
Rotom Best Moveset
Electric/Ghost at 95 Sp. Atk and 91 Speed with AbilityLevitate granting Ground immunity. The moveset runs fast special dual TermStab from a typing with three immunities (Normal, Fighting, Ground). 77/77 balanced defenses provide moderate bulk. Tera Electric or Tera Ghost amplifies the primary TermStab. Functional in lower tiers as a fast defensive pivot.
Ghost/Electric with Levitate in Gen IV (Diamond & Pearl). The base form before the appliance forms split. Scarf Trick crippled walls. A fast utility option.
Best Moves
Best Build
Rotom best EVs are Sp. Atk and Speed
Special Revenge Killer Moveset
- Thunderbolt
- Shadow Ball
- Will O Wisp
- Trick
Recommended Teammates
All the Rotom forms took the competitive slots in Gen V (Black & White). Base Rotom had no secondary STAB to differentiate. Dropped when its own forms outclassed it.
Special Revenge Killer Moveset
- Volt Switch
- Shadow Ball
- Trick
- Thunderbolt
Recommended Teammates
Two gens of decline by Gen VI (X & Y). Ghost/Electric was decent typing, but Rotom-Wash and Rotom-Heat did the same job with better coverage.
Special Tank Moveset
- Volt Switch
- Shadow Ball
- Will O Wisp
- Pain Split
Recommended Teammates
Three gens below the starting level in Gen VII (Sun & Moon). The base form was the worst Rotom. Every appliance variant offered something Ghost/Electric couldn't.
Special Revenge Killer Moveset
- Shadow Ball
- Volt Switch
- Thunderbolt
- Will O Wisp
Recommended Teammates
Four gens of decline in Gen VIII (Sword & Shield). Outclassed by its own alternate forms for four straight generations. The original overshadowed by the variants.
Screens Setter Moveset
- Thunder Wave
- Hex
- Reflect
- Trick
Recommended Teammates
Five gens of irrelevance in Gen IX (Scarlet & Violet). Base Rotom existed as a footnote while Wash and Heat carried the Rotom name competitively.
Special Sweeper Moveset
- Volt Switch
- Shadow Ball
- Thunderbolt
- Will O Wisp
Recommended Teammates
Rotom Weakness
Rotom's Electric/Ghost typing leaves it vulnerable to Ground, Ghost, and Dark. It shrugs off Normal and Fighting-type attacks completely. The Electric/Ghost typing picks up 5 resistances to work with. Levitate grants an additional Ground immunity, reshaping the matchup chart. Rotom leans toward special offense (base 95 Sp.Atk) instead of trying to wall anything.
| Damage | Types |
|---|---|
| 2x (Weak) | Ground, Ghost, Dark |
| 0.5x (Resist) | Electric, Poison, Flying, Bug, Steel |
| 0x (Immune) | Normal, Fighting |
What is Rotom Weak Against
ExcellentBest Pokemon Against Rotom
Dragapult can KO Rotom with Shadow Ball (168-198%). Hydreigon's Dark Pulse also KOs at 131-154%.
Dragapult DragonGhost | S | |
Recommended Build AbilityInfiltrator ItemChoice Specs NatureTimid Moves
Damage vs Rotom View Dragapult builds →U Turn14-16% Draco Meteor136-161%KO Shadow Ball 2x168-198%KO | ||
Landorus Ground | B | |
Recommended Build AbilitySheerforce ItemLife Orb NatureTimid Moves View Landorus builds →
| ||
Hydreigon DarkDragon | B | |
Recommended Build AbilityLevitate ItemLeftovers NatureTimid Moves
Damage vs Rotom View Hydreigon builds →Dark Pulse 2x131-154%KO Draco Meteor106-125%KO Flash Cannon22-26% | ||
Evolution
What you see is what you get. Rotom sits outside any evolution chain, so focus on the egg moves and no compatible partners from one egg group. Eggs are average hatch time. View every chain in the Evolution Chart.
How to Evolve
Breeding
Rotom is genderless and can only breed with Ditto. Part of the Indeterminate egg group.
Rotom Locations
moderate rates across 12 locations for Rotom in mid-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.
Best Locations to Catch Rotom in Scarlet & Violet
6 walking spots from Lv. 20-80 for Rotom. Sorted by game progression with rates on each row, so you can compare without scrolling through everything.
Rotom can't be caught in Legends: Z-A. Bring it over from Diamond & Pearl, Platinum, or Scarlet & Violet instead. The encounter info below covers the source games.
Rotom cannot be caught in the wild in Legends: Z-A, but you can still get it via these paths:
Catch in the wild and trade from these games:
Then trade to Legends: Z-A.
Also Obtainable In:
Pokemon transfers only go forward through generations, never backward. Direct cross-gen trades aren't supported.
decent spawn rates for Rotom across 2 locations in late-game routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.
Best Locations to Catch Rotom in Legends: Arceus
Rotom doesn't appear in Brilliant Diamond & Shining Pearl. Transfer it from Diamond & Pearl, Platinum, or Scarlet & Violet to add it to your collection. Check the source games below for encounter details.
Rotom cannot be caught in the wild in Brilliant Diamond & Shining Pearl, but you can still get it via these paths:
Catch in the wild and trade from these games:
Then trade to Brilliant Diamond & Shining Pearl.
Also Obtainable In:
Pokemon transfers only go forward through generations, never backward. Direct cross-gen trades aren't supported.
Base Stats
Nothing fancy in Rotom's spread. It leans special with Sp. Atk out front. And you'll get 2 Sp. Atk and Speed EVs per KO for it. Follows a medium-fast 1M XP curve.
Its electricity-like body can enter some kinds of machines and take control in order to make mischief.
Rotom Guide
It depends on your team. Rotom at 440 BST isn't a powerhouse, but the Electric/Ghost coverage might be exactly what you're missing.
Rotom looks average on paper at 440 BST. But Levitate is why it sees play. Build around that and it pulls its weight. C-Tier on our tier list.
Rotom gets Levitate. But Levitate is the one that matters. It's the centerpiece of every viable set. Build around that.
Rotom is a special attacker with base 95 Sp. Atk. Enough bulk to take a hit or two, too. Speed tells the real story. Base 91 Speed is workable. Faster than some, slower than many.
Game Availability
Debuting in Diamond & Pearl, Rotom appears in 14 games across 7 generations. A reliable presence in a solid number of games, typically found through wild encounters.
Click a game to view version-specific details
- Gen 1RB

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DPDebut

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves