The Ember Pokemon. Fletchinder gains Fire/Flying typing and Flame Body for burning on contact. Gale Wings gives priority Acrobatics at full HP.
Ability 1Flame BodyAbility 1Has a 30% chance of burning attacking Pokémon on contact.
382HP62Attack73Defense55Speed84Sp.Def52Sp.Atk56
Fletchling
Fletchinder
Talonflame
Weak to
Immune to
Mixed
Support
84Speed · Above Avg

Fletchinder Best Moveset

Fire/Flying at 73 Attack and 84 Speed. AbilityGale Wings gives priority to Flying moves at full HP. Held ItemEviolite adds bulk since Talonflame exists. The moveset has moderate Attack building toward evolution. One step from the priority Brave Bird and Defog utility that define Talonflame.

Evolution family tier history
SABCDEFBEEE-X & Y / ORASVIXY/ORASPEAKSun & Moon / USUMVIISM/USUMTHE FALLSword & Shield / BDSPVIIISS/BDSPScarlet & Violet / Legends Z-AIXSV/LZACURRENT
★Gen VI — X & Y / ORASB

Fletchinder sat at B-Tier in Gen VI. This was Fletchinder's competitive peak. Its most popular set ran Galewings with Nothing, favoring a Adamant nature.

Fairy type added to the gameMega Evolution became available

Best Moves

SRCMOVETYPECATPWRPOPROLE
Lv 25
Roost
Flying—POPULARSTAB
TM75
Swords Dance
Normal—COMMONUtility
TM61
Will-O-Wisp
Fire—COMMONSTAB
Lv 42
Acrobatics
Flying55COMMONSTAB
TM40
Aerial Ace
Flying60RARESTAB
Lv 38
Flame Charge
Fire50RARESTAB
Lv 6
Quick Attack
Normal40RARECoverage

Best Build

Experimental
Support
Ability
Gale Wings
Item
Nothing
Best Nature for Fletchinder

Fletchinder best EVs are Attack and HP

EVs

Support Moveset

  • RoostRecovery
  • Swords Dance
  • Will O WispSTAB
  • AcrobaticsSTAB
↓Gen VII — Sun & Moon / USUME

Fletchinder saw minimal competitive use in Gen VII (Sun & Moon / USUM). This was a decline from B-Tier in the previous generation. Its most popular set ran Galewings with Nothing, favoring a Jolly nature.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Lv 42
Acrobatics
Flying55COMMONSTAB
TM75
Swords Dance
Normal—COMMONUtility
Lv 25
Roost
Flying—COMMONSTAB
Lv 38
Flame Charge
Fire50COMMONSTAB
TM61
Will-O-Wisp
Fire—RARESTAB
Lv 6
Quick Attack
Normal40RARECoverage
Experimental
Physical Setup Sweeper
Ability
Gale Wings
Item
Nothing
Best Nature for Fletchinder
Jolly+SPE
EVs

Physical Setup Sweeper Moveset

  • AcrobaticsSTAB
  • Swords Dance
  • RoostRecovery
  • Flame ChargeSTAB
→Gen VIII — Sword & Shield / BDSPE

Fletchinder saw minimal competitive use in Gen VIII (Sword & Shield / BDSP). Fletchinder maintained its position from the previous generation. Its most popular set ran flame body with Eviolite, favoring a Calm nature.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
TR43
Overheat
Fire130POPULARSTAB
TR15
Fire Blast
Fire110POPULARSTAB
Lv 57
Roost
Flying—POPULARSTAB
TR36
Heat Wave
Fire95POPULARSTAB
Experimental
Wall
Ability
Flame Body
Item
EvioliteBULK
Best Nature for Fletchinder
Calm+SPD
EVs

Wall Moveset

  • OverheatSTAB
  • Fire BlastSTAB
  • RoostRecovery
  • Heat WaveSTAB
→Gen IX — Scarlet & Violet / Legends Z-AE-

Fletchinder saw minimal competitive use in Gen IX (Scarlet & Violet / Legends Z-A). Fletchinder maintained its position from the previous generation. Its most popular set ran Galewings with Heavy-Duty Boots, favoring a Modest nature.

Terastallization became available
SRCMOVETYPECATPWRPOPROLE
Egg
Defog
Flying—POPULARSTAB
TM65
Air Slash
Flying75COMMONSTAB
Lv 43
Tailwind
Flying—COMMONSTAB
TM157
Overheat
Fire130COMMONSTAB
TM60
U-turn
Bug70RARECoverage
TM164
Brave Bird
Flying120RARESTAB
Lv 57
Roost
Flying—RARESTAB
Experimental
Special Attacker
Ability
Gale Wings
Item
Heavy Duty Boots
Best Nature for Fletchinder
Modest+SPA
EVs

Special Attacker Moveset

  • DefogUtility
  • Air SlashSTAB
  • TailwindUtility
  • OverheatSTAB

Recommended Teammates

Fletchinder Weakness

Type-wise, Fletchinder takes extra damage from Rock, Water, and Electric. Watch out for Rock attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. It resists 6 types, so it can switch into a lot of moves safely.

Fletchinder Weakness and Resistance Chart
DamageTypes
4x (Critical)Rock
2x (Weak)Water, Electric
0.5x (Resist)Fire, Fighting, Steel, Fairy
0.25x (Resist)Grass, Bug
0x (Immune)Ground

What is Fletchinder Weak Against

Excellent
3Weak
6Resist
1Immune
Score+3
4xCritical
¼xResist
0xImmune

What is Fletchinder Strong Against

5Strong
1Resisted
0Immune
Score+4
½xResisted
0xImmune
None

Best Pokemon Against Fletchinder

Terrakion can KO Fletchinder with Stone Edge (397-467%). Swampert threatens a KO with Liquidation (166-195%). Rotom's Thunderbolt also KOs at 197-232%.

Terrakion
Terrakion
RockFighting
B
Swampert
Swampert
WaterGround
B
Rotom
Rotom
ElectricGhost
C

Evolution

Fletchinder sits between Fletchling and Talonflame in this three-stage line. Not the final form yet. For breeding, quick to hatch with plenty of partners via one egg group. Attack has grown the most so far (+23), but there's still another 117 stats to gain in the final evolution. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Fletchling
NormalFlying
Fletchinder
FireFlying
Talonflame
FireFlying
HP
45
62+17
78+16
ATK
50
73+23
81+8
DEF
43
55+12
71+16
SP.ATK
40
56+16
74+18
SP.DEF
38
52+14
69+17
SPE
62
84+22
126+42
BST
278F-Tier
382E-Tier+104
499B-Tier+117
ROLE
Balanced
Balanced
Pivot
TYPE
Utility
Physical
Mixed

Breeding

Very Easy

Breed with Fletchinder to get Fletchling eggs easily using 73 partners from the Flying egg group.

Egg Groups
Flying
Gender
♂50.0%♀50.0%
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Breed With (best first)
togekisstogetichawluchaaltariaswannapelipperswoobatfarfetchdwoobatswabluarcheopsducklett

Shiny Fletchinder

Now we're getting somewhere. Fletchinder's shiny pushes the plumage toward orange-yellow, giving it a sunrise phoenix vibe. It's a clear improvement over Fletchling's attempt and hints at what Talonflame delivers.

Normal vs Shiny
Normal FletchinderNormal
Shiny Fletchinder Shiny
Color ShiftRed
Shiny TierB Tier Shiny

Shiny Fletchinder Evolution

3 Forms
Showing shiny artworkView Full Evolution Chart

Shiny Fletchinder Odds & Hunting Methods

7 of 7 Verified
GameBest MethodOddsDifficulty
More dots = harder hunt1/200 Green = best verified rate
How do we research these odds?

We check every game where a shiny is possible, then rank each one by the best method available in that game, so the row at the top is the fastest route overall.

Odds marked verified are cross-checked against multiple independent sources before we publish them. Where a rate is not yet confirmed we mark the row pending rather than guess a number.

Read our full methodology

How to Get Fletchinder

All 7 games

Fletchinder appears at moderate rates across 6 spots in mid-game routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.

Where To Catch Fletchinder in SV

Fletchling is your first catch on the way to Fletchinder. You'll find walking encounters from Lv. 2-80 across 26 total spots in the chain.

  1. Fletchling
    Step 1Catch Fletchling
    South Province (Area One) - Grass
    Lv.2-14Overworld
    Rate 30%
    South Province (Area Two) - Grass
    Lv.2-14Overworld
    Rate 30%
    Canyon Biome
    Lv.50-80Overworld
    Coastal Biome
    Lv.50-80Overworld
  2. Fletchinder
    Step 2Fletchinder ✓
    South Province (Area Five) - Grass
    Lv.17-35Overworld
    Rate 9%
    South Province (Area Four) - Grass
    Lv.17-35Overworld
    Rate 9%
    West Province (Area Three) - Grass
    Lv.17-35Overworld
    Rate 9%
    Canyon Biome
    Lv.50-80Overworld
    Coastal Biome
    Lv.50-80Overworld
    Coastal Biome
    Lv.58Overworld
    or evolve from Fletchling (Step 1)
  3. Talonflame
    Step 3Catch or Evolve into Talonflame
    The Great Crater of Paldea
    Lv.17-60Overworld
    Rate 9%
    Coastal Biome
    Lv.50-80Overworld
    or evolve from Fletchinder (Step 2)

Not landing the catch? Calculate Fletchinder catch rates for Scarlet & Violet by ball, status, and HP.

Base Stats

Nothing fancy in Fletchinder's spread. It leans mixed with Speed out front. And you'll get 2 Speed EVs per KO for it. Follows a 1.06M XP medium-slow curve.

Base Stats
Avg
HP62
C
Attack73
C
Defense55
D
Sp. Atk56
D
Sp. Def52
D
Speed84
C
Total382
Details
Catch Rate
Moderate120 / 255
Growth Rate
Medium Slow1.06M XP
Height0.7 m
Weight16.0 kg
Base XP134
Abilities
Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Gale WingsHidden Ability
Raises flying moves' priority by one stage.
EV Yield
HPAtkDefSpASpDSpe+2
Speed training target
Pokedex Entry

Fletchinder scatters embers in tall grass where bug Pokémon might be hiding and then catches them as they come leaping out.

Pokemon Legends: Z-A

Fletchinder Guide

  • For a casual playthrough, Fletchinder works as a placeholder. Fire/Flying coverage is useful early. The real payoff is Talonflame. That's where the stats start mattering.

  • Fletchinder's hidden ability is Gale Wings. It raises flying moves' priority by one stage. Situational compared to Flame Body.

  • Fletchinder plays as a support. Speed is middling, so pick your spots carefully. Overheat is the primary attack.

  • Modest is the go-to nature for Fletchinder. That's +Sp. Atk / -Attack. Pair it with 4 HP / 252 SpA / 252 Spe EVs. Fits the support role.

  • Fletchinder pairs best with Shaymin, Zoroark, and Golem. Shaymin has Good synergy and covers what Fletchinder can't handle on its own.

Game Availability

Since X & Y, Fletchinder has been obtainable in 7 games. A Generation 6 debut means a shorter history, but Fletchinder has appeared steadily across every generation since.

Explore

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