Special
Balanced
485Average
70Moderate
CTier

Ground moves don't affect Mantine at all — that's the advantage of Water/Flying typing. Swift Swim doubles its Speed in rain. Introduced in Gen 2. Known as the Kite Pokemon.

Sp. Def leads and Attack gets almost nothing. That's Mantine's stat line in a nutshell. 3 stats sit in respectable range, but the spread is brutal. Very hard to catch and yields 2 Sp. Def EVs.

Base Stats
485Above
HP85
C
Attack40
D
Defense70
C
Sp. Atk80
C
Sp. Def140
A
Speed70
C
Total485
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Mantine yields +2 SpD
HPAtkDefSpASpD+2Spe
Details
Catch25DifficultSlow1.25M XP2.1m / 6'11"220kg / 485 lbs170Base XP
Pokedex Entries

Postcards and posters featuring Mantine leaping elegantly above the waves are popular souvenirs of Alola.

Ultra Sun

Many people have taken up surfing because they admire how magnificently Mantine swims.

Ultra Moon

Mantine Weakness

Excellent

Type-wise, Mantine takes extra damage from Electric and Rock. Watch out for Electric attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Water Absorb grants an additional Water immunity, reshaping the matchup chart. Mantine's special bulk (base 140 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

4xCriticali
2xWeaki
¼xResisti
None
0xImmunei
2Weak
5Resist
2Immune
Scorei+2
Stealth Rock25% on switch
4x Electric — Thunderbolt, Volt Switch, Thunder
Abilities
Swift SwimDoubles Speed during rain.
Water AbsorbAbsorbs water moves, healing for 1/4 max HP.
Water VeilHAPrevents burns.
Water Absorb grants Water immunity

Getting Mantine requires a unique condition, not just grinding levels. The chain starts at Mantyke. Breed this form to get Mantyke eggs (average hatch time). HP grew the most through evolution (+40 over Mantyke), and Mantine peaks at 485 total stats.

How to Evolve

2 Forms
Mantyke
#458Mantyke
Remoraid in Party
Mantine
#226Mantine
Stat Comparison 2 Stages
Mantyke
WaterFlying
Mantine
WaterFlying
HP
45
85+40
ATK
20
40+20
DEF
50
70+20
SP.ATK
60
80+20
SP.DEF
120
140+20
SPE
50
70+20
BST
345D-Tier
485C-Tier+140
ROLE
Balanced
Balanced
TYPE
Special
Special
Breeding
Easy

Breed with Mantine to get Mantyke eggs easily from the Water1 egg group. Notable egg moves include Amnesia, Haze, Hydro Pump and 9 more.

Egg Groups
Water1
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Egg Moves
12moves

This is a pure walling set. Leftovers provides passive recovery each turn so Mantine sticks around, and the Bold nature reinforces physical wall. Roost handles sustain while Waterabsorb does work passively.

Best Build

Wall
Ability
Waterabsorb
Item
LeftoversSUSTAIN
Nature
Bold+DEF
EVs

Best Mantine Moveset

  • ScaldSTAB
  • RoostRecovery
  • DefogUtility
  • ToxicUtility

Recommended Teammates

Hard to wall, honestly. Mantine threatens 10 types beyond its own STAB, with Grass and Psychic standing out. Pair that with Hydro Pump and Surf and switchins need to think twice.

Level-Up Moves

Lv 1
Bubble
4010030Water
Lv 1
Bubble Beam
6510020Water
Lv 1
Bullet Seed
2510030Grass
Lv 1
Psybeam
6510020Psychic
Lv 1
Roost
10Flying
Lv 1
Signal Beam
7510015Bug
Lv 1
Supersonic
5520Normal
Lv 1
Tackle
4010035Normal
Lv 3
Supersonic
5520Normal
Lv 7
Bubble Beam
6510020Water
Lv 11
Confuse Ray
10010Ghost
Lv 14
Wing Attack
6010035Flying
Lv 16
Headbutt
7010015Normal
Lv 19
Water Pulse
6010020Water
Lv 23
Wide Guard+3
10Rock
Lv 27
Take Down
908520Normal
Lv 32
Agility
30Psychic
Lv 36
Air Slash
759515Flying
Lv 39
Aqua Ring
20Water
Lv 46
Bounce
85855Flying
Lv 49
Hydro Pump
110805Water

TM Moves

Src
TM62
Acrobatics
5510015Flying
TM40
Aerial Ace
6020Flying
TM45
Attract
10015Normal
TM14
Blizzard
110705Ice
TM78
Bulldoze
6010020Ground
TM100
Confide
20Normal
TM32
Double Team
15Normal
TM26
Earthquake
10010010Ground
TM42
Facade
7010020Normal
TM21
Frustration
10020Normal
TM68
Giga Impact
150905Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM13
Ice Beam
9010010Ice
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM80
Rock Slide
759010Rock
TM39
Rock Tomb
609515Rock
TM19
Roost
10Flying
TM48
Round
6010015Normal
TM55
Scald
8010015Water
TM88
Sleep Talk
10Normal
TM90
Substitute
10Normal
TM94
Surf
9010015Water
TM87
Swagger
8515Normal
TM06
Toxic
9010Poison
TM98
Waterfall
8010015Water

Egg Moves

Src
Egg
Amnesia
20Psychic
Egg
Haze
30Ice
Egg
Hydro Pump
110805Water
Egg
Mirror Coat-5
10020Psychic
Egg
Mud Sport
15Ground
Egg
Signal Beam
7510015Bug
Egg
Slam
807520Normal
Egg
Splash
40Normal
Egg
Tailwind
15Flying
Egg
Twister
4010020Dragon
Egg
Water Sport
15Water
Egg
Wide Guard+3
10Rock

Tutor Moves

Src
Tutor
Aqua Tail
909010Water
Tutor
Bounce
85855Flying
Tutor
Defog
15Flying
Tutor
Gunk Shot
120805Poison
Tutor
Helping Hand+5
20Normal
Tutor
Icy Wind
559515Ice
Tutor
Iron Head
8010015Steel
Tutor
Liquidation
8510010Water
Tutor
Seed Bomb
8010015Grass
Tutor
Signal Beam
7510015Bug
Tutor
Snore
5010015Normal
Tutor
Tailwind
15Flying
Tutor
Water Pulse
6010020Water

Transfer Moves

Src
Gen 4
Air Cutter
609525Flying
Gen 3
Body Slam
8510015Normal
Gen 4
Brine
6510010Water
Gen 4
Captivate
10020Normal
Gen 2
Curse
10Ghost
Gen 6
Dive
8010010Water
Gen 3
Double-Edge
12010015Normal
Gen 4
Endure+4
10Normal
Gen 3
Mimic
10Normal
Gen 4
Mud-Slap
2010010Ground
Gen 4
Natural Gift
10015Normal
Gen 6
Secret Power
7010020Normal
Gen 4
String Shot
9540Bug
Gen 4
Swift
6020Normal
Gen 4
Whirlpool
358515Water

You're catching Mantyke first, not Mantine. Mantyke appears at decent rates in the encounters below. The step cards map the full 2-stage line with evolution methods between each stage.

How to Obtain Mantine in Ultra Sun & Ultra Moon

Mantyke is your first catch on the way to Mantine. You'll find surfing encounters from Lv. 15-18 across 6 total spots in the chain.

  1. Mantyke
    Step 1Catch Mantyke
    Hau'oli City - Beachfront
    Ultra MoonSurfing on waterLv.15-1820%EarlyCity
    MODERATE
    Hau'oli City - Beachfront
    Ultra SunSurfing on waterLv.15-1820%EarlyCity
    MODERATE
    Kala'e Bay
    Ultra MoonSurfing on waterLv.15-1820%EarlyWater
    MODERATE
    Kala'e Bay
    Ultra SunSurfing on waterLv.15-1820%EarlyWater
    MODERATE
    Melemele Sea
    Ultra SunSurfing on waterLv.15-1820%EarlyWater
    MODERATE
    Melemele Sea
    Ultra MoonSurfing on waterLv.15-1820%EarlyWater
    MODERATE
  2. Mantine
    Step 2Mantine
  • Swift Swim changes the entire equation for Mantine. The 485 BST doesn't tell the full story. Ranked C-Tier.

  • Mantine's biggest threats include Jolteon (Electric) and Aerodactyl (Rock), all carrying super-effective STAB moves. Jolteon is the most dangerous since Electric moves deal 4x damage. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Mantyke evolves into Mantine through a special method. Mantine is the fully evolved form. At 485 BST, it's got solid stats to work with.

  • Swift Swim is what you want on Mantine. Every competitive set worth running is built with that ability in mind. The alternatives (Water Absorb, Water Veil) work on paper but Swift Swim is what makes Mantine worth using.

  • Base 70 Speed is workable — faster than some, slower than many. On offense, Mantine is a special attacker with base 80 Sp. Atk. Defensively? Tanky enough to absorb a few hits.

  • Mantine appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Available in 17 titles since its debut in Gold & Silver, Mantine spans 8 generations of Pokemon games. It's accessible through wild encounters in most mainline games.