Special
Balanced
70Speed · Below Avg

Stats & Training

Sp. Def leads and Attack gets almost nothing. That's Mantine's stat line in a nutshell. 2 stats sit in respectable range, but the spread is brutal. Very hard to catch and yields 2 Sp. Def EVs.

Base Stats
Above
HP65
C
Attack40
D
Defense70
C
Sp. Atk80
C
Sp. Def140
A
Speed70
C
Total465
Details
Catch Rate
Difficult25 / 255
Growth Rate
Slow1.25M XP
Height2.1 m
Weight220.0 kg
Base XP170
Abilities
Swift Swim
Doubles Speed during rain.
Water AbsorbTop Pick
Absorbs water moves, healing for 1/4 max HP.
Water VeilHA
Prevents burns.
Water Absorb grants Water immunity
EV Yield
HPAtkDefSpASpD+2Spe
Special Defense training target
Pokedex Entries

While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.

Mantine Weakness

Type-wise, Mantine takes extra damage from Electric and Rock. Watch out for Electric attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Water Absorb grants an additional Water immunity, reshaping the matchup chart. Mantine's special bulk (base 140 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Mantine Weakness and Resistance Chart
DamageTypes
4x (Critical)Electric
2x (Weak)Rock
0.5x (Resist)Fire, Water, Fighting, Bug, Steel
0x (Immune)Ground
Type ChartExcellent
2Weak
5Resist
2Immune
Score+2
Gen V Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCritical
2xWeak
¼xResist
None
0xImmune
How to Beat Mantine in Black & White (Best Counters)
Zebstrika
Zebstrika
Electric
C
Available Moves
Moves
  • ThunderTM25
  • ThunderboltTM24
  • DischargeLv. 36
  • Volt SwitchTM72
Damage vs Mantine
Thunder 4x
116-138%KO
Thunderbolt 4x
96-113%KO
Discharge 4x
88-103%KO
Volt Switch 4x
75-89%
View Zebstrika builds →

Black & White Evolution

Getting Mantine requires a unique condition, not just grinding levels. The chain starts at Mantyke. Breed this form to get Mantyke eggs (average hatch time). HP grew the most through evolution (+20 over Mantyke), and Mantine peaks at 465 total stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Mantyke
#458Mantyke
Remoraid in Party
Mantine
#226Mantine
Stat Comparison 2 Stages
Mantyke
WaterFlying
Mantine
WaterFlying
HP
45
85+40
ATK
20
40+20
DEF
50
70+20
SP.ATK
60
80+20
SP.DEF
120
140+20
SPE
50
70+20
BST
345D-Tier
485C-Tier+140
ROLE
Balanced
Balanced
TYPE
Special
Special

Breeding

Easy

Breed with Mantine to get Mantyke eggs easily using 78 partners from the Water1 egg group. Notable egg moves include Amnesia, Haze, Hydro Pump and 8 more.

Egg Groups
Water1
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Egg Moves
11moves
Breed With (best first)
azumarillblastoisegolduckferaligatrkingdraswampertslowbroslowkingoctilleryludicolodewgongcrawdaunt

Black & White Mantine Best Moveset

This is a pure walling set. Chestoberry provides extra utility so Mantine sticks around, and the Calm nature reinforces special wall. Rest handles sustain while Waterabsorb does work passively.

Best Build

Experimental
Wall
Ability
Water Absorb
Item
Chesto BerryRECOVERY
Best Nature for Mantine
Calm+SPD

Mantine best EVs are HP and Sp. Def

EVs

Wall Moveset

  • Mirror Coat
  • ScaldSTAB
  • Ice Beam
  • RestRecovery

Moves

The egg pool carries weight here. Amnesia and Haze aren't available any other way for Mantine, and they meaningfully change what it threatens. Stack those on top of Hydro Pump and Surf for solid options.

Level-Up Moves

Lv 1
Bubble
2010030Water
Lv 1
Bubble Beam
6510020Water
Lv 1
Bullet Seed
D2510030Grass
Lv 1
Psybeam
D6510020Psychic
Lv 1
Signal Beam
C7510015Bug
Lv 1
Supersonic
D5520Normal
Lv 1
Tackle
D5010035Normal
Lv 4
Supersonic
D5520Normal
Lv 10
Bubble Beam
6510020Water
Lv 13
Headbutt
D7010015Normal
Lv 19
Agility
C30Psychic
Lv 22
Wing Attack
D6010035Flying
Lv 28
Water Pulse
C6010020Water
Lv 31
Take Down
908520Normal
Lv 37
Confuse Ray
D10010Ghost
Lv 40
Bounce
D85855Flying
Lv 46
Aqua Ring
D20Water
Lv 49
Hydro Pump
C120805Water

TM Moves

TM
TM62
Acrobatics
D5510015Flying
TM40
Aerial Ace
D6020Flying
TM45
Attract
C10015Normal
TM14
Blizzard
C120705Ice
TM78
Bulldoze
D6010020Ground
HM06
Dive
D8010010Water
TM32
Double Team
15Normal
TM26
Earthquake
D10010010Ground
TM42
Facade
D7010020Normal
TM21
Frustration
10020Normal
TM68
Giga Impact
D150905Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
C150905Normal
TM13
Ice Beam
S9510010Ice
TM17
Protect+4
C10Normal
TM18
Rain Dance
C5Water
TM44
Rest
S10Psychic
TM27
Return
D10020Normal
TM80
Rock Slide
D759010Rock
TM39
Rock Tomb
609510Rock
TM48
Round
6010015Normal
TM55
Scald
S8010015Water
TM90
Substitute
C10Normal
HM03
Surf
A9510015Water
TM87
Swagger
9015Normal
TM06
Toxic
A9010Poison
HM05
Waterfall
D8010015Water

Egg Moves

Egg
Egg
Amnesia
D20Psychic
Egg
Haze
C30Ice
Egg
Hydro Pump
C120805Water
Egg
Mirror Coat-5
S10020Psychic
Egg
Mud Sport
15Ground
Egg
Signal Beam
C7510015Bug
Egg
Slam
807520Normal
Egg
Splash
40Normal
Egg
Twister
4010020Dragon
Egg
Water Sport
15Water
Egg
Wide Guard+3
10Rock

Tutor Moves

Mantine can't learn any Tutor moves

Transfer Moves

Gen
Gen 4
Air Cutter
C559525Flying
Gen 3
Body Slam
D8510015Normal
Gen 4
Brine
C6510010Water
Gen 4
Captivate
10020Normal
Gen 4
Defog
D15Flying
Gen 3
Double-Edge
D12010015Normal
Gen 4
Endure+4
D10Normal
Gen 3
Mimic
10Normal
Gen 4
Mud-Slap
D2010010Ground
Gen 4
Natural Gift
10015Normal
Gen 4
Secret Power
7010020Normal
Gen 4
String Shot
9540Bug
Gen 4
Swift
6020Normal
Gen 4
Whirlpool
D358515Water

How to Get Mantine in Black & White

decent spawn rates for Mantine across 4 locations in late-game water routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.

Where To Catch Mantine in Black & White

The path to Mantine starts with Mantyke at Lv. 25-70 via surfing encounters. 2 catchable stages total, with locations listed for each one below.

  1. Mantyke
    Step 1Catch Mantyke
    Undella Bay
    BlackSurfing on water Lv.25-55 Water
    30%Mid
    Spring/summer/autumn
    Undella Bay
    WhiteSurfing on water Lv.25-55 Water
    30%Mid
    Spring/summer/autumn
    Undella Town
    BlackSurfing on water Lv.25-55 City
    30%Mid
    Any
    Undella Town
    WhiteSurfing on water Lv.25-55 City
    30%Mid
    Any
  2. Mantine
    Step 2Mantine
    Undella Town
    BlackSurfing on water Lv.35-70 City
    UncommonLate
    AnyShaking spot
    Undella Town
    WhiteSurfing on water Lv.35-70 City
    UncommonLate
    AnyShaking spot
    Undella Bay
    BlackSurfing on water Lv.35-70 Water
    RareLate
    Spring/summer/autumnShaking spot
    Undella Bay
    WhiteSurfing on water Lv.35-70 Water
    RareLate
    Spring/summer/autumnShaking spot
    or evolve from Mantyke (Step 1)

Mantine Guide

  • In Black & White, Swift Swim changes the entire equation for Mantine. The 465 BST doesn't tell the full story. Ranked C-Tier. Mirrorcoat with Chestoberry is the standard set.

  • In Black & White, Mantine's biggest threats include Jolteon (Electric) and Aerodactyl (Rock), all carrying super-effective STAB moves. Jolteon is the most dangerous since Electric moves deal 4x damage. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Swift Swim is what you want on Mantine. Every competitive set worth running is built with that ability in mind. The alternatives (Water Absorb, Water Veil) work on paper but Swift Swim is what makes Mantine worth using.

  • Base 70 Speed is workable. Faster than some, slower than many. On offense, Mantine is a special attacker with base 80 Sp. Atk. Defensively? Enough bulk to take a hit or two.

  • For Black & White, the core moveset is Mirrorcoat, Scald, Ice Beam, and Rest. Mirrorcoat leads at 16% usage. Scald provides reliable STAB damage.

Game Availability

Available in 17 titles since its debut in Gold & Silver, Mantine spans 9 generations of Pokemon games. It's accessible through wild encounters in most mainline games.

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