship

    Before Reduces the Mana cost of your Shots and Stings by 10%.

    Now Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.

    ⇄ Was in the top row, column 3
  • Trueshot AuraHunter · Marksmanship

    Before Increases the Attack Power of party members within 45 yards by 50. Lasts 30 min.

    Now Increases the Ranged Attack Power of party or raid members within 45 yds by 20.

    ⇄ Was in the 30-point row, column 2No requirement now (was Barrage)
  • SurefootedHunter · Survival

    Before Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.

    Now Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.

    ⇄ Was in the 15-point row, column 2
  • CounterattackHunter · Survival

    Before … This attack deals 40 damage and immobilizes the …

    Now … This attack deals 50% weapon damage plus 26 and immobilizes the …

    ⇄ Was in the 20-point row, column 3
  • MurderRogue · Assassination

    Before Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.

    Now Increases all damage dealt by 4% against Humanoid and Giant targets.

  • Improved Expose ArmorRogue · Assassination

    Before Increases the armor reduced by your Expose Armor ability by 50%.

    Now Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.

  • LethalityRogue · Assassination

    Before … Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.

    Now … Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.

  • Improved PoisonsRogue · Assassination

    Before Increases the chance to apply poisons to your target by 10%.

    Now Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.

  • EnduranceRogue · Combat

    Before … Evasion abilities by 1.5 min.

    Now … Evasion abilities by 60%.

  • Dual Wield SpecializationRogue · Combat

    Before … done by your offhand weapon by 50%.

    Now … done by your off-hand weapon by 25%.

  • Hack and SlashRogue · Combat

    Before Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

    Now Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.

    ✎ Was Sword Specialization
  • Weapon ExpertiseRogue · Combat

    Before Increases your skill with Sword, Fist and Dagger weapons by 5.

    Now Reduces the chance for your attacks to be Dodged or Parried by 2%.

  • ElusivenessRogue · Subtlety

    Before … Blind abilities by 1.5 min.

    Now … Blind abilities by 90 sec.

  • InitiativeRogue · Subtlety

    Top rankGives you a 75% 100% chance to add …

  • Ghostly StrikeRogue · Subtlety

    Before A strike that deals 125% weapon damage and …

    Now A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and …

  • Serrated BladesRogue · Subtlety

    Before Causes your attacks to ignore 0 of your target's … ability by 30%. The amount of Armor reduced increases with your level.

    Now Causes your attacks to ignore 9% of your target's …

  • Improved EviscerateRogue · Combat

    Top rank… Eviscerate ability by 15%. 20%.

    ⇄ Was in Assassination, top row, column 1
  • CamouflageRogue · Subtlety

    Before Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.

    Now Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.

    ⇄ Was in the 5-point row, column 3
  • SetupRogue · Subtlety

    Before Gives you a 45% chance to add … target after Dodging their attack or fully resisting …

    Now Gives you a 100% chance to add … target after Dodging one of their attacks or fully resisting …

    ⇄ Was in the 15-point row, column 1
  • Heightened SensesRogue · Subtlety

    Before Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).

    Now Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.

    ⇄ Was in the 20-point row, column 1
  • PremeditationRogue · Subtlety

    Before When used, Adds 2 Combo … combo points within 10 sec or the …

    Now … combo points within 20 sec or the …

    ⇄ Was in the 30-point row, column 2No requirement now (was Preparation)
  • HemorrhageRogue · Subtlety

    Before An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards …

    Now An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards …

    ⇄ Was in the 20-point row, column 4
  • MartyrdomPriest · Discipline

    Before … chance to gain the Focused Casting effect that lasts for 6 sec … damage and increases resistance to Interrupt …

    Now … chance to gain Focused Casting for 6 sec … damage and increases your resistance to Interrupt …

  • Improved Inner FirePriest · Discipline

    Before … Fire spell by 30%.

    Now … Fire spell by 45% and increases its total charges by 12.

  • Holy NovaPriest · Holy

    Before … the caster, causing 32 Holy damage to … 10 yards for 60. These effects cause no threat.

    Now … the caster, causing 27 Holy damage to … 10 yards for 51. These effects cause no threat.

  • Blessed RecoveryPriest · Holy

    Before After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.

    Now After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

  • InspirationPriest · Holy

    Before Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

    Now Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.

  • Searing LightPriest · Holy

    Before Increases the damage of your Smite and Holy Fire spells by 10%.

    Now Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

  • Spirit of RedemptionPriest · Holy

    Top rank… of Redemption for 10 15 sec. The Spirit …

  • Spiritual GuidancePriest · Holy

    Before Increases spell damage and healing by up to 25% of your total Spirit.

    Now Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.

  • Mind FlayPriest · Shadow

    Top rank… Shadow energy, causing 75 63 Shadow damage over …

  • ShadowformPriest · Shadow

    Before Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

    Now Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

  • Improved Power Word: ShieldPriest · Discipline

    Top rank… Word: Shield by 15%. 20%.

    ⇄ Was in the 5-point row, column 3
  • MeditationPriest · Discipline

    Top rankAllows 15% 50% of your Mana …

    ⇄ Was in the 10-point row, column 3
  • Improved Mana BurnPriest · Discipline

    Top rank… Burn spell by 0.5 1.0 sec.

    ⇄ Was in the 15-point row, column 4
  • Shadow FocusPriest · Shadow

    Before Reduces your target's chance to resist your Shadow spells by 10%.

    Now Improves your chance to hit with Shadow spells by 5%.

    ⇄ Was in the 5-point row, column 3
  • Spirit TapPriest · Shadow

    Before Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

    Now Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

    ⇄ Was in the top row, column 2
  • Vampiric EmbracePriest · Shadow

    Before … you deal for 1 min.

    Now … you deal for 30 sec.

    ⇄ Was in the 20-point row, column 2Cooldown changed
  • SilencePriest · Shadow

    Before … for 5 sec

    Now … for 5 sec and interrupting their spellcasts for 3 sec.

    No requirement now (was Improved Psychic Scream)
  • Trial by FireShaman · Elemental

    Before Reduces the delay before your Fire Nova Totem activates by 2 sec. and decreases the threat generated by your Magma Totem by 50%.

    Now Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.

    ✎ Was Improved Fire Totems
  • Eye of the StormShaman · Elemental

    Before Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

    Now Gives your Lightning Bolt and Chain Lightning spells a 70% chance to not lose casting time when you take damage.

  • Tidal FocusShaman · Restoration

    Before … spells by 5%

    Now … spells by 5% and improves your chance to hit by 5%.

  • Restorative TotemsShaman · Restoration

    Before Increases the effect of your Mana Spring and Healing Stream Totems by 25%.

    Now Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.

  • Call of FlameShaman · Elemental

    Before Increases the damage done by your Fire Totems by 15%.

    Now Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.

    ⇄ Was in the 5-point row, column 3
  • Elemental WardingShaman · Elemental

    Rank 1

    Before Reduces damage taken from Fire, Frost and Nature effects by 4%.

    Now Reduces damage taken from Fire, Frost, and Nature effects by 3%.

    ⇄ Was in the 5-point row, column 2
  • Lightning MasteryShaman · Elemental

    Before When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.

    Now Gain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by 0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec.

    ✎ Was Elemental MasteryRequires Call of Thunder (was Elemental Fury)
  • Ancestral KnowledgeShaman · Enhancement

    Before Increases your maximum Mana by 5%.

    Now Increases your Intellect by 10%.

    ⇄ Was in the top row, column 2
  • Elemental WeaponsShaman · Enhancement

    Rank 2… Rockbiter Weapon by 14%, 13%, your Windfury Weapon …

    ⇄ Was in the 20-point row, column 2
  • FlurryShaman · Enhancement

    Before … after dealing a critical strike.

    Now … after dealing a melee critical strike.

    Requires Mental Dexterity (was Thundering Strikes)
  • StormstrikeShaman · Enhancement

    Before Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.

    Now Instantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

    ⇄ Was in the 30-point row, column 2No requirement now (was Elemental Weapons)Cooldown changed
  • Improved Ghost WolfShaman · Enhancement

    Before Reduces the cast time of your Ghost Wolf spell by 2 sec.

    Now Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors.

    ⇄ Was in the 5-point row, column 3
  • Spirit WeaponsShaman · Enhancement

    Before Gives a chance to parry enemy melee attacks.

    Now Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

    ⇄ Was in the 20-point row, column 3✎ Was Parry
  • Improved ReincarnationShaman · Restoration

    Before … by 20 min, and increases the …

    Now … by 20 min, increases your maximum health by 4%, and increases the …

    ⇄ Was in the 5-point row, column 1
  • Ancestral HealingShaman · Restoration

    Rank 2… armor value by 16% 17% for 15 sec …

    ⇄ Was in the 5-point row, column 2
  • Mana Tide TotemShaman · Restoration

    Before … sec that restores 170 mana every 3 seconds to group members within 20 yards.

    Now … sec that restores 88 mana every 3 seconds to group members within 30 yards.

    ⇄ Was in the 30-point row, column 2No requirement now (was Restorative Totems)
  • Healing WayShaman · Restoration

    Before Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

    Now Increases the amount healed by your Healing Wave spell by 25%.

    ⇄ Was in the 20-point row, column 1
  • Arcane GeometryMage · Arcane

    Before Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.

    Now Increases the range of your Arcane spells by 6 yards.

    ✎ Was Magic Attunement
  • Arcane ShieldingMage · Arcane

    Before Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.

    Now Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.

    ✎ Was Improved Mana Shield
  • Improved CounterspellMage · Arcane

    Before Gives your Counterspell a 100% chance to silence the target for 4 sec.

    Now Your Counterspell also Silences the target for 4 sec.

  • PyroblastMage · Fire

    Before … boulder that causes 187 Fire damage and an additional 56 Fire damage over 12 sec.

    Now … boulder that causes 110 Fire damage and an additional 44 Fire damage over 12 sec.

  • Improved ScorchMage · Fire

    Before Your Scorch spells have a 100% chance … This vulnerability increases the Fire damage dealt to your target … lasts 30 sec, Stacks up to 5 times.

    Now Your Scorch spell has a 100% chance … This vulnerability increases all Fire damage you deal to your target … lasts 30 sec, stacking up to 5 times.

  • Frost WardingMage · Frost

    Before Increases the Armor and resistances given by your Frost … spells by 30%, In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

    Now Increases the Armor and resistances granted by your Frost … spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.

  • PermafrostMage · Frost

    Before … Chill effects by 3 secs and reduces the …

    Now … Chill effects by 33% and reduces the …

  • Winter's ChillMage · Frost

    Before Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

    Now Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.

  • Improved ChannelingMage · Arcane

    Before Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

    Now Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.

    ⇄ Was in the top row, column 3✎ Was Improved Arcane Missiles
  • Arcane SubtletyMage · Arcane

    Before … your spells by 10 and reduces the … Arcane spells by 40%.

    Now … your spells by 15 and reduces the … Arcane spells by 30%.

    ⇄ Was in the top row, column 1
  • Arcane MeditationMage · Arcane

    Top rankAllows 15% 50% of your Mana …

    ⇄ Was in the 15-point row, column 4Requires Arcane Concentration
  • Arcane MindMage · Arcane

    Before Increases your maximum Mana by 10%.

    Now Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.

    No requirement now (was Arcane Resilience)
  • Arcane InstabilityMage · Arcane

    Before Increases your spell damage and critical strike chance by 3%.

    Now Increases the damage done by your spells by 3% and your critical strike chance by 3%.

    ⇄ Was in the 25-point row, column 2No requirement now (was Presence of Mind)
  • Arcane PowerMage · Arcane

    Before When activated, your spells deal … mana to cast. This effect lasts 15 sec.

    Now For the next 15 sec, your spells deal …

    Requires Presence of Mind (was Arcane Instability)
  • Blast WaveMage · Fire

    Before … the blast for 186 Fire damage, and Dazing them for 6 sec.

    Now … the blast for 163 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

    No requirement now (was Pyroblast)
  • Improved BlizzardMage · Frost

    Before … movement speed by 65%. Lasts 1.5 sec.

    Now … movement speed by 40% for 1.5 sec.

    ⇄ Was in the 10-point row, column 4
  • Improved Cone of ColdMage · Frost

    Rank 1… Cold spell by 15%. 12%.

    Rank 2… Cold spell by 25%. 23%.

    ⇄ Was in the 20-point row, column 3
  • SuppressionWarlock · Affliction

    Before Reduces the chance for enemies to resist your Affliction spells by 10%.

    Now Improves your chance to hit by 5% and reduces all threat you generate by 20%.

  • Improved CorruptionWarlock · Affliction

    Before … by 2 sec

    Now … by 2 sec and increases the damage it deals by 10%.

  • Siphon LifeWarlock · Affliction

    Top rankTransfers 15 11 health from the …

  • Improved ImpWarlock · Demonology

    Before Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 30%.

    Now Increases the damage of your Imp's Firebolt spell by 30% and the effect of its Fire Shield spell by 30%.

  • Demonic EmbraceWarlock · Demonology

    Before Increases your total Stamina by 15% but reduces your total Spirit by 5%.

    Now Increases your total Stamina by 15%.

  • Improved Shadow BoltWarlock · Destruction

    Before Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 20% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.

    Now Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 20% for 12 sec.

  • AftermathWarlock · Destruction

    Before Gives your Destruction spells a 10% chance to daze the target for 5 sec.

    Now Increases the initial damage of your Immolate spell by 50% and your Conflagrate spell has a 100% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.

  • Curse of ExhaustionWarlock · Affliction

    Top rank… movement speed by 10% 30% for 12 sec. …

    ⇄ Was in the 20-point row, column 3
  • Improved Health FunnelWarlock · Demonology

    Before Increases the amount of Health transferred by your Health Funnel spell by 20%.

    Now Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.

    ⇄ Was in the 5-point row, column 1
  • Unholy PowerWarlock · Demonology

    Before Increases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 20%.

    Now Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%.

    ⇄ Was in the 15-point row, column 3
  • Demonic SacrificeWarlock · Demonology

    Before … summoned Demon to grant you an effect that lasts 30 min. The effect is … Imp: Increases your Fire damage by 15%. Voidwalker: Restores 3% of total Health every 4 sec. Succubus/Incubus: Increases your Shadow damage by 15%. Felhunter: Restores 2% of total Mana every 4 sec.

    Now … summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hr. The effect is … Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.

    ⇄ Was in the 20-point row, column 2
  • Master DemonologistWarlock · Demonology

    Before … active. Imp - Reduces threat caused by 20%. Voidwalker - Reduces … Succubus/Incubus - Increases all damage caused by 10%. Felhunter - Increases all resistances by 1 per level.

    Now … active. Imp - Increases Fire damage done by 10%. Voidwalker - Reduces … Succubus/Incubus - Increases Shadow damage done by 10%. Felhunter - Reduces Magic damage taken by 10%.

    No requirement now (was Unholy Power)
  • ShadowburnWarlock · Destruction

    Before Instantly blasts the target for 99 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains …

    Now Instantly blasts the target for 66 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains …

    ⇄ Was in the 10-point row, column 4
  • ConflagrateWarlock · Destruction

    Before … already afflicted by Immolate, dealing 306 Fire damage and consuming the Immolate spell.

    Now … already afflicted by your Immolate spell, dealing 95 Fire damage and consuming your Immolate effect.

    ⇄ Was in the 30-point row, column 2No requirement now (was Improved Immolate)
  • PyroclasmWarlock · Destruction

    Before Gives your Rain of Fire, Hellfire, and Soul Fire spells a 26% chance to stun the target for 3 sec.

    Now Gives your Soul Fire spell a 26% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 26% chance over their duration to Stun targets they damage for 3 sec.

  • Nature's GraceDruid · Balance

    Before All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.

    Now All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

  • Moonkin FormDruid · Balance

    Before Transforms the Druid into Moonkin Form, While in this form the Armor contribution from items is increased by 360%, and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of …

    Now Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of …

  • Blood FrenzyDruid · Feral Combat

    Before … additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.

    Now … additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.

    ✎ Was Primal Fury
  • NaturalistDruid · Restoration

    Before Reduces the cast time of your Healing Touch spell by 0.5 sec.

    Now Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.

    ✎ Was Improved Healing Touch
  • Improved TranquilityDruid · Restoration

    Before … Tranquility by 100%

    Now … Tranquility by 100% and its cooldown by 60%.

  • Improved WrathDruid · Balance

    Before … by 0.5 sec

    Now … by 0.5 sec and its Mana cost by 50%.

    ⇄ Was in the top row, column 1
  • MoonglowDruid · Balance

    Before Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 9%.

    Now Reduces the Mana cost of your damaging spells by 25%.

    ⇄ Was in the 20-point row, column 3
  • Nature's ReachDruid · Balance

    Before Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 20%.

    Now Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

    ⇄ Was in the 10-point row, column 4
  • Improved Entangling RootsDruid · Balance

    Before Gives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots.

    Now Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.

    ⇄ Was in the 5-point row, column 1
  • Insect SwarmDruid · Balance

    Before … chance to hit by 2% and causing 66 Nature damage over 12 sec.

    Now … chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

    ⇄ Was in Restoration, 10-point row, column 3
  • FurorDruid · Feral Combat

    Before Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.

    Now Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.

    ⇄ Was in Restoration, top row, column 3
  • Brutal ImpactDruid · Feral Combat

    Before … by 1 sec

    Now … by 1 sec and reduces the cooldown of Bash by 30 sec.

    ⇄ Was in the 5-point row, column 2
  • Savage FuryDruid · Feral Combat

    Before … your Claw, Rake, Maul, and Swipe abilities by 20%.

    Now … your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.

    ⇄ Was in the 20-point row, column 1
  • Heart of the WildDruid · Restoration

    Before Increases your Intellect by 20%. In addition, while in Bear or Dire Bear … is increased by 20%.

    Now Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear … is increased by 10%.

    ⇄ Was in Feral Combat, 25-point row, column 2No requirement now (was Predatory Strikes)
  • ReflectionDruid · Restoration

    Top rankAllows 15% 50% of your Mana …

    ⇄ Was in the 10-point row, column 2
  • SwiftmendDruid · Restoration

    Before Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.

    Now Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.

    ⇄ Was in the 30-point row, column 2No requirement now (was Tranquil Spirit)

○ New wording (66)

The numbers match the original game; the words changed.

  • Improved Heroic StrikeWarrior · Arms

    New wording, same numbers.

  • Improved ChargeWarrior · Arms

    New wording, same numbers.

  • Deep WoundsWarrior · Arms

    New wording, same numbers.

  • ImpaleWarrior · Arms

    New wording, same numbers.

Show all 66 in this listShow fewer
  • CrueltyWarrior · Fury

    New wording, same numbers.

  • Piercing HowlWarrior · Fury

    New wording.

  • Improved Sunder ArmorWarrior · Protection

    New wording, same numbers.

  • Concussion BlowWarrior · Protection

    New wording, same numbers.

  • BastionWarrior · Protection

    New wording, same numbers.

    ✎ Was One-Handed Weapon Specialization
  • Iron WillWarrior · Protection

    New wording, same numbers.

    ⇄ Was in the 5-point row, column 4
  • Last StandWarrior · Protection

    New wording, same numbers.

    No requirement now (was Improved Bloodrage)Cooldown changed
  • Improved SealsPaladin · Holy

    New wording, same numbers.

    ✎ Was Improved Seal of Righteousness
  • PrecisionPaladin · Protection

    New wording, same numbers.

  • Improved JudgementPaladin · Retribution

    New wording, same numbers.

  • Spiritual FocusPaladin · Holy

    New wording, same numbers.

    ⇄ Was in the 5-point row, column 2
  • Healing LightPaladin · Holy

    New wording, same numbers.

    ⇄ Was in the 10-point row, column 1
  • Endurance TrainingHunter · Beast Mastery

    New wording, same numbers.

  • Bestial SwiftnessHunter · Beast Mastery

    New wording, same numbers.

  • Survival TacticsHunter · Survival

    New wording, same numbers.

    ✎ Was Trap Mastery
  • Lethal AttacksHunter · Marksmanship

    New wording, same numbers.

    ⇄ Was in the 5-point row, column 3✎ Was Lethal Shots
  • Mortal ShotsHunter · Marksmanship

    New wording, same numbers.

    Requires Careful Aim (was Lethal Shots)
  • BarrageHunter · Marksmanship

    New wording, same numbers.

    ⇄ Was in the 20-point row, column 2
  • SurvivalistHunter · Survival

    New wording, same numbers.

    ⇄ Was in the 10-point row, column 2
  • Remorseless AttacksRogue · Assassination

    New wording, same numbers.

  • MaliceRogue · Assassination

    New wording, same numbers.

  • Blade FlurryRogue · Combat

    New wording, same numbers.

  • AggressionRogue · Combat

    New wording, same numbers.

  • Improved GougeRogue · Assassination

    New wording, same numbers.

    ⇄ Was in Combat, top row, column 1
  • Cold BloodRogue · Assassination

    New wording, same numbers.

    ⇄ Was in the 20-point row, column 2
  • Dirty DeedsRogue · Subtlety

    New wording, same numbers.

    ⇄ Was in the 20-point row, column 3
  • Inner FocusPriest · Discipline

    New wording, same numbers.

  • Improved HealingPriest · Holy

    New wording, same numbers.

  • DarknessPriest · Shadow

    New wording, same numbers.

  • Mental StrengthPriest · Discipline

    New wording, same numbers.

    ⇄ Was in the 20-point row, column 2
  • Power InfusionPriest · Discipline

    New wording, same numbers.

    Requires Penance (was Mental Strength)
  • ConcussionShaman · Elemental

    New wording, same numbers.

  • Elemental ReachShaman · Elemental

    New wording, same numbers.

    ✎ Was Storm Reach
  • Totemic FocusShaman · Restoration

    New wording, same numbers.

  • Elemental DevastationShaman · Elemental

    New wording, same numbers.

    ⇄ Was in the 15-point row, column 4
  • ReverberationShaman · Elemental

    New wording, same numbers.

    ⇄ Was in the 10-point row, column 2
  • Thundering StrikesShaman · Enhancement

    New wording, same numbers.

    ⇄ Was in the 5-point row, column 2
  • ToughnessShaman · Enhancement

    New wording, same numbers.

    ⇄ Was in the 15-point row, column 3
  • Natural GraceShaman · Restoration

    New wording, same numbers.

    ⇄ Was in the 10-point row, column 4✎ Was Healing Grace
  • Tidal MasteryShaman · Restoration

    New wording, same numbers.

    ⇄ Was in the 15-point row, column 3
  • Arcane ImpactMage · Arcane

    New wording, same numbers.

    ✎ Was Improved Arcane Explosion
  • Master of ElementsMage · Fire

    New wording, same numbers.

  • CombustionMage · Fire

    New wording, same numbers.

  • PrecisionMage · Frost

    New wording, same numbers.

    ✎ Was Elemental Precision
  • Arctic ReachMage · Frost

    New wording, same numbers.

  • AccelerantMage · Fire

    New wording, same numbers.

    ⇄ Was in the top row, column 2✎ Was Improved Fireball
  • Cold SnapMage · Frost

    New wording, same numbers.

    ⇄ Was in the 10-point row, column 2
  • Ice BarrierMage · Frost

    New wording.

    Requires Cold Snap (was Ice Block)
  • Amplify CurseWarlock · Affliction

    New wording, same numbers.

  • NightfallWarlock · Affliction

    New wording, same numbers.

  • Soul LinkWarlock · Demonology

    New wording, same numbers.

    ⇄ Was in the 30-point row, column 2
  • BaneWarlock · Destruction

    New wording, same numbers.

    ⇄ Was in the 5-point row, column 2
  • VengeanceDruid · Balance

    New wording, same numbers.

  • Improved StarfireDruid · Balance

    New wording, same numbers.

  • FerocityDruid · Feral Combat

    New wording, same numbers.

  • MoonfuryDruid · Balance

    New wording, same numbers.

    No requirement now (was Nature's Grace)
  • Feral SwiftnessDruid · Feral Combat

    New wording, same numbers.

    ⇄ Was in the 10-point row, column 1✎ Was Feline Swiftness
  • Feral ChargeDruid · Feral Combat

    New wording, same numbers.

    ⇄ Was in the 10-point row, column 2
  • Predatory StrikesDruid · Feral Combat

    New wording, same numbers.

    ⇄ Was in the 15-point row, column 2
  • Leader of the PackDruid · Feral Combat

    New wording, same numbers.

    ⇄ Was in the 30-point row, column 2
  • Nature's FocusDruid · Restoration

    New wording, same numbers.

    ⇄ Was in the 5-point row, column 2
  • Gift of NatureDruid · Restoration

    New wording, same numbers.

    ⇄ Was in the 20-point row, column 3No requirement now (was Insect Swarm)

⇄ Moved only (23)

Same talent and text in a new spot. The board above also shows the 130 talents that moved and changed.

  • Improved OverpowerWarrior · Arms

    ⇄ From the 10-point row, column 1 to the 5-point row, column 4

  • Divine StrengthPaladin · Holy

    ⇄ From the top row, column 2 to the top row, column 3

  • Divine IntellectPaladin · Protection

    ⇄ Holy, top row, column 3 to Protection, top row, column 2

  • Improved Hammer of JusticePaladin · Protection

    ⇄ From the 15-point row, column 2 to the 10-point row, column 2

Show all 23 in this listShow fewer
  • ToughnessPaladin · Protection

    ⇄ From the 5-point row, column 4 to the 10-point row, column 4

  • DeflectionPaladin · Retribution

    ⇄ From the 5-point row, column 3 to the top row, column 2

  • RepentancePaladin · Retribution

    ⇄ From the 30-point row, column 2 to the 20-point row, column 2

  • Improved Revive PetHunter · Beast Mastery

    ⇄ From the 5-point row, column 4 to the 5-point row, column 3

  • Hawk EyeHunter · Marksmanship

    ⇄ From the 10-point row, column 4 to the top row, column 1

  • Scatter ShotHunter · Marksmanship

    ⇄ From the 20-point row, column 1 to the 20-point row, column 4

  • Vile PoisonsRogue · Assassination

    ⇄ From the 15-point row, column 2 to the 15-point row, column 1

  • Improved AmbushRogue · Subtlety

    ⇄ From the 10-point row, column 3 to the 5-point row, column 4

  • Improved Mind BlastPriest · Shadow

    ⇄ From the 10-point row, column 2 to the 5-point row, column 1

  • Improved Shadow Word: PainPriest · Shadow

    ⇄ From the 5-point row, column 2 to the 5-point row, column 3

  • Earth's GraspShaman · Enhancement

    ⇄ Elemental, 5-point row, column 1 to Enhancement, top row, column 1

  • Improved Lightning ShieldShaman · Enhancement

    ⇄ From the 5-point row, column 4 to the 5-point row, column 3

  • Wand SpecializationMage · Arcane

    ⇄ From the 5-point row, column 1 to the top row, column 1

  • Frost ChannelingMage · Frost

    ⇄ From the 15-point row, column 2 to the 10-point row, column 1

  • Improved Life TapWarlock · Affliction

    ⇄ From the 5-point row, column 3 to the top row, column 1

  • Grim ReachWarlock · Affliction

    ⇄ From the 15-point row, column 1 to the 5-point row, column 1

  • Destructive ReachWarlock · Destruction

    ⇄ From the 15-point row, column 2 to the top row, column 1

  • Natural ShapeshifterDruid · Restoration

    ⇄ Balance, 5-point row, column 4 to Restoration, 5-point row, column 3

  • Improved RejuvenationDruid · Restoration

    ⇄ From the 15-point row, column 4 to the 15-point row, column 3

✕ Not in WoW Forever (82)

Original game talents with no match in WoW Forever, and the talent that now holds the spot.

  • Axe Specialization✕ RemovedWarrior · Arms · 20-point row, column 1 · 5 ranks

    Increases your chance to get a critical strike with Axes by 5%.

    Its spot now holdsBloodthrill
  • Mace Specialization✕ RemovedWarrior · Arms · 20-point row, column 3 · 5 ranks
    Its spot now holdsWeaponmaster
  • Sword Specialization✕ RemovedWarrior · Arms · 20-point row, column 4 · 5 ranks
  • Polearm Specialization✕ RemovedWarrior · Arms · 25-point row, column 1 · 5 ranks

    Increases your chance to get a critical strike with Polearms by 5%.

    Its spot now holdsImproved Slam
Show all 82 in this listShow fewer
  • Improved Demoralizing Shout✕ RemovedWarrior · Fury · 5-point row, column 2 · 5 ranks

    Increases the melee attack power reduction of your Demoralizing Shout by 40%.

    Its spot now holdsLingering Rage
  • Improved Cleave✕ RemovedWarrior · Fury · 10-point row, column 1 · 3 ranks

    Increases the bonus damage done by your Cleave ability by 120%.

    Its spot now holdsFurious Precision
  • Improved Battle Shout✕ RemovedWarrior · Fury · 10-point row, column 4 · 5 ranks

    Increases the melee attack power bonus of your Battle Shout by 25%.

    Its spot now holdsEnrage
  • Toughness✕ RemovedWarrior · Protection · 5-point row, column 3 · 5 ranks

    Increases your armor value from items by 10%.

    Its spot now holdsImproved Revenge
  • Improved Shield Block✕ RemovedWarrior · Protection · 10-point row, column 2 · 3 ranks

    Allows your Shield Block ability to block an additional attack and increases the duration by 2 seconds.

    Its spot now holdsMaster of Defense
  • Improved Taunt✕ RemovedWarrior · Protection · 15-point row, column 3 · 2 ranks

    Reduces the cooldown of your Taunt ability by 2 sec.

    Its spot now holdsImproved Shield Bash
  • Consecration✕ RemovedPaladin · Holy · 10-point row, column 2 · 1 rank
    Its spot now holdsIllumination
  • Improved Lay on Hands✕ RemovedPaladin · Holy · 10-point row, column 3 · 2 ranks
    Its spot now holdsHoly Conduit
  • Improved Blessing of Wisdom✕ RemovedPaladin · Holy · 15-point row, column 3 · 2 ranks

    Increases the effect of your Blessing of Wisdom spell by 20%.

    Its spot now holdsOath of Light
  • Lasting Judgement✕ RemovedPaladin · Holy · 20-point row, column 3 · 3 ranks

    Increases the duration of your Judgement of Light and Judgement of Wisdom by 30 sec.

    Its spot now holdsBoundless Light
  • Improved Devotion Aura✕ RemovedPaladin · Protection · top row, column 2 · 5 ranks

    Increases the armor bonus of your Devotion Aura by 25%.

    Its spot now holdsDivine Intellect
  • Blessing of Kings✕ RemovedPaladin · Protection · 10-point row, column 1 · 1 rank
    Its spot now holdsTemplar's Bulwark
  • Improved Concentration Aura✕ RemovedPaladin · Protection · 15-point row, column 3 · 3 ranks

    Increases the effect of your Concentration Aura by an additional 15% and gives all group members affected by the aura an additional 15% chance to resist Silence and Interrupt effects.

    Its spot now holdsAnticipation
  • Blessing of Sanctuary✕ RemovedPaladin · Protection · 20-point row, column 2 · 1 rank
    Its spot now holdsHoly Shield
  • One-Handed Weapon Specialization✕ RemovedPaladin · Protection · 25-point row, column 3 · 5 ranks

    Increases the damage you deal with one-handed melee weapons by 10%.

    Its spot now holdsIron Creed
  • Improved Blessing of Might✕ RemovedPaladin · Retribution · top row, column 2 · 5 ranks

    Increases the melee attack power bonus of your Blessing of Might by 20%.

    Its spot now holdsDeflection
  • Improved Seal of the Crusader✕ RemovedPaladin · Retribution · 5-point row, column 2 · 3 ranks

    Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.

    Its spot now holdsConviction
  • Improved Retribution Aura✕ RemovedPaladin · Retribution · 15-point row, column 3 · 2 ranks

    Increases the damage done by your Retribution Aura by 50%.

  • Sanctity Aura✕ RemovedPaladin · Retribution · 20-point row, column 3 · 1 rank
    Its spot now holdsVengeance
  • Improved Eyes of the Beast✕ RemovedHunter · Beast Mastery · 5-point row, column 1 · 2 ranks

    Increases the duration of your Eyes of the Beast by 60 sec.

    Its spot now holdsFocused Fire
  • Thick Hide✕ RemovedHunter · Beast Mastery · 5-point row, column 3 · 3 ranks

    Increases the Armor rating of your pets by 30%.

    Its spot now holdsImproved Revive Pet
  • Improved Hunter's Mark✕ RemovedHunter · Marksmanship · 5-point row, column 2 · 5 ranks

    Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.

    Its spot now holdsEfficiency
  • Aimed Shot✕ RemovedHunter · Marksmanship · 10-point row, column 1 · 1 rank

    An aimed shot that increases ranged damage by 70.

    Its spot now holdsRapid Killing
  • Improved Serpent Sting✕ RemovedHunter · Marksmanship · 15-point row, column 2 · 5 ranks

    Increases the damage done by your Serpent Sting by 10%.

    Its spot now holdsTrueshot Aura
  • Improved Scorpid Sting✕ RemovedHunter · Marksmanship · 20-point row, column 3 · 3 ranks

    Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.

    Its spot now holdsBarrage
  • Humanoid Slaying✕ RemovedHunter · Survival · top row, column 2 · 3 ranks

    Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.

    Its spot now holdsImproved Tracking
  • Improved Feign Death✕ RemovedHunter · Survival · 15-point row, column 4 · 2 ranks

    Reduces the chance your Feign Death ability will be resisted by 4%.

  • Killer Instinct✕ RemovedHunter · Survival · 20-point row, column 2 · 3 ranks

    Increases your critical strike chance with all attacks by 3%.

    Its spot now holdsExpose Prey
  • Wyvern Sting✕ RemovedHunter · Survival · 30-point row, column 2 · 1 rank
    Its spot now holdsLacerating Strikes
  • Improved Backstab✕ RemovedRogue · Combat · 5-point row, column 1 · 3 ranks

    Increases the critical strike chance of your Backstab ability by 30%.

    Its spot now holdsPuncturing Wounds
  • Dagger Specialization✕ RemovedRogue · Combat · 15-point row, column 2 · 5 ranks

    Increases your chance to get a critical strike with Daggers by 5%.

    Its spot now holdsFlawless Execution
  • Mace Specialization✕ RemovedRogue · Combat · 20-point row, column 1 · 5 ranks
  • Fist Weapon Specialization✕ RemovedRogue · Combat · 20-point row, column 4 · 5 ranks

    Increases your chance to get a critical strike with Fist Weapons by 5%.

  • Sleight of Hand✕ RemovedRogue · Subtlety · 5-point row, column 1 · 2 ranks

    Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.

    Its spot now holdsSetup
  • Improved Sap✕ RemovedRogue · Subtlety · 15-point row, column 2 · 3 ranks

    Gives you a 90% chance to return to stealth mode after using your Sap ability.

    Its spot now holdsPremeditation
  • Deadliness✕ RemovedRogue · Subtlety · 25-point row, column 3 · 5 ranks

    Increases your Attack Power by 10%.

    Its spot now holdsCutthroat
  • Unbreakable Will✕ RemovedPriest · Discipline · top row, column 2 · 5 ranks

    Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.

    Its spot now holdsWand Specialization
  • Improved Power Word: Fortitude✕ RemovedPriest · Discipline · 5-point row, column 2 · 2 ranks

    Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.

    Its spot now holdsHoly Precision
  • Divine Spirit✕ RemovedPriest · Discipline · 20-point row, column 3 · 1 rank
    Its spot now holdsRenewed Hope
  • Force of Will✕ RemovedPriest · Discipline · 25-point row, column 3 · 5 ranks

    Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.

    Its spot now holdsDivine Aegis
  • Improved Prayer of Healing✕ RemovedPriest · Holy · 20-point row, column 1 · 2 ranks

    Reduces the Mana cost of your Prayer of Healing spell by 20%.

    Its spot now holdsLitany of Light
  • Lightwell✕ RemovedPriest · Holy · 30-point row, column 2 · 1 rank
    Its spot now holdsPrayer of Mending
  • Shadow Affinity✕ RemovedPriest · Shadow · 5-point row, column 1 · 3 ranks

    Reduces the threat generated by your Shadow spells by 25%.

    Its spot now holdsImproved Mind Blast
  • Improved Fade✕ RemovedPriest · Shadow · 15-point row, column 2 · 2 ranks

    Decreases the cooldown of your Fade ability by 6 sec.

    Its spot now holdsVampiric Embrace
  • Improved Vampiric Embrace✕ RemovedPriest · Shadow · 20-point row, column 3 · 2 ranks

    Increases the percentage healed by Vampiric Embrace by an additional 10%.

    Its spot now holdsDevouring Contagion
  • Shield Specialization✕ RemovedShaman · Enhancement · top row, column 3 · 5 ranks

    Increases your chance to block attacks with a shield by 5% and increases the amount blocked by 25%.

    Its spot now holdsAncestral Knowledge
  • Enhancing Totems✕ RemovedShaman · Enhancement · 10-point row, column 1 · 2 ranks

    Increases the effect of your Strength of Earth and Grace of Air Totems by 15%.

    Its spot now holdsElemental Weapons
  • Two-Handed Axes and Maces✕ RemovedShaman · Enhancement · 10-point row, column 3 · 1 rank

    Allows you to use Two-Handed Axes and Two-Handed Maces.

    Its spot now holdsShamanistic Focus
  • Improved Weapon Totems✕ RemovedShaman · Enhancement · 20-point row, column 1 · 2 ranks

    Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.

    Its spot now holdsSpirit Weapons
  • Weapon Mastery✕ RemovedShaman · Enhancement · 25-point row, column 3 · 5 ranks

    Increases the damage you deal with all weapons by 10%.

    Its spot now holdsMaelstrom Weapon
  • Nature's Guidance✕ RemovedShaman · Restoration · 10-point row, column 1 · 3 ranks

    Increases your chance to hit with melee attacks and spells by 3%.

    Its spot now holdsAncestral Healing
  • Totemic Mastery✕ RemovedShaman · Restoration · 10-point row, column 3 · 1 rank

    The radius of your totems that affect friendly targets is increased to 30 yd.

    Its spot now holdsWater Shield
  • Arcane Focus✕ RemovedMage · Arcane · top row, column 2 · 5 ranks

    Reduces the chance that the opponent can resist your Arcane spells by 10%.

    Its spot now holdsImproved Channeling
  • Piercing Ice✕ RemovedMage · Frost · 10-point row, column 1 · 3 ranks

    Increases the damage done by your Frost spells by 6%.

    Its spot now holdsFrost Channeling
  • Improved Curse of Weakness✕ RemovedWarlock · Affliction · 5-point row, column 1 · 3 ranks

    Increases the effect of your Curse of Weakness by 20%.

    Its spot now holdsGrim Reach
  • Improved Drain Soul✕ RemovedWarlock · Affliction · 5-point row, column 2 · 2 ranks
    Its spot now holdsSoul Harvest
  • Improved Drain Mana✕ RemovedWarlock · Affliction · 15-point row, column 4 · 2 ranks

    Causes 30% of the Mana drained by your Drain Mana spell to damage the opponent.

  • Improved Curse of Exhaustion✕ RemovedWarlock · Affliction · 20-point row, column 4 · 4 ranks

    Increases the speed reduction of your Curse of Exhaustion by 20%.

  • Dark Pact✕ RemovedWarlock · Affliction · 30-point row, column 2 · 1 rank

    Drains 150 of your pet's Mana, returning 100% to you.

    Its spot now holdsWrack
  • Improved Healthstone✕ RemovedWarlock · Demonology · top row, column 1 · 2 ranks

    Increases the amount of Health restored by your Healthstone by 20%.

    Its spot now holdsImproved Health Funnel
  • Fel Stamina✕ RemovedWarlock · Demonology · 10-point row, column 3 · 5 ranks

    Increases the maximum Health of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%.

    Its spot now holdsMaster Summoner
  • Improved Subjugate Demon✕ RemovedWarlock · Demonology · 20-point row, column 1 · 5 ranks

    Reduces the Attack Speed and Casting Speed penalty of your Subjugate Demon spell by 10% and reduces the resist chance by 10%.

    Its spot now holdsImproved Felhunter
  • Improved Firestone✕ RemovedWarlock · Demonology · 20-point row, column 4 · 2 ranks

    Increases the bonus Fire damage from Firestones and the Firestone effect by 30%.

  • Improved Spellstone✕ RemovedWarlock · Demonology · 30-point row, column 3 · 2 ranks

    Increases the amount of damage absorbed by your Spellstone by 30%.

  • Improved Firebolt✕ RemovedWarlock · Destruction · 10-point row, column 1 · 2 ranks

    Reduces the casting time of your Imp's Firebolt spell by 1 sec.

  • Improved Lash of Pain✕ RemovedWarlock · Destruction · 10-point row, column 2 · 2 ranks

    Reduces the cooldown of your Succubus' and Incubus' Lash of Pain spell by 6 sec.

    Its spot now holdsRuin
  • Devastation✕ RemovedWarlock · Destruction · 10-point row, column 3 · 5 ranks

    Increases the critical strike chance of your Destruction spells by 5%.

    Its spot now holdsShadowburn
  • Improved Immolate✕ RemovedWarlock · Destruction · 20-point row, column 2 · 5 ranks

    Increases the initial damage of your Immolate spell by 25%.

    Its spot now holdsBane of Havoc
  • Emberstorm✕ RemovedWarlock · Destruction · 25-point row, column 3 · 5 ranks

    Increases the damage done by your Fire spells by 10%.

    Its spot now holdsShadow and Flame
  • Nature's Grasp✕ RemovedDruid · Balance · top row, column 2 · 1 rank
    Its spot now holdsImproved Wrath
  • Natural Weapons✕ RemovedDruid · Balance · 5-point row, column 3 · 5 ranks
    Its spot now holdsNature's Majesty
  • Improved Thorns✕ RemovedDruid · Balance · 10-point row, column 1 · 3 ranks

    Increases damage caused by your Thorns spell by 75%.

    Its spot now holdsImproved Entangling Roots
  • Omen of Clarity✕ RemovedDruid · Balance · 10-point row, column 3 · 1 rank
    Its spot now holdsNature's Splendor
  • Feral Aggression✕ RemovedDruid · Feral Combat · top row, column 3 · 5 ranks

    Increases the Attack Power reduction of your Demoralizing Roar by 40% and the damage caused by your Ferocious Bite by 15%.

    Its spot now holdsFuror
  • Blood Frenzy✕ RemovedDruid · Feral Combat · 15-point row, column 3 · 2 ranks
    Its spot now holdsPredatory Discipline
  • Faerie Fire (Feral)✕ RemovedDruid · Feral Combat · 20-point row, column 3 · 1 rank
  • Improved Mark of the Wild✕ RemovedDruid · Restoration · top row, column 2 · 5 ranks

    Increases the effects of your Mark of the Wild and Gift of the Wild spells by 35%.

    Its spot now holdsNature's Focus
  • Improved Enrage✕ RemovedDruid · Restoration · 5-point row, column 3 · 2 ranks
    Its spot now holdsNatural Shapeshifter

Other changes (11)

The text is the same; a requirement or a cooldown changed.

  • Improved Shield BashWarrior · Protection
    ⇄ Was in the 20-point row, column 3
  • Divine FavorPaladin · Holy
    ⇄ Was in the 20-point row, column 2No requirement now (was Illumination)
  • Seal FateRogue · Assassination
    ⇄ Was in the 25-point row, column 2No requirement now (was Cold Blood)
  • BlackoutPriest · Shadow
    ⇄ Was in the top row, column 3
Show all 11 in this listShow fewer
  • Improved Psychic ScreamPriest · Shadow
    ⇄ Was in the 10-point row, column 1Requires Blackout
  • Ice BlockMage · Frost
    ⇄ Was in the 20-point row, column 2
  • Shadow MasteryWarlock · Affliction
    ⇄ Was in the 25-point row, column 2No requirement now (was Siphon Life)
  • Master SummonerWarlock · Demonology
    ⇄ Was in the 15-point row, column 2No requirement now (was Fel Domination)
  • Fel DominationWarlock · Demonology
    ⇄ Was in the 10-point row, column 2Requires Master SummonerCooldown changed
  • Nature's SwiftnessDruid · Restoration
    Requires Naturalist (was Improved Healing Touch)
  • Improved RegrowthDruid · Restoration
    Requires Improved Rejuvenation

New abilities

56 ability names are new. 15 abilities from the original game gained new ranks or changed ranks.

★ New abilities (56)

  • Warrior ability · FuryReckless Swings
    ★ New
    25% of base health 15 sec cooldown
    Instant

    Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.

    Comes with the new Fury talent of the same name.

  • Warrior ability · ArmsSpearing Strike
    ★ New
    15 rage 20 sec cooldown
    Instant

    A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

    Comes with the new Arms talent of the same name.

  • Warrior ability · ArmsTactical Mastery
    ★ New
    Instant

    You retain up to 10 Rage when you change Stances.

    Learned at level 14

  • Paladin ability · ProtectionHammer of the Righteous
    ★ New
    6% of base mana 6 sec cooldown
    Instant

    Hammer the current target and up to 3 additional nearby targets, causing Holy damage to each equal to 3 times the damage per second of your main hand weapon. Cooldown shared with Crusader Strike.

    Learned at level 40

  • Paladin ability · RetributionHoly Strike
    ★ New
    20 mana 10 sec cooldown
    Instant

    An instant strike that causes 50% weapon damage plus an additional 93 as Holy damage.

    Rank 8, learned at level 60 · 8 ranks, levels 6 to 60

  • Paladin ability · ProtectionJudgement of Fury
    ★ New
    Instant

    Rank 7, learned at level 58 · 5 ranks, levels 25 to 58

Show all 56 new abilitiesShow fewer
  • Paladin ability · HolyLight's Vigil
    ★ New
    1340 mana 6 sec cooldown
    1.5 sec cast

    Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 704. Only one Vigil per Paladin may be active in each party.

    Rank 3, learned at level 60 · 3 ranks, levels 40 to 60

    Comes with the new Holy talent of the same name.

  • Paladin ability · HolyOath of Light
    ★ New
    8% of base mana
    Instant

    Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 0, your Flash of Light by up to 0, and your Holy Shock by up to 0. Only one Oath of Light may be sworn by the Paladin at any one time.

    Comes with the new Holy talent of the same name.

  • Paladin ability · ProtectionSeal of Fury
    ★ New
    200 mana
    Instant

    Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 153 Holy damage to an enemy and taunts the target to attack you for 3 sec.

    Rank 7, learned at level 58 · 7 ranks, levels 10 to 58

  • Paladin ability · ProtectionSwift Judgement
    ★ New
    Instant 1 min cooldown

    Comes with the new Protection talent of the same name.

  • Paladin ability · ProtectionTemplar's Bulwark
    ★ New
    110 mana 5 min cooldown
    Instant

    When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

    Comes with the new Protection talent of the same name.

  • Paladin ability · HolyVoice of Truth
    ★ New
    Instant 3 min cooldown

    Grants you immunity to Silence and Interrupt effects for 6 sec.

    Learned at level 20

  • Hunter ability · Beast TrainingDismember
    ★ New
    35 focus 15 sec cooldown
    Instant

    Viciously bites enemy appendages for 54 damage and reduces the effectiveness of any healing by 25% for 6 sec.

    Rank 5, learned at level 60 · 5 ranks, levels 12 to 60

  • Hunter ability · Beast TrainingDust Cloud
    ★ New
    10 focus
    Instant

    Your tallstrider kicks up an abrasive cloud of dust, reducing the target's Armor by 505 for 30 sec, stacking up to 1 times.

    Rank 5, learned at level 60 · 5 ranks, levels 12 to 60

  • Hunter ability · SurvivalLacerate
    ★ New
    95 mana
    Instant

    Wounds the target causing them to bleed for 406 damage over 21 sec.

    Rank 4, learned at level 60 · 4 ranks, levels 30 to 60

  • Hunter ability · Beast TrainingMine!
    ★ New
    20 focus 90 sec cooldown
    Instant

    Grabs an enemy's weapon with its talons, causing 44 damage and disarming them for 3 sec.

    Rank 5, learned at level 50 · 5 ranks, levels 10 to 50

  • Hunter ability · Beast TrainingPinch
    ★ New
    50 focus 30 sec cooldown
    Instant

    Pinches an enemy's legs for 95 damage and reduces movement speed by 50% for 9 sec.

    Rank 5, learned at level 60 · 5 ranks, levels 12 to 60

  • Hunter ability · Beast TrainingSavage Rend
    ★ New
    50 focus 1 min cooldown
    Instant

    Rank 5, learned at level 60 · 5 ranks, levels 12 to 60

  • Hunter ability · MarksmanshipSniper Shot
    ★ New
    365 mana 15 sec cooldown
    4 sec cast

    A long-range shot that deals ranged damage plus 590 and increases the range of your next 3 Shots by 10 yards for 10 sec.

    Rank 3, learned at level 58 · 3 ranks, levels 40 to 58

    Comes with the new Marksmanship talent of the same name.

  • Hunter ability · SurvivalStrider Kick
    ★ New
    5.81% of base mana 8 sec cooldown
    Instant

    A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.

    Learned at level 30

    Comes with the new Survival talent of the same name.

  • Hunter ability · Beast MasterySummon Hawk
    ★ New
    190 mana 6 sec cooldown

    Rank 4, learned at level 60 · 4 ranks, levels 25 to 60

    Comes with the new Beast Mastery talent of the same name.

  • Hunter ability · Beast TrainingSwipe
    ★ New
    20 focus 5 sec cooldown
    Instant

    Swipe 3 nearby enemies, inflicting 21 damage.

    Rank 5, learned at level 60 · 5 ranks, levels 12 to 60

  • Hunter ability · Beast TrainingTendon Rip
    ★ New
    25 focus 30 sec cooldown
    Instant

    Tears at an enemy's legs for 60 damage over 9 sec and reduces movement speed by 50% for 9 sec.

    Rank 5, learned at level 60 · 5 ranks, levels 12 to 60

  • Hunter ability · Beast TrainingTrickster's Dance
    ★ New
    10 focus 3 min cooldown
    Instant

    Increases your pet's chance to Dodge by 50% and decreases the time between your pet's attacks by 30% for 12 sec.

    Rank 1, learned at level 20

  • Hunter ability · Beast TrainingWeb
    ★ New
    20 focus 40 sec cooldown
    Instant

    Entangles an enemy in a corrosive web, immobilizing them and dealing 52 Nature damage over 4 sec.

    Rank 5, learned at level 60 · 5 ranks, levels 12 to 60

  • Rogue ability · SubtletyDeath Mark
    ★ New
    25 energy, 1 combo point 10 sec cooldown
    Instant

    Rank 4, learned at level 60 · 4 ranks, levels 40 to 60

  • Rogue ability · AssassinationMutilate
    ★ New

    Comes with the new Assassination talent of the same name.

  • Rogue ability · SubtletyPoised
    ★ New
    Instant

    While at maximum Energy, and out of combat, reduce the Energy cost of your next ability by 10.

    Learned at level 18

  • Rogue ability · CombatShank
    ★ New
    5 energy 10 sec cooldown
    Instant

    Instantly strike with your off-hand weapon, dealing 50% weapon damage and generating 25 Energy. Shank cannot Miss.

    Learned at level 44 · 2 ranks, levels 24 to 44

  • Priest ability · HolyChastise
    ★ New
    225 mana 2 min cooldown
    Instant

    Chastise the target, causing 289 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.

    Rank 5, learned at level 60 · 5 ranks, levels 20 to 60

  • Priest ability · DisciplineConfounding Flash
    ★ New
    3% of base mana 2 min cooldown
    0.5 sec cast

    Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.

    Learned at level 10

  • Priest ability · DisciplineContingency Plan
    ★ New
    Instant 10 min cooldown

    Rank 5, learned at level 60 · 5 ranks, levels 20 to 60

  • Priest ability · Shadow MagicDark Sacrifice
    ★ New
    Instant 10 min cooldown

    Rank 5, learned at level 60 · 5 ranks, levels 20 to 60

  • Priest ability · HolyDivine Grace
    ★ New
    Instant 10 min cooldown

    Instantly heals a friendly target below 50% Health for 1383 and removes Weakened Soul from that target. Cannot be cast on self.

    Rank 7, learned at level 58 · 7 ranks, levels 10 to 58

  • Priest ability · DisciplinePenance
    ★ New
    385 mana 12 sec cooldown
    Instant

    Launches a volley of holy light at the target, causing 92 Holy damage to an enemy, or 425 healing to an ally, instantly and every 1 sec for 2 sec.

    Rank 4, learned at level 60 · 9 ranks, levels 40 to 60

    Comes with the new Discipline talent of the same name.

  • Priest ability · HolyPrayer of Mending
    ★ New
    390 mana 10 sec cooldown
    Instant

    Rank 3, learned at level 60 · 2 ranks, levels 50 to 60

    Comes with the new Holy talent of the same name.

  • Priest ability · Shadow MagicShadow Word: Death
    ★ New
    340 mana 18 sec cooldown
    Instant

    A word of dark binding that inflicts 448 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 30% of your maximum health.

    Rank 4, learned at level 56 · 4 ranks, levels 32 to 56

  • Shaman ability · RestorationRiptide
    ★ New
    230 mana 12 sec cooldown
    Instant

    Heals a friendly target for 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

    Rank 3, learned at level 60 · 2 ranks, levels 50 to 60

    Comes with the new Restoration talent of the same name.

  • Shaman ability · Elemental CombatTotemic Recall
    ★ New
    Instant

    Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall.

    Learned at level 20

  • Mage ability · ArcaneArcane Blast
    ★ New
    15% of base mana
    1.5 sec cast

    Blasts the target with energy, dealing 236 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.

    Rank 5, learned at level 60 · 4 ranks, levels 30 to 60

    Comes with the new Arcane talent of the same name.

  • Mage ability · ArcaneArcane Wrath
    ★ New
    395 mana 6 sec cooldown
    3.5 sec cast

    Launches a projectile of pure Arcane energy at the enemy target, causing 451 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.

    Rank 4, learned at level 60 · 4 ranks, levels 25 to 60

    Comes with the new Arcane talent of the same name.

  • Mage ability · FireFrostfire Bolt
    ★ New
    370 mana
    3 sec cast

    Launches a bolt of frostfire at the enemy, causing 292 Frostfire damage, slowing movement speed by 40% and causing an additional 57 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.

    Rank 3, learned at level 60 · 2 ranks, levels 50 to 60

  • Mage ability · FrostIce Lance
    ★ New
    160 mana 8 sec cooldown
    Instant

    Deals 145 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

    Rank 6, learned at level 56 · 5 ranks, levels 20 to 56

    Comes with the new Frost talent of the same name.

  • Warlock ability · DestructionBane of Havoc
    ★ New
    5% of base mana
    Instant

    Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.

    Comes with the new Destruction talent of the same name.

  • Warlock ability · DestructionIncinerate
    ★ New
    325 mana
    2.5 sec cast

    Deals 217 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.

    Rank 3, learned at level 60 · 2 ranks, levels 50 to 60

    Comes with the new Destruction talent of the same name.

  • Warlock ability · AfflictionWrack
    ★ New
    200 mana
    Instant

    Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.

    Rank 1, learned at level 40

    Comes with the new Affliction talent of the same name.

  • Druid ability · Feral CombatLacerate
    ★ New
    15 rage
    Instant

    Lacerates the enemy target, making them bleed for 75 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.

    Rank 5, learned at level 58 · 4 ranks, levels 25 to 58

    Comes with the new Feral Combat talent of the same name.

  • Druid ability · Feral CombatPoised
    ★ New
    Instant

    While at maximum Energy, and out of combat, reduce the Energy cost of your next ability by 10.

    Learned at level 32

  • Druid ability · Feral CombatPrimal Bite
    ★ New
    20 rage 6 sec cooldown
    Instant

    Bite the target, dealing 100% normal damage plus 77 and generating a high amount of threat.

    Rank 3, learned at level 60 · 3 ranks, levels 40 to 60

    Comes with the new Feral Combat talent of the same name.

  • Druid ability · RestorationRevive
    ★ New
    75% of base mana
    10 sec cast

    Brings a dead player back to life with 750 health and 1000 mana. Cannot be cast when in combat.

    Rank 5, learned at level 60 · 4 ranks, levels 24 to 60

  • Druid ability · Feral CombatShifting Power
    ★ New
    55% of base mana 8 sec cooldown
    Instant

    Comes with the new Feral Combat talent of the same name.

  • Druid ability · RestorationWild Growth
    ★ New
    1050 mana 6 sec cooldown
    3 sec cast

    Heals the target and their party for 679 over 7 sec. Party members must be within 43.5 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

    Rank 3, learned at level 60 · 2 ranks, levels 50 to 60

    Comes with the new Restoration talent of the same name.

Original abilities with new ranks (15)

Crossed values are the original game; bold values are WoW Forever.

  • Slam1 new rank, 4 changed ranksWarrior · Fury
    1. R1 · Lv 20+16 weapon damage bonus New rank15 sec cooldown · 15 rage
    2. R2 · Lv 30+32 weapon damage bonus ChangedCooldown none → 15 sec15 rage
    3. R3 · Lv 38+43 weapon damage bonus ChangedCooldown none → 15 sec15 rage
    4. R4 · Lv 46+68 weapon damage bonus ChangedCooldown none → 15 sec15 rage
    5. R5 · Lv 54+87 weapon damage bonus ChangedCooldown none → 15 sec15 rage
  • Flash of Light6 changed ranksPaladin · Holy
    1. R1 · Lv 20Heals 62 to 72 → Heals 46 Changed35 mana
    2. R2 · Lv 26Heals 96 to 110 → Heals 66 Changed50 mana
    3. R3 · Lv 34Heals 145 to 163 → Heals 101 Changed70 mana
    4. R4 · Lv 42Heals 197 to 221 → Heals 151 Changed90 mana
    5. R5 · Lv 50Heals 267 to 299 → Heals 223 Changed115 mana
    6. R6 · Lv 58Heals 343 to 383 → Heals 303 Changed140 mana
  • Holy Light7 changed ranksPaladin · Holy
    1. R1-2Ranks 1-2 unchanged SameR1 · Lv 1 · Heals 43 · 35 mana Original game: Heals 39 to 47R2 · Lv 6 · Heals 83 · 60 mana Original game: Heals 76 to 90
    2. R3 · Lv 14Heals 159 to 187 → Heals 155 Changed110 mana
    3. R4 · Lv 22Heals 310 to 356 → Heals 287 Changed190 mana
    4. R5 · Lv 30Heals 491 to 553 → Heals 452 Changed275 mana
    5. R6 · Lv 38Heals 698 to 780 → Heals 646 Changed365 mana
    6. R7 · Lv 46Heals 945 to 1053 → Heals 899 Changed465 mana
    7. R8 · Lv 54Heals 1246 to 1388 → Heals 1217 Changed580 mana
    8. R9 · Lv 60Heals 1590 to 1770 → Heals 1580 Changed660 mana
  • Holy Shield1 new rank, 3 changed ranksPaladin · Protection
    1. R1 · Lv 30No values listed ChangedLevel 40 → 30Cost 150 mana → 100 manaStored value10 sec cooldown
    2. R2 · Lv 40No values listed ChangedLevel 50 → 40Cost 195 mana → 150 manaStored value10 sec cooldown
    3. R3 · Lv 50No values listed ChangedLevel 60 → 50Cost 240 mana → 195 manaStored value10 sec cooldown
    4. R4 · Lv 60No values listed New rank10 sec cooldown · 240 mana
Show all 15 abilitiesShow fewer
  • Holy Shock1 new rank, 3 changed ranksPaladin · Holy
    1. R1 · Lv 30134 Holy damage, Heals 114 New rank10 sec cooldown · 160 mana
    2. R2 · Lv 40204 to 220 Holy damage, Heals 204 to 220 → 182 Holy damage, Heals 156 ChangedCooldown 30 sec → 10 sec225 mana
    3. R3 · Lv 48279 to 301 Holy damage, Heals 279 to 301 → 258 Holy damage, Heals 230 ChangedCooldown 30 sec → 10 sec275 mana
    4. R4 · Lv 56365 to 395 Holy damage, Heals 365 to 395 → 348 Holy damage, Heals 320 ChangedCooldown 30 sec → 10 sec325 mana
  • Aspect of the Beast3 new ranks, 1 changed rankHunter · Beast Mastery
    1. R1 · Lv 30Untrackable → Untrackable, +50 melee attack power, Can trigger Quick Strikes: +30% melee attack speed for 12 sec Changed50 mana
    2. R2 · Lv 40Untrackable, +70 melee attack power, Can trigger Quick Strikes: +30% melee attack speed for 12 sec New rank70 mana
    3. R3 · Lv 50Untrackable, +90 melee attack power, Can trigger Quick Strikes: +30% melee attack speed for 12 sec New rank90 mana
    4. R4 · Lv 60Untrackable, +110 melee attack power, Can trigger Quick Strikes: +30% melee attack speed for 12 sec New rank110 mana
  • Counterattack1 new rank, 3 changed ranksHunter · Survival
    1. R1 · Lv 30Roots the target in place, 40 damage → +26 weapon damage bonus, 50% weapon damage, Roots the target in place ChangedCost 45 mana → 30 mana5 sec cooldown
    2. R2 · Lv 30+40 weapon damage bonus, 50% weapon damage, Roots the target in place New rank5 sec cooldown · 45 mana
    3. R3 · Lv 42Roots the target in place, 70 damage → +70 weapon damage bonus, 50% weapon damage, Roots the target in place Changed5 sec cooldown · 65 mana
    4. R4 · Lv 54Roots the target in place, 110 damage → +110 weapon damage bonus, 50% weapon damage, Roots the target in place Changed5 sec cooldown · 85 mana
  • Spirit Bond1 new rank, 1 changed rankHunter · Beast Mastery
    1. No rank2% of max health every 10 sec → 1% of max health every 5 sec ChangedTick timeStored value
    2. No rank1% of max health every 10 sec New rank
    3. Old R11% of max health every 10 sec Removed rank
  • Thunderstomp1 new rank, 3 changed ranksHunter · Beast Training
    1. R1 · Lv 3067 to 77 Nature damage → 57 Nature damage ChangedValue per level1 min cooldown · 60 focus
    2. R2 · Lv 4087 to 99 Nature damage → 74 Nature damage ChangedValue per level1 min cooldown · 60 focus
    3. R3 · Lv 50115 to 133 Nature damage → 99 Nature damage ChangedValue per level1 min cooldown · 60 focus
    4. R4 · Lv 60132 Nature damage New rank1 min cooldown · 60 focus
  • Trueshot Aura2 new ranks, 3 changed ranksHunter · Marksmanship
    1. R1 · Lv 25No values listed New rank180 mana
    2. R2 · Lv 32No values listed New rank245 mana
    3. R3 · Lv 40+50 attack power (melee and ranged) → none ChangedStored value325 mana
    4. R4 · Lv 50+75 attack power (melee and ranged) → none ChangedStored value425 mana
    5. R5 · Lv 60+100 attack power (melee and ranged) → none ChangedStored value525 mana
  • Mana Tide Totem1 new rank, 3 changed ranksShaman · Restoration
    1. R1 · Lv 1Restores 170 mana every 3 sec → Restores 88 mana every 3 sec ChangedLevel 40 → 1Cost 20 mana → 10 mana5 min cooldown
    2. R2 · Lv 38Restores 230 mana every 3 sec → Restores 133 mana every 3 sec ChangedLevel 48 → 38Cost 40 mana → 20 manaDuration5 min cooldown
    3. R3 · Lv 48Restores 290 mana every 3 sec → Restores 197 mana every 3 sec ChangedLevel 58 → 48Cost 60 mana → 30 manaDuration5 min cooldown
    4. R4 · Lv 58Restores 290 mana every 3 sec New rank5 min cooldown · 60 mana
  • Conflagrate2 new ranks, 4 changed ranksWarlock · Destruction
    1. R1 · Lv 2595 Fire damage New rank10 sec cooldown · 100 mana
    2. R2 · Lv 32122 Fire damage New rank10 sec cooldown · 130 mana
    3. R3 · Lv 40240 to 306 Fire damage → 146 Fire damage ChangedValue per level10 sec cooldown · 165 mana
    4. R4 · Lv 48316 to 396 Fire damage → 194 Fire damage ChangedValue per level10 sec cooldown · 200 mana
    5. R5 · Lv 54383 to 479 Fire damage → 239 Fire damage ChangedValue per level10 sec cooldown · 230 mana
    6. R6 · Lv 60447 to 557 Fire damage → 282 Fire damage ChangedValue per level10 sec cooldown · 255 mana
  • Curse of the Elements4 new ranksWarlock · Affliction
    1. R1 · Lv 20-30 Magic resistance, +4% Magic damage taken New rank50 mana
    2. R2 · Lv 30-45 Magic resistance, +6% Magic damage taken New rank100 mana
    3. Old R1 · Lv 32-45 Fire and Frost resistance, +6% Fire and Frost damage taken Removed rank100 mana
    4. R3 · Lv 40-60 Magic resistance, +8% Magic damage taken New rank150 mana
    5. Old R2 · Lv 46-60 Fire and Frost resistance, +8% Fire and Frost damage taken Removed rank150 mana
    6. R4 · Lv 50-75 Magic resistance, +10% Magic damage taken New rank200 mana
    7. Old R3 · Lv 60-75 Fire and Frost resistance, +10% Fire and Frost damage taken Removed rank200 mana
  • Feral Charge1 new rank, 1 changed rankDruid · Feral Combat
    1. Lv 20Charges the target, Interrupts spellcasting, Roots the target in place ChangedName15 sec cooldown · 5 rage
    2. Lv 20Charges the target, Interrupts spellcasting, Roots the target in place New rank15 sec cooldown · 5 rage
  • Ferocious Bite1 new rank, 5 changed ranksDruid · Feral Combat
    1. R1 · Lv 2417 damage, plus 30 per combo point New rank35 energy, 1 combo point
    2. R2 · Lv 3214 to 30 damage, plus 36 per combo point → 27 damage, plus 45 per combo point ChangedCost 35 energy → 35 energy, 1 combo pointStored value
    3. R3 · Lv 4020 to 44 damage, plus 59 per combo point → 40 damage, plus 74 per combo point ChangedCost 35 energy → 35 energy, 1 combo pointStored value
    4. R4 · Lv 4830 to 70 damage, plus 92 per combo point → 62 damage, plus 115 per combo point ChangedCost 35 energy → 35 energy, 1 combo pointStored value
    5. R5 · Lv 5645 to 95 damage, plus 128 per combo point → 87 damage, plus 160 per combo point ChangedCost 35 energy → 35 energy, 1 combo pointStored value
    6. R6 · Lv 6052 to 112 damage, plus 147 per combo point → 102 damage, plus 181 per combo point ChangedCost 35 energy → 35 energy, 1 combo pointStored value

What Blizzard said

Blizzard's own words about talents and class abilities.

  • BlizzardWorld of Warcraft: Forever Class Deep Dives: Mage and Shaman

    “Dual Specialization also becomes available at level 40.”

    “Talents become available starting at level 10 and continue using a familiar structure, including one-point milestone talents at 11, 21, and 31 points, now joined by a new 16-point milestone.”

    “To change your talents, including Legacy talents, visit a class trainer in one of the major cities.”

    Show all 11 quotesShow fewer

    “Arcane Blast: (New 11-point gold medal talent. New spell.) This version of Arcane Blast is a redesign of the one known from early World of Warcraft expansions.”

    “Cold Snap: Moved from row 3 down to row 5, and is now the 21 point gold medal talent. Cooldown increased to 10 minutes up from 5 minutes.”

    “Comprehension: This new Mage-specific minor tradeskill allow Mages to read and decipher scrolls dropped by creatures in the world.”

    “Removed talents: Elemental Mastery.”

    “Frostfire Bolt: New spell learned at level 40. This spell is considered both a Fire spell and a Frost spell.”

    “Lava Burst: This new 31-point gold medal talent grants the Lava Burst spell.”

    “All totems now have a 1.0 second global cooldown, down from 1.5 seconds.”

    “Weapon Imbues: All weapon imbues (Frostbrand Weapon, Flametongue Weapon, Rockbiter Weapon, Windfury Weapon) have their duration increased to 60 minutes from 5 minutes.”

  • BlizzardWoW Forever beta development notes

    • Druid: Lacerate is now a Feral talent and not learned by all Druids.
    • Druid: Ferocious Bite has a new Rank 1 at level 24. All the existing ranks were re-labeled one rank higher.
    • Druid: Bear Form and Dire Bear Form: Threat bonus increased from 50% to 115%. This is to compensate for Blessing of Salvation being removed.

    219 more lines from this post in the patch notes

  • BlizzardWoW Forever beta development notes

    • Druid: Corrected an issue and now Rejuvenation can land critical hits.
    • Druid: Corrected an issue and now Tranquility can land critical hits.
    • Druid: Wrath base damage increased ~50%.

    63 more lines from this post in the patch notes

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  • BlizzardWoW Forever beta development notes

    • Druid: Fixed an issue where high ranks of Rejuvenation were preventing other Druids from applying Rejuvenation to the target.
    • Druid: Omen of Clarity: Fixed a bug where this could be triggered by Faerie Fire while in Cat Form, Bear Form, or Dire Bear Form. Since Faerie Fire costs no resources in those forms, it cannot trigger Omen of Clarity.
    • Druid: Faerie Fire: Now generates threat while in Bear Form or Dire Bear Form (instead of just initiating combat at 0 threat).

    142 more lines from this post in the patch notes

  • BlizzardWoW Forever Beta Development Notes: Updated October 8Kaivax

    “Bear Form and Dire Bear Form: Threat bonus increased to 50% from 30%.”

    “Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (Was 75%).”

    “Predatory Instincts: This talent has been renamed “Natural Instinct” and now also increases spell healing by 12/25% of Intellect.”

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    “The base damage of Retribution Aura has been returned to the Vanilla WoW values (about a 33% reduction) and the spell power ratio has been reduced to 6% (was 13.3%).”

    “The base damage of Thorns has been returned to the Vanilla WoW values and the spell power ratio has been reduced to 6% (was 13.3%).”

    More from this post

    • Druid: Fixed a bug where Druids couldn’t use Mana Potions while in Bear/Dire Bear/Cat Form.
    • Druid: Fixed an issue where Cat Form was reducing your maximum health.
    • Druid: Demoralizing Roar: Fixed an issue where it generated no threat. Now puts some threat on all affected targets.

    39 more lines from this post in the patch notes

  • BlizzardWorld of Warcraft: Forever Class Deep Dives: Rogue and Warlock

    “Curse of Agony and Curse of Doom are now Banes. Only one Bane can be active per Warlock on a single target.”

    “Curse of Shadows removed.”

    “Removed talents: Dagger Specializaton, Mace Specialization, Sword Specialization, Fist Weapon Specialization have all been subsumed into the new talent Hack and Slash.”

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    “Mutilate: (New 21-point gold medal talent.) This 60 Energy Combo ability strikes with both hands as weapon damage from each weapon, but both must be daggers.”

    “Axes: Rogues can now learn to equip one-handed axes.”

    “Sap: Using this ability no longer breaks Stealth.”

    “Pets now scale from their summoner’s stats.”

  • BlizzardWoW Forever Beta Development Notes: Updated October 8Kaivax

    “Dual Wield Specialization no longer grants hit to your off-hand attacks.”

    Blizzard last edited this post on October 1, 2026. The quoted line is in the current version.

    “Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%).”

    Blizzard last edited this post on October 1, 2026. The quoted line is in the current version.

    More from this post

    • Druid: Bear Form and Dire Bear Form now generate 75% increased Rage when landing a Critical Strike.
    • Druid: Fixed a bug causing Swipe to not scale with Attack Power. It will now correctly gain 3% of the Druid’s attack power.
    • Druid: Tiger’s Fury has been removed.

    71 more lines from this post in the patch notes

Sources: the WoW Forever beta game files, compared with the original game, and Blizzard's written posts up to November 4, 2026.