Utility
Support
382Low
84Moderate
DTier

Fletchinder sits in the middle of its evolution line — stronger than Fletchling but not yet at full power. Most trainers push through to Talonflame as fast as possible. Ground moves can't touch it, and only 3 types hit it super-effectively. Known as the Ember Pokemon.

Nothing fancy in Fletchinder's spread. It leans mixed with Speed out front. And you'll get 2 Speed EVs per KO for it. Follows a 1.06M XP medium-slow curve.

Base Stats
382Avg
HP62
C
Attack73
C
Defense55
D
Sp. Atk56
D
Sp. Def52
D
Speed84
C
Total382
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Fletchinder yields +2 Spe
HPAtkDefSpASpDSpe+2
Details
Catch120ModerateMedium Slow1.06M XP0.7m / 2'04"16kg / 35.3 lbs134Base XP
Pokedex Entries

Fletchinder scatters embers in tall grass where bug Pokémon might be hiding and then catches them as they come leaping out.

Scarlet

Its territory has a radius of just over a mile. If any bird Pokémon should enter, it will show them no mercy.

Violet

Fletchinder Weakness

Excellent

Type-wise, Fletchinder takes extra damage from Rock, Water, and Electric. Watch out for Rock attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. It resists 6 types, so it can switch into a lot of moves safely.

4xCriticali
¼xResisti
0xImmunei
3Weak
6Resist
1Immune
Scorei+3
Stealth Rock50% on switch
4x Rock — Stone Edge, Rock Slide, Stealth Rock
Abilities
Flame BodyHas a 30% chance of burning attacking Pokémon on contact.
Gale WingsHARaises flying moves' priority by one stage.

Fletchinder sits between Fletchling and Talonflame in this three-stage line. Not the final form yet. For breeding, quick to hatch with no compatible partners via one egg group. Attack has grown the most so far (+23), but there's still another 117 stats to gain in the final evolution.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Fletchling
NormalFlying
Fletchinder
FireFlying
Talonflame
FireFlying
HP
45
62+17
78+16
ATK
50
73+23
81+8
DEF
43
55+12
71+16
SP.ATK
40
56+16
74+18
SP.DEF
38
52+14
69+17
SPE
62
84+22
126+42
BST
278D-Tier
382D-Tier+104
499A-Tier+117
ROLE
Balanced
Balanced
Pivot
TYPE
Utility
Physical
Mixed
Breeding
Very Easy

Breed with Fletchinder to get Fletchling eggs easily from the Flying egg group.

Egg Groups
Flying
Gender
50.0%50.0%
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body

Bulk and offense in one package. Fletchinder runs Heavy-Duty Boots for hazard immunity on every switch-in with a Modest nature, so it survives long enough to threaten with Overheat. Max Sp. Atk and Speed EVs and utility options make it hard to safely switch into.

Best Build

Special Attacker
Ability
Galewings
Item
Heavy-Duty BootsANTI-HAZARD
Nature
Modest+SPA
EVs

Best Fletchinder Moveset

  • DefogUtility
  • Air SlashSTAB
  • TailwindUtility
  • OverheatSTAB

Most of Fletchinder's flexibility comes from TMs. Same-type output runs through Overheat and Flare Blitz, but Normal and Steel and the rest of the TM pool push it from predictable to genuinely threatening.

Level-Up Moves

Lv 1
Growl
10040Normal
Lv 1
Peck
3510035Flying
Lv 8
Quick Attack+1
4010030Normal
Lv 12
Ember
4010025Fire
Lv 16
Feather Dance
10015Flying
Lv 20
Whirlwind-6
20Normal
Lv 25
Flame Wheel
6010025Fire
Lv 30
Steel Wing
709025Steel
Lv 35
Air Slash
759515Flying
Lv 40
Agility
30Psychic
Lv 45
Flare Blitz
12010015Fire

TM Moves

Src
TM22
Aerial Ace
6020Flying
TM47
Agility
30Psychic
TM32
Double Team
15Normal
TM56
Double-Edge
12010015Normal
TM134
Dual Wingbeat
409010Flying
TM35
Endure+4
10Normal
TM109
Facade
7010020Normal
TM38
Fire Blast
110855Fire
TM72
Fire Spin
358515Fire
TM114
Flame Charge
5010020Fire
TM62
Flamethrower
9010015Fire
TM104
Flare Blitz
12010015Fire
TM43
Fly
909515Flying
TM68
Heat Wave
959010Fire
TM79
Hurricane
1107010Flying
TM50
Overheat
130905Fire
TM17
Protect+4
10Normal
TM85
Substitute
10Normal
TM27
Swift
6020Normal
TM30
Swords Dance
20Normal
TM82
U-turn
7010020Bug
TM150
Vacuum Wave+1
4010030Fighting
TM94
Whirlwind-6
20Normal
TM57
Will-O-Wisp
8515Fire

Egg Moves

Fletchinder doesn't have any Egg moves

Tutor Moves

Fletchinder can't learn any Tutor moves

Fletchinder can't be caught in Legends: Z-A. Transfer Fletchling from X, Sun, or Scarlet and evolve through the 2-stage line to get it. The step cards below map the full chain.

How to Obtain Fletchinder in Legends: Z-A

  1. Fletchling
    Step 1Obtain Fletchling

    Catch in the wild in:

    Then trade to Legends: Z-A to continue the evolution chain.

    Also found in:

  2. Fletchinder
    Step 2Fletchinder
  • At 382 BST, Fletchinder is firmly in pre-evolution territory. Evolve it into Talonflame before bringing it to any serious fight.

  • Fletchinder's biggest threats include Tyranitar (Rock), Swampert (Water), and Rotom (Electric), all carrying super-effective STAB moves. Tyranitar is the most dangerous since Rock moves deal 4x damage.

  • Fletchling evolves into Fletchinder at level 17. Fletchinder evolves into Talonflame at level 35. Fletchinder is a middle-stage evolution in the Fletchling line.

  • Flame Body is the go-to ability for Fletchinder. It has a 30% chance of burning attacking Pokémon on contact. Its hidden ability Gale Wings can work in specific setups.

  • Fletchinder is leaning toward the physical side (base 73 Attack). Fragile — can't afford to take many hits, too. But the speed tells the real story — base 84 Speed is workable — faster than some, slower than many. Fits the support role.

  • Fletchinder appears in 7 games, including X & Y, Omega Ruby & Alpha Sapphire, and Ultra Sun & Ultra Moon.

Since X & Y, Fletchinder has been obtainable in 7 games. A Generation 6 debut means a shorter history, but Fletchinder has appeared steadily across every generation since.