Stats & Training
Sp. Def leads and Attack gets almost nothing. That's Mantine's stat line in a nutshell. 2 stats sit in respectable range, but the spread is brutal. Very hard to catch and yields 2 Sp. Def EVs.
While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
Mantine Weakness
Type-wise, Mantine takes extra damage from Electric and Rock. Watch out for Electric attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Water Absorb grants an additional Water immunity, reshaping the matchup chart. Mantine's special bulk (base 140 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
| Damage | Types |
|---|---|
| 4x (Critical) | Electric |
| 2x (Weak) | Rock |
| 0.5x (Resist) | Fire, Water, Fighting, Bug, Steel |
| 0x (Immune) | Ground |
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
Emolga Electric | C | |
Available Moves Moves
Damage vs Mantine View Emolga builds →Thunder 4x109-129%KO Thunderbolt 4x91-107%KO Discharge 4x80-94% Volt Switch 4x73-86% | ||
Zebstrika Electric | C | |
Available Moves Moves
Damage vs Mantine View Zebstrika builds →Thunder 4x116-137%KO Wild Charge 4x196-231%KO Thunderbolt 4x94-111%KO Discharge 4x87-103%KO | ||
Stunfisk GroundElectric | C | |
Obtain MethodIcirrus City Super Rod Available Moves Moves
Damage vs Mantine View Stunfisk builds →Thunder 4x116-137%KO Thunderbolt 4x94-111%KO Discharge 4x87-103%KO Rock Slide 2x40-47% | ||
Eelektross Electric | C | |
Available Moves Moves
Damage vs Mantine View Eelektross builds →Thunder 4x141-167%KO Thunderbolt 4x116-137%KO Discharge 4x105-124%KO Rock Slide 2x61-73% | ||
Galvantula BugElectric | C | |
Available Moves Moves
Damage vs Mantine View Galvantula builds →Thunder 4x134-159%KO Thunderbolt 4x109-129%KO Discharge 4x98-116%KO Volt Switch 4x87-103%KO | ||
Tirtouga WaterRock | C | |
Obtain MethodNacrene City Gift Available Moves Moves
Damage vs Mantine View Tirtouga builds →Ancient Power 2x27-34% Rollout 2x32-39% | ||
Archen Rock | C | |
Obtain MethodNacrene City Gift Available Moves Moves
Damage vs Mantine View Archen builds →Ancient Power 2x35-44% Rock Throw 2x65-77% | ||
Roggenrola Rock | C | |
Blitzle Electric | D | |
Omanyte RockWater | D | |
Obtain MethodNacrene City Gift | ||
Tirtouga WaterRock | C | |
Obtain MethodNacrene City Gift Available Moves Moves
Damage vs Mantine View Tirtouga builds →Ancient Power 2x29-34% Rollout 2x31-39% | ||
Archen Rock | C | |
Obtain MethodNacrene City Gift Available Moves Moves
Damage vs Mantine View Archen builds →Ancient Power 2x31-39% Rock Throw 2x61-73% | ||
Roggenrola Rock | C | |
Available Moves Moves
Damage vs Mantine View Roggenrola builds →Smack Down 2x47-56% Rock Blast 2x24-30% | ||
Blitzle Electric | D | |
Omanyte RockWater | D | |
Obtain MethodNacrene City Gift | ||
Tirtouga WaterRock | C | |
Obtain MethodNacrene City Gift Available Moves Moves
Damage vs Mantine View Tirtouga builds →Ancient Power 2x25-30% Rock Tomb 2x54-64% Rollout 2x28-34% | ||
Blitzle Electric | D | |
Available Moves Moves
Damage vs Mantine View Blitzle builds →Spark 4x95-113%KO Shock Wave 4x50-60% | ||
Omanyte RockWater | D | |
Obtain MethodNacrene City Gift Available Moves Moves
Damage vs Mantine View Omanyte builds →Rock Tomb 2x35-41% Rollout 2x19-23% | ||
Kabuto RockWater | D | |
Obtain MethodNacrene City Gift | ||
Lileep RockGrass | D | |
Obtain MethodNacrene City Gift | ||
Emolga Electric | C | |
Available Moves Moves
Damage vs Mantine View Emolga builds →Spark 4x119-140%KO Shock Wave 4x68-80% Thunder Shock 4x44-53% | ||
Blitzle Electric | D | |
Available Moves Moves
Damage vs Mantine View Blitzle builds →Spark 4x101-120%KO Shock Wave 4x50-60% | ||
Omanyte RockWater | D | |
Obtain MethodNacrene City Gift Available Moves Moves
Damage vs Mantine View Omanyte builds →Rock Tomb 2x37-43% Rollout 2x19-23% | ||
Kabuto RockWater | D | |
Obtain MethodNacrene City Gift | ||
Lileep RockGrass | D | |
Obtain MethodNacrene City Gift | ||
Zebstrika Electric | C | |
Available Moves Moves
Damage vs Mantine View Zebstrika builds →Volt Switch 4x80-95% Spark 4x146-172%KO Shock Wave 4x70-83% Charge Beam 4x60-71% | ||
Emolga Electric | C | |
Available Moves Moves
Damage vs Mantine View Emolga builds →Volt Switch 4x75-89% Spark 4x121-143%KO Shock Wave 4x65-77% Charge Beam 4x55-65% | ||
Minun Electric | C | |
Available Moves Moves
Damage vs Mantine View Minun builds →Volt Switch 4x75-89% Spark 4x75-89% Charge Beam 4x55-65% | ||
Plusle Electric | D | |
Available Moves Moves
Damage vs Mantine View Plusle builds →Volt Switch 4x80-95% Spark 4x90-107%KO Charge Beam 4x60-71% | ||
Joltik BugElectric | D | |
Available Moves Moves
Damage vs Mantine View Joltik builds →Volt Switch 4x60-71% Electroweb 4x50-59% Charge Beam 4x45-53% | ||
Zebstrika Electric | C | |
Available Moves Moves
Damage vs Mantine View Zebstrika builds →Thunder 4x114-135%KO Thunderbolt 4x96-114%KO Discharge 4x86-103%KO Volt Switch 4x73-86% | ||
Stunfisk GroundElectric | C | |
Obtain MethodIcirrus City Super Rod Available Moves Moves
Damage vs Mantine View Stunfisk builds →Thunder 4x114-135%KO Thunderbolt 4x96-114%KO Discharge 4x86-103%KO Rock Slide 2x40-47% | ||
Emolga Electric | C | |
Available Moves Moves
Damage vs Mantine View Emolga builds →Thunder 4x110-130%KO Thunderbolt 4x92-108%KO Volt Switch 4x73-86% Spark 4x114-135%KO | ||
Minun Electric | C | |
Available Moves Moves
Damage vs Mantine View Minun builds →Thunder 4x110-130%KO Thunderbolt 4x92-108%KO Volt Switch 4x73-86% Spark 4x73-86% | ||
Plusle Electric | D | |
Available Moves Moves
Damage vs Mantine View Plusle builds →Thunder 4x119-141%KO Thunderbolt 4x101-119%KO Volt Switch 4x77-92% Spark 4x86-103%KO | ||
Zebstrika Electric | C | |
Available Moves Moves
Damage vs Mantine View Zebstrika builds →Thunder 4x116-138%KO Thunderbolt 4x96-113%KO Discharge 4x88-103%KO Volt Switch 4x75-89% | ||
Stunfisk GroundElectric | C | |
Obtain MethodIcirrus City Super Rod Available Moves Moves
Damage vs Mantine View Stunfisk builds →Thunder 4x116-138%KO Thunderbolt 4x96-113%KO Discharge 4x88-103%KO Rock Slide 2x40-48% | ||
Emolga Electric | C | |
Available Moves Moves
Damage vs Mantine View Emolga builds →Thunder 4x108-128%KO Thunderbolt 4x92-108%KO Volt Switch 4x70-84% Spark 4x112-133%KO | ||
Minun Electric | C | |
Available Moves Moves
Damage vs Mantine View Minun builds →Thunder 4x108-128%KO Thunderbolt 4x92-108%KO Volt Switch 4x70-84% Spark 4x75-89% | ||
Plusle Electric | D | |
Available Moves Moves
Damage vs Mantine View Plusle builds →Thunder 4x120-143%KO Thunderbolt 4x100-118%KO Volt Switch 4x79-93% Spark 4x88-103%KO | ||
In Black & White, Terrakion can KO Mantine with Stone Edge (131-154%). Magnezone threatens a KO with Thunderbolt (111-131%). Rotom deals 82-97% with Thunderbolt.
Terrakion RockFighting | A | |
Recommended Build AbilityJustified ItemFocus Sash NatureJolly Moves
Damage vs Mantine View Terrakion builds →Close Combat39-46% Stone Edge 2x131-154%KO | ||
Magnezone ElectricSteel | B | |
Recommended Build AbilityMagnetpull ItemAir Balloon NatureModest Moves
Damage vs Mantine View Magnezone builds →Thunderbolt 4x111-131%KO Flash Cannon12-14% Volt Switch 4x87-102%KO | ||
Rotom ElectricGhost | C | |
Recommended Build AbilityLevitate ItemChoice Scarf NatureTimid Moves
Damage vs Mantine View Rotom builds →Volt Switch 4x64-75% Shadow Ball18-22% Thunderbolt 4x82-97% | ||
Rhyperior GroundRock | C | |
Recommended Build AbilitySolidrock ItemChoice Band NatureAdamant Moves
Damage vs Mantine View Rhyperior builds →Stone Edge 2x228-269%KO Megahorn46-54% | ||
Black & White Evolution
Getting Mantine requires a unique condition, not just grinding levels. The chain starts at Mantyke. Breed this form to get Mantyke eggs (average hatch time). HP grew the most through evolution (+20 over Mantyke), and Mantine peaks at 465 total stats. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Mantine to get Mantyke eggs easily using 78 partners from the Water1 egg group. Notable egg moves include Amnesia, Haze, Hydro Pump and 8 more.
Black & White Mantine Best Moveset
This is a pure walling set. Chestoberry provides extra utility so Mantine sticks around, and the Calm nature reinforces special wall. Rest handles sustain while Waterabsorb does work passively.
Best Build
Mantine best EVs are HP and Sp. Def
Wall Moveset
- Mirror Coat
- Scald
- Ice Beam
- Rest
Recommended Teammates
Moves
The egg pool carries weight here. Amnesia and Haze aren't available any other way for Mantine, and they meaningfully change what it threatens. Stack those on top of Hydro Pump and Surf for solid options.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Transfer Moves
How to Get Mantine in Black & White
decent spawn rates for Mantine across 4 locations in late-game water routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.
Where To Catch Mantine in Black & White
The path to Mantine starts with Mantyke at Lv. 25-70 via surfing encounters. 2 catchable stages total, with locations listed for each one below.
Step 1Catch MantykeUndella BayBlackSurfing on water Lv.25-55 Water30%MidSpring/summer/autumnUndella BayWhiteSurfing on water Lv.25-55 Water30%MidSpring/summer/autumnUndella TownBlackSurfing on water Lv.25-55 City30%MidAnyUndella TownWhiteSurfing on water Lv.25-55 City30%MidAny
Step 2Mantine ✓Undella TownBlackSurfing on water Lv.35-70 CityUncommonLateAnyShaking spotUndella TownWhiteSurfing on water Lv.35-70 CityUncommonLateAnyShaking spotUndella BayBlackSurfing on water Lv.35-70 WaterRareLateSpring/summer/autumnShaking spotUndella BayWhiteSurfing on water Lv.35-70 WaterRareLateSpring/summer/autumnShaking spotor evolve from Mantyke (Step 1)
Mantine Guide
In Black & White, Swift Swim changes the entire equation for Mantine. The 465 BST doesn't tell the full story. Ranked C-Tier. Mirrorcoat with Chestoberry is the standard set.
In Black & White, Mantine's biggest threats include Jolteon (Electric) and Aerodactyl (Rock), all carrying super-effective STAB moves. Jolteon is the most dangerous since Electric moves deal 4x damage. Only 2 weaknesses means fewer dedicated counters to worry about.
Swift Swim is what you want on Mantine. Every competitive set worth running is built with that ability in mind. The alternatives (Water Absorb, Water Veil) work on paper but Swift Swim is what makes Mantine worth using.
Base 70 Speed is workable. Faster than some, slower than many. On offense, Mantine is a special attacker with base 80 Sp. Atk. Defensively? Enough bulk to take a hit or two.
For Black & White, the core moveset is Mirrorcoat, Scald, Ice Beam, and Rest. Mirrorcoat leads at 16% usage. Scald provides reliable STAB damage.
Game Availability
Available in 17 titles since its debut in Gold & Silver, Mantine spans 9 generations of Pokemon games. It's accessible through wild encounters in most mainline games.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GSDebut

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
