DTier
Damage
49.6%Win Rate
3.7%Pick Rate
200HP

Win rate data showing where Symmetra thrives and struggles.

Best Maps
Lijiang Tower
57.5%
Nepal
57.0%
Suravasa
56.1%
Samoa
54.7%
Oasis
53.2%
Worst Maps
Junkertown
44.7%
Blizzard World
45.5%
Runasapi
45.5%
Paraíso
45.5%
Colosseo
45.7%

Full kit breakdown with damage, cooldown, and range stats.

A light-bending architect who deploys turrets and teleporters to control the battlefield.
Primary FirePhoton Projector (Primary Fire)
Symmetra’s weapon emits a short-range beam similar to Zaryas primary fire, dealing continuous damage that increases the longer it is connected. The projector can also release a charged energy ball that deals high damage and explodes upon impact.
Ammo 70Range 12.00m
Secondary FirePhoton Projector (Secondary Fire)
The projector can release a chargeable energy ball that deals high damage and explodes upon impact.
Ammo 70AoE 2 meter radius
Ability 1Sentry Turret
Symmetra throws a small turret in a horizontal lines which deploys upon impact and automatically fires speed-reducing and damaging blasts at the nearest enemy within range. Several turrets can be built on the battlefield at once.
CD 10.00sRange 10.00m
Ability 2Teleporter
Symmetra sets up one teleporter in front of her and one within 25 meters range. Allies can travel through it using the Interact key. Abilities and turrets such as B.O.B., RIP-Tire, Torbjörn's or Symmetra's turrets automatically pass through. Can be manually destroyed while alive and dead.
CD 10.00sRange 30.00m
UltimatePhoton Barrier
Symmetra casts an map-wide transparent barrier directly in front of herself, allowing for her and her team to use it as cover from enemy Ultimates or to push the enemy team. Because it's map-wide, Symmetra can even deploy it in the Spawn Room, still making it usable for the rest of your team.
Dur 12.00s