Stats & Training
Sp. Def leads and Attack gets almost nothing. That's Mantine's stat line in a nutshell. 2 stats sit in respectable range, but the spread is brutal. Very hard to catch and yields 2 Sp. Def EVs.
If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
Mantine Weakness
Type-wise, Mantine takes extra damage from Electric and Rock. Watch out for Electric attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Water Absorb grants an additional Water immunity, reshaping the matchup chart. Mantine's special bulk (base 140 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
| Damage | Types |
|---|---|
| 4x (Critical) | Electric |
| 2x (Weak) | Rock |
| 0.5x (Resist) | Fire, Water, Fighting, Bug, Steel |
| 0x (Immune) | Ground |
In X & Y, Zapdos can KO Mantine with Thunderbolt (107-126%). Tyranitar threatens a KO with Stone Edge (166-196%). Rhyperior's Rock Slide also KOs at 149-175%.
Zapdos Electric | A | |
Recommended Build AbilityStatic ItemSitrus Berry NatureTimid Moves
Damage vs Mantine View Zapdos builds →Heat Wave9-11% Thunderbolt 4x107-126%KO | ||
Tyranitar RockDark | A | |
Recommended Build AbilitySand Stream ItemChoice Band NatureRelaxed Moves
Damage vs Mantine View Tyranitar builds →Stone Edge 2x166-196%KO Pursuit34-40% Crunch67-78% Superpower33-39% | ||
Rhyperior GroundRock | B | |
Recommended Build AbilitySolidrock ItemLife Orb NatureAdamant Moves
Damage vs Mantine View Rhyperior builds →Rock Slide 2x149-175%KO | ||
Rotom ElectricGhost | C | |
Recommended Build AbilityLevitate ItemLeftovers NatureCalm Moves
Damage vs Mantine View Rotom builds →Volt Switch 4x84-99% Shadow Ball24-28% | ||
X & Y Evolution
Getting Mantine requires a unique condition, not just grinding levels. The chain starts at Mantyke. Breed this form to get Mantyke eggs (average hatch time). HP grew the most through evolution (+20 over Mantyke), and Mantine peaks at 465 total stats. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Mantine to get Mantyke eggs easily using 87 partners from the Water1 egg group. Notable egg moves include Amnesia, Haze, Hydro Pump and 9 more.
X & Y Mantine Best Moveset
This build takes hits and hits back. Leftovers provides passive recovery each turn, Waterabsorb supports the gameplan, and max HP and Sp. Atk EVs mean Mantine doesn't crumble to chip damage. Plus utility options backing it up.
Best Build
Mantine best EVs are HP and Sp. Atk
Special Tank Moveset
- Scald
- Air Slash
- Ice Beam
- Toxic
Recommended Teammates
Doubles Support Moveset
- Substitute
- Scald
- Defog
- Toxic
Recommended Teammates
Moves
The egg pool carries weight here. Amnesia and Haze aren't available any other way for Mantine, and they meaningfully change what it threatens. Stack those on top of Hydro Pump and Surf for solid options.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Transfer Moves
How to Get Mantine in X & Y
You're catching Mantyke first, not Mantine. Mantyke appears at solid rates in the encounters below. The step cards map the full 2-stage line with evolution methods between each stage.
How to Obtain Mantine in X & Y
To get Mantine, start by catching Mantyke through surfing encounters at Lv. 25-27. The chain covers 1 catchable stage before reaching the final form.
Step 1Catch MantykeShalour CityYSurfing on water Lv.25-27 CityCommonMidShalour CityXSurfing on water Lv.25-27 CityCommonMidAzure BayXSurfing on water Lv.27 WaterRareMidAzure BayYSurfing on water Lv.27 WaterRareMidRoute 12XSurfing on water Lv.27 RouteRareMidRoute 12YSurfing on water Lv.27 RouteRareMid
Step 2Mantine ✓
Mantine Guide
In X & Y, Swift Swim changes the entire equation for Mantine. The 465 BST doesn't tell the full story. Ranked C-Tier. Scald with Leftovers is the standard set.
In X & Y, Mantine's biggest threats include Jolteon (Electric) and Aerodactyl (Rock), all carrying super-effective STAB moves. Jolteon is the most dangerous since Electric moves deal 4x damage. Only 2 weaknesses means fewer dedicated counters to worry about.
Swift Swim is what you want on Mantine. Every competitive set worth running is built with that ability in mind. The alternatives (Water Absorb, Water Veil) work on paper but Swift Swim is what makes Mantine worth using.
Base 70 Speed is workable. Faster than some, slower than many. On offense, Mantine is a special attacker with base 80 Sp. Atk. Defensively? Enough bulk to take a hit or two.
For X & Y, the core moveset is Scald, Air Slash, Ice Beam, and Toxic. Scald leads at 24% usage. Scald provides reliable STAB damage.
Game Availability
Available in 17 titles since its debut in Gold & Silver, Mantine spans 9 generations of Pokemon games. It's accessible through wild encounters in most mainline games.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GSDebut

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
