Special
Balanced
70Speed · Below Avg

Sp. Def leads and Attack gets almost nothing. That's Mantine's stat line in a nutshell. 3 stats sit in respectable range, but the spread is brutal. Very hard to catch and yields 2 Sp. Def EVs.

Base Stats
Above
HP85
C
Attack40
D
Defense70
C
Sp. Atk80
C
Sp. Def140
A
Speed70
C
Total485
Details
Catch Rate
Difficult25 / 255
Growth Rate
Slow1.25M XP
Height2.1 m
Weight220.0 kg
Base XP170
Abilities
Swift SwimNiche
Doubles Speed during rain.
Water AbsorbTop Pick
Absorbs water moves, healing for 1/4 max HP.
Water VeilHA
Prevents burns.
Water Absorb grants Water immunity
EV Yield
HPAtkDefSpASpD+2Spe
Special Defense training target
Pokedex Entries

This calm and gentle Pokémon swims gracefully through the sea. After building speed, it can leap out of the water. It is often misidentified as a bird Pokémon due to this behavior.

Legends: Arceus

Type-wise, Mantine takes extra damage from Electric and Rock. Watch out for Electric attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Water Absorb grants an additional Water immunity, reshaping the matchup chart. Mantine's special bulk (base 140 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Mantine Weakness and Resistance Chart
DamageTypes
4x (Critical)Electric
2x (Weak)Rock
0.5x (Resist)Fire, Water, Fighting, Bug, Steel
0x (Immune)Ground
Type ChartExcellent
2Weak
5Resist
2Immune
Score+2
4xCritical
2xWeak
¼xResist
None
0xImmune
How to Beat Mantine (Best Counters)

Jolteon can KO Mantine with Thunderbolt (128-151%). Glimmora's Power Gem hits Mantine for 35-42%. Rhyperior's Stone Edge also KOs at 120-141%.

Jolteon
Jolteon
Electric
A
Recommended Build
AbilityVoltabsorb
ItemChoice Specs
NatureTimid
Moves
  • ThunderboltSTAB
  • Volt Switch
  • Alluring Voice
  • Shadow Ball
Damage vs Mantine
Thunderbolt 4x
128-151%KO
Volt Switch 4x
99-117%KO
Shadow Ball
19-22%
View Jolteon builds →

Getting Mantine requires a unique condition, not just grinding levels. The chain starts at Mantyke. Breed this form to get Mantyke eggs (average hatch time). HP grew the most through evolution (+40 over Mantyke), and Mantine peaks at 485 total stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Mantyke
#458Mantyke
Remoraid in Party
Mantine
#226Mantine
Stat Comparison 2 Stages
Mantyke
WaterFlying
Mantine
WaterFlying
HP
45
85+40
ATK
20
40+20
DEF
50
70+20
SP.ATK
60
80+20
SP.DEF
120
140+20
SPE
50
70+20
BST
345D-Tier
485C-Tier+140
ROLE
Balanced
Balanced
TYPE
Special
Special

Breeding

Easy

Breed with Mantine to get Mantyke eggs easily using 114 partners from the Water1 egg group.

Egg Groups
Water1
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Breed With (best first)
azumarillblastoisegolduckferaligatrkingdraswampertslowbroslowkingoctilleryludicolodewgongcrawdaunt

This is a pure walling set. Heavy-Duty Boots provides hazard immunity on every switch-in so Mantine sticks around, and the Calm nature reinforces special wall. Roost handles sustain while Waterabsorb does work passively.

Best Build

All 17 games

Legends: Arceus uses different battle mechanics.

Competitive build content is not applicable for this game. Select a main series game for builds.

Moves

All 17 games

A solid spread overall. Mantine gets Hydro Pump and Aqua Tail for same-type damage alongside Normal and Ground coverage and more. It won't blow anyone away, but it doesn't leave you stuck either.

Level-Up Moves

Lv 1
Tackle
D4010035Normal
Lv 5
Bubble
D4010030Water
Lv 9
Aerial Ace
D6020Flying
Lv 15
Water Pulse
C6010020Water
Lv 21
Air Slash
A759515Flying
Lv 29
Roost
S10Flying
Lv 37
Hydro Pump
C110805Water
Lv 47
Double-Edge
D12010015Normal

TM Moves

Mantine can't learn any TM moves

Egg Moves

Mantine doesn't have any Egg moves

Tutor Moves

Tut
Tutor
Aerial Ace
D6020Flying
Tutor
Aqua Tail
D909010Water
Tutor
Bulldoze
D6010020Ground
Tutor
Giga Impact
D150905Normal
Tutor
Hyper Beam
C150905Normal
Tutor
Ice Beam
A9010010Ice
Tutor
Icy Wind
D559515Ice
Tutor
Iron Head
D8010015Steel
Tutor
Power Shift
10Normal
Tutor
Rest
C10Psychic
Tutor
Rock Slide
D759010Rock
Tutor
Swift
D6020Normal
Tutor
Water Pulse
C6010020Water
All 17 games

decent spawn rates across 1 locations for Mantine in mid-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Where To Catch Mantine in Legends: Arceus

The path to Mantine starts with Mantyke at walking via walking encounters. 2 catchable stages total, with locations listed for each one below.

  1. Mantyke
    Step 1Catch Mantyke
    Ginkgo Landing
    Grass
    Uncommon
    Tranquility Cove
    Grass
    Uncommon
  2. Mantine
    Step 2Mantine
    Tranquility Cove
    Grass
    Uncommon
    or evolve from Mantyke (Step 1)
  • Swift Swim changes the entire equation for Mantine. The 485 BST doesn't tell the full story. Ranked C-Tier.

  • Mantine's biggest threats include Jolteon (Electric) and Aerodactyl (Rock), all carrying super-effective STAB moves. Jolteon is the most dangerous since Electric moves deal 4x damage. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Swift Swim is what you want on Mantine. Every competitive set worth running is built with that ability in mind. The alternatives (Water Absorb, Water Veil) work on paper but Swift Swim is what makes Mantine worth using.

  • Base 70 Speed is workable. Faster than some, slower than many. On offense, Mantine is a special attacker with base 80 Sp. Atk. Defensively? Tanky enough to absorb a few hits.

  • The core moveset is Roost, Scald, Haze, and Defog. Roost leads at 22% usage. Scald provides reliable STAB damage.

Available in 17 titles since its debut in Gold & Silver, Mantine spans 9 generations of Pokemon games. It's accessible through wild encounters in most mainline games.

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