Special
Balanced
485Average
70Moderate
CTier

Ground moves don't affect Mantine at all — that's the advantage of Water/Flying typing. Swift Swim doubles its Speed in rain. Introduced in Gen 2. Known as the Kite Pokemon.

Sp. Def leads and Attack gets almost nothing. That's Mantine's stat line in a nutshell. 3 stats sit in respectable range, but the spread is brutal. Very hard to catch and yields 2 Sp. Def EVs.

Base Stats
485Above
HP85
C
Attack40
D
Defense70
C
Sp. Atk80
C
Sp. Def140
A
Speed70
C
Total485
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Mantine yields +2 SpD
HPAtkDefSpASpD+2Spe
Details
Catch25DifficultSlow1.25M XP2.1m / 6'11"220kg / 485 lbs170Base XP
Pokedex Entries

While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.

Black / White

Mantine Weakness

Excellent

Type-wise, Mantine takes extra damage from Electric and Rock. Watch out for Electric attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Water Absorb grants an additional Water immunity, reshaping the matchup chart. Mantine's special bulk (base 140 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Gen V Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCriticali
2xWeaki
¼xResisti
None
0xImmunei
2Weak
5Resist
2Immune
Scorei+2
Stealth Rock25% on switch
4x Electric — Thunderbolt, Volt Switch, Thunder
Abilities
Swift SwimDoubles Speed during rain.
Water AbsorbAbsorbs water moves, healing for 1/4 max HP.
Water VeilHAPrevents burns.
Water Absorb grants Water immunity

Getting Mantine requires a unique condition, not just grinding levels. The chain starts at Mantyke. Breed this form to get Mantyke eggs (average hatch time). HP grew the most through evolution (+40 over Mantyke), and Mantine peaks at 485 total stats.

How to Evolve

2 Forms
Mantyke
#458Mantyke
Remoraid in Party
Mantine
#226Mantine
Stat Comparison 2 Stages
Mantyke
WaterFlying
Mantine
WaterFlying
HP
45
85+40
ATK
20
40+20
DEF
50
70+20
SP.ATK
60
80+20
SP.DEF
120
140+20
SPE
50
70+20
BST
345D-Tier
485C-Tier+140
ROLE
Balanced
Balanced
TYPE
Special
Special
Breeding
Easy

Breed with Mantine to get Mantyke eggs easily using 78 partners from the Water1 egg group. Notable egg moves include Amnesia, Haze, Hydro Pump and 8 more.

Egg Groups
Water1
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Egg Moves
11moves
Breed With (best first)
azumarillblastoisegolduckferaligatrkingdraswampertslowbroslowkingoctilleryludicolodewgongcrawdaunt

This is a pure walling set. Chestoberry provides extra utility so Mantine sticks around, and the Calm nature reinforces special wall. Rest handles sustain while Waterabsorb does work passively.

Best Build

Wall
Ability
Waterabsorb
Item
ChestoberryRECOVERY
Nature
Calm+SPD
EVs

Best Mantine Moveset

  • Mirror Coat
  • ScaldSTAB
  • Ice Beam
  • RestRecovery

The egg pool carries weight here. Amnesia and Haze aren't available any other way for Mantine, and they meaningfully change what it threatens. Stack those on top of Hydro Pump and Surf for solid options.

Level-Up Moves

Lv 1
Bubble
2010030Water
Lv 1
Bubble Beam
6510020Water
Lv 1
Bullet Seed
2510030Grass
Lv 1
Psybeam
6510020Psychic
Lv 1
Signal Beam
7510015Bug
Lv 1
Supersonic
5520Normal
Lv 1
Tackle
5010035Normal
Lv 4
Supersonic
5520Normal
Lv 10
Bubble Beam
6510020Water
Lv 13
Headbutt
7010015Normal
Lv 19
Agility
30Psychic
Lv 22
Wing Attack
6010035Flying
Lv 28
Water Pulse
6010020Water
Lv 31
Take Down
908520Normal
Lv 37
Confuse Ray
10010Ghost
Lv 40
Bounce
85855Flying
Lv 46
Aqua Ring
20Water
Lv 49
Hydro Pump
120805Water

TM Moves

Src
TM62
Acrobatics
5510015Flying
TM40
Aerial Ace
6020Flying
TM45
Attract
10015Normal
TM14
Blizzard
120705Ice
TM78
Bulldoze
6010020Ground
HM06
Dive
8010010Water
TM32
Double Team
15Normal
TM26
Earthquake
10010010Ground
TM42
Facade
7010020Normal
TM21
Frustration
10020Normal
TM68
Giga Impact
150905Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM13
Ice Beam
9510010Ice
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM80
Rock Slide
759010Rock
TM39
Rock Tomb
609510Rock
TM48
Round
6010015Normal
TM55
Scald
8010015Water
TM90
Substitute
10Normal
HM03
Surf
9510015Water
TM87
Swagger
9015Normal
TM06
Toxic
9010Poison
HM05
Waterfall
8010015Water

Egg Moves

Src
Egg
Amnesia
20Psychic
Egg
Haze
30Ice
Egg
Hydro Pump
120805Water
Egg
Mirror Coat-5
10020Psychic
Egg
Mud Sport
15Ground
Egg
Signal Beam
7510015Bug
Egg
Slam
807520Normal
Egg
Splash
40Normal
Egg
Twister
4010020Dragon
Egg
Water Sport
15Water
Egg
Wide Guard+3
10Rock

Tutor Moves

Mantine can't learn any Tutor moves

Transfer Moves

Src
Gen 4
Air Cutter
559525Flying
Gen 3
Body Slam
8510015Normal
Gen 4
Brine
6510010Water
Gen 4
Captivate
10020Normal
Gen 4
Defog
15Flying
Gen 3
Double-Edge
12010015Normal
Gen 4
Endure+4
10Normal
Gen 3
Mimic
10Normal
Gen 4
Mud-Slap
2010010Ground
Gen 4
Natural Gift
10015Normal
Gen 4
Secret Power
7010020Normal
Gen 4
String Shot
9540Bug
Gen 4
Swift
6020Normal
Gen 4
Whirlpool
358515Water

decent spawn rates for Mantine across 4 locations in late-game water routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.

Where To Catch Mantine in Black & White

The path to Mantine starts with Mantyke at Lv. 25-70 via surfing encounters. 2 catchable stages total, with locations listed for each one below.

  1. Mantyke
    Step 1Catch Mantyke
    Undella Bay
    BlackSurfing on waterLv.25-55CommonMidWaterSpring/summer/autumn
    EASY
    Undella Bay
    WhiteSurfing on waterLv.25-55CommonMidWaterSpring/summer/autumn
    EASY
    Undella Town
    BlackSurfing on waterLv.25-55CommonMidCityAny
    EASY
    Undella Town
    WhiteSurfing on waterLv.25-55CommonMidCityAny
    EASY
  2. Mantine
    Step 2Mantine
    Undella Town
    BlackSurfing on waterLv.35-70UncommonLateCityAnyShaking spot
    MODERATE
    Undella Town
    WhiteSurfing on waterLv.35-70UncommonLateCityAnyShaking spot
    MODERATE
    Undella Bay
    BlackSurfing on waterLv.35-70RareLateWaterSpring/summer/autumnShaking spot
    HARD
    Undella Bay
    WhiteSurfing on waterLv.35-70RareLateWaterSpring/summer/autumnShaking spot
    HARD
    or evolve from Mantyke (Step 1)
  • Swift Swim changes the entire equation for Mantine. The 485 BST doesn't tell the full story. Ranked C-Tier.

  • Mantine's biggest threats include Jolteon (Electric) and Aerodactyl (Rock), all carrying super-effective STAB moves. Jolteon is the most dangerous since Electric moves deal 4x damage. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Mantyke evolves into Mantine through a special method. Mantine is the fully evolved form. At 485 BST, it's got solid stats to work with.

  • Swift Swim is what you want on Mantine. Every competitive set worth running is built with that ability in mind. The alternatives (Water Absorb, Water Veil) work on paper but Swift Swim is what makes Mantine worth using.

  • Base 70 Speed is workable — faster than some, slower than many. On offense, Mantine is a special attacker with base 80 Sp. Atk. Defensively? Tanky enough to absorb a few hits.

  • Mantine appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Available in 17 titles since its debut in Gold & Silver, Mantine spans 8 generations of Pokemon games. It's accessible through wild encounters in most mainline games.