Diablo 4 Intelligence
The Diablo 4 Intelligence Stat Explained, what the Intelligence Stat does for each class. We also have a map of Altar of Lilith Locations, Builds, and more related to the Intelligence Stat.
How does Intelligence work in D4
You can filter every Paragon, Skill, Aspect, Unique and Passive by Class using the dropdowns below. Keep in mind the filter will limit what you see if used, so only use if you want to view what affects that specific class
Class | Effect |
---|---|
![]() | 1 Intelligence = 0.05% All Resistances |
![]() | 1 Intelligence = 0.05% All Resistances |
![]() | 1 Intelligence = 0.02% Critical Strike Chance 1 Intelligence = 0.05% All Resistances |
![]() | 1 Intelligence = 0.05% All Resistances |
![]() | 1 Intelligence = 0.1% Skill Damage 1 Intelligence = 0.05% All Resistances |
Intelligence Stat Altars of Lilith Locations
There are a total of (33) Altars of Lilith that will grant you a total of (66) Permanent Intelligence Stat Points in D4. These Altars are located in the following areas:
Location | Type | Subtype | Description | Show on map |
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Best Unique Weapons and Armor That have Intelligence
The best unique equipment to use with the Intelligence stat in D4 is Black River, which is a Unique Scythe.

- Intelligence
- Damage to Close Enemies
- Damage to Stunned Enemies
- Ranks to Glass Cannon

- Life On Kill
- Intelligence
- Damage to Healthy Enemies
- Ranks to Fueled by Death
- Ranks to Corpse Explosion

- Your Potion Also Restores X% Resource
- Intelligence
- Damage to Frozen Enemies
- Damage to Injured Enemies
- Freeze Duration

Best Paragons To Use with Intelligence
The best paragon to use with the Intelligence stat in D4 is Burning Instinct, which is a Legendary Board Node.

- Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by 2% per 20 total Intelligence you have.

- Your Burning damage is increased by 40% of your Critical Strike Damage, further increased by 5% for every 20 Intelligence you have.

- Description:For every 5 Intelligence purchased within range, you deal +2 - 10% (0.4% Per Level) increased Poison damage.
- Radius Bonus:Poisoning damage effects have a 10% chance to deal double the amount of damage over their duration.
- Radius Requirement:25 Intelligence

- Description:For every 5 Intelligence purchased within range, Trap Skills deal +2.667 - 13.331% (0.5332% Per Level) increased damage.
- Radius Bonus:Non-Ultimate Trap Skills have x25% increased radius.
- Radius Requirement:25 Intelligence

- Description:For every 5 Intelligence purchased within range, you deal +2 - 10% (0.4% Per Level) increased Non-Physical damage.
- Radius Bonus:For each Skill equipped in your Enchantment Slots, gain 13.3% Resistance to that Skill's element.
- Radius Requirement:40 Intelligence

- Description:For every 5 Intelligence within range, Mastery Skills gain +3 - 15% (0.6% Per Level) increased damage.
- Radius Bonus:Mastery Skills have 20% increased area.
- Radius Requirement:40 Intelligence

- Description:For every 5 Intelligence purchased within range, you deal +6 - 30% (1.2% Per Level) increased Overpower damage.
- Radius Bonus:When you Overpower an enemy, all damage they take from you is increased by x12% for 5 seconds.
- Radius Requirement:25 Intelligence

- Description:For every 5 Intelligence purchased within range, Crackling Energy deals +4 - 20% (0.8% Per Level) increased damage.
- Radius Bonus:Picking up Crackling Energy grants you x5% increased damage for 5 seconds, up to x15%.
- Radius Requirement:40 Intelligence

- Description:For every 5 Intelligence purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage to Poisoned targets.
- Radius Bonus:Poisoning damage effects last x33.3% longer.
- Radius Requirement:25 Intelligence

- Description:For every 5 Intelligence purchased within range, you deal +2 - 10% (0.4% Per Level) increased Non-Physical damage.
- Radius Bonus:Non-Physical damage increases all the Non-Physical damage an enemy takes from you by x1%, up to x10%, for 15 seconds.
- Radius Requirement:25 Intelligence

- Description:For every 5 Intelligence within range, Conjuration Skills gain +4 - 20% (0.8% Per Level) increased damage.
- Radius Bonus:Conjuration Skills have 20% increased duration.
- Radius Requirement:40 Intelligence

- Description:For every 5 Intelligence purchased within range, you deal +2.65 - 10% (0.3675% Per Level) increased damage while Healthy.
- Radius Bonus:You gain +30% increased Potion Healing.
- Radius Requirement:25 Intelligence

- Description:For every 5 Intelligence purchased within range, Skills that are Imbued deal +3 - 15% (0.6% Per Level) increased damage.
- Radius Bonus:Casting an Imbuement Skill reduces the active Cooldown of another random Imbuement Skill by 0.5 seconds.
- Radius Requirement:25 Intelligence

- Description:For every 5 Intelligence purchased within range, Skeleton Mages deal +4 - 20% (0.8% Per Level) increased damage.
- Radius Bonus:Skeletal Mages gain 25% increased Resistance to All Elements.
- Radius Requirement:40 Intelligence

- Description:For every 5 Intelligence within range, Companion Skills deal +5 - 25% (1% Per Level) increased damage.
- Radius Bonus:The Passive portion of Companion Skills deal x80% increased damage.
- Radius Requirement:25 Intelligence

- Description:For every 5 Intelligence purchased within range, all damage you deal +2 - 10% (0.4% Per Level) increased Critical Strike Damage.
- Radius Bonus:Skills that Critically Strike restore 12% of their Energy cost.
- Radius Requirement:25 Intelligence

- Description:For every 5 Intelligence purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Crowd Controlled targets.
- Radius Bonus:You and your Minions deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
- Radius Requirement:40 Intelligence

- Description:For every 5 Intelligence purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Crowd Controlled targets.
- Radius Bonus:You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
- Radius Requirement:25 Intelligence

- Description:For every 5 Intelligence purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage while Fortified.
- Radius Bonus:You gain up to 10% Damage Reduction the more Fortify you have.
- Radius Requirement:25 Intelligence

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