Where to find Eluding Aspect Codex

The Eluding Aspect Codex is Unlocked by completing Caldera Gate in Fractured Peaks.

Eluding Aspect Map contents
Location Type Subtype Description Show on map

Best Builds To Use with Eluding Aspect

We have a total of (1) builds that use the Eluding Aspect. You can click/tap any Eluding Aspect build below to view the complete Build.

Best Unique Weapons and Armor To Use with Eluding Aspect

The best unique equipment to use with Eluding Aspect in D4 is Cowl of the Nameless, which is a Unique Helm.

Best Aspects To Use with Eluding Aspect

The best aspects to use with Eluding Aspect in D4 is Everliving Aspect, which is a Defensive Aspect and can only be used on Helm, Chest, Pants, Shield, Amulet (+50%) Equipment Slots.

Everliving Aspect
SorceressDefensive
S
Good Synergy
You take [20-25%] less damage from Crowd Controlled or Vulnerable enemies.
Exploiter's Aspect
AllUtility
A
Good Synergy
You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-50%] increased damage to them.
Aspect of Shared Misery
AllUtility
Codex
B
Good Synergy
Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30-50%] chance for that Crowd Control effect to spread to another unaffected enemy.
Cheat's Aspect
RogueDefensive
Codex
C
Good Synergy
You take [15.0-25.0%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds.
Crashstone Aspect
DruidOffensive
Codex
D
Good Synergy
Earth Skills deal [30-40%] more Critical Strike Damage to Crowd Controlled enemies.
Aspect of the Umbral
AllResource
Codex
A
Average Synergy
Restore [1-4] of your Primary Resource when you Crowd Control an enemy.
Ghostwalker Aspect
AllMobility
Codex
A
Average Synergy
While Unstoppable and for 4 seconds after, you gain [10-25%] increased Movement Speed and can move freely through enemies.
Smiting Aspect
AllOffensive
B
Average Synergy
You have [10-20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20-40%] increased Crowd Control Duration.
Aspect of the Iron Warrior
BarbarianDefensive
Codex
?
Average Synergy
Iron Skin grants Unstoppable, and [18-28%] Damage Reduction.
Earthguard Aspect
DruidDefensive
?
Average Synergy
Gain [15-25%] bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.
Snowveiled Aspect
SorceressDefensive
Codex
?
Average Synergy
Casting Ice Armor makes you Unstoppable for [3-5] seconds. Also grants 10% bonus Armor for 3-5 seconds.

Best Paragons To Use With Eluding Aspect

The best paragon to use with Eluding Aspect in D4 is Cheap Shot, which is a Legendary Board Node.

Cheap Shot
RogueLegendary Board
S
Good Synergy
  • You deal 5% increased damage for each Nearby enemy that is Crowd Controlled, up to 25%.
Earthen Devastation
DruidLegendary Board
D
Average Synergy
  • Your Earth Skills deal 30% increased damage to enemies afflicted by Crowd Control.
Earth and Sky
DruidRare Glyph
B
Good Synergy
  • Description:
    Grants +30 - 150% (6% Per Level) bonus to all Magic nodes within range.
  • Radius Bonus:
    Nature Magic Skills deal x10% increased damage to Crowd Controlled or Vulnerable enemies.
  • Radius Requirement:
    40 Willpower
Control (Necromancer)
NecromancerRare Glyph
S
Good Synergy
  • Description:
    For every 5 Intelligence purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Crowd Controlled targets.
  • Radius Bonus:
    You and your Minions deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
  • Radius Requirement:
    40 Intelligence
Control (Rogue)
RogueRare Glyph
S
Good Synergy
  • Description:
    For every 5 Intelligence purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Crowd Controlled targets.
  • Radius Bonus:
    You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
  • Radius Requirement:
    25 Intelligence
Control (Sorceress)
SorceressRare Glyph
S
Good Synergy
  • Description:
    For every 5 Dexterity purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Crowd Controlled targets.
  • Radius Bonus:
    You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
  • Radius Requirement:
    25 Dexterity
Devious
RogueRare Glyph
?
Average Synergy
  • Description:
    Grants +30 - 150% (6% Per Level) bonus to all Magic nodes within range.
  • Radius Bonus:
    When you hit an enemy with an attack that applies a Crowd Control effect, they take x2%, up to x10%, increased damage from you for 20 seconds.
  • Radius Requirement:
    40 Dexterity

Best Skills To Use with Eluding Aspect

Shadow Step
Rogue Agility Active
Physical
Lucky Hit Chance: 100%
Cooldown: 9
Requires Dual Wielded Weapons
S
Average Synergy
Become Unstoppable and quickly move through the shadows to stab your victim from behind for {72% / 79% / 86% / 94% / 101%} damage. Gain +50% increased Movement Speed for 2 seconds afterwards.
Enhanced
Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by 8% for 3 seconds.
Disciplined
Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.
Methodical
Enemies damaged by Shadow Step are Stunned for 2 seconds.
Trample
Druid Wrath Active
Physical
Lucky Hit Chance: 20%
Cooldown: 14
S
Average Synergy
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing {75% / 83% / 90% / 98% / 105%} damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional {45% / 50% / 54% / 58% / 63%} damage and are Stunned for 3 seconds.
Enhanced
Trample deals 150% bonus damage. This bonus is reduced by 50% for each enemy hit after the first.
Natural
Casting Trample grants 20% Base Life as Fortify.
Savage
Casting Trample grants 40 Spirit.
Wrath of the Berserker
Barbarian Ultimate Active
Lucky Hit Chance: 40%
Cooldown: 60
S
Average Synergy
Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.
Prime
While Wrath of the Berserker is active, gain +20% increased Movement Speed and increase Fury Generation by x30%.
Supreme
While Wrath of the Berserker is active, every 50 Fury you spend increases Berserk's damage bonus by x25%.
Teleport
Sorceress Defensive Active
Lightning
Lucky Hit Chance: 65%
Cooldown: {11.0 / 10.5 / 9.9 / 9.4 / 8.8}
S
Average Synergy
Transform into lightning, becoming Unstoppable and surging to the target location, dealing {25% / 28% / 30% / 32% / 35%} damage around you upon arrival.
Enhanced
Teleport's Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
Mystical
For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
Shimmering
After Teleporting, you gain 30% Damage Reduction for 3 seconds.
Enchantment Effect:
Evade is replaced with a short range Teleport on a {17.0 / 16.1 / 15.3 / 14.4 / 13.6} second Cooldown.
Concealment
Rogue Subterfuge Active
Cooldown: {20.0 / 19.0 / 18.0 / 17.0 / 16.0}
A
Average Synergy
Vanishes from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.
Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration.
Using an attack Skill during Concealment will break Concealment.
Enhanced
You gain 40 Energy when you enter Concealment.
Countering
The Skill that breaks Concealment will always be a guaranteed Critical Strike.
Subverting
The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.
Charge
Barbarian Brawling Active
Physical
Lucky Hit Chance: 33%
Cooldown: {17.0 / 16.0 / 15.0 / 14.0 / 13.0}
Requires Any
B
Average Synergy
Become Unstoppable and rush forward, pushing enemies with you and then swinging through them dealing {25% / 28% / 30% / 32% / 35%} damage and Knocking them back.
Enhanced
Enemies who are Knocked Back into terrain by Charge take 60% damage and are Stunned for 3 seconds.
Mighty
Damaging enemies with Charge makes them Vulnerable for 4 seconds.
Power
Reduce Charge's Cooldown by 3 seconds if it Knocks Back an enemy into terrain.

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