
Orianna Counters Classic 26.22
Watch the ball, not Orianna. Her whole kit resolves around it, so spread away from where it sits and respect Command: Shockwave before you group. The champions below close the gap and punish her the moment the ball is out of position.
The play Use the wave as cover, since Command: Attack loses damage on every target after the first.
Who Counters Orianna in LoL Classic?
The threat board · every lane, gradedKassadin banks incoming magic damage as attack speed through Void Stone, a firm edge. Ahri heals off spent Essence Theft charges, a tilt that outlasts a bad trade.
The matchups on this board are heavily disputed. Treat these as unconfirmed.
AkaliBurst mageAkali BuildCounter strengthGoodOne full combo is lethal past six.
KassadinBurst mageKassadin BuildCounter strengthGood
AhriBurst mageAhri BuildCounter strengthFair| # | Championnames open counters | Counter strength | Difficulty | Counter buys |
|---|---|---|---|---|
| 01 | AkaliBurst mageAkali Build | Good | Moderate | ![]() ![]() ![]() |
| 02 | KassadinBurst mageKassadin Build | Good | High | ![]() ![]() ![]() |
| 03 | AhriBurst mageAhri Build | Fair | Moderate | ![]() ![]() ![]() |
| 04 | GalioMageGalio Build | Fair | Moderate | ![]() ![]() ![]() |
| 05 | FizzBurst mageFizz Build | Fair | Moderate | ![]() ![]() ![]() |
No champions match that search.
More matchups unlock as the Classic roster grows. Open any threat to see who they fear, then hit Build for the loadout you're about to face.
How to Counter Orianna in LoL Classic
Counter guideAssassin is the shared label on Orianna's page. Ahri carries a lean matchup band. Akali and Kassadin sit at clear. Discipline of Might gives Akali Spell Vamp once she reaches ten bonus Attack Damage. Kassadin also brings the mage and melee tags. A role label cannot explain the next trade.
Playing Akali into Orianna
Clockwork Windup builds through repeated attacks, and the smoke of Twilight Shroud keeps Akali out of sight.
VS

Buy thesethe answers to OriannaPick Akali to beat Orianna| Counter strengthGood | TakeChamp select Flash | BuyThe answers![]() ![]() ![]() |
Clockwork Windup adds magic damage to Orianna's basic attacks and raises it across repeated hits on one target. Akali can disappear inside
Twilight Shroud after the first hit. Remain within the smoke's area; every listed Twilight Shroud bonus is conditional on staying inside.
The ball traces a damaging line to an allied champion during
Command: Protect.
Shadow Dance carries Akali directly to a target. Compare the two routes when Orianna sends the ball. Crossing its live path exposes Akali to the passing damage before she reaches Orianna.
Command: Dissonance deals magic damage around the ball, and
Mark of the Assassin needs Akali's melee attack for its additional damage. A ball sitting beside Orianna puts both effects in the same close space. Let the ball move elsewhere before you trigger the mark.
Playing Kassadin into Orianna
Orianna cannot send the ball anywhere while Null Sphere runs, with the last rank stretching that to two seconds.
| Counter strengthGood | TakeChamp select Flash | BuyThe answers![]() ![]() ![]() |
Null Sphere takes the ball out of her hands, and every cast she owns is a Command to that ball. A ball parked by
Command: Attack stays at that spot until she can cast again. Kassadin waits nine seconds for the next bolt, and
Void Stone keeps cutting her magic damage the whole time.
Attack her while the ball is riding an ally, since
Command: Protect hands its extra Armor and Magic Resist to whoever it is attached to. Every swing you land refills mana through
Nether Blade, and the ones that land on her return three times what a minion gives.
Eventually Orianna reaches for
Command: Shockwave. The launch does not arrive the instant she casts it. Take that delay as your exit, since
Riftwalk clears the ball's radius in a single press.
Force Pulse will not be there either, since six casts have to go off near you before the cone exists.
Playing Ahri into Orianna
Charm walks Orianna at you, and that same hit leaves her taking a fifth more from you for six seconds.
| Counter strengthFair | TakeChamp select Flash | BuyThe answers![]() ![]() ![]() |
Command: Protect puts a shield on an ally and adds Armor and Magic Resist to them. Half of
Orb of Deception walks past both stats. Magic damage goes out. True damage comes back. Put the return half through whoever is carrying the ball.
Wait for
Charm before you commit anything else, because a minion in front of Orianna will swallow the kiss. Spend
Spirit Rush once Charm lands, and each dash fires bolts that pick champions over minions. Each point in Charm also raises its mana cost.
Orianna owns the ground once
Command: Dissonance goes off, since the field it leaves speeds her side up and slows yours.
Clockwork Windup grows with repeat attacks on one target, so a stationary trade only gets worse. Backing away does not stop your damage, because
Fox-Fire needs no direction from you.
Every Orianna counter grade on this page is reviewed by our editors before it ships. When a patch, balance change, or update touches Orianna, the champions who counter them, or the items bought into that matchup, this page is re-reviewed and updated.



















































































