Mixed
Support
84Speed · Above Avg

Fletchinder Best Moveset

Fire/Flying at 73 Attack and 84 Speed. AbilityGale Wings gives priority to Flying moves at full HP. Held ItemEviolite adds bulk since Talonflame exists. The moveset has moderate Attack building toward evolution. One step from the priority Brave Bird and Defog utility that define Talonflame.

SABCDEFBEEEX & Y / ORASVIXY/ORASPEAKSun & Moon / USUMVIISM/USUMTHE FALLSword & Shield / BDSPVIIISS/BDSPScarlet & Violet / Legends Z-AIXSV/LZACURRENT
Gen VI — X & Y / ORASB

Fletchinder sat at B-Tier in Gen VI. This was Fletchinder's competitive peak. Its most popular set ran Galewings with Nothing, favoring a Adamant nature.

Fairy type added to the gameMega Evolution became available

Best Moves

SRCMOVETYPECATPWRPOPROLE
Lv 25
Roost
FlyingPOPULARSTAB
TM75
Swords Dance
NormalCOMMONUtility
TM61
Will-O-Wisp
FireCOMMONSTAB
Lv 42
Acrobatics
Flying55COMMONSTAB
TM40
Aerial Ace
Flying60RARESTAB
Lv 38
Flame Charge
Fire50RARESTAB
Lv 6
Quick Attack
Normal40RARECoverage

Best Build

Experimental
Support
Ability
Gale Wings
Item
Nothing
Best Nature for Fletchinder

Fletchinder best EVs are Attack and HP

EVs

Support Moveset

  • RoostRecovery
  • Swords Dance
  • Will O WispSTAB
  • AcrobaticsSTAB
Gen VII — Sun & Moon / USUME

Fletchinder saw minimal competitive use in Gen VII (Sun & Moon / USUM). This was a decline from B-Tier in the previous generation. Its most popular set ran Galewings with Nothing, favoring a Jolly nature.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Lv 42
Acrobatics
Flying55COMMONSTAB
TM75
Swords Dance
NormalCOMMONUtility
Lv 25
Roost
FlyingCOMMONSTAB
Lv 38
Flame Charge
Fire50COMMONSTAB
TM61
Will-O-Wisp
FireRARESTAB
Lv 6
Quick Attack
Normal40RARECoverage
Experimental
Physical Setup Sweeper
Ability
Gale Wings
Item
Nothing
Best Nature for Fletchinder
Jolly+SPE
EVs

Physical Setup Sweeper Moveset

  • AcrobaticsSTAB
  • Swords Dance
  • RoostRecovery
  • Flame ChargeSTAB
Gen VIII — Sword & Shield / BDSPE

Fletchinder saw minimal competitive use in Gen VIII (Sword & Shield / BDSP). Fletchinder maintained its position from the previous generation. Its most popular set ran flame body with Eviolite, favoring a Calm nature.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
TR43
Overheat
Fire130POPULARSTAB
TR15
Fire Blast
Fire110POPULARSTAB
Lv 57
Roost
FlyingPOPULARSTAB
TR36
Heat Wave
Fire95POPULARSTAB
Experimental
Wall
Ability
Flame Body
Item
EvioliteBULK
Best Nature for Fletchinder
Calm+SPD
EVs

Wall Moveset

  • OverheatSTAB
  • Fire BlastSTAB
  • RoostRecovery
  • Heat WaveSTAB
Gen IX — Scarlet & Violet / Legends Z-AE

Fletchinder saw minimal competitive use in Gen IX (Scarlet & Violet / Legends Z-A). Fletchinder maintained its position from the previous generation. Its most popular set ran Galewings with Heavy-Duty Boots, favoring a Modest nature.

Terastallization became available
SRCMOVETYPECATPWRPOPROLE
Egg
Defog
FlyingPOPULARSTAB
TM65
Air Slash
Flying75COMMONSTAB
Lv 43
Tailwind
FlyingCOMMONSTAB
TM157
Overheat
Fire130COMMONSTAB
TM60
U-turn
Bug70RARECoverage
TM164
Brave Bird
Flying120RARESTAB
Lv 57
Roost
FlyingRARESTAB
Experimental
Special Attacker
Ability
Gale Wings
Item
Heavy Duty Boots
Best Nature for Fletchinder
Modest+SPA
EVs

Special Attacker Moveset

  • DefogUtility
  • Air SlashSTAB
  • TailwindUtility
  • OverheatSTAB

Recommended Teammates

Fletchinder Weakness

Type-wise, Fletchinder takes extra damage from Rock, Water, and Electric. Watch out for Rock attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. It resists 6 types, so it can switch into a lot of moves safely.

Fletchinder Weakness and Resistance Chart
DamageTypes
4x (Critical)Rock
2x (Weak)Water, Electric
0.5x (Resist)Fire, Fighting, Steel, Fairy
0.25x (Resist)Grass, Bug
0x (Immune)Ground

What is Fletchinder Weak Against

Excellent
3Weak
6Resist
1Immune
Score+3
4xCritical
¼xResist
0xImmune

What is Fletchinder Strong Against

5Strong
1Resisted
0Immune
Score+4
½xResisted
0xImmune
None

Best Pokemon Against Fletchinder

Terrakion can KO Fletchinder with Stone Edge (397-467%). Swampert threatens a KO with Liquidation (166-195%). Rotom's Thunderbolt also KOs at 197-232%.

Evolution

Fletchinder sits between Fletchling and Talonflame in this three-stage line. Not the final form yet. For breeding, quick to hatch with plenty of partners via one egg group. Attack has grown the most so far (+23), but there's still another 117 stats to gain in the final evolution. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Fletchling
NormalFlying
Fletchinder
FireFlying
Talonflame
FireFlying
HP
45
62+17
78+16
ATK
50
73+23
81+8
DEF
43
55+12
71+16
SP.ATK
40
56+16
74+18
SP.DEF
38
52+14
69+17
SPE
62
84+22
126+42
BST
278D-Tier
382C-Tier+104
499C-Tier+117
ROLE
Balanced
Balanced
Pivot
TYPE
Utility
Physical
Mixed

Breeding

Very Easy

Breed with Fletchinder to get Fletchling eggs easily using 73 partners from the Flying egg group.

Egg Groups
Gender
50.0%50.0%
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Breed With (best first)
togekisstogetichawluchaaltariaswannapelipperswoobatfarfetchdwoobatswabluarcheopsducklett

How to Get Fletchinder

All 7 games

Fletchinder appears at moderate rates across 12 spots in mid-game routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.

Where To Catch Fletchinder in SV

Fletchling is your first catch on the way to Fletchinder. You'll find walking encounters from Lv. 2-80 across 26 total spots in the chain.

  1. Fletchling
    Step 1Catch Fletchling
    South Province (Area One) - Grass
    Lv.2-14Overworld
    Rate 30%
    South Province (Area Two) - Grass
    Lv.2-14Overworld
    Rate 30%
    Canyon Biome
    Lv.50-80Overworld
    Coastal Biome
    Lv.50-80Overworld
  2. Fletchinder
    Step 2Fletchinder
    South Province (Area Five) - Grass
    Lv.17-35Overworld
    Rate 9%
    South Province (Area Four) - Grass
    Lv.17-35Overworld
    Rate 9%
    West Province (Area Three) - Grass
    Lv.17-35Overworld
    Rate 9%
    Canyon Biome
    Lv.50-80Overworld
    Coastal Biome
    Lv.50-80Overworld
    Coastal Biome
    Lv.58Overworld
    or evolve from Fletchling (Step 1)
  3. Talonflame
    Step 3Catch or Evolve into Talonflame
    The Great Crater of Paldea
    Lv.17-60Overworld
    Rate 9%
    Coastal Biome
    Lv.50-80Overworld
    or evolve from Fletchinder (Step 2)

Base Stats

Nothing fancy in Fletchinder's spread. It leans mixed with Speed out front. And you'll get 2 Speed EVs per KO for it. Follows a 1.06M XP medium-slow curve.

Base Stats
Avg
HP62
C
Attack73
C
Defense55
D
Sp. Atk56
D
Sp. Def52
D
Speed84
C
Total382
Details
Catch Rate
Moderate120 / 255
Growth Rate
Medium Slow1.06M XP
Height0.7 m
Weight16.0 kg
Base XP134
Abilities
Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Gale WingsHidden Ability
Raises flying moves' priority by one stage.
EV Yield
HPAtkDefSpASpDSpe+2
Speed training target
Pokedex Entry

Fletchinder scatters embers in tall grass where bug Pokémon might be hiding and then catches them as they come leaping out.

Pokemon Legends: Z-A

Fletchinder Guide

  • At 382 BST, Fletchinder is firmly in pre-evolution territory. Evolve it into Talonflame before bringing it to any serious fight.

  • Fletchinder's biggest threats include Tyranitar (Rock), Swampert (Water), and Rotom (Electric), all carrying super-effective STAB moves. Tyranitar is the most dangerous since Rock moves deal 4x damage.

  • Flame Body is the go-to ability for Fletchinder. It has a 30% chance of burning attacking Pokémon on contact. Its hidden ability Gale Wings can work in specific setups.

  • Fletchinder is a mixed attacker with base 73 Attack and 56 Sp. Atk. Fragile, can't afford to take many hits, too. Speed tells the real story. Base 84 Speed is workable. Faster than some, slower than many. Fits the support role.

  • For a casual playthrough, Fletchinder works as a placeholder. Fire/Flying coverage is useful early. The real payoff is Talonflame. That's where the stats start mattering.

Game Availability

Since X & Y, Fletchinder has been obtainable in 7 games. A Generation 6 debut means a shorter history, but Fletchinder has appeared steadily across every generation since.

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